Steam to host Skyrim mods via Steam Workshop

Post » Sun May 20, 2012 5:17 am

I like Steam, I get to get all of my games from there and I even get deals on lots of games. i don't see a huge problem with it.
to stay on topic: Does anyone know when this will be released? Whenever the CK gets realeased i am guessing?
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Stephanie Nieves
 
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Post » Sun May 20, 2012 6:10 pm

Instead of relying on a no-doubt railroaded and probably borderline braindead auto-feature from Valve, you really should spend the 15 minutes it takes to learn how to actually install a mod manually. Gives you a hell of a lot more options and it doesn't rely on crapware from Valve.
I would do that but a lot of tutorials on downloading mods are not in depth, they do not show me how to get to certain folders. i guess i could always teach myself again....
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Laura Wilson
 
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Post » Sun May 20, 2012 6:17 am

well...um whats the topic..since most that I've seen up till now (the op) already knew this ages ago. (k not really ages) but still kinda hard to miss (barring the op )
What I got from the OP was that this thread is about what the steam workshop is doing like making downloading easier (This if false but that's in the OP). The question was when is the CK coming out.

But regardless of the the OP said this thread most certainly not meant for a steam complaint topic. This is only my opinion though.
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ONLY ME!!!!
 
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Post » Sun May 20, 2012 6:49 am




utterly...speechless lol....um....


side note, Steam is ticking me off atm, trying to play the KOA demo, if you've downloaded to MY computer, why are you telling me its unavailible..on MY computer?
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!beef
 
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Post » Sun May 20, 2012 3:34 pm

What I got from the OP was that this thread is about what the steam workshop is doing like making downloading easier (This if false but that's in the OP). The question was when is the CK coming out.

But regardless of the the OP said this thread most certainly not meant for a steam complaint topic. This is only my opinion though.
wait, so it won't make downloading easier?
Also, my question was, "Is this workshop coming out when the CK does?"
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Louise
 
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Post » Sun May 20, 2012 3:07 pm

I would do that but a lot of tutorials on downloading mods are not in depth, they do not show me how to get to certain folders. i guess i could always teach myself again....
This is the folder you will need C:\Program Files (x86)\Steam\SteamApps\common\skyrim for Windows 7 anyway. The most common folder is the Data folder, if the mod has a Data folder in it just drag that to the skyrim and say yes to everything. If the mod has something like Textures or meshes folders in it then drag those into the Data folder unless otherwise instructed by the readme.
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Evaa
 
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Post » Sun May 20, 2012 8:44 pm

This is the folder you will need C:\Program Files (x86)\Steam\SteamApps\common\skyrim for Windows 7 anyway. The most common folder is the Data folder, if the mod has a Data folder in it just drag that to the skyrim and say yes to everything. If the mod has something like Textures or meshes folders in it then drag those into the Data folder unless otherwise instructed by the readme.
I miss my C:\Bethesda Softworks\TESGAMEHERE\Data.....


uh...I don't know about making downloading easier....um installing them?...I don't really know that either but couldnt be any less difficult than putting on a normal mod that doesnt use 3rd party programs...because there is no way in hell (DOUBTER ALERT) that Steam will upoload/distribute modes needing third parteh Softwarz
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FABIAN RUIZ
 
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Post » Sun May 20, 2012 1:18 pm

wait, so it won't make downloading easier?
No, it will most likely be just a download service because myriad mods use different types of folders and some even use installers. It is possible that Steam could require a specific folder stricture for every uploaded mod so it could install them itself but this is unlikely.
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xxLindsAffec
 
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Post » Sun May 20, 2012 2:19 pm

No, it will most likely be just a download service because myriad mods use different types of folders and some even use installers. It is possible that Steam could require a specific folder stricture for every uploaded mod so it could install them itself but this is unlikely.
Alright, we will just have to see how it is when it releases then won't we?
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Guinevere Wood
 
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Post » Sun May 20, 2012 10:09 am

I miss my C:\Bethesda Softworks\TESGAMEHERE\Data.....
I am somewhat glad that there is one standard folder though so now there's no installer issue or skse plugins needed.
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Kevan Olson
 
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Post » Sun May 20, 2012 7:41 pm

Alright, we will just have to see how it is when it releases then won't we?

But I don't wanna :(! I just want my normal unhindered no hold bar sprawling CK...I mean how is the CK extender gonna work now if its tied to steam?
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Jade Payton
 
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Post » Sun May 20, 2012 7:38 am

I would do that but a lot of tutorials on downloading mods are not in depth, they do not show me how to get to certain folders. i guess i could always teach myself again....

Can you at least find your \Steam\ Folder then?

