Stores should be educated to sell Steamwork titles early

Post » Mon May 07, 2012 7:05 pm

Seriously, if the game is locked until release date the store should be able to sell to the customer as soon as the shipment arrives. Screw this midnight release stuff.
Just saying.
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Eire Charlotta
 
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Post » Mon May 07, 2012 1:35 pm

I know wat you mean but they can't break procedure.
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Steven Hardman
 
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Post » Mon May 07, 2012 3:18 pm

I freaking hate it when hard copies of a game are tied to Steam. I don't mind using Steam to download and play a game when I buy it through Steam... but I didn't do that with Skyrim!
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LittleMiss
 
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Post » Mon May 07, 2012 11:41 am

I freaking hate it when hard copies of a game are tied to Steam. I don't mind using Steam to download and play a game when I buy it through Steam... but I didn't do that with Skyrim!

If a publisher decides they have to have a DRM, then Steam is the best choice for them to make. It is a DRM that actually adds value for the customer, where as no other DRM does that, plus it is free for the publisher to use.
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Jade Muggeridge
 
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Post » Mon May 07, 2012 10:44 am

If a publisher decides they have to have a DRM, then Steam is the best choice for them to make. It is a DRM that actually adds value for the customer, where as no other DRM does that, plus it is free for the publisher to use.
Yeah I'd much rather have Steam than SecuRom lol.
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gemma
 
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Post » Mon May 07, 2012 6:13 pm

If a publisher decides they have to have a DRM, then Steam is the best choice for them to make. It is a DRM that actually adds value for the customer, where as no other DRM does that, plus it is free for the publisher to use.

Mind explaining how it adds value for the customer?

I'd prefer something like Secrom. I've never had any problems with Securom and it's never prevented me from using software when I've got it.
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jasminε
 
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Post » Mon May 07, 2012 8:20 am

When they come up with DRM that actually works let me know. Until then let me freaking install a game I buy a hard copy of without having to install through Steam.
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Elizabeth Davis
 
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Post » Mon May 07, 2012 1:32 pm

Mind explaining how it adds value for the customer?

I'd prefer something like Secrom. I've never had any problems with Securom and it's never prevented me from using software when I've got it.

Break disk? No problem. Just download it again through steam.
Lose CD-Key? No problem. Steam stores it.
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MR.BIGG
 
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Post » Mon May 07, 2012 8:18 am

I just feel sorry for those who have a nice PC and currently no internet. God knows I've been in that predicament before, and when it's a single player game, it can really piss you off that it requires the internet.
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Emilie Joseph
 
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Post » Mon May 07, 2012 11:10 am

Break disk? No problem. Just download it again through steam.
Lose CD-Key? No problem. Steam stores it.

I'm not a child. I never lose or break a disc*

Nor do I lose my CD Keys

Invalid argument
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Zosia Cetnar
 
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Post » Mon May 07, 2012 5:52 pm

Mind explaining how it adds value for the customer?

I'd prefer something like Secrom. I've never had any problems with Securom and it's never prevented me from using software when I've got it.

When a publisher chooses to use Steamworks it comes with MP servers, Cloud Saving, Stats and Achievements, Match Making, Peer to Peer networking. Lost or scratched disk? Just download it again from Steam. Lost the authentication key? No worries it is tied to your Steam Account anyways.

What does Securom give you?
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ashleigh bryden
 
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Post » Mon May 07, 2012 12:32 pm

I like Steam, but I don't like being forced to use it. The increasing fascism of DRM is off-putting for me, this industry is becoming unappealing.
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Andrew Perry
 
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Post » Mon May 07, 2012 6:44 pm

Break disk? No problem. Just download it again through steam.
Lose CD-Key? No problem. Steam stores it.
No/poor internet? Tough luck.

For a single-player game, I'd much rather need to have a physical CD than an internet connection.
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Scotties Hottie
 
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Post » Mon May 07, 2012 8:01 am

No/poor internet? Tough luck.

For a single-player game, I'd much rather need to have a physical CD than an internet connection.
There is Offline Mode for a reason...
Just get the connection once to update the game, and you're golden.
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Yvonne Gruening
 
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Post » Mon May 07, 2012 10:24 am

Break disk? No problem. Just download it again through steam.
Lose CD-Key? No problem. Steam stores it.

I'm still not totally convinced that's adding value but I can certainly see the convenience of not having to have disks or cd-keys.

