» Tue May 15, 2012 9:47 am
Sorry dude, Skyrim beats Morrowind in almost every possible way, from an objective POV, except the "classic" bonus. And spears, and I personally never liked them.
Don′t get me wrong, but you are comparing mindlessy.
You should look up the definition of RPG and Action Adventure as well.
Fast Travel:
Skyrim is about a dragonillion times bigger than morrowind, there are people who NEED fast travel.
because, you know, there aren′t carriages everywhere.
It is a good system in which you have to discover places before and it makes perfect sense.
Everyone who NEVER wants to fast travel (like me), disable it via mod.
Major/minor skills: BS, Skyrim rewards playing your style more than MW ever did. In Morrowind, you set up your skills and then fought accordingly or failed. In Situations where you needed to fight otherwise, you failed. Now you can see how the game develops and get into every playstyle to find out which suits you best. You are given the total freedom of playing just the way you want and your skills in that particular playstyle level up faster. WHAT DO YOU WANT MORE?
You want the game to PREVENT you from leveling up because you gained experience in something that you didn′t choose at the beginning? That′s not just unrealistic, that′s plain dumb, imho.
Remove compass: Dude. Bethesda did a super-speedrun for the Main quest, where they just rushed off through everything, doing nothing but the neccessary, using tricks that normal players don′t know. It took them around 2-3 hours. The Morrowind-Speedrun didn′t take 5 minutes.
This game is HUGE, how in Akatosh′s name would you even find a place that you never visited before without the compass?
This features takes NOTHING, but absolutely NOTHING from the game experience, and I seriously don′t understand people who think the obvious flaw of Morrowind not having one is something good.
Chance to hit: Now you′re getting ridiculous. It was the worst part of morrowind standing right in front of someone and not hitting him with my SWORD.
It is plain unrealistic. You DO hit people with a sword. You miss with arrows, and it′s perfect that way.
Faction restriction: if you join the mage guild, you′r a mage, As simple as that. If you aren′t, you don′t get anything done for them and they don′t accept you.
Fail@enchanting/alchemy: Fair enough, could be implemented as a mod. Not neccessary though, if you don′t want to enchant, don′t do it. If you are to weak-minded to prevent yourself from doing so, trash all your ingredients and soul gems.
Fail@Magic: Redundant, if you don′t invest in restoration your healing spell is weak as a mudcrab. Even if it failed from time to time, you would still be able to use it on the next try.
Starting spells only for mages: Again, there are people who want to play monks, and priests, and assassins using magic, and a godzillion other playstyles. This is one of the best things in Skyrim: You can be whoever YOU want to be. That′s what makes it even more of a RPG than Morrowind.
You starting spells are useful for about the first 2 hours of the game. Then you have to invest perks into them to make them playable. I use my fire-spell only on wolves and weak bandits, and that′s double-handed and with 3 perks on it.
bring back all the other missing skills/spells/features that where left out scince morrowind: Skyrim has more of them than Morrowind.
Let me tell you one thing, that probably brings it on the point: A mixed character in Skyrim will svck. I tried it and failed miserably. If you don′t specialise, the game will be HARD. You just have infinite ways to do so.
After all, you want the game′s Options to be LIMITED, and the freedom of choice to be CUT, to force the player into a pre-defined playstyle by the developers, instead of allowing unique playstyles and character development. (Check out the playstyles thread in here, it′s huge)
That′s jsut ridiculous, in my humble opinion. These are exactly the things that MAKE Skyrim the holy grail of gaming it is.
And to speak of "casual gameplay" makes no sense whatsoever. Trolls and idiots all around are saying that to sound like "retro hardcoe RPG-ers" but most of them have no idea what they even mean.
I don′t think you are stupid or a troll, so think about what you are saying: Skyrim features more content than Morrowind, offers more freedom, demands intelligent choices and a well-thought character development and features everything good from the RPG-genre. You have to use all your skills to deal with certain enemies, and with fast travel or noteven if you fast travel all day long, there is more exploration in it than in all previous ES-games combined. It is IN NO WAY, a casual playstyle.
If you want to play Morrowind, go play Morrowind. I can understand your fandom for Morrowind, I loved it, too, with all it′s flaws.
But don′t complain about Skyrim not being Morrowind, because there will most probably not be any other game that is exactly like Morrowind.