Starting Spells for everyone.

Post » Mon May 14, 2012 11:09 am

Maybe the Imperial Restoration is actually a mistake (display only?) and it was meant to be Speechcraft..
That would explain the lack of the additional spell and the lack of speech in Imperial skills..

Negative. It's no mistake. Nords got speech this time around and most think it's because you're in their homeland.
Why Imperials don't have a bonus spell? That, I do not know.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Mon May 14, 2012 4:29 pm

Negative. It's no mistake. Nords got speech this time around and most think it's because you're in their homeland.
Why Imperials don't have a bonus spell? That, I do not know.

No.
Imperials are master traders and negotiators..

It is because of this (and not their military power) that they became the central race in the empire.
It makes no sense for them to suddenly be stripped of the one power that actually got them in the place they are..

Because they are in the land of the Nords, they should retain the bonus.
It is how they got to rule Skyrim in the first place..
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon May 14, 2012 1:33 pm

No.
Imperials are master traders and negotiators..

It is because of this (and not their military power) that they became the central race in the empire.
It makes no sense for them to suddenly be stripped of the one power that actually got them in the place they are..

Because they are in the land of the Nords, they should retain the bonus.
It is how they got to rule Skyrim in the first place..
Well it don't matter if they're masters of Taxidermy and Basketweaving, They Get a +10 to Restoration.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Mon May 14, 2012 5:31 pm

As a Imperial, I don't give two [censored] about Speech, Restoration is much more useful, especially when it comes to fighting tough opponents like Dragons. I can't bribe dragons to go away.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Mon May 14, 2012 5:25 pm

but i dont want any friggen spells :sadvaultboy:
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Mon May 14, 2012 9:56 pm

As a Imperial, I don't give two [censored] about Speech, Restoration is much more useful, especially when it comes to fighting tough opponents like Dragons. I can't bribe dragons to go away.

I love both..
And just to be clear, its much easier to level Resto (spam healing spell, ward yourself every second) than speech..
There is no more wheel (thank you for that) which means you cant talk to 20 random people and raise your skill.
You need to sell a lot of stuff and attempt (and fail) a lot of persuastion attempts..

Starting with speech at 25 is much more important than resto at 25.
With speech at 25 you can probably win more challenges than with 15..
And when you start the game with nothing that is important..
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Mon May 14, 2012 5:34 pm

No.
Imperials are master traders and negotiators..

It is because of this (and not their military power) that they became the central race in the empire.
It makes no sense for them to suddenly be stripped of the one power that actually got them in the place they are..

Because they are in the land of the Nords, they should retain the bonus.
It is how they got to rule Skyrim in the first place..

I agree... I was just saying the logic that many are thinking. I think Imperials should still have the speech.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon May 14, 2012 12:19 pm

I don't like Re-posting already confirmed stuff, so... Erased!
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Mon May 14, 2012 3:14 pm

Dunmer should get Frost, as you find a Tome of Sparks in the tutorial dungeon...

The Altmer and Breton bonus spells are cool though.
I think a modder should step up and fix those small bothers.

As I want to remove the "Once a day Powers" from the races and convert them into "Passive" abilities that would not fade away as we grow up in powers, like some bonuses to some actions or abilities and so on, then I think I can tweak other aspects of races as well and resolve those spell problems as well.

Any suggestions is appreciated, for both the racial abilities and initial spells.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Mon May 14, 2012 10:00 pm

Every character starts with these two spells:
*Flames: A gout of fire that does 8 points per second. Targets on fire take extra damage.
*Healing: Heals the caster 10 points per second.

Breton's also start with...
*Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing.

That is great considering I'm going to be a Breton Battlemage. :thumbsup:
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Mon May 14, 2012 11:37 am

Every character starts with these two spells:
Flames: A gout of fire that does 8 points per second. Targets on fire take extra damage.
Healing: Heals the caster 10 points per second.

Breton's also start with...
Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing.

