Smithing Nerf please

Post » Sat May 12, 2012 5:33 pm

LOL
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Micah Judaeah
 
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Post » Sat May 12, 2012 7:58 pm

You don't have to cheat in a single player game if you decide not to do it. Not like your game experience will be less rewardning just because someone on the internet cheat. Just because you CAN exploit something does not mean you HAVE to do it.

I am pretty sure there are "cheat codes" that let you get the best equipment and max all perks as well. But what is the point in using it. You will only cheat yourself on a great game experience. Shrug.

What is it with this new generation of gamers. lol
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Alada Vaginah
 
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Post » Sat May 12, 2012 9:28 pm

In IGN they show how to lvl up fast in smithing wtf? they should nerf that. 100lvl for 5min? good going bethesda


Sorry man, it's not an MMO, so nerf? no such thing, don't like you don't do it.
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Taylah Haines
 
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Post » Sat May 12, 2012 10:54 pm

Sorry man, it's not an MMO, so nerf? no such thing, don't like you don't do it.

This. We're a long way from the Treyarch stable here...
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Nicola
 
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Post » Sun May 13, 2012 6:42 am

Talking about nerfing / buffing in a singleplayer game... *sigh*

With WHO are you competing ffs?

It's entirely up to you. Like dozens already said on this forum ; because something is possible, you don't HAVE to do it.
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Tanika O'Connell
 
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Post » Sat May 12, 2012 6:53 pm

You don't have to cheat in a single player game if you decide not to do it. Not like your game experience will be less rewardning just because someone on the internet cheat. Just because you CAN exploit something does not mean you HAVE to do it.

I am pretty sure there are "cheat codes" that let you get the best equipment and max all perks as well. But what is the point in using it. You will only cheat yourself on a great game experience. Shrug.

What is it with this new generation of gamers. lol


They got so used to hand holding games from this generation they don't even know how to make their own decisions. Remember how you can level Sneak by auto walk in front of a wall for a few minutes and max it? Its the exact same thing now. If you can't be decide and stick to your standards on how to play a single player open world RPG, you might as well just play a CoD or BF single player campaign.
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dell
 
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Post » Sat May 12, 2012 6:25 pm

LoL this isn't a MMO. :rofl:
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Taylah Illies
 
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Post » Sun May 13, 2012 1:29 am

Sorry man, it's not an MMO, so nerf? no such thing, don't like you don't do it.


Great logic, lets make all weapons other than hand to hand kill in a single attack-if you don't like it- don't use magic/weapons!
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El Khatiri
 
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Post » Sat May 12, 2012 6:13 pm

This is the sad but true attitude of gamers ever since gaming became more and more mainstream since diablo 2...
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Kay O'Hara
 
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Post » Sun May 13, 2012 1:39 am

Its the garden of Eden how much do you want that apple. Once you cheated theres no turning back if you don't want cheats don't look for them on U tube
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MR.BIGG
 
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Post » Sat May 12, 2012 7:41 pm

I think they should Buff Smithing so that I can make God Armour. I want to be able to make Talos's Armour!
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MARLON JOHNSON
 
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Post » Sat May 12, 2012 8:58 pm

It's pretty silly to say that broken or unbalanced mechanics don't matter in a single player game. I want to play a game to the best of my ability, and be rewarded for it, but if playing too well has gamebreaking results, I either have to chose to gimp myself, or to feel like I'm cheating.
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Karl harris
 
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Post » Sun May 13, 2012 5:13 am

Sure, assuming you have quite a bit of money you can level smithing up to 100 in no time. That also assumes you can amass large amounts of either leather or iron ingots, which is relatively easy but requires either massive amounts of harvesting or running around to all the vendors to buy it.

But here's the problem - if you powerlevel smithing without already having pretty high combat stats, you're going to run into trouble. Unless your combat stats / perks have kept pace with your smithing, the mobs will smack you around pretty badly.

Several times, despite having the money and resources to do so, I've held back from leveling smithing for exactly that reason. The mobs were starting to hit too hard, and I didn't have the defense or offence to keep pace.
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Hayley Bristow
 
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Post » Sat May 12, 2012 2:43 pm

In IGN they show how to lvl up fast in smithing wtf? they should nerf that. 100lvl for 5min? good going bethesda

You joined just to post this little gem of an advice? Idiot.
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Kayla Keizer
 
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Post » Sat May 12, 2012 10:27 pm

And spend 5 perks on smithing? No thanks, unless you can smith someone to death. :)
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Albert Wesker
 
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Post » Sat May 12, 2012 3:01 pm

And spend 5 perks on smithing? No thanks, unless you can smith someone to death. :)


Haha, you can. I added 43 damage to my daedric warhammer (that's like a 90% improvement). Don't forget the +108% two hand damage on my enchanted legendary armor (which have nearly double their armor values). As I'm a nord, I have good frost resist, but I get completely destroyed by fire. However, once I close the distance, say goodnight.
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Laurenn Doylee
 
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Post » Sat May 12, 2012 11:07 pm

Great logic, lets make all weapons other than hand to hand kill in a single attack-if you don't like it- don't use magic/weapons!

That doesn't apply - you have to make a conscious decision to do the smithing exploit, however in your example you have one-hit kills foisted on you.

