Stability Issues Now A Major Concern

Post » Sat Jan 29, 2011 10:42 pm

so it's a little unoptimized and NPCs have a tendency to walk into walls every once in a while? sounds like a Bethesda game to me.

i don't see how this is a concern at all, let alone a major one. i also don't see anything about stability being questionable - framerate dips are to be expected in a game designed in the way New Vegas is designed, but dropping from 50fps to 30fps while looking at a certain wall is quite different from looking at that wall and then crashing to the desktop.
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James Rhead
 
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Post » Sat Jan 29, 2011 8:19 pm

I was referring to the in game graphics settings. Even on the console versions I'm sure they have these but are at a permanent non changeable setting for the console's hardware capabilities.

The console versions have no in game graphics settings in any menus. Only thing you can adjust brightness and things like that but nothing major that would affect framerate. That's why the console is more conveniant because you don't have to toggle settings and graphics because its already scaled to the console.
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candice keenan
 
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Post » Sat Jan 29, 2011 4:07 pm

The console versions have no in game graphics settings in any menus. Only thing you can adjust brightness and things like that but nothing major that would affect framerate. That's why the console is more conveniant because you don't have to toggle settings and graphics because its already scaled to the console.

Hence the permanent non changable part.
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Lisa Robb
 
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Post » Sat Jan 29, 2011 10:00 pm

Hence the permanent non changable part.

Your original comment stated that they probably didn't match the settings to the demo machines capabilities. It was demoed on an xbox there are no settings to match. You put the disk in, press start and play.
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josh evans
 
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Post » Sun Jan 30, 2011 1:00 am

Your original comment stated that they probably didn't match the settings to the demo machines capabilities. It was demoed on an xbox there are no settings to match. You put the disk in, press start and play.

Thats cause the devs have chosen the settings (some type of default .ini file somewhere) for you before they write the xbox media disk.

I hope I'm a bit clearer in meaning now. :goodjob:
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JESSE
 
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Post » Sat Jan 29, 2011 8:24 pm

This doesn't corcern me at all. Since I loved Fallout 3, I had the patience to ignore such minor issues. If New Vegas is great, then I won't be bothered by this one bit.

And besides, the game is only at beta level (confirmed in an Xbox Live interview with Bergman).
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Marion Geneste
 
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Post » Sun Jan 30, 2011 4:31 am

I'm not that concerned really,would like less bugs, but if time is stopping them fixing all or most,thats fair enough.
But lets not forget however,they will have time to do patches for some/most bugs anyway.Thats why i ain't that concerned.
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Eibe Novy
 
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Post » Sun Jan 30, 2011 4:00 am

If it's the same as FO3, I'll be fine with it.... (honestly, I felt very positive about FO3's stability in general, since it was so much better than Oblivion.)
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Deon Knight
 
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Post » Sat Jan 29, 2011 10:30 pm

I wouldn't be so quick to rush to judgement on the stability of New Vegas, I think this panic is Very premature.

QA testing and tweaking are among the Last things that get done, while QA does occur throughout the development process, it gets alot more intense near the end before release (obviously). So I would not Expect a prototype to be the polished, stable, perfect-as-it-can-be version of the game.

Also what some may not realize is that Bethesda's QA department is Also working on New Vegas, Dan Ross has indicated so in some of his posts and I think thats Fantasic - the two studios are combining forces on this (and probably many other) areas. So they have more resources to test with than Fallout3 did.

Lastly the fact that the engine is not changing Significantly means that alot of testing and tweaking have probably already gone into the engine that a short preview run would Not really demonstrate, as Bethesda has had many months since the last patch to Fo3 to find or collect reports on bugs. In fact I'm sure of this, at least in the Navmeshing area, but I'm confident that alot of tweaking has been done.

So lets not rush to judgement and scream that the sky is falling and that the game will be bug-ridden. Really, its premature to say that, we don't have nearly the evidence to suggest that it Isn't going to be polished and stable.

Deep Breaths - there are still months left before release. Lets keep the faith. :fallout:

Miax
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Eddie Howe
 
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Post » Sun Jan 30, 2011 12:00 am

This game is based on Fallout 3. Bugs are part and parcel. I'm expecting them, TBH. Not having any would be a very pleasant surprise but I'm not going to cancel my pre-order if it becomes known it's bug ridden. I'm used to them by now, I have half of the console commands memorized.
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Laura Richards
 
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Post » Sat Jan 29, 2011 7:30 pm

Thats cause the devs have chosen the settings (some type of default .ini file somewhere) for you before they write the xbox media disk.

