Speculation on level cap increase

Post » Fri Nov 16, 2012 6:04 am

I wouldn't be a fan of it.

There's nothing that they're adding that any of my Assassins would ever make use of, so it would be as if they hadn't increased it at all.

And why do we need it? if you should put in the time and get your character to level 81, you're at that threshold of achieving Godhead anyways...

How much more powerful do you need to be? Nothing in the game can really stand against you at that point, so what would be the point of having even more power?

Though I like the idea of increased level cap, I agree. At 50 with my enchantment, destruction, illusion and conjuration maxed, I have no need of any more alteration. I've even got light armor, sneak, and onehanded up a bit. But those are just for fun. I don't even use mana for my main spells anymore, and I haven't for at least 10 levels.
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herrade
 
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Post » Fri Nov 16, 2012 6:16 am

Never gonna happen, thank god. Only perks added will be separate.
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Fiori Pra
 
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Post » Fri Nov 16, 2012 6:00 am

I'm all for no levels, but more perks. Question is, how do you do that? Will it be like vampire/werewolf perks? But I don't see us being transformed into new creatures, so how will they do it?
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Hope Greenhaw
 
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Post » Thu Nov 15, 2012 9:03 pm

Having a reset option is like... graduating from college with a degree in Water Reclamation Engineering, then deciding that just because you're bored, you're going to use a respec option to become a doctor within a couple of minutes.


For other games, I'd agree. However, for Skyrim, it's more like an individual graduating from college with a degree in Water Reclamation Engineering and wanting to have it changed to a degree in Medicine, but they are already demonstrable experts in the field without having the piece of paper to back it up. A warrior cannot just respec to become a mage in Skyrim without having skill points in the School of Magic. You aren't going to get far as a mage without those skill points because the perks have minimum skill levels that have to be met before you can even invest. I think if any game is responsible enough for a respec option, it is Skyrim because the leveling system works very differently from the standard EXP system in other RPGs.

Rather than directly putting points into skills after you level up, Skyrim uses those skill points to make you level up in the first place. Assuming we were talking about a character who mastered both the entire schools of Magic and Shadow, a respec doesn't make you less of a master of those skills in the way that it would with Kingdoms of Amalur, which I thought had the most liberal respec option I've seen in a RPG in a long time. The only thing it does is reset the perks that give the skills you have already achieved some level of expertise in a little extra "oomph". You'd have to be a master of all three schools of Magic, Might, and Shadow to even get a respec option as powerful as the version in many RPGs. These types of people are hardly roleplaying anyway (unless they roleplaying gods), so I don't really see the harm.

Regarding the topic at hand, I agree that the level cap should remain as it is. Without a respec option, I wouldn't even forsee them adding extra "traditional" skill trees because most characters that will be going into the expansion will not be new. The best way to take advantage of those new features in that instance would be to create a brand new character, which I don't think is a great way of trying to market the new features that are being added. If they added any skill trees at all, I'd expect them to be done in a Vampire Lord or Lycanthropy type way in which the perks do not require investing normal perks.
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Russell Davies
 
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Post » Fri Nov 16, 2012 10:16 am

They would have to add new perks, meaning new skills which they wont do.
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Cody Banks
 
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Post » Fri Nov 16, 2012 6:39 am

i would hope they would raise enemy level cap instead since i already feel way too strong past level 40 on master, don't see how would game benefit if they would raise level cap to 100 it would just make you doing bunch grinding in all directions to reach it

unless they would increase that you can go past 100 skill points to avoid grinding, but that wont happen

I'd like to see this enemy level increase, and more enemies with defenses. I mean, they have very little in way of magic resistance. I'm an Arch-mage (Not the Winterhold Arch-mage) and I find VERY little challenging in terms of combat at lvl 53. With full enchanting of my clothes on top of the Arch-Mage robes, being able to cast invisibility, and THEN being able to start and finish Lightning Storm before the enemy sees me, I can kill a dragon before he can try to land or even hover. Of course I have TONS of magic, but with my clothes I don't even use magic....It'd be different if I were glitching the game or using codes, but I'm not. So....yea. Better defense would be cool. Cause in terms of RPing, I'm at the max really.
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Rachel Briere
 
