Spoilers: Questions for the Beta Testers #4

Post » Sat Nov 17, 2012 9:58 pm

I did listen...
sorry, misread it. If you read the diary, new locations will popup on your map, but they won't show via map markers usually, at least for me. You'll have to find them
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Phoenix Draven
 
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Post » Sun Nov 18, 2012 9:42 am

Have you tried activating the quest? It should give you markers. I'd give you the ruin's name, but I don't quite remember it.
Yes I did. No markers.
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Melanie Steinberg
 
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Post » Sun Nov 18, 2012 1:03 am


sorry, misread it. If you read the diary, new locations will popup on your map, but they won't show via map markers usually, at least for me. You'll have to find them
Really? Thought I got them, but my memory is a bit fuzzy.
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Sheeva
 
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Post » Sat Nov 17, 2012 11:48 pm

2. there are some, but they aren't spell related

Okay now I'm excited. I'm a big fan of these. :) I guess theyll show up on the Wiki but if anyone knows some off hand, please share!


4. You can't. it svcks

This is going to be a problem. Oh well...
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Jah Allen
 
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Post » Sun Nov 18, 2012 9:06 am

Where are the shards in Lost to the ages??
what was the code to open the door?
nvm.
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brenden casey
 
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Post » Sun Nov 18, 2012 8:46 am

The Volkihar are just considered to be a pure strand, while the Thin-Bloods are the same strain but are merely seen as "Diseased"

Cool. Any explanation in game about why they don't match up with the description in Immortal Blood?
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Izzy Coleman
 
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Post » Sun Nov 18, 2012 1:49 am

Cool. Any explanation in game about why they don't match up with the description in Immortal Blood?
Nope... disappointing really...the VL form can turn to mist but other than that there is NO connection. They should have at least added some frost attacks or something
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Cagla Cali
 
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Post » Sun Nov 18, 2012 8:13 am

Nope... disappointing really...the VL form can turn to mist but other than that there is NO connection. They should have at least added some frost attacks or something

That's not even a Volkihar ability. It's supposed to be an ability of one of the several strains of vampirism in Valenwood.

This is very disappointing, but the most baffling decision is to make the "Thin-Bloods" the same strain of vampirism as the new batch. Rather than having vampires of various breeds and abilities, some more suited for mages, others more suited for brawling, and others more suited for stealth, we get the same exact vampires, minus one's ability to transform. The vampires we had to begin with literally serve no purpose at this point, because you have all the benefits of they have with no drawbacks whatsoever if you're the "real" versions.

Also, while I've always thought the backwards feeding mechanic was incredibly asinine, I could at least semi get behind it for the Cyrodiilic strain, even though it would never make sense to me that a creature that has been deprived its vital nourishment can turn invisible and whatnot while one that just ate a family of four can't. You should never have been encouraged not to feed as a vampire. It makes no sense. But now, despite the fact that feeding is easier than ever, Bethesda has decided to remove nearly all penalties for not feeding.

Can somebody please explain the logic and reasoning behind these decisions? Somebody had to think of them, and somebody had to okay them, and somebody had to implement them. That means they had to be discussed and rationalized... right? So what am I not seeing?
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Mari martnez Martinez
 
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Post » Sun Nov 18, 2012 8:28 am

That's not even a Volkihar ability. It's supposed to be an ability of one of the several strains of vampirism in Valenwood.

This is very disappointing, but the most baffling decision is to make the "Thin-Bloods" the same strain of vampirism as the new batch. Rather than having vampires of various breeds and abilities, some more suited for mages, others more suited for brawling, and others more suited for stealth, we get the same exact vampires, minus one's ability to transform. The vampires we had to begin with literally serve no purpose at this point, because you have all the benefits of they have with no drawbacks whatsoever if you're the "real" versions.

