Steam to host Skyrim mods via Steam Workshop

Post » Sun May 20, 2012 8:09 pm

i have heard about this for a while and I am excited! It gives the people with no mod-downloading talent the ability to download mods. ( I can only download mods for dragon age : origins) Is it coming out whenever the CK comes out? http://www.pcgamer.com/2011/12/01/steam-to-host-skyrim-mods-via-steam-workshop/

by no mod downloading talent i mean people who do not know how to download mods :P
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Sun May 20, 2012 7:05 pm

does anyone know about this?
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Sun May 20, 2012 9:40 am

No mod downloading talent? Excuse me?
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sun May 20, 2012 7:57 am

By no modding talent I assume you mean that you aren't any good at installing mods but even so I doubt that the steam client will help that in any way. It will probably be just like the nexus, a download hub that just gives you files and a readme not actually install the mod for you.

And it probably will come out relatively close to the CK considering something like this wouldn't be too hard to implement to a download service.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Sun May 20, 2012 7:05 am

presuming the Mod installation from steam has any clue about Load order, compatability, and mods not uploaded on the workshop



one thing better be fact


I better not need steam to run the CS.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Sun May 20, 2012 7:35 pm

Firstly, not all modders will chose to use Steam to distribute mods. Limiting yourself to just Steam will mean you miss out on a lot of cool mods.
Secondly, harder, more complex mods will still need external tools (like Wrye Bash) to work.
Thirdly, you have a few mods, and load order will start to matter. Again, you'll need a mod manager to sort load order out.

It's not an easy way to install mods. It's just another distribution platform.
I better not need steam to run the CS.
It's been confirmed Steam is required in order to run and use the Creation Kit.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sun May 20, 2012 5:04 am

presuming the Mod installation from steam has any clue about Load order, compatability, and mods not uploaded on the workshop



one thing better be fact


I better not need steam to run the CS.

Sorry but I am pretty sure you will have to have it. You have to have steam to run the game on PC even with the physical disc you buy at a store. They have also talked about implementing the CK into Steam workshop. Sounds to me like you will need it one way or another. I do not like the fact myself. But if I want to play it on PC I will have to deal with it..... :swear: STEAM!!!!
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sun May 20, 2012 12:54 pm

I better not need steam to run the CS.
You need steam to test the mods you make. Requiring steam to be running to make the mod in the first place doesn't see outlandish.

Unless you intend to release your mods without ever testing them because in that case we'll probably be better without them :P
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sun May 20, 2012 8:29 pm

Spoiler
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

alright now that that is out of my system...kinda.


I understand running steam for Skyrim updates and achivements and all that jazz you know, make life easier. I don't have an issue with steam in of itself


But for me to turn on an editor, where I only need the editor working at that very moment, not skyrim not updates not achievements, just the CK...I must has Steam? Hieracy
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun May 20, 2012 8:35 pm

My inclination will have a direct relation to how readily the moderators for Steam workshop will handle content theft.

If someone uses content I generate without my permission and/or credit, what will happen to the offenders?

Will the moderators be unable to be arsed to delete it and the offender goes about claiming it as theirs?

Will they just have the mod removed and they go on doing it to me again or to someone else?

Or will they be barred from uploading?
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sun May 20, 2012 11:25 am

well see while I am aware that you can easily get pass any blocks or packaging methods that stop tampering, or put an Authors watermark on the mod in question. I feel it'd be even more foolish to try that on such a structured program (I THINK) more power over your work? I hate that to be honest, I actively go out searching out less well known mod redistribution sites for unauthorized re packaging/redistributions and notify other modders. nothings really stopping that from happening with the Workshop either, but in my one positive view on this I'd say it gives more of a buffer to authors.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Sun May 20, 2012 6:31 am

i have heard about this for a while and I am excited! It gives the people with no mod-downloading talent the ability to download mods.

Uhm. Wut? No mod-downloading talent? How do you figure that if you've been able to learn to use mods in DA:O? It's usually as easy as reading the readme, and beyond that it's usually as easy as copy-pasting the mod's content into the Skyrim's /Data/ folder.

Other than that I think the (already available) http://www.skyrimnexus.com/content/modmanager/ would be a much more useful tool for you. The http://www.skyrimnexus.com/index.php will probably feature the most mods anyhow.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Sun May 20, 2012 11:02 am

It's not that annoying. Just let Steam (Offline mode) exist idle in the background and use 'skse_loader.exe - editor' shortcut to launch the editor. No need to actually navigate through Steam that way.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sun May 20, 2012 3:18 pm

Of course, there's no way in hell steam would host questionable content mods. :laugh:
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sun May 20, 2012 5:07 pm

I`m getting a really bad feeling about Steam and the CK.