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Post » Fri Nov 16, 2012 10:42 am

I'd like to see this enemy level increase, and more enemies with defenses. I mean, they have very little in way of magic resistance. I'm an Arch-mage (Not the Winterhold Arch-mage) and I find VERY little challenging in terms of combat at lvl 53. With full enchanting of my clothes on top of the Arch-Mage robes, being able to cast invisibility, and THEN being able to start and finish Lightning Storm before the enemy sees me, I can kill a dragon before he can try to land or even hover. Of course I have TONS of magic, but with my clothes I don't even use magic....It'd be different if I were glitching the game or using codes, but I'm not. So....yea. Better defense would be cool. Cause in terms of RPing, I'm at the max really.

I only want to see an increase in the level of enemies if they intend to do something about the magic system. Illusion and Restoration rely upon enemies that are under a certain level and I'd hate to see these schools get phased out because of a cap increase. Illusion is actually my favorite magic skill and I doubt it would be as useful without a spell-crafting system.
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Ludivine Poussineau
 
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Post » Fri Nov 16, 2012 10:12 am

I only want to see an increase in the level of enemies if they intend to do something about the magic system. Illusion and Restoration rely upon enemies that are under a certain level and I'd hate to see these schools get phased out because of a cap increase. Illusion is actually my favorite magic skill and I doubt it would be as useful without a spell-crafting system.

I guess it does depend on how you use it. I use it for silent casting and invisibility mostly, but were you to use it for it's other properties, I could see that becoming a problem. Although it doesn't really help deter the overpowered-ness of destrutive mages.
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Richard
 
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Post » Fri Nov 16, 2012 10:25 am

No thank you.

Yes, thank you.
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Emmi Coolahan
 
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Post » Fri Nov 16, 2012 3:50 am

I guess it does depend on how you use it. I use it for silent casting and invisibility mostly, but were you to use it for it's other properties, I could see that becoming a problem.

My main character is an Assassin that uses Illusion magic for a number of purposes. The silent casting and invisibility is nice, but I very much like the roleplaying aspect that goes into the school. For example, this assassin was present at every fort capture quest for the Empire and didn't raise a single blade against the Stormcloaks. Instead, I got the Stormcloaks to kill each other. Lot of imperials died in the fighting as well, but my character is not one for caring about collateral damage. This Assassin also likes to leave the guards wondering what got some of his targets killed as he likes to dominate their minds into getting themselves killed, whether it be by attacking guards or what not. Love it. Unfortunately, a boost in the level cap could make it difficult to use them. This Assassin has the Necromage perk and is a Vampire Lord for the added bonuses to the Illusion school, but I am already at the point where the only way to hit many enemies is to use Frenzy rather than Mayhem thanks to Dual Casting. Let them level any higher and I suspect that will start not to work either.
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Euan
 
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Post » Thu Nov 15, 2012 8:46 pm

My main character is an Assassin that uses Illusion magic for a number of purposes. The silent casting and invisibility is nice, but I very much like the roleplaying aspect that goes into the school. For example, this assassin was present at every fort capture quest for the Empire and didn't raise a single blade against the Stormcloaks. Instead, I got the Stormcloaks to kill each other. Lot of imperials died in the fighting as well, but my character is not one for caring about collateral damage. This Assassin also likes to leave the guards wondering what got some of his targets killed as he likes to dominate their minds into getting themselves killed, whether it be by attacking guards or what not. Love it. Unfortunately, a boost in the level cap could make it difficult to use them. This Assassin has the Necromage perk and is a Vampire Lord for the added bonuses to the Illusion school, but I am already at the point where the only way to hit many enemies is to use Frenzy rather than Mayhem thanks to Dual Casting. Let them level any higher and I suspect that will start not to work either.

