» Sun May 13, 2012 3:31 am
The issue is not the rate at which a skill can be trained. That hardly needs to be nerfed/altered,
What is an issue though, is how effective smithing can be, especially with the right Fortify Smithing enchantments/potions.
As it is now, a crafter is one of the most terrifying builds, as it is extremely versitile in what the character can do, while spending a minimum of perks, and relying almost solely upon money.
What needs to be removed is the crazy synergy of looping through crafting to create the ultimate Fortify Smithing/Fortify Enchanting/Fortify Alchemy gear and potions. Fortunately, there is no Fortify Enchant effect for enchanting, and no Fortify Alchemy ingredient effect. Still, with the right work, a crafter can easily create gear surpassing anything that a Daedra lord can offer.
I don't mind if it is "more" powerful. If its a 5% improvement, thats cool. Instead though, crafted gear is on the order of a 100%-500% improvement over any artifact the player might find. That is slightly broken.
As it is, choosing to not take smithing/enchanting/alchemy is choosing to gimp your character. You will not have as capable a character if you focus your efforts on other skills. And while some will say its a matter of exercising "self-control" and that "you're not forced to take it," it is still a matter that as players, we're being forced to choose between something that is powerful for our character, and something that is not powerful for our character.
I stand by a belief that crafting synergy needs to be removed. Fortify Smithing, Fortify Alchemy, and Fortify Enchanting effects should not be present in the game. This would solve many of the problems described here. Smithing would remain effective, but would simply not crack the world in half with the weapons it can produce. Enchanting will still be highly effective, but just not create enchantments that surpass any effect a Daedric lord can apply to their artifacts.
This will also make it "easier" on crafters, in the sense that they are no longer compelled to loop through crafting +Alchemy gear to make better +Enchant potions, and loop through that until they arrive at diminishing returns. And then make +smithing/+alchemy gear.