If it screws with modding freedom (and I mean real modding freedom we`ve always had in the past) then I`m done with Bethesda.

I have never had Steam do one single good thing for me ever since I first tried it with Halflife 2 like 7 years ago. In fact I feel more restricted with every game that uses Steam where I feel `free` with the non-Steam ones.

I wish it would just die.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sun May 20, 2012 2:23 pm

i have heard about this for a while and I am excited! It gives the people with no mod-downloading talent the ability to download mods. ( I can only download mods for dragon age : origins)
Downloading and installing mods are extremely easy. Just use mod managers such as Nexus Mod Manager and/or Wrye Bash and then use BOSS to sort the load order.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sun May 20, 2012 1:07 pm

I am not a modder, and I have used very few mods in the past. Basically, I am just Joe Gamer that likes the ability to add things like a slicker UI, or portable bedrolls. My understanding of the article is that one will be able to go to the Steam Workshop, find a mod he wants, and click download...WHAM!...Steam installs it to the game. Personally, I love the idea.

But here's the potential fly in the ointment. Is Steam going to beta test mods before making them available to the gamer through the workshop? If things like wrye-bash or a mod manager are going to be necessary for a mod, wouldn't Steam stay away from those mods being available through the Workshop? Load order could be an issue, as anyone that has loaded several mods knows. Could Steam not ensure proper load order from their end at the Workshop? Just some questions and food for thought....
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Sun May 20, 2012 6:43 pm

What i want to know is.

When you're done with your Mod saved and all. where does that saved data and information go, how does the program know what resources you want included in it? some folks make light mods /addons/compatability patches that require resources from external mods, how is this all going to be handled? anyone know?
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sun May 20, 2012 9:28 pm

Uhm. Wut? No mod-downloading talent? How do you figure that if you've been able to learn to use mods in DA:O? It's usually as easy as reading the readme, and beyond that it's usually as easy as copy-pasting the mod's content into the Skyrim's /Data/ folder.

Other than that I think the (already available) http://www.skyrimnexus.com/content/modmanager/ would be a much more useful tool for you. The http://www.skyrimnexus.com/index.php will probably feature the most mods anyhow.
I taught myself to download the DA:A mods... I don't know how to download mds for other games because I can never find turorials that show how to find certan folders and what not.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sun May 20, 2012 3:21 pm

I am not a modder, and I have used very few mods in the past. Basically, I am just Joe Gamer that likes the ability to add things like a slicker UI, or portable bedrolls. My understanding of the article is that one will be able to go to the Steam Workshop, find a mod he wants, and click download...WHAM!...Steam installs it to the game. Personally, I love the idea.

But here's the potential fly in the ointment. Is Steam going to beta test mods before making them available to the gamer through the workshop? If things like wrye-bash or a mod manager are going to be necessary for a mod, wouldn't Steam stay away from those mods being available through the Workshop? Load order could be an issue, as anyone that has loaded several mods knows. Could Steam not ensure proper load order from their end at the Workshop? Just some questions and food for thought....
I am pretty sure steam will allow for modders to test their mods via steam. Just like steam's TF2 workshop lets people test their items.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sun May 20, 2012 5:32 am

Oh god getting mods onto DA:O was a task rofl, and then modding it? pfftt you come out of that, nothing phases you I have to say.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Sun May 20, 2012 2:36 pm

From what I have been told, upload to Steam will NOT happen automatically when you save your plugin. After all, you will need to package up any needed resources with it, not to mention test it, before you upload anywhere!
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sun May 20, 2012 11:20 am

Will someone here (Since this is the best place to ask, since it has already come up, and will be bickered about to a greater degree shortly):

What is the reason for people to be so angry about Steam ingeneral?
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sun May 20, 2012 2:20 pm

Will someone here (Since this is the best place to ask, since it has already come up, and will be bickered about to a greater degree shortly):

What is the reason for people to be so angry about Steam ingeneral?

Search the forums for Steam, you'll probably find some sort of complaint thread but don't bring that argument up here, this thread may become locked if too may people start bickering off topic.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Sun May 20, 2012 12:34 pm

well...um whats the topic..since most that I've seen up till now (the op) already knew this ages ago. (k not really ages) but still kinda hard to miss (barring the op )
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Next

Return to V - Skyrim