I didn't mean to give them higher levels, just increase their magic resistance or maybe better use of wards? I dunno, just seems like as a destruction mage I have no challenges or equals. Which on the one hand, is AWESOME. On the other though, it seems like Bethesda forgot to check for balance issues.
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ImmaTakeYour
 
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Post » Fri Nov 16, 2012 5:47 am

I didn't mean to give them higher levels, just increase their magic resistance or maybe better use of wards? I dunno, just seems like as a destruction mage I have no challenges or equals. Which on the one hand, is AWESOME. On the other though, it seems like Bethesda forgot to check for balance issues.

Personally, I'd argue the balance issues go the other way around. Enemies have ridiculously overpowered Destruction spells because they scale while the Dovahkiin's do not. That is a topic for another time though.
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Gen Daley
 
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Post » Fri Nov 16, 2012 5:22 am

Wait a minute... did I just hear someone claim that raising the level cap from 81 to whatever would lead to *less* homogeny? Um, you do realize that to get to 81 you HAVE to grind out every skill tree to 100, making all characters essentially the same character, with perks and equipment being the only fundamental differences? And you think those grinders won't do the exact same thing to get to level 100?
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KU Fint
 
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Post » Fri Nov 16, 2012 3:43 am

Wait a minute... did I just hear someone claim that raising the level cap from 81 to whatever would lead to *less* homogeny? Um, you do realize that to get to 81 you HAVE to grind out every skill tree to 100, making all characters essentially the same character, with perks and equipment being the only fundamental differences? And you think those grinders won't do the exact same thing to get to level 100?

Of course they will, but that's their prerogative. I think they meant for those of us who like to RP and really get into the game, new skills would make for a more interesting game than level cap increase. All the level increase would do is insure that if HM were to fight you, you'd turn him into your whipping boy after the fight.
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Alyesha Neufeld
 
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Post » Fri Nov 16, 2012 2:23 am

More perks, more power!
Frankly, I'd have a hard time figuring out what to do with the extra points. I'm close to 81 and I'm already spending them on skills I don't use, for the kicks. Sneak perhaps?
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Juanita Hernandez
 
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Post » Fri Nov 16, 2012 9:25 am

I would pay another 15 bucks for a
warrior:spear tree
theif:H2H tree
mage:shout

set of perk trees

I would kill for hand-to-hand tree,acrobatics tree and athletics tree.
Oh,and throwing weapons. stars,darts and knives etc.
Spears could easily be done in one and two-handed.
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James Rhead
 
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Post » Fri Nov 16, 2012 2:11 am

Frankly, I'd have a hard time figuring out what to do with the extra points. I'm close to 81 and I'm already spending them on skills I don't use, for the kicks. Sneak perhaps?

Exactly. I'd rather they add more perks to each tree so I can stay true to my character, instead of becoming Arch-Assassin Lord of all the realms. I had that sort of power as the Neravarine, and I'll tell ya what, it gets dull after a while. Freakin' fist fight Vivec and win.


I would kill for hand-to-hand tree,acrobatics tree and athletics tree.
Spears could easily be done in one and two-handed.

As to this, Athletics/Acrobatics were intentionally left out of the game since they were the easiest to exploit and give you borderline insta level by leaving your controller running forward while in the water. Hell, simply walking around you gained levels, I mean COMON'! Spears and YESSSSS, hand to hand, would be neat though. :biggrin:
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Lavender Brown
 
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Post » Fri Nov 16, 2012 1:13 am

Exactly. I'd rather they add more perks to each tree so I can stay true to my character, instead of becoming Arch-Assassin Lord of all the realms. I had that sort of power as the Neravarine, and I'll tell ya what, it gets dull after a while. Freakin' fist fight Vivec and win.




