My Solution on Draugr

Post » Mon May 14, 2012 2:44 pm

In Oblivion and for most of the TES series, the creature that scared me the most was the zombie. And here I thought the Draugr would be the same, but instead they are almost comical, imo. They don't scare me because I already know they are alive...because I have played enough horror games to know a dead body in tact, is not a dead body. So I always attack the Draugr when they are sleeping in their wall tombs.

The thing in Skyrim is you can tell what is alive and what isn't by the Search feature. A draugr you can search right away is a dead Draugr, a Draugr that you cannot is alive. It's mostly accurate.

My solution to make the Draugr scarier, is to give all the Draugr's a search feature. That way you don't know which one is alive and which isn't. Think about it, you harmlessly fight a swarm of Draugr, but a few remain still so they must be dead. You go to search their body, pickpocket the dead, and it grabs your arm or begins to stir. Boom kind of freaky I thought he was dead moment.

Next is to give them some freaky sounds. Zombies were scary because they made horrible sounds, the squishing of their flesh, the decaying flesh falling off [draugr are to pretty in this sense. more like mummified remains.], the moaning and the breathing. It just kind of added something to me, always made me worried to go into an Oblivion dungeon. Actually I went to go do some quest in Oblivion to assisinate the guy who laughs at us in the beginning and there were zombies in the old tunnels, dread zombies. My assassin character ran through sneak around them and didn't engage in battle with them because they just scared me. [I'm man enough to admit that]

The Draugr do not have this atmosphere. The breathing. The moaning. They squish, yes, but they aren't scary. They need more atmospherical sounds. Like there are Draugr who walk around, how about they have kind of like a raspy breath? Something that prickles the back of your hair as you walk through the dungeons.

Draugr need to go to 101 lessons of being scary.
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Brooks Hardison
 
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Post » Mon May 14, 2012 3:44 pm

Draugr aren't zombi
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Sarah Kim
 
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Post » Mon May 14, 2012 12:25 pm

I have to agree.

I'm probably the biggest wuss on these forums when it comes to being scared of dungeons or enemies. Undead scared me most of all in Oblivion, and regular Undead still do in Skyrim, but the Draugr I can handle just fine without having to pause the game every 30 seconds.
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Skrapp Stephens
 
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Post » Tue May 15, 2012 2:08 am

The music in most dungeons scares me plenty. I like my Draugr with them blue eyes.
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Sophie Miller
 
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Post » Mon May 14, 2012 11:14 pm

I have to agree.

I'm probably the biggest wuss on these forums when it comes to being scared of dungeons or enemies. Undead scared me most of all in Oblivion, and regular Undead still do in Skyrim, but the Draugr I can handle just fine without having to pause the game every 30 seconds.
That is just because you guys haven't encountered the scary Draugr yet.
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Mason Nevitt
 
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Post » Mon May 14, 2012 12:49 pm

I have to agree.

I'm probably the biggest wuss on these forums when it comes to being scared of dungeons or enemies. Undead scared me most of all in Oblivion, and regular Undead still do in Skyrim, but the Draugr I can handle just fine without having to pause the game every 30 seconds.

I was scared of the ants in Fallout 3 for the longest time and venturing the subways. Like petrified to where I would turn the game off. :P But the Draugr don't creep me out at all, there is always the "holy crap" moment when you don't even notice an enemy and they strike you. That always makes my heart jump. :P
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Amber Hubbard
 
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Post » Mon May 14, 2012 9:40 pm

I have to agree.

I'm probably the biggest wuss on these forums when it comes to being scared of dungeons or enemies. Undead scared me most of all in Oblivion, and regular Undead still do in Skyrim, but the Draugr I can handle just fine without having to pause the game every 30 seconds.


Pixels on your monitor dude, pixels...

:facepalm:
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Carlos Rojas
 
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Post » Tue May 15, 2012 1:29 am

Draugr aren't zombi
yes they are.
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Bee Baby
 
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Post » Mon May 14, 2012 2:26 pm

Draugr (regular ones, not the advanced ones) are bunnies to me. They're easy to kill, do no damage, get one-shotted by me, not scary at all, and are cute little things that hop around in a forest, except they hop around in dungeons, and they don't hop around, they walk and engage in combat with you, and ultimately fail.
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Maddy Paul
 
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Post » Mon May 14, 2012 10:10 pm

They are actually mummies.
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Greg Swan
 
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Post » Tue May 15, 2012 1:26 am

They are actually mummies.
Skyrim's version of Draugr definitely seem to be so, given all the embalming tools and their preserved appearance. However, in Norse mythology, they are so much more.
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Robyn Howlett
 
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Post » Mon May 14, 2012 12:06 pm

The draugr are fine. Not as good as Oblivion's zombies or Morrowind's bonewalkers in my opinion... but they're still pretty good.

