Soooooo...

Post » Sat May 12, 2012 12:40 am

When are we going to start getting a stream of news about Dishonored?

Really like the concept, but we don't really know all that much.
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noa zarfati
 
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Post » Sat May 12, 2012 4:45 am

Bethesda tends to keep a tight lid on things while a game is in developement. We know it's slated to be released this year, so things will start to loosen up relatively soon, although if they're expecting a fall/holiday release we might not get much before convention seasons ramps up this summer.

(yes, in my world six months counts as "relatively soon")
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megan gleeson
 
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Post » Sat May 12, 2012 1:42 am

all i wanna know is, is there skills and attributes? or something similar. only the best have these.

o wait forgot about this-
Q: "Tell us about the game's perspective and the philosophy behind it."

A: "The entire game is seen through the player-character's eyes as he moves through the world. (Not sticky cover system or third-person camera cuts.) You have a range of movement options from first-person point of view, including lean, sprint, slide and mantle. In addition, you have the opportunity to gain improved physical abilities throughout the game through one of our three character upgrade systems. Swimming, hiding in shadows and getting up onto rooftops are part of the fun."

ohhh cant wait. hope theres character upgrading complexity comparable to system shock or deus ex, but one of three systems? interesting. i prefer the dx ss2 or arx system, upgrade anything you want, but not enough "upgrade currency" to max out by the end of the game. but hey i cant really say this new system might take fun to a whole new level!
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Cash n Class
 
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Post » Sat May 12, 2012 2:08 am

I think I'm already sold on the game, in that people who worked on Thief and Deus Ex are involved in the development of Dishonored, both amazing games.
More information regarding the story, background, and setting, would be nice to hear.

The guys at Arkane said they were going "dark" for six months. This was back in October.

http://www.gamesas.com/topic/1223939-arkane-going-dark-for-six-months/
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Marine x
 
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Post » Fri May 11, 2012 8:09 pm

It has happened, i have got bored of skyrim. probably about 40hrs gametime (works out to £1 per hour, good deal) 105 locations discovered, 61 dungeons cleared. couldnt take it no more. dungeons are still too similar. if i had to fireball spam my way through one more army of those draugh zombies id have fallen asleep. game is just too big! too big to have NPCs react realisticly to player actions, too big to not use the same voice actors repeatedly, too big to have branching and interesting quests, too big! its even worse when the gameplay has gotten considerably more simple since morrowind. but im mad at myself for not just getting on with it since the game is a wonder to behold, and beautiful to look at. and just thinking about all that hard work developing... I guess im just spoiled by the better games in the genre like deus ex and arx.

To say arx is better than skyrim might seem like blasphemy from a developers perspective, but for me arx holds my attention to the very end, i want to explore every nook, story is primary i wanna know what happens next, there's considerably less dungeons so they have more time spent on them. a level system that doesn't encourage power levelling.
but theres more to it than that.
In arx you go into a dungeon sh!tting it not knowing what to expect. in skyrim its the same experience for each theme of dungeon, with a few exceptions.
if skyrim was the same size as fallout NV i think it would be a much better game, i dunno maybe im wrong.

Highlights of skyrim- those amazing waterfalls (couldnt name the area) the dragons and the shouts, especially whirlwind sprint. well the world map in general is just fantastic and varied. just a shame most of the locations are a little dull. and why is the interior to every pub/inn exactly the same. what a shame.

So less is more is certainly applicable here for elder scrolls in all but gameplay features.

Im sure dishonored wont suffer from the same issues as skyrim. my fingers are crossed it takes after the greatest games of all time.
if that post makes sense to you/is agreeable, check out what i would change about skyrims gameplay- http://www.gamesas.com/topic/1322156-my-ideal-skyrim/page__fromsearch__1

I cant take anymore dumbing down of gameplay. thankfully fallout is a series that actually expanded on the gameplay. NV was great!
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Jennifer May
 
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Post » Fri May 11, 2012 11:33 pm

oh right and sorry for that. yes info, when they are ready to blow our minds, they will.

I think I'm already sold on the game, in that people who worked on Thief and Deus Ex are involved in the development of Dishonored, both amazing games. More information regarding the story, background, and setting, would be nice to hear. The guys at Arkane said they were going "dark" for six months. This was back in October. http://www.gamesas.com/topic/1223939-arkane-going-dark-for-six-months/

yep im sold too. but for it to be an experience and not a game it has to have the gameplay complexity of the classics. its not my fault dx, ss2 and arx spoiled me, cant appreciate simple games anymore.

as a matter of fact every game i have bought in the last 5 years has some form of rpg in it. there has been a significant rise in the amount of games with rpg elements in them, probably inspired by the classics. shame none of them come anywhere near as great as deus ex system shock etc. except fallout NV
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Chris Ellis
 
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Post » Fri May 11, 2012 8:48 pm

Steamworks is a must.

