Space Core and the future of Elder Scrolls?

Post » Wed Jun 13, 2012 4:33 am

It's not that. As you know:
A DLC is a MOD - it's a modification to the existing game, hence MOD.
A DLC is an official MOD.

That makes patches "DLC" too.
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Bambi
 
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Post » Wed Jun 13, 2012 12:56 am

That makes patches "DLC" too.

Well, it is content that you download.
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Josh Lozier
 
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Post » Wed Jun 13, 2012 6:06 am

Well, it is content that you download.

From the most basic point of view, yeah.


I guess I just have a clear distinction in my head between the things. DLC is official, is (presumably) more stable, probably costs $. Mod is unofficial (even if made by the devs), etc. Patches are, well, patches. Official, but repair/fix and not as optional (whereas DLC and mods are entirely optional.)

:shrug:

The space core thing is a mod (it's in the workshop) and it's clearly a humor/joke item. It would never occur to me to worry that it was some kind of official change to lore, or a sign that Glados/portalguns/scifi were going to become part of TES. Any more than a "bunch of laser guns" mod on the Nexus.
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Rob
 
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Post » Wed Jun 13, 2012 10:10 am

...why do people keep mixing up DLC and mods?

I like to thank Microsoft.
Who started it really, who knows, or cares.

Downloadable Content = DLC =/= Modifcations = Mods

Just different ways of saying "It's a downloadable content add-on", be it official as Shivering Isles, or unofficial as SpaceCore.

I think that's the difference, DLC = official content, mods = unofficial content.

Beyond that, it would be hard to truly define where DLC ends and mods begin.

(Edit: and my post just became irrelevant lol, you guys are fast)
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Scotties Hottie
 
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Post » Wed Jun 13, 2012 2:50 pm

That makes patches "DLC" too.

In theory you could say mods, patches and dlc all are the same thing. But the common view is ;
Patches - released by developer to fix problems or improve a game
DLC - Paid content released by a developer
Mod's - Player created content

And that is simply to put separate with what is released by developers and what is released by the community itself.

But all in all all of it is downloadable content if we want to be picky about it :P
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Richus Dude
 
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Post » Wed Jun 13, 2012 3:51 pm

From the most basic point of view, yeah.


I guess I just have a clear distinction in my head between the things. DLC is official, is (presumably) more stable, probably costs $. Mod is unofficial (even if made by the devs), etc. Patches are, well, patches. Official, but repair/fix and not as optional (whereas DLC and mods are entirely optional.)

:shrug:

Oh, I agree. I just wanted to be nitpicky for the sake of being silly.
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SWagg KId
 
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Post » Wed Jun 13, 2012 7:39 am

The Daedric Prince GLaDOS. Her plane of Oblivion is Science, where the souls she has trapped are forced to perform Tests. For Science.
In space?

Anyways, the space core is as official lore as the "Skyrim gamer poop" found on youtube.
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Sweet Blighty
 
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Post » Wed Jun 13, 2012 6:59 am

Oh cmon is it really that far fetched to believe that the Space Core has traveled far through space and crash landed on Nirn?

Propblem is that in the TES universe there is no "space" as there is in the real world, and Portal is set on (more or less) the real world, so it would have to go trough some inter-dimensional travel first :wink:
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Add Meeh
 
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Post » Wed Jun 13, 2012 5:43 am

The space core thing is a mod (it's in the workshop) and it's clearly a humor/joke item. It would never occur to me to worry that it was some kind of official change to lore, or a sign that Glados/portalguns/scifi were going to become part of TES. Any more than a "bunch of laser guns" mod on the Nexus.
This. +1
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Campbell
 
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Post » Wed Jun 13, 2012 3:31 pm

Skyrim does offer the player plenty of opportunity to roleplay and you don't have to pretend in any way that things are happening when they are not, in the sense in which you mean it.
Skyrim like all of the previous TES games provides a canvas for you to use, in pretty much whatever way you choose to use it, if you are unable to paint on that canvas, is that Bethesda's fault?
It's difficult to imagine a series of games MORE suited to roleplaying.
In my opinion, obviously.