Also, while I've always thought the backwards feeding mechanic was incredibly asinine, I could at least semi get behind it for the Cyrodiilic strain, even though it would never make sense to me that a creature that has been deprived its vital nourishment can turn invisible and whatnot while one that just ate a family of four can't. You should never have been encouraged not to feed as a vampire. It makes no sense. But now, despite the fact that feeding is easier than ever, Bethesda has decided to remove nearly all penalties for not feeding.

Can somebody please explain the logic and reasoning behind these decisions? Somebody had to think of them, and somebody had to okay them, and somebody had to implement them. That means they had to be discussed and rationalized... right? So what am I not seeing?
Not sure at all... I really wanted to have to use those Blood Potions and Vamp Seduction to feed but...well there is no reason. The way Harkon talks about it is like all Vamps are the same strain, like they are all based on a Clan/Class based society where some are sophisticated and powerful while others are vermin... really throws off the original theory of "Strains"
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Big mike
 
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Post » Sun Nov 18, 2012 1:14 am

Not sure at all... I really wanted to have to use those Blood Potions and Vamp Seduction to feed but...well there is no reason. The way Harkon talks about it is like all Vamps are the same strain, like they are all based on a Clan/Class based society where some are sophisticated and powerful while others are vermin... really throws off the original theory of "Strains"

Of course they had a common ancestor and all that (leading to the original strain), but things change over time. They diversify to suit their environments and situations. It's evolution.

To say that all vampires are the same strain doesn't even make sense considering what we've seen in game. In Oblivion, vampirism was called Porphyric Hemophilia, but in Skyrim it's Sanguinare Vampiris. Clearly a different strain. If it wasn't they wouldn't bother giving it a different name.

The idea of various strains and types of vampires was a great one. It allowed lots of new story ideas and options for players. To take all that away and say "Yep. They're all the same" is just... dumb.
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Kitana Lucas
 
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Post » Sun Nov 18, 2012 2:39 am

Of course they had a common ancestor and all that (leading to the original strain), but things change over time. They diversify to suit their environments and situations. It's evolution.

To say that all vampires are the same strain doesn't even make sense considering what we've seen in game. In Oblivion, vampirism was called Porphyric Hemophilia, but in Skyrim it's Sanguinare Vampiris. Clearly a different strain. If it wasn't they wouldn't bother giving it a different name.
That is what i thought but just listening to Serana and Harkon makes you think otherwise
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Alan Whiston
 
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Post » Sat Nov 17, 2012 8:00 pm

That is what i thought but just listening to Serana and Harkon makes you think otherwise

Don't know what Harkon's excuse is, but if Serana really didn't know that there even was an empire, I don't think she's likely to be current on what's what with vampirism.
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StunnaLiike FiiFii
 
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Post » Sun Nov 18, 2012 1:42 am

Don't know what Harkon's excuse is, but if Serana really didn't know that there even was an empire, I don't think she's likely to be current on what's what with vampirism.
Being a Daughter of Coldharbour and a follower of Molag Bal would be the kind of thing that would make you learn more about Vamps. Im sure if the next TES is in Black Marsh or Elsweyr we will get a new name for the same strain...i just dont see Beth trying to make Vamps lore-fitting
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roxxii lenaghan
 
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Post » Sun Nov 18, 2012 9:22 am

Being a Daughter of Coldharbour and a follower of Molag Bal would be the kind of thing that would make you learn more about Vamps. Im sure if the next TES is in Black Marsh or Elsweyr we will get a new name for the same strain...i just dont see Beth trying to make Vamps lore-fitting

I just meant that if she hadn't been aware at all of the events taking place in Nirn, she likely wouldn't be privy to information about how vampires had adapted and changed (like the Order) unless Molag Bal brought it up during one of their... sessions.

Sadly, I don't see them trying either. They've already dropped the ball on Lycanthropes, why should Vampires be spared. It's easier to copy paste than be creative.

But I wouldn't say the next game will have the exact same strain. It'll likely remove even more penalties. Who knows, maybe being in the sun will give you MORE Health, Magicka, and Stamina. And silver weapons won't deal additional damage to you, but heal you instead. It wouldn't be fair otherwise, right?
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Lady Shocka
 
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