And most importantly, advance graphical options to tweak.
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Casey
 
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Post » Sat May 12, 2012 12:05 am

Steamworks is a must.

And most importantly, advance graphical options to tweak.

I'll just be happy if the PS3 version is on par with the others.

That seems to be a huge problem with Bethesda.
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Jynx Anthropic
 
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Post » Fri May 11, 2012 8:26 pm

I'll just be happy if the PS3 version is on par with the others.

That seems to be a huge problem with Bethesda.
I always hear about problems with ps3 players being left out. it should be equal rights!
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Nana Samboy
 
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Post » Sat May 12, 2012 8:44 am

it has happened, i have got bored of skyrim. probably about 40hrs gametime (works out to £1 per hour, good deal) 105 locations discovered, 61 dungeons cleared. couldnt take it no more.

I feel the same way. I didnt even set expectations, and I still found Skyrim to be dull. My main gripe is that they removed too many of the RPG elements.

Anyways, here's hoping Dishonored will live up to the legacy of Deus Ex.
Human Revolution to me was a dissapointment. The cover system completely changed the feel of the game, and they removed alot of the conspiracy and intrigue.
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Kaley X
 
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Post » Fri May 11, 2012 8:29 pm

I feel the same way. I didnt even set expectations, and I still found Skyrim to be dull. My main gripe is that they removed too many of the RPG elements. Anyways, here's hoping Dishonored will live up to the legacy of Deus Ex. Human Revolution to me was a dissapointment. The cover system completely changed the feel of the game, and they removed alot of the conspiracy and intrigue.
Human Revolution was a fantastic game, but leagues from the epic that is Deus Ex.
Dodgy story, half the length of dx1, boring NPCs with not much to say or much personality(excluding story specific NPCs), no skill system, levels was not as varied and big, one colour throughout the game, music was not as awesome and varied, no lockpicking and multitools, less interaction, dodgy xp system, boss fights, long range gold highlight instead of cursor highlighting, weapon modding was missing range, scope and recoil, minimal immersion design and to top it off the last area was a huge let down compared to area51.
Thats not to say there was not a few improvements over deus ex 1, but i was hoping for it to be much better. it didnt help that the team who made it had no experience with RPGs. but they did a good job in the end. just a shame it wasn't a team with a huge passion for the original deus ex. it was more fun than skyrim anyways.
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Damian Parsons
 
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Post » Sat May 12, 2012 4:34 am

.Anyways, here's hoping Dishonored will live up to the legacy of Deus Ex.
you mean lets hope it lives up to the legacy of looking glass! without looking glass studios deus ex wouldnt be as good, then again it wouldnt even exist. but this game is a new IP, seems to be more thief but with a fair focus on combat and more rpg to it, which will be great. but yes i hope it has all the awesomeness of the classics, but who knows what the devs want, they might have been brainwashed into thinking that dumbed down gameplay is for the best like all the rest of the developers, but fallout new vegas is proof complex games sell!

proof- http://www.g4tv.com/thefeed/blog/post/708491/fallout-new-vegas-sales-300-million-5-million-units-shipped/ 5 million units in 1 month.
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Juanita Hernandez
 
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Post » Sat May 12, 2012 5:54 am

I just hope there is controller support for PC. I have a PS3 so I don't think I could handle Bethesda games.
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Jarrett Willis
 
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Post » Fri May 11, 2012 10:37 pm

i always hear about problems with ps3 players being left out. thats BS what a shame. it should be equal rights!

I agree.
I always have a very bad, memorable problem with a PS3 game published by Bethesda.

Oblivion it was a glitch where my inventory would not open at all. My weapons and armor broke before I rage quit from the it.

F3 it was my level 29 character who I had played since release's game files being corrupted. All three of them. I had found almost everything in the game and it made me quit the game for almost a year.

NV had it where when I had my weapon drawn my entire screen turned purple. Next day I returned the game.

Skyrim I have such ridiculously bad lag. Only affects character movement so now any mage or archer can own me before I manage to get close enough (level 40 with some of the best armor in the game).

I'm sick of it.
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NEGRO
 
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Post » Fri May 11, 2012 10:11 pm

We'll have a steady stream of a new information shared this year. We're just not there yet.