Yes, it is true they make a wonderful canvas. However, I think it is important to point out there IS a line. I hear that view expressed so frequently, whenever some negative is brought up about the game, where they could have done a better job of something, like lore or quest options/choose-your-own-adventure dialogue, yet these arguments often fail to define that important line.

To put it plainly, I would not consider an empty box to be the best possible role-play environment. To say "if you can't have fun with it you lack imagination" does not counter the fact there is a certain expectation of the genre, and that expectation, and hence reason for consumer purchase, is NOT to fill it all in yourself.

Role play is a GUIDED experience. Since the days of Dungeons and Dragons, where a lore master would define the context, rules, and limitations by which the game would evolve. In that respect, there ARE many aspects missing from the latest title, specifically the depth of options of choose-your-own-adventure style quest and dialogue interactions as I mentioned previously.

They do a fairly decent job of filling in the back-lore, however the bulk of this is done with static books. That isn't necessarily a bad thing, but in some ways one might say it is now an empty box with some books thrown in.

Granted this anology is hardly accurate, as there ARE plenty of things to do in Skyrim. There are also plenty of complaint threads that pick apart unimportant minutia, so I can understand the terseness and frustration of fans at this point seeking something more expansive on the forums. It is still, at the end of the day, a great game in its own right.

People are frustrated though. Many have been experiencing the lull of new depth-centric virtual worlds of late, and looked to Skyrim as the next revolution in lore, adventure, and storytelling. What they got was some rough sketches, broad strokes, and action packed new engine mechanics. It isn't that it failed to deliver the level of such that was expected from Oblivion, but more that the lore and storytelling wasn't light years beyond like the graphics engine.

That said, I never downloaded the space ball thing, nor do I see such technology really having much a place in TES. As others have said, just a gimmicky thing they through in for kicks. "Take this, as a token of my e-Steam!" XD
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Quick Draw
 
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Post » Wed Jun 13, 2012 6:44 am

It's official, just like the Space Marine armor mod, the gun mods, the XXX nvde mods with unrealistic briast sizes, the dance mods...

Oh but this is a sing "bastardisation of the lore" has become normal, no? I mean, how dare they make Morrowind look like Mars, that's totally not how it looked like in Arena.
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Kevin Jay
 
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Post » Wed Jun 13, 2012 5:30 am

The way I see it, the Space Core Mod/DLC (Whatever you want to call it) was made for a laugh, not to be taken seriously and considered as lore.
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Victoria Bartel
 
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Post » Wed Jun 13, 2012 1:08 am

The Daedric Prince GLaDOS. Her plane of Oblivion is Science, where the souls she has trapped are forced to perform Tests. For Science.
GladOS must be a rival of http://www.imperial-library.info/content/new-texts-and-other-updates, and therefore the mind behind the Thalmor. It all makes sense now!
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maddison
 
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Post » Wed Jun 13, 2012 1:09 am

...why do people keep mixing up DLC and mods?
DLCs are just official mods. They are literally made in the same exact way as how we make our mods. The difference is they have Bethesda's name on them and are (usually) sold.

That makes patches "DLC" too.
Not exactly, yet sort of. If you go by the literal meaning of "DLC", then yes, they are, as they are downloaded, and their content is bug fixes. But DLC refers to actual game content you can play, not fixes to the game.

I I mean, how dare they make Morrowind look like Mars...
Wait, what? Are you referring to the landscaping or the fact that one of the moons uses an edited image of Mars.

