*spoiler* power armours require "fusion cores"?

Post » Tue Dec 08, 2015 12:45 am

Though lore would require that, I really doubt that will be the case based on gameplay logic (a vehicle needing fuel theme) and the fact that we can simply switch around the pieces in the garage so essentially those models aren't truly separate but a single model with swappable pieces. Thus, I smell a retcon coming unfortunately.

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LuCY sCoTT
 
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Post » Mon Dec 07, 2015 3:53 pm


T h i s.

Like, when you get to a certian power armour tech quality - certian parts generate energy under certian conditions or they just dont need energy atall which means less power is required to run the suit.
Wouldnt be a bad idea.
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Ladymorphine
 
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Post » Mon Dec 07, 2015 3:28 pm

Not really, everything had some drawback or shortcoming. Some lacked HP, some couldn't fly, some couldn't be invisible, some didn't have dodge bonus. Compared to the original game in which endgame PA was the best at everything in function and defense across the board.

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Silencio
 
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Post » Tue Dec 08, 2015 12:39 am


Not every class needed to fly. Not every class needed dodge bonus.
It was HARDER but you could still do it.

If you didnt have flying armour (and forwent anything that used a grapple..) you could enhance soldiers to simply jump everything instead of needing to fly or grapple. Mechs could absorb and deal alot of damage aswell (12-18 dmg for their upgraded melee..)

Then, thats forgetting the PSI ability. Normally endgame for me was 2 mech? 4 psi- genetically enhanced. Which.. Tanked, even at low class levels with some of 'em

BUT thats a topic for another forum xD
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Tikarma Vodicka-McPherson
 
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Post » Mon Dec 07, 2015 10:43 pm

Everybody needs everything, what are you talking about? I made clear that every one of them lacked something in exchange for their key bonus. Jumping to roofs and flying are vastly different things. Mechs were made of paper due to no cover and dodge, were the most fragile units.

The idea is that they made all endgame armors excel at only one thing so you needed them all for certain classes, there wasn't anything like the old times' PA. Same situation here, developers nowadays want the "choices at endgame" formula rather than a linear progression path ending with one model of armor that does everything best than anything previous. Such is the case here based on what we learned.

I don't like it but I'll cope with it if they sell fusion cores at vendors. If not, I'll be very angry.

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Darlene Delk
 
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Post » Mon Dec 07, 2015 5:43 pm

Turning it into a vehicle that requires resources is a great way to get me to use it when I don't like how the power armour is in every game before Fallout 4, original Fallout included.

In Fallout 3/NV it felt like a endgame armour that wasnt really different from the combat armour you had previously, except that I liked the combat armour's aesthetics a lot better. In 1/2 it was just a "I win" button that turned the combat into a few clicks with no real thought.

With it being more like a vehicle now I think its going to be really cool. Also that old enclave APA got a name, the X-01, which is by far my favourite power armour design in anything.

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Eileen Collinson
 
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Post » Mon Dec 07, 2015 4:04 pm


Because in every game - a sniper isnt 11/10 with a shotgun. Its basic RP. You sacrifice something to be better at something else.
Like.. You didnt NEED a sniper to fly for him to be OP. You just needed to put him in an adequate spot and have your mechs reveal all enemys for them to focus on your assult team which you make open - so your snipers can easily crit them research aim-boosing and damage enhancing projects and then you were done for battle, obviously. (For that class)

I mean, in fallour 4? Theres no level cap like in skyrim - so sink enough time? You can max your special, get every perk. So you could do EVERYTHING on one guy.

But, thats given dedication.
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Steve Bates
 
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Post » Tue Dec 08, 2015 12:07 am

If fuel/energy is a finite resource when using the armour, at the very least I expect there to be a a perk, and various levels of that perk to increase the duration up from 25% longer duration for example, to infinite

Permanently having to worry about power armour energy is not something I see Beth doing with it.

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Guinevere Wood
 
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Post » Mon Dec 07, 2015 6:29 pm

Ive never played Nu-com heavily, but I love Old-com and it highlights a lot of what I was talking about with how power armour is done in Fallout and games in general. In Old-com its a straight upgrade to everything you have got before, to the point where there is no reason to deploy anything else if you have the logistics to equip all your forces with them. Fallout 4 is treating it as a limited resource that has massive power to it, rather than a linear progression of better and better items until you get to the ultimate +1 upgrade. I think Fallout 4's approach is a lot more faithful to how power armour would actually be in a real world scenario, and frankly its cooler this way.

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Laura Richards
 
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Post » Mon Dec 07, 2015 4:54 pm

this new PA feel alot closer to the lore, on every other Fallout game ( 3 and NV) PA feel irrelevant, now is something i can use for going to clear a deathclaw heavy zone or assaulting a raider base.

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tiffany Royal
 
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Post » Tue Dec 08, 2015 12:55 am

Yeah well, you NEED but never mind, you're insistently missing the point here: EVERY armor had ONE pro, there was no ONE armor that did ALL.

Character progression through time invested vs one item that is the ULTIMATE defense. Very, very different stuff these two.

