Why do you care? Honestly why? you play how you enjoy it, lets other play how they enjoy it, me levelling smithing to 100 doesnt affect your game in any way. Whats next [censored]ing about being able to set the difficulty?
First, I'm diverging from the OP on this. My issue is not with the rate at which smithing is leveled. That is fine. My issue is with the fact that by focusing so heavily on crafting, it is possible to create gear on the order of 100%-500% better than the top level artifact gear you will ever find. The "nerf" I am calling for is to bring crafting closer in line with standard gear. As it stands, there is simply no question that crafting is simply a superior method. Are you so attached to Fortify Enchanting, Fortify Alchemy, and Fortify Smithing? Because that's what I'm asking to have nerfed/altered. If anything, what they should do is decrease material costs, not increase the strength of the output result.
There is always going to be a strongest character build. In this game it just happens to be the Artificer.
If you nerf one, another one will come up.
If Destruction did the most damage everyone would cry that they're forced to take Destruction.
The Warriors would scream "Why even play a Warrior? I have to get in melee range and constantly get beat on and they can just throw a Fireball!"
One thing everyone keeps forgetting is this is not an MMO where they will constantly attempt to "balance" the game.
They put out the game, they'll try to fix bugs but you have to do with the mechanics what you can.
They put out the game they wanted to put out, maybe its not the game you wanted but this is the game it is.
Yes, there will always be a "strongest" build. I just like for there to be more debate on the matter. Also, "Pure Artificer" isn't really the strongest. Its when you combine Artificer with some other tree of perks. Fortunately that can still be debated.
My issue is more that crafting is on the order of 100%-500% superior to not crafting. Why not bring it down to only a 50% improvement?
I understand that they pretty much cannot alter the mechanics at this point, and really, its OK. Still, it is good for future reference to recognize that crafting synergy on the magnitude we see in the game is a bad thing.
What I am asking for is not equality in character builds (not that mage = warrior, or light armour = heavy armour), but that within my selected focus with my character, that it simply is not a "better" idea to actually focus on crafting first.