After that it's simply: \Steam\SteamApps\common\skyrim\Data\

That \Data\ folder is where everything goes. And 99.9% of all mods already have the files ordered in the right subfolders within \Data\. So it's usually as simple as copy-pasting the mod content into the \Data\ folder. After you put the content there you'll usually have to enable the .esp and/or .esm in the Skyrim launcher by pressing "data files" and then checking whatever mod you want to use.
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Jade
 
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Post » Sun May 20, 2012 7:32 am

Alright, we will just have to see how it is when it releases then won't we?
If you want an easy to use download manager than I would recommend the Nexus Mod Manager http://tesnexus.com/content/modmanager/ It works for all games and makes life so much easier. It will auto install the mods you want without any fuss.
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Bryanna Vacchiano
 
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Post » Sun May 20, 2012 10:43 am

Will someone here (Since this is the best place to ask, since it has already come up, and will be bickered about to a greater degree shortly): What is the reason for people to be so angry about Steam ingeneral?
Because it's a pointless service that people haven't asked for, because Valve can't be bothered to make a client that people can actually configure to do what they want it to do, because it stealth updates games, then screws up half-way through and needs to download the whole damn thing again, because needing internet for offline games is ridiculous, or because it's taking over control of your game rather than allowing the capable end user to manage his games himself? Did I mention that Steam decides what version of a game you would want to play with or that you MUST update the game after an install, even if the vanilla version works fine and the latest version wabbajacks your game?

Personally I had bad experiences with HL2 way back when it was released and I decided to never use it again nor buy games from there nor ever support Valve again. And I haven't had a problem with that decision until gamesas decided to go in bed with Valve and make FONV Steam-exclusive. And that love affair seems to be only getting stronger, which means more and more of my hatred of Valve and their Steam-nonsense is rubbing off on gamesas. Eventually they'll get married and I'll lose my head and probably get banned here. :)

The Steam-nonsense is a logical choice but it sure isn't a choice that benefits the gamers. It simply means less expenses for gamesas at no discount to customers, which means more profit for the shareholders of ZeniMax.

Search the forums for Steam, you'll probably find some sort of complaint thread but don't bring that argument up here, this thread may become locked if too may people start bickering off topic.
Wouldn't surprise me. gamesas are trying to present this Steamworks nonsense as a fantastic new feature that will really make gamers everywhere overjoyed, so people complaining about how lame the feature will be before it's even out is hardly something you'd expect them to allow on their forums. Heck, I'm suprised us "dissidents" who complain about shortcomings in Skyrim haven't been banned. That's at least one thing that speaks to their credit. :D
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James Baldwin
 
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Post » Sun May 20, 2012 4:10 pm

wait, so it won't make downloading easier? Also, my question was, "Is this workshop coming out when the CK does?"
I can't imagine that the Steamworks integration wouldn't be available once they finally, finally decide to release the CK. They can hardly delay the CK this long and then say it's not actually complete once they do release it. Would be an absolute PR mess, at least. And it would fail to transfer any popularity from CK to Steam Workshop and by extension Steam, which I'm guessing is the whole purpose of adding Steam Workshop in the first place. If it ends up being a "fail" feature that nobody cares about then it's not going to convince MS or Sony to allow mods on their respective consoles, which would be a huge thing for future TES / FO console longevity.

What his means is that they need the workshop integration in the CK to actually work. If it comes later then they'll have missed the initial CK frenzy and getting a proper foothold for the workshop will be even harder.
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GEo LIme
 
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Post » Sun May 20, 2012 6:14 am

Because it's a pointless service that people haven't asked for, because Valve can't be bothered to make a client that people can actually configure to do what they want it to do, because it stealth updates games, then screws up half-way through and needs to download the whole damn thing again, because needing internet for offline games is ridiculous, or because it's taking over control of your game rather than allowing the capable end user to manage his games himself? Did I mention that Steam decides what version of a game you would want to play with or that you MUST update the game after an install, even if the vanilla version works fine and the latest version wabbajacks your game?

Personally I had bad experiences with HL2 way back when it was released and I decided to never use it again nor buy games from there nor ever support Valve again. And I haven't had a problem with that decision until gamesas decided to go in bed with Valve and make FONV Steam-exclusive. And that love affair seems to be only getting stronger, which means more and more of my hatred of Valve and their Steam-nonsense is rubbing off on gamesas. Eventually they'll get married and I'll lose my head and probably get banned here. :smile:

The Steam-nonsense is a logical choice but it sure isn't a choice that benefits the gamers. It simply means less expenses for gamesas at no discount to customers, which means more profit for the shareholders of ZeniMax.