I hope I'm a bit clearer in meaning now. :goodjob:


So, wait, you are saying that the devs intentionally made a copy of the game specifically for the purpose of showcasing a version of the game that is not representative of the 360 version of the game?

...what?!
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John N
 
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Post » Sat Jan 29, 2011 8:55 pm

We as major fallout fans need to get out of our relationship and see it through real eyes, stability should have been the number one concern to deal with.
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Kyra
 
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Post » Sat Jan 29, 2011 3:18 pm

So, wait, you are saying that the devs intentionally made a copy of the game specifically for the purpose of showcasing a version of the game that is not representative of the 360 version of the game?

...what?!

This. I think he got crossed up on some of his comments because that is what it sounds like he's saying but it doesn't make any sense.
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Antony Holdsworth
 
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Post » Sat Jan 29, 2011 2:35 pm

So, wait, you are saying that the devs intentionally made a copy of the game specifically for the purpose of showcasing a version of the game that is not representative of the 360 version of the game?

...what?!


I'm saying there are variables set for the graphics even in the xbox games, just your running it off a default.ini settings file. (or whatever form it takes when its made to run on an xbox) It was a response to MiamiThrice saying there are none.

Also of course they have to make a disk just for a demo, how else are they going to show it?
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Eire Charlotta
 
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Post » Sat Jan 29, 2011 10:27 pm

Also of course they have to make a disk just for a demo, how else are they going to show it?


And you seriously think they would make one for the 360 that is made for a certain PC hardware configuration rather than THE 360 configuration?

After all, there is only one 360 configuration, chances are they already had established those settings. So why on earth would they make a copy of the game that uses other settings, just to piss people off?
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Darlene Delk
 
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Post » Sat Jan 29, 2011 5:30 pm

As long as they decide to patch or keep patching the game then its OK, though these minor problems with the AI don't bother me too much.
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K J S
 
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Post » Sat Jan 29, 2011 8:05 pm

And you seriously think they would make one for the 360 that is made for a certain PC hardware configuration rather than THE 360 configuration?

After all, there is only one 360 configuration, chances are they already had established those settings. So why on earth would they make a copy of the game that uses other settings, just to piss people off?

This. So this. This is what I've been trying to say!
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Ludivine Poussineau
 
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Post » Sun Jan 30, 2011 1:29 am

To be honest I dont really take anything IGN says to heart, they have lost credibility in recent months. IMO :glare:
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Scott
 
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Post » Sat Jan 29, 2011 8:43 pm

This. So this. This is what I've been trying to say!

And as I said at the beginning if its running laggy, the settings may be set wrong. Or just too much stuff on screen happening. Its in its beta form its going to have some problems left.
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Eve Booker
 
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Post » Sat Jan 29, 2011 5:43 pm

I have faith that major issues will be worked out.

To be honest, I didn't find FO3 all that bad... if they improve upon it even slightly, I'll be ecstatic.

If it's not improved upon at all, I won't even care.

I'm not going to get worried about it, yet.
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Tanya Parra
 
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Post » Sat Jan 29, 2011 8:10 pm

closed for mop up

Reopened.
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Ron
 
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Post » Sat Jan 29, 2011 11:21 pm

Seeing as how nothing has been done on improving the visuals, there's no reason why they can't find the time to fix these things. I'm with IGN on this one. Please fix this! Especially the frame rate. There's nothing more annoying than lag in a single player game.
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Averielle Garcia
 
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Post » Sun Jan 30, 2011 6:58 am

Minor bugs I can live with.

But as a PS3 player, please don't let it turn out like Fallout 3 with DLC (freezing, low frame rate). That's just painful to play at high levels (save file over 10MB).
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+++CAZZY
 
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Post » Sat Jan 29, 2011 9:35 pm

Minor bugs I can live with.

But as a PS3 player, please don't let it turn out like Fallout 3 with DLC (freezing, low frame rate). That's just painful to play at high levels (save file over 10MB).

It's the same on the 360, if you have all the DLC and are at high levels it can crash more and freeze more.
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!beef
 
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Post » Sat Jan 29, 2011 3:34 pm

It's the same on the 360, if you have all the DLC and are at high levels it can crash more and freeze more.


Yah it's because it fills up the cache (512MB on Xbox vs 256MB on PS3). It just happens quicker on the PS3 so you get to explore less.
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Kim Kay
 
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