Staves confirmed to scale with schools of magic

Post » Tue May 15, 2012 12:59 pm

That would be pretty lame if you can't create your own staves and enchant them with what you want. I'm pretty sure you could even do this in OB, just like with weapons. You might be right in that there are no "blank" staves, but I'm sure you'll be able to replace the magical effects that are there with your own through enchanting.

Staves could not be enchanted in OB by any means. They could in MW. Hopefully they'll come back in SR, but I doubt it...
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Tue May 15, 2012 8:51 am

This is good. It makes perfect sense that staves should compliment mages.

Exactly. It doesn't make sense that a warrior should be able to pick up a staff and suddenly be able to cast giant fireballs of doom.

Staves are for mages. If you warriors want magic then train it. :P

EDIT: Also it's nice that mages get something special, since if you are going pure then all the swords and axes are useless to you. :shrug:
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue May 15, 2012 3:31 am

Staves could not be enchanted in OB by any means. They could in MW. Hopefully they'll come back in SR, but I doubt it...

I remembered wrong then, my bad.

I imagine you can enchant staves once again though. That would be the most logical explanation for why using staves builds your enchanting skill (to be able to make stronger enchantments for staves).
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Tue May 15, 2012 5:11 pm

I remembered wrong then, my bad.

I imagine you can enchant staves once again though. That would be the most logical explanation for why using staves builds your enchanting skill (to be able to make stronger enchantments for staves).
Let's hope so. :)
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Tue May 15, 2012 10:00 am

"The charge level of a staff is based on a corresponding skill of the mage wielding it. For example a wizard with high destruction skill would get a lot more use from Staff of Fireball"

Quote taken from a loading screen

This means that Enchanting affects how much soul gems recharge the staff, but your Destruction governs how much damage it will do.

It doesn't say anything about the damage, just charge level.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Tue May 15, 2012 10:56 am

It doesn't say anything about the damage, just charge level.
Agreed, I expect a staff's damage will remain fixed. The corresponding skill just decreases "magicka consumption" on the staff just like how it works for regular spells. Enchanting skill/perks will affect new enchantment damages and recharge effectiveness.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Tue May 15, 2012 7:24 am

Magicka is cheap and fast regenerating. Soul charges are 10 times more expensive. I prefer that stave power is directly related to the enchanter's skill level and is constant. This makes finding a super staff made by a legendary wizard much more epic.

Imagine a warrior finding Gandalf's staff that deals 5 fire damage to target, that is just vendor trash. Now imagine again the same warrior gets a staff with 50 fire damage, and is the only thing that will allow him to defeat an immortal vampire lord with max defense and high physical immunity.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Tue May 15, 2012 1:35 pm

On a side note, this makes having a Gandalf character a nice possibility.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Tue May 15, 2012 8:24 am

On a side note, this makes having a Gandalf character a nice possibility.
Argh, you're putting me off playing an artificer comparing staff usage to that white hairred old http://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue.

Let us have a little dignity...
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Tue May 15, 2012 4:07 am

It kind of makes sense from a logical point of view but, in terms of game mechanics, it's a bad decision in my opinion. Staff of destruction are attractive to people who svck at destruction. If I already am an almighty mage, why do I need a staff? To save magicka? hell not, I will drink a potion and continue my duel-wielding carnage of fire thanks.
Well, in morrowind, anyone with any enchant skill could make death rings. My mage has a 100 pts fire damage for 3 seconds in fourty feet. I understand the idea...
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Tue May 15, 2012 8:37 am

How do you guys think poisons, say poison staves might work?

If a staff can shoot poison, will the impact on target be related one's alchemical skill in poison? This is one case where Magic (Destruction) skills might not be used. I imagine a Restoration staff would be related to the Restoration skill?

I don't know, so I am just asking...
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Tue May 15, 2012 4:22 am

So it wouldn't be so endless :tongue:
You could say the same about magicka potions.
More magicka for recharging means that the soul gem will recharge more charges of the enchanted item ( charges == magicka contained in enchanted items )

This is what I believe...
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Previous

Return to V - Skyrim