For me, the problem is the Draugr crypts are all so [censored] bright. It kills the atmosphere completely. :confused: Ancient dungeons should be almost pitch black, and I should need a torch to find my way around. Instead, they're lit up like someone's house.
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mollypop
 
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Post » Tue May 15, 2012 1:10 am

Just wait untill you meet Falmer or some cave bug creature thing I can't rember the name of.
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Matt Bee
 
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Post » Tue May 15, 2012 1:38 am

draugir death lords...
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Gavin Roberts
 
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Post » Mon May 14, 2012 7:23 pm

I like your idea.

But this isn't a survival horror game.
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Jacob Phillips
 
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Post » Tue May 15, 2012 1:45 am

skeletons with beards
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Reanan-Marie Olsen
 
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Post » Mon May 14, 2012 10:25 pm

The draugr are fine. Not as good as Oblivion's zombies or Morrowind's bonewalkers in my opinion... but they're still pretty good.

For me, the problem is the Draugr crypts are all so [censored] bright. It kills the atmosphere completely. :confused: Ancient dungeons should be almost pitch black, and I should need a torch to find my way around. Instead, they're lit up like someone's house.
This is a very bad idea, in my opinion. Most of the game's combat seems to take place in dungeons... and what good is the combat if you're forced to constantly waste one of your equipment slots just to stand a chance of seeing?
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Kelly Upshall
 
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Post » Mon May 14, 2012 10:55 pm

Draugr aren't zombi

They replace the zombies though is what I am saying.


I was scared of the ants in Fallout 3 for the longest time and venturing the subways. Like petrified to where I would turn the game off. :P But the Draugr don't creep me out at all, there is always the "holy crap" moment when you don't even notice an enemy and they strike you. That always makes my heart jump. :P

Which reminds me the Feral ghouls are scary as well.

They are actually mummies.

Yes, I realize that. But they could make them cooler and scarier.

I too have foughten Wight Draugr and Blooded Draugr. The only "scary" thing about them is that they kick my ass. But otherwise, they are still missing that oomph that made the feral ghouls scary, the zombies in Oblivion scary, etc.


edit-

Skoomed: But look at Bethseda's past. They have always been good at creating an atmospheric touch of horror. Feral Ghouls were frightening. Zombies always have been frightening. They added
Spoiler
a boy doing the night mother pray to call the black brotherhood


But the Draugr fail.
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Jason Wolf
 
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Post » Mon May 14, 2012 2:31 pm

Just wait untill you meet Falmer or some cave bug creature thing I can't rember the name of.

chaurus...lovem em especially cause they often come in groups and you cant really sneak up close on em
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Travis
 
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Post » Tue May 15, 2012 1:40 am

Here's 2 ways to make them (well, at least the regular "Draugr") scarier:
1. They shouldn't rise up at once every time you see them. They should sometimes rise up when you've walked past them so they could sneak up behind you.
2. They don't look scary enough. They look like a whimpy version of Super Mutants from Fallout 3. (Yes, specifically Fallout 3)
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Shelby McDonald
 
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Post » Mon May 14, 2012 12:29 pm

Here's 2 ways to make them (well, at least the regular "Draugrs") scarier:
1. They shouldn't rise up at once every time you see them. They should sometimes rise up when you've walked past them so they could sneak up behind you.
2. They don't look scary enough. They look like a whimpy version of Super Mutants from Fallout 3. (Yes, specifically Fallout 3)
What? My Draugr don't rise up whenever I see them.
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Ella Loapaga
 
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Post » Mon May 14, 2012 7:39 pm

Here's 2 ways to make them (well, at least the regular "Draugrs") scarier:
1. They shouldn't rise up at once every time you see them. They should sometimes rise up when you've walked past them so they could sneak up behind you.
2. They don't look scary enough. They look like a whimpy version of Super Mutants from Fallout 3. (Yes, specifically Fallout 3)

Agreed.

First off, since I know a bit of mummification their skin wouldn't be white, it be more black and dried. Second off, It be cool if parts of their rustic armor were torn and hanging. Some of them were missing parts of their faces. [In Oblivion we had headless zombies]
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Samantha Mitchell
 
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Post » Mon May 14, 2012 3:12 pm

What? My Draugr don't rise up whenever I see them.
They do for me. Well, there are some instances when they rise before I get there. Must have overlooked that in my post.
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~Sylvia~
 
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Post » Tue May 15, 2012 2:27 am

But otherwise, they are still missing that oomph that made the feral ghouls scary, the zombies in Oblivion scary, etc.
The Zombies in Oblivion made me lol, they were hilarious. Until I encountered the more powerful ones, loled, went "oh crap it's killing me," and died.

Draugr look exactly how they. The fix I would use is to give the ones that aren't going to wake up weapons and armor too. That is how I tell what ones are going to wake up.
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April D. F
 
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Post » Mon May 14, 2012 11:05 pm

The fix I would use is to give the ones that aren't going to wake up weapons and armor too.

That too would be nice. Don't give them swords, etc. Instead they'd pick them up. I guess on the walll? Like swords could be tomb decorations.....
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Solène We
 
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