I've not lost or damaged a disk in very long time though. *shrugs*
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Nina Mccormick
 
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Post » Mon May 07, 2012 6:14 pm

I'm not a child. I never lose or break a disc*

I'm with you there. Every time someone mentions breaking / scratching / losing discs, I'm like.... what?


-------
(While I think that Steam is great for what it does - digital distribution, esp of indie and old titles - I don't see it's inclusion in a program as a bonus. Reduced freedom to patch, reduced freedom to install when & how you want, etc. Personally, I'd prefer the good old disc check - "omg, I have to find my disc and put it in the drive!" has never struck me as a burden. Yeah, I've got some Steam games. But I'd certainly never cripple one of my non-Steam games by linking it to my Steam account.)


edit: using Steamworks isn't really about DRM. As mentioned, determined pirates will blow past anything. Steamworks is really about preventing used sales.
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Wane Peters
 
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Post » Mon May 07, 2012 5:53 pm

If a publisher decides they have to have a DRM, then Steam is the best choice for them to make. It is a DRM that actually adds value for the customer, where as no other DRM does that, plus it is free for the publisher to use.

Adds value?
The only value it adds is counted in Gabe Newells fat wallet.
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Hannah Barnard
 
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Post » Mon May 07, 2012 3:02 pm

There is Offline Mode for a reason...
Doesn't always work, particularly for long periods of time.

Just get the connection once to update the game, and you're golden.
Where "update the game" could mean "download several hundred megabytes". If you're on a poor internet connection, that can take days (during which time you can't at all play). Not every one is blessed with uncapped, fast, stable internet.
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Jessica Nash
 
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Post » Mon May 07, 2012 7:21 am

I dont even have a cd drive anymore. god bless digital downloads :-)
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Alba Casas
 
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Post » Mon May 07, 2012 10:05 am

Its a good point; if you can't play it until a certain time due to steamworks what's the harm in letting the retailers distribute when they get it?
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sara OMAR
 
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Post » Mon May 07, 2012 11:31 am

DRM is meaningless. At least right now it is. I remember years ago Steam was hard to crack... but now-a-days Steam is cracked just as fast as anything else... so why freaking bother? Want money? Make a good game. This coming from a guy that pirates a lot of games yet is BUYING Skyrim.

You're assuming that DRM exists to prevent piracy.

It doesn't.

It exists to kill used sales which the industry equates with piracy. From a publisher standpoint, a pirate and someone buying it used at Gamestop are both stealing your game.
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Dan Scott
 
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Post » Mon May 07, 2012 6:59 am

Its a good point; if you can't play it until a certain time due to steamworks what's the harm in letting the retailers distribute when they get it?

Would drastically increase the chances of pirated version hitting the torrent website before actual release. I imagine most of the Data if not all is on the disc already and steam is only there as an installer. Not sure exactly but I know what I just said is a good possibility.
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Nice one
 
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Post » Mon May 07, 2012 7:00 am


edit: using Steamworks isn't really about DRM. As mentioned, determined pirates will blow past anything. Steamworks is really about preventing used sales.

seems thats true,just did a boredom google,and it turns out steam games are ratted much more and faster than other DRM`s,aside from leaked beta`s whatever that is.

steam might have started out as a digital distributor,but as with others is trying its hand at market coralling,as in trap your userbase into using thier services while sneakily increasing the services for profit via advertising and subs.

and some even think steam pays for this privilege,which if true means they are supporting the games devs via the wallet,which is good for the devs.
then again if beth is paying steam to do with you as it sees fit,its more like a slaver selling you off to a fagin.

sneaky bastages aint they.. :hubbahubba:
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Rhi Edwards
 
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Post » Mon May 07, 2012 5:06 pm

You're assuming that DRM exists to prevent piracy.

It doesn't.

It exists to kill used sales which the industry equates with piracy. From a publisher standpoint, a pirate and someone buying it used at Gamestop are both stealing your game.

Game Stores have not taken back PC games for as long as I can remember as trade-in credit so your point is invalid.

Also IF I were to want to sell my copy of Skyrim to someone I'd simply make a new Steam Account for the express purpose of playing Skyrim. That way when I sell the account with Skyrim attached to it I don't lose my other games.

There is always a way around it. Your point is left meaningless. Just like DRM in its current form.
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Vicki Gunn
 
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Post » Mon May 07, 2012 4:39 am

Wow...Pointless anti-Steam thread number #8412732 not using/ignoring facts reporting in I see.
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trisha punch
 
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