Classes restricted by Faction. This actually makes alot of sense to vary the Factions a bit. For Example the Ebonheart Pact features 3 Races that have no skill in any sort of Heavy Armor. This could lead to the "Warrior" class of a "Barbarian" or "Berserker" while their "Thief" class could focus more on Assasination as both Argonians and Dunmer are best known for beeing ruthless assasins (Morag Tong and Shadowscales) and since astrid we know nords can get quite abit of that too.
I think you're forgetting that historically (Morrowind and Oblivion at least) that Nords received a bonus to Heavy Armor. The Aldmeri Dominion would be a better example, since it features a magically inclined race (Aldmer) and both "stealthy" races. That said, I personally don't want my classes to be restricted based off of what race (and thus faction) I prefer to play. That was part of the beauty of earlier ES games--You could pick a race/class (such as they were) based off of what gave you the best starting advantage, or ignore it and still end up being just as good at it as someone that chose a combination with more immediate benefits.