Before getting snarky about the logic of others, it always pays to make sure yours is sound.
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Claire Lynham
 
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Post » Sat May 12, 2012 8:09 pm

You don't have to cheat in a single player game if you decide not to do it. Not like your game experience will be less rewardning just because someone on the internet cheat. Just because you CAN exploit something does not mean you HAVE to do it.

I am pretty sure there are "cheat codes" that let you get the best equipment and max all perks as well. But what is the point in using it. You will only cheat yourself on a great game experience. Shrug.

What is it with this new generation of gamers. lol
I'm not even sure what to call them lol :rolleyes:

LoL this isn't a MMO. :rofl:
:rofl:


Great logic, lets make all weapons other than hand to hand kill in a single attack-if you don't like it- don't use magic/weapons!
:facepalm: :facepalm: :facepalm:
I don't see where logic applies to his statement.

That doesn't apply - you have to make a conscious decision to do the smithing exploit, however in your example you have one-hit kills foisted on you.

Before getting snarky about the logic of others, it always pays to make sure yours is sound.
And...OWNED.
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Gavin boyce
 
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Post » Sun May 13, 2012 3:31 am

The issue is not the rate at which a skill can be trained. That hardly needs to be nerfed/altered,

What is an issue though, is how effective smithing can be, especially with the right Fortify Smithing enchantments/potions.

As it is now, a crafter is one of the most terrifying builds, as it is extremely versitile in what the character can do, while spending a minimum of perks, and relying almost solely upon money.

What needs to be removed is the crazy synergy of looping through crafting to create the ultimate Fortify Smithing/Fortify Enchanting/Fortify Alchemy gear and potions. Fortunately, there is no Fortify Enchant effect for enchanting, and no Fortify Alchemy ingredient effect. Still, with the right work, a crafter can easily create gear surpassing anything that a Daedra lord can offer.

I don't mind if it is "more" powerful. If its a 5% improvement, thats cool. Instead though, crafted gear is on the order of a 100%-500% improvement over any artifact the player might find. That is slightly broken.

As it is, choosing to not take smithing/enchanting/alchemy is choosing to gimp your character. You will not have as capable a character if you focus your efforts on other skills. And while some will say its a matter of exercising "self-control" and that "you're not forced to take it," it is still a matter that as players, we're being forced to choose between something that is powerful for our character, and something that is not powerful for our character.

I stand by a belief that crafting synergy needs to be removed. Fortify Smithing, Fortify Alchemy, and Fortify Enchanting effects should not be present in the game. This would solve many of the problems described here. Smithing would remain effective, but would simply not crack the world in half with the weapons it can produce. Enchanting will still be highly effective, but just not create enchantments that surpass any effect a Daedric lord can apply to their artifacts.

This will also make it "easier" on crafters, in the sense that they are no longer compelled to loop through crafting +Alchemy gear to make better +Enchant potions, and loop through that until they arrive at diminishing returns. And then make +smithing/+alchemy gear.
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BrEezy Baby
 
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Post » Sun May 13, 2012 12:41 am

Great logic, lets make all weapons other than hand to hand kill in a single attack-if you don't like it- don't use magic/weapons!
If you dont like dont use it lol.
It is not MMO, you are playing ALONE, if you dont have guts no to exploit, so be it.
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Brittany Abner
 
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Post » Sat May 12, 2012 6:44 pm

They just need to remove enchantments and potions that add to Smith/Ench/Alch.

Some other very minor tuning -- have iron/leather crafts decay in skillups after 50-60, steel after 70-80 or so, or just shave off the iron/leather generation on merchants slightly, and it's good to go.
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Robyn Howlett
 
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Post » Sun May 13, 2012 5:21 am

Whats the problem, sure you can level smithing to 100 using iron and leather, , but you still need to explore to get the materials for dragon, daedric and ebony armor, and its not like spending 6 points in smithing puts you in a godly advances, you will level up a lot, if you power level smithing, and you only really gain some survivability.

You'll be a tank without a cannon.
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Adam Baumgartner
 
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Post » Sat May 12, 2012 6:04 pm

It amazes me how many people are saying "its a single player game, so just dont do it." Where were you guys when people were complaining fast travel should be removed? :lol:
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Miss K
 
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Post » Sun May 13, 2012 12:40 am

Why on earth do you need a nerf for something you can just simply choose NOT TO DO?

This isn't a MMO where someone else doing an exploit puts you at a disadvantage..

Jeez.. Welfare types...
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Steven Hardman
 
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Post » Sat May 12, 2012 6:25 pm

Whats the problem, sure you can level smithing to 100 using iron and leather, , but you still need to explore to get the materials for dragon, daedric and ebony armor, and its not like spending 6 points in smithing puts you in a godly advances, you will level up a lot, if you power level smithing, and you only really gain some survivability.

You'll be a tank without a cannon.

Given that dragon armour only takes bones, scales, iron ingots, and leather straps, I would hardly describe that as requiring "exploration." Its more like kill 10 dragons. And Daedric gear? Its just a few pieces of ebony, leather straps, and a daedra heart. Merchants sell that. A daedric sword will run you less than 2000 gold buying from the right merchants.

Remember, the smithing perks add the weapon recipes too.
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lolli
 
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