I read 21 replies, but not 1 from a Developer/admin/mod or someone who is not a gaming member. As always we are left in the dark and wil have to do with a simple xbxox360 clone.
Is it so hard to tell us, the game journalist or put our a press statement about the pc version when a game is being developed?
Will it have FOV? Will it have the latest PC directX11 options, will have it gamepad support?
fov - I guess so because if not you could not see a thing
dx11 - every game and its mom can have a directx11 renderer with certain features enabled (what are options in directx11 ?)
...but those do not make any difference atm since you can achieve all effects on other renderers
most of the so-called dx11 exclusive features existed for years in e.g. GL
dx11 is just a buzzword to put on the box, the whole directx api is a crutch for pc gaming, enforced by microsoft.
I'd rather ask if the artistic direction and vision has been done justice in a sufficient engine that can handle all demands the designers had or what they had to ultimately cut to
gain better performance or accomodate to the low memory of consoles. Is the engine known ? Because if it is one of the usual mass-product engines like UT you can practically change almost anything via inis
or you just wait for the obligatory WSGF patch if the devs fail in that department.