Stay tuned!
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(G-yen)
 
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Post » Sat May 12, 2012 10:53 am

I feel the same way. I didnt even set expectations, and I still found Skyrim to be dull. My main gripe is that they removed too many of the RPG elements.
Anyways, here's hoping Dishonored will live up to the legacy of Deus Ex.
the thing with skyrim is, i think, once you got used to the better graphics, dragons and stuff (which you get quite quick), it just feels like you're back in oblivion. well, cyrodill with some quite [censored] weather, that is :-)
(meaning, i think people who play skyrim as their first tes-game might not get that impression at all)

and another thing is, how to explain this, the set-ness of the interiors. like, you enter ruin type x and you already know exactly, there's gonna be monsters type y, z and i in it, this makes the tes-games (as well as fo3 and nv) awfully predictable after some time. i think this should be, i don't know, more mixed through, flexible in some way, whatever.

and for mostly all games of the type: questwise, there MUST be more kinds of things to do in all those oh so "open worlds" than the "get this" and "kill that one" types. but you hardly ever get anything else.

as for dishonored: my (short) wishlist would be, as open world as ever possible, and as variable and non-repetitive as possible (with quests beyond "get" and "kill" (ok, tough one for an assassin game), see above.
a heavy focus on music selection (honestly, what would fo3 have been without "i don't want to set the world on fireeee" :-))
and pleease make the whole thing moddable.
ah yes, and zeppelins. i want zeppelins in there. no kidding. :-)

all the rest, the setting, the retro-future look etc, just looks like exactly the game i ever wanted. feel like a 5years old again: can't wait for christmas. :-)
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Nancy RIP
 
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Post » Sat May 12, 2012 9:20 am

We'll have a steady stream of a new information shared this year. We're just not there yet.

Stay tuned!

Still tuned...
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Brandi Norton
 
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Post » Fri May 11, 2012 8:39 pm

Any puzzles in Dishonored? After what you guys did with the plethora of amazing Arx fatalis puzzles it would be a waste of talent for Dishonored to have none! (or for the puzzles to be "modern" AKA mindless)

Arkane, Your all awesome.
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Ray
 
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Post » Sat May 12, 2012 12:47 am

Wait from what I've read this is an action game not RPG, why are you relating it to TES titles?
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Hussnein Amin
 
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Post » Sat May 12, 2012 2:29 am

Wait from what I've read this is an action game not RPG, why are you relating it to TES titles?
Because I and others are hoping it is going to be a revival of the legendary Looking Glass First person role-playing immersive sim genre (of which TES shares alot in common with)
And yes this game has RPG elements.
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Chica Cheve
 
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Post » Sat May 12, 2012 12:51 am

(of which TES shares alot in common with)

It does?
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Laura Shipley
 
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Post » Sat May 12, 2012 8:03 am

It does?
Yes, but the LGS design is superior.
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James Shaw
 
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Post » Sat May 12, 2012 3:54 am

The Elder Scrolls are much more immersive sims than they are RPGs. There's still a lot of character customization, but the main focus is dropping the player into a simulated world and letting them go. They share a common lineage with games like Ultima Underworld, not old school RPGs like Wizardry or Might and Magic.

In fact, TES Arena is essentially an Ultima Underworld clone (an influence I doubt anyone at Bethesda would deny), except they opened it up to outdoor environments and cities as well. I wouldn't go as far as to say one is better than the other, though. The Elder Scrolls has a much broader focus and accomplishes different things. There are no LGS games with a huge, living world to explore. They tended to be more confined and focused on a few particular things.
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Alycia Leann grace
 
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Post » Sat May 12, 2012 12:55 am

I'd rather play a Thief, a Deus Ex or a Dishonored, really. The problem with TES is that it's shallow. You give depth up for breadth. And that's okay; it's just not my kind of game.

Dishonored? Dishonored is my kind of game. :D

(A decade or two from now, there won't be any difference between the two. Imagine!)
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JUDY FIGHTS
 
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Post » Fri May 11, 2012 10:46 pm

The Elder Scrolls are much more immersive sims than they are RPGs. There's still a lot of character customization, but the main focus is dropping the player into a simulated world and letting them go. They share a common lineage with games like Ultima Underworld, not old school RPGs like Wizardry or Might and Magic.

In fact, TES Arena is essentially an Ultima Underworld clone (an influence I doubt anyone at Bethesda would deny), except they opened it up to outdoor environments and cities as well. I wouldn't go as far as to say one is better than the other, though. The Elder Scrolls has a much broader focus and accomplishes different things. There are no LGS games with a huge, living world to explore. They tended to be more confined and focused on a few particular things.
There not so much Immersive sims anymore though(fast travel, objective markers & regen health for example) and the Immersive sim design has always been superior in LGS games.

But yes the Design of TES used to be very similar to LGS, just open world, whilst LGS was semi open world. the design still is quite similar but they strayed too far with oblivion and skyrim. But even whats left of LGS streamlined too, the audience didnt really give them a choice- Bioshock, DX2 & Dark messiah (DM was originally planned to be Arx 2)

Why I ask? Why did the audience ignore them? they were just too complex for most gamers it seems? But it was not like they were asking gamers to do algebra or something, their games are amazing!!! Maybe its just because they had poor marketing teams?
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El Khatiri
 
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