As to this, Athletics/Acrobatics were intentionally left out of the game since they were the easiest to exploit and give you borderline insta level by leaving your controller running forward while in the water. Hell, simply walking around you gained levels, I mean COMON'! Spears and YESSSSS, hand to hand, would be neat though. :biggrin:

I can see your point about athletics. But they should do something at least. I should not have to choose an orc,high elf to able to run faster. That's a terrible idea. It's the fact they were scrapped without much thought that bugs me.

Don't forget that speech goes up regardless also.

They should also up the level of some creatures/enemies.
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TIhIsmc L Griot
 
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Post » Fri Nov 16, 2012 8:56 am

I can see your point about athletics. But they should do something at least. I should not have to choose an orc,high elf to able to run faster. That's a terrible idea. It's the fact they were scrapped without much thought that bugs me.

They should also up the level of some creatures/enemies.

Enemies being increased in level sounds good except for those who play illusionists. Now if they raised level caps on illusion spells, this would be fine. But otherwise it would literally make illusion spells obsolete and in the end, ineffective. I agree to the speed idea. They should have something that increases base speed added.........like http://www.uesp.net/wiki/Morrowind:Pemenie_and_the_Boots_of_Blinding_Speed
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Auguste Bartholdi
 
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Post » Fri Nov 16, 2012 2:46 am

Having a reset option is like... graduating from college with a degree in Water Reclamation Engineering, then deciding that just because you're bored, you're going to use a respec option to become a doctor within a couple of minutes.

Yeah, because people play Skyrim for its realism.

...
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Amy Smith
 
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Post » Thu Nov 15, 2012 11:50 pm

Enemies being increased in level sounds good except for those who play illusionists. Now if they raised level caps on illusion spells, this would be fine. But otherwise it would literally make illusion spells obsolete and in the end, ineffective. I agree to the speed idea. They should have something that increases base speed added.........like http://www.uesp.net/wiki/Morrowind:Pemenie_and_the_Boots_of_Blinding_Speed

Again,you've raised another good point there. I suppose they could up the cap of illusion spells.

Those boots were exellent. Ahh,the good old days. :smile:

They need to come up with something controlable as regards jumping height and speed,so it's not forced on the player who doesn't care for it/them.

I really miss hand to hand ,and throwing weapons also. To me,the dragonborn's outfit at the end of the trailer looks like something a fantasy monk would wear.

Stuff the way of the voice...Give me the way of the fist. :)
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Damien Mulvenna
 
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Post » Fri Nov 16, 2012 1:37 am

But if they raise it they'll screw up the 9 thing! They're obsessed with the number. The nine divines. Nine dragon priest masks. Nine holds. Level cap is 81, which is 9 times 9! The shouts are three words, three times three is nine! it all comes back.... to nine.....
This.
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Dorian Cozens
 
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Post » Fri Nov 16, 2012 7:59 am

Yeah, because people play Skyrim for its realism.

...

I don't know about you, but I appreciate a little realism in the game. Makes the world feel more real. So yea, some do. It may be fantasy, but a game still needs a little realism. Why do you think people make such a big deal about graphics? Think about stuff like that next time you decide to be sarcastic.

Because people love seeing sarcasm on the internet when they express their opinions...
/sarcasm.
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Laura Shipley
 
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Post » Thu Nov 15, 2012 10:50 pm

I don't know about you, but I appreciate a little realism in the game. Makes the world feel more real. So yea, some do. It may be fantasy, but a game still needs a little realism. Why do you think people make such a big deal about graphics? Think about stuff like that next time you decide to be sarcastic.

Because people love seeing sarcasm on the internet when they express their opinions...
/sarcasm.

Yeah because wanting a good looking game (graphics) is exactly the same as wanting a realistic game (gameplay) right?


:ermm:

And talking about realism in a game where there are dragons and magic... yeah, makes sense.
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Paul Rice
 
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