Dunmer also start with...
Sparks: Lightning that does 8 points of shock damage to health and magicka per second.

Altmer also start with...
Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds.

Just to clarify, these spells are available to any race in the game. The races listed just start with those spells as a bonus for their +10 proficiency in certain magics.


What kind of familiar do Bretons get?
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Tue May 15, 2012 1:52 am

What kind of familiar do Bretons get?


No clue. The guy didn't mention what kind.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon May 14, 2012 6:01 pm

No clue. The guy didn't mention what kind.

Have heard it's a spirit wolf, and that it can change to another creature if it defeats something more powerful than it. No idea how true either claim is though, so take with a pinch of salt.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Mon May 14, 2012 9:39 am

No.
Imperials are master traders and negotiators..

It is because of this (and not their military power) that they became the central race in the empire.
It makes no sense for them to suddenly be stripped of the one power that actually got them in the place they are..

Because they are in the land of the Nords, they should retain the bonus.
It is how they got to rule Skyrim in the first place..


Actually, it was their military might. The only ones who beat the Empire and retained their independence were the Redguards. The only time their negotiations really came into play was when they dealt with Morrowind, and struck a bargain with the Tribunal -- that being Morrowind's freedom to retain their complete culture, in exchange for their entry into the Empire.

EDIT!: And I forgot to mention that with Morrowind, even then, negotiation only happened after a long and incredibly bloody war.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Mon May 14, 2012 2:32 pm

Cool I'll get a familiar then :D
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Mon May 14, 2012 4:06 pm

Every character starts with these two spells:
*Flames: A gout of fire that does 8 points per second. Targets on fire take extra damage.
*Healing: Heals the caster 10 points per second.

Breton's also start with...
*Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing.

That is great considering I'm going to be a Breton Battlemage. :thumbsup:


Can you please stop with the white text? It hurts my eyes, and others I'm sure.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Mon May 14, 2012 5:28 pm

As I understand the spells in Skyrim scales, assume they scale with skill so the healing spell heal more with higher restoration?
However if I want an heal other or heal target I would need another spell.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon May 14, 2012 10:32 am

Can you please stop with the white text? It hurts my eyes, and others I'm sure.

It's what some do for the sake of making their comment stand out... because they think they're important. I agree that it is rather annoying.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Mon May 14, 2012 11:37 pm

As I understand the spells in Skyrim scales, assume they scale with skill so the healing spell heal more with higher restoration?
However if I want an heal other or heal target I would need another spell.

Pretty sure spells don't scale with you, and there will be different versions of the same healing spell but at different ranks (novice, apprentice etc)
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Mon May 14, 2012 4:16 pm

Pretty sure spells don't scale with you, and there will be different versions of the same healing spell but at different ranks (novice, apprentice etc)


I will find the very amusing if true. Since the no spell making reveal I've heard the we don't need spell making because spells are single effects that change depending on how you hold the key(nope), then spells are combinable on the fly(nope), then it was because they scale with you..

If it ends up being like previous games with piles of samey spells look fireball mark 1-3 but this time they look snazzier and we added a few delivery systems I will face palm.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Mon May 14, 2012 4:14 pm

From everything I've read, most spells scale.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon May 14, 2012 2:17 pm

Can you please stop with the white text? It hurts my eyes, and others I'm sure.

http://www.youtube.com/watch?v=juFZh92MUOY
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue May 15, 2012 12:05 am

Can you find the familiar spell in game without being a Breton?
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Mon May 14, 2012 8:09 pm

Can you find the familiar spell in game without being a Breton?

Yes.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Mon May 14, 2012 9:39 am

As I understand the spells in Skyrim scales, assume they scale with skill so the healing spell heal more with higher restoration?
However if I want an heal other or heal target I would need another spell.
Yes, they do scale, via perks.

You can add effects to destruction spells for instance, or make dual wielding spells more potent and so on...
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

PreviousNext

Return to V - Skyrim