GladOS must be a rival of http://www.imperial-library.info/content/new-texts-and-other-updates, and therefore the mind behind the Thalmor. It all makes sense now!
Haha, I see what you did there. Clever girl.
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Juliet
 
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Post » Wed Jun 13, 2012 1:30 am

http://www.imperial-library.info/content/kinmune
As canon as the pocket guide
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Zoe Ratcliffe
 
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Post » Wed Jun 13, 2012 4:43 pm

Just something else to further dilute the series. Bethesda bastardise the lore when ever they get the chance. It's become almost common place.
Oh God. It one of you people. Don't taint another thread with your hateful swill. It was a mod that was made for a bit of fun, calm yourself.
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Lil'.KiiDD
 
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Post » Wed Jun 13, 2012 12:51 am

The Daedric Prince GLaDOS. Her plane of Oblivion is Science, where the souls she has trapped are forced to perform Tests. For Science.

And Cake. Don't forget Cake.
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Baby K(:
 
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Post » Wed Jun 13, 2012 8:02 am

It's a bit of fun between Beth and Valve. Don't take it seriously at all.
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Krista Belle Davis
 
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Post » Wed Jun 13, 2012 2:32 am

...why do people keep mixing up DLC and mods?

DLC is released by a developer.

Mods are released by fans.
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Floor Punch
 
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Post » Wed Jun 13, 2012 4:47 pm

a and b are two different things. I do agree they shouldn't have changed the lore, it comes over as a cheap way to solve problems. As an example, I'm missing the freaking cool sounding vampire powers from Immortal Blood. BUT we're talking about the space core here, something which happened to be a simple and pure easter egg from Portal 2. Conclusion? Of course it isn't canon! Neither is it "needed". An easter egg never suits the story, it's more like a nonsensical reference to something either inside or outside the same universe. Just for fun, you know? Plus, it's downloadable content, not something they forced in the game! >_< I really can't understand what you're having such a problem with, to be honest ...

Really, I hope you never played the Sierra games (King's Quest, Space Quest, etc.) back in the '80-'90s. They contained quite a lot of easter eggs, especially parodies towards each other. If you'd taken all of these as seriously as you do this, you'd hated all of them.

I played those games you mentioned, and guess what? THOSE ARE ADVENTURE GAMES NOT RPG's. One is a fun series, adventure games, one is a serious series, TES RPG's.

You can't compare the two.
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Jah Allen
 
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Post » Wed Jun 13, 2012 10:17 am

Just something else to further dilute the series. Bethesda bastardise the lore when ever they get the chance. It's become almost common place.
... ok, please calm down and dont get a blood clot. it's optional, you don't have to download it, think of it as an Easter egg...

and no it won't because it was released on pc only, thus making it not "official"
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Nadia Nad
 
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Post » Wed Jun 13, 2012 3:24 am

That would be halarious is Wheatly was in the lore. He was Portal 2's best character :D
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Yvonne
 
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Post » Wed Jun 13, 2012 12:15 pm

I played those games you mentioned, and guess what? THOSE ARE ADVENTURE GAMES NOT RPG's. One is a fun series, adventure games, one is a serious series, TES RPG's.

http://elderscrolls.wikia.com/wiki/Easter_Eggs_%28Skyrim%29
http://www.uesp.net/wiki/Skyrim:Easter_Eggs
http://www.uesp.net/wiki/Oblivion:Easter_Eggs
http://www.uesp.net/wiki/Shivering:Easter_Eggs
http://www.uesp.net/wiki/Morrowind:Easter_Eggs

(personally, I think some of those sound like they're trying to hard, but.... :shrug:)
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Anna Beattie
 
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Post » Wed Jun 13, 2012 1:21 pm

I thought about that, It would make sense that the space core has to land somewhere, why not skyrim:)
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Adam Kriner
 
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Post » Wed Jun 13, 2012 5:05 am

Oh come on, people. It's just an easter egg.

A downloadable easter egg made because the Valve guys wanted to have a bit of fun with the Skyrim Workshop. Get. Over. It.
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Brooks Hardison
 
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