I assume that increase will have multiple levels, since they made ST10 perk PA-only, I'd be surprised if they didn't add more stuff related to PA.

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Emma-Jane Merrin
 
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Post » Mon Dec 07, 2015 1:55 pm

I'm just trying to figure out how they'll explain the fixed energy through lore. Maybe they'll make an option for an infinite power source, but that it takes up tons of resources and can get damaged?
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Siobhan Thompson
 
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Post » Mon Dec 07, 2015 11:01 pm

Yeah, but Bethesda is also heavily against consequences in their games. I don't think they're going to add any negative conditions to power armor aside from T-45d. Looking back on the PA customization, there isn't anything to do with fuel on the PA that I can see aside from bat. damage on T-45d, which doesn't sound like fuel at all.

Edit: After looking at the thread about the perk in question, it seems like it's talking about radiation weapons and not power armor.

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Jonathan Egan
 
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Post » Mon Dec 07, 2015 2:20 pm

PA that is used in E3 trailer appears to be T60 based on the shoulder screws. And apparently it's a more powerful version and it has fusion core counter. I believe there's ample data here to claim all PA runs on such fuel. I'm not betting money on it but I don't see anything to the contrary except pre-Bethesda lore which they can comfortably retcon if it's important for gameplay reasons.

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Marion Geneste
 
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Post » Mon Dec 07, 2015 2:10 pm

No, they aren't.

They just dont feel to need to design specifically around consequences, only offering them when they would logically exist, rather then knowing designing everything around C&C events.

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gary lee
 
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Post » Mon Dec 07, 2015 9:10 pm

It isn't important for gameplay reasons though. There's been no indication that Power armour would just be gamebreaking and cheap to use. Just that it'd be good.

Especially with what Demonsblade said. From what I see, It's true Beth doesn't seem to like to create consequences when it comes to playstyles, and simply not being able to use power armour because it doesn't have enough energy, when you like to wear it all the time (as you could in previous games) is counter-intuitive to the freedom they like to give players, and there's really no point in retconning any lore just for the purpose of suddenly limiting players.

I'm still leaning more on the only consequence to lugging it around is that you can't store it in inventory, so if you're roaming the wastes with it, leaving it behind means just that, and you'll have to go back for it if you want it.

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Casey
 
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Post » Mon Dec 07, 2015 6:04 pm


Games like that, lets face it, were alot less diverse than what they can be now
I get what you mean. Yeah.
But thw fact theres no ONE ultimate means that theres alot more player variation.

You wont customise the same way i do with power armour because they can tailor to ones specific needs;

I.e: im a tank. I care not for being accurate moreso the amount of bullets i can fire out
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Talitha Kukk
 
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Post » Tue Dec 08, 2015 12:24 am

Just watched the PA gameplay. I see what you mean about the core counter. It seems like it moves pretty fast too. It's definitely T-60 in the video as well.

We'll just have to disagree because I don't feel like arguing points. Based on nearly everything I have seen them do they seem to dislike consequences in their games, as well as anything that might be confusing to players.. Like their leveling system..

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k a t e
 
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Post » Tue Dec 08, 2015 4:04 am

*Double Post*

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Daramis McGee
 
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Post » Mon Dec 07, 2015 6:21 pm

Well people, we'll see in a week. I believe I elaborated on what I observed thoroughly. There's official info and leaks that point to one thing. It's not even what I want, I just anolyzed the info.

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kat no x
 
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Post » Mon Dec 07, 2015 6:22 pm


They can change lore quite easy in boston; its never really been covered... They could just outright; "oh, the institute outright changed technology here. Whats in DC is utter scrap compared to whats going on here"
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Jinx Sykes
 
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Post » Tue Dec 08, 2015 12:06 am


But...that doesn't make sense. Even most pre-war stuff had enough power to last hundreds of years. If the Institute can manufacture androids, they could manufacture a cell that lasts just as long. Going from hundreds of years of power down to a few hours wouldn't be an upgrade.
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ONLY ME!!!!
 
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Post » Mon Dec 07, 2015 7:06 pm

Exactly my opinion. There is one thing that could be possible though, and that many would dislike, is that Beth would have walked away from the original lore, and just chose to deny the T51 fusion power source (nearly infinite).

Even logic states that a fusion powered armor would not need to be refuelled very often. Nuclear submarines can stay afloat for years, and do not need refuelling. Nuclear power is million times more efficient than chemical energy (batteries, like the T45). And fusion being 3X more efficient than fission, those fusion-powered armor shall last very long.

Hope only the T-45 uses batteries, and that the fusion powered armors do not need re-fuel or very seldom refuelling.

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John Moore
 
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Post » Tue Dec 08, 2015 4:34 am

has been just over 200 years since the bombs hit, guess with prolonged exposure and use the cells could run down and have to be scavenged.

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Princess Johnson
 
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Post » Mon Dec 07, 2015 11:55 pm

I actually hate this new feature...it dosnt make sense...like at all, power armor dosnt need to be recharged every few hours...it's not a rc car..I'll be very curious to see how this bit of lore is handled
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Suzy Santana
 
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