I feel the same way. I didnt even set expectations, and I still found Skyrim to be dull. My main gripe is that they removed too many of the RPG elements.
Anyways, here's hoping Dishonored will live up to the legacy of Deus Ex.
the thing with skyrim is, i think, once you got used to the better graphics, dragons and stuff (which you get quite quick), it just feels like you're back in oblivion. well, cyrodill with some quite [censored] weather, that is

(meaning, i think people who play skyrim as their first tes-game might not get that impression at all)
and another thing is, how to explain this, the set-ness of the interiors. like, you enter ruin type x and you already know exactly, there's gonna be monsters type y, z and i in it, this makes the tes-games (as well as fo3 and nv) awfully predictable after some time. i think this should be, i don't know, more mixed through, flexible in some way, whatever.
and for mostly all games of the type: questwise, there MUST be more kinds of things to do in all those oh so "open worlds" than the "get this" and "kill that one" types. but you hardly ever get anything else.
as for dishonored: my (short) wishlist would be, as open world as ever possible, and as variable and non-repetitive as possible (with quests beyond "get" and "kill" (ok, tough one for an assassin game), see above.
a heavy focus on music selection (honestly, what would fo3 have been without "i don't want to set the world on fireeee"

)
and pleease make the whole thing moddable.
ah yes, and zeppelins. i want zeppelins in there. no kidding.

all the rest, the setting, the retro-future look etc, just looks like exactly the game i ever wanted. feel like a 5years old again: can't wait for christmas.