Wouldn't surprise me. gamesas are trying to present this Steamworks nonsense as a fantastic new feature that will really make gamers everywhere overjoyed, so people complaining about how lame the feature will be before it's even out is hardly something you'd expect them to allow on their forums. Heck, I'm suprised us "dissidents" who complain about shortcomings in Skyrim haven't been banned. That's at least one thing that speaks to their credit. :biggrin:

I wholeheartedly agree with you.
When I bought the game I was horrified to find out that I have to hand my personal details and the privacy of my gaming computer over to Steam and I'll be damned if they are getting access to my mods - so screw them AND Bethesda for ruining something I enjoyed.
I resent having Steam's spyware on my computer and so I've already stopped playing Skyrim - if the Ck IS totally tied to Steam then I've done with the game totally. At least I have Morrowind and Oblivion and can do with them whatever I want.
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sam westover
 
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Post » Sun May 20, 2012 8:49 pm

I can't see Steam having the manpower to manage this "Workshop" for content or quality. Skyrim plus mods is not a situation begging for even more complicated troubleshooting, and this seems ill-advised. But we'll have to see how it plays out.

In the meantime Steam stays offline for me, as a rule. I've already had Steam break into and minimize Skyrim once, and would prefer the "Steamless" version we got with 1.1.

I like Bethesda, and Valve/Steam well enough, they ain't EA after all. I just don't see any compelling reason for either to put the time and money into doing it right.
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Lucie H
 
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Post » Sun May 20, 2012 11:32 am

Steam svcks, end of story. 100% agree with the rant a few posts above.

@OP
Learn how to install mods from the Nexus, as a lot of modders are staying solely to that, and other such sites (PlanetElderScrolls etc). And did you try simply searching for the folder, then making a shortcut on your desktop? Then you don't even need to learn how to get to it. In case you want to know though, I believe it is C://ProgramFiles/Steam/SteamApps/Common/Skyrim/Data/
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Elizabeth Davis
 
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Post » Sun May 20, 2012 5:52 pm

What is this rabble? I don't get the big deal?
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CHangohh BOyy
 
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Post » Sun May 20, 2012 4:56 pm

If you want an easy to use download manager than I would recommend the Nexus Mod Manager http://tesnexus.com/content/modmanager/ It works for all games and makes life so much easier. It will auto install the mods you want without any fuss.
Thank you very much! :D
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Danii Brown
 
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Post » Sun May 20, 2012 8:58 pm

I guess I'm just a paradox...prefering to play on a computer, getting the perks that come with that (mods), but not wanting to deal with programs like wrye-bash, bain, boss, or any other mod managers/add-on programs. I want to click "download" and have the mod install itself into the game. I was hoping that this would be what Steam would be doing with the Workshop. Having staff to anolyze the mod, determine how and where it fits in the load order, and zap it into my game with a simple mouse click. Could they not have something akin to wrye-bash or what-ever on their end and have that work/installed to the individual gamer's version of the program? Maybe it's just a pipe dream, but that's what I thought the article the OP pointed to was saying.
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TASTY TRACY
 
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Post » Sun May 20, 2012 6:10 am

Last time I checked, Nexus Mod Manager didn't merge leveled lists. So you're gonna be using Wyre Bash eventually, or you won't realize how you're screwing up your mods.
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Jeff Tingler
 
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Post » Sun May 20, 2012 2:05 pm

Last time I checked, Nexus Mod Manager didn't merge leveled lists. So you're gonna be using Wyre Bash eventually, or you won't realize how you're screwing up your mods.
And that is where MY problem lies. I never used Wyre Bash for Oblivion mods, which kept me from getting mods that I knew I would like. The main reason?...Laziness. I found the tutorial for Wyre Bash too intimidating and complicated. It was all Greek to me, so frankly, I couldn't be bothered. Which brings me right back to my point. Is it truly impossible for the Steam Workshop to anolyze my mod set-up based on what mods I have downloaded from them (since I play the game through Steam anyway), and then insert it into the game where it belongs to avoid load order conflicts?
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elliot mudd
 
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Post » Sun May 20, 2012 8:35 am

What is this rabble? I don't get the big deal?

I'm just as lost...

But, thanks for laying out the Anti-steam position Black Spider.

Someone said to look it up on the Steam Forums, but frankly: Searching for a single complaint in a forum is kind of like trying find rock crystals in a pool of molten rock, using only your hands: You know what your looking for is there, but it's going to be rather painful to find.
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sunny lovett
 
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Post » Sun May 20, 2012 6:15 am

I'm just as lost...

But, thanks for laying out the Anti-steam position Black Spider.

Laying out? that was a Carpet Bombing with Tac nukes, he was so ruthless lol. it was beautiful and horrifying at the same time
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Michelle davies
 
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