Stupid heavy armor and light armor perks

Post » Sun May 13, 2012 10:21 pm

Hmm... Which to choose, which to choose~

Light Armor is sounding nice though :spotted owl:
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Rodney C
 
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Post » Mon May 14, 2012 1:30 am

:shrug:
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Kayla Oatney
 
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Post » Sun May 13, 2012 7:50 pm

Course I can see a lot of playthroughs where you get SOME armor perks, but not all of them. I highly highly doubt I will have room for a large amount of Light Armor perks on my stealth assassin.
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Jennie Skeletons
 
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Post » Mon May 14, 2012 7:51 am

Light Armour has the same % increases as Heavy (20% ranked, 25% if all light/heavy/matching)..... THEY ARE PERCENT BASED however. Which means since Heavy starts at a higher level, it will always provide more protection, and when both are fully perked out will in fact provide more. Here, watch:

100 v 600 -- a difference of 40, both increased by 100% = 200 v 120, a difference of 80. Oh my. So no, Heavy Armour will always be better than Light and in fact get better the more perks you put in. Also, while HA gets to the point of no longer slowing you down, LA actually allows your to run and fight for longer because of the increased stamina. So there is more to separate them.

You, Sir, have not been thinking it seems.

There is a defense cap, usually 85. Depending on the ease at which the cap can be achieved, your theory on heavy armor being always more defensive than light armor might not hold.

We have also not yet looked into enchanting, smithing and conjuration perks which hints at the ability to increase armor defense values outside of the HA and LA. Put all these together, I believe LA can easily hit the defense cap.
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Ymani Hood
 
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Post » Mon May 14, 2012 6:32 am

Even with the perks heavy armours will surely be considerably heavier than light armours.
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Alexxxxxx
 
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Post » Sun May 13, 2012 7:45 pm

They will both have exactly the same defense bonuses. Heavy Armor has a high base rating, so it will still be quite a bit higher in the end.

What I meant was that both heavy and light have the 25% bonuses for all in light/heavy and all in matching set. But the base perk for light armor is 25% and the base perk for heavy is 30%. Light armor properly perked can have very little in the way of impeding stamina regen but heavy armor will always impede stamina regen and sprint distance.
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victoria johnstone
 
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Post » Mon May 14, 2012 1:58 am

I get what you're saying TC, it looks like they 'dumbed it down' by having perks that remove the negative side of a 'choice', making the choice seem insignificant.

However this is way too early to tell. We'll have to wait until the final game to see if a fully perked light armor skill has the same statistics as a fully perked heavy armor skills. I suspect that they will be more similar then at the start but still very different.

Besides it might not matter 'at the end' which skill you picked but then we're talking after 25+ hours, once you're nearing the end of a playthrough or at the very least after many hours of training. So the armor choice is still important as for the most part of the playthrough you wont have all the perks (and perhaps never will).
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Miragel Ginza
 
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Post » Mon May 14, 2012 8:18 am

I've seen people as high as level 9.
When was this???
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Jonathan Windmon
 
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Post » Mon May 14, 2012 4:44 am

When was this???
Oh, you don't want to know. It wouldn't be fun for you.
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Theodore Walling
 
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Post » Mon May 14, 2012 3:01 am

There is a defense cap, usually 85. Depending on the ease at which the cap can be achieved, your theory on heavy armor being always more defensive than light armor might not hold.

We have also not yet looked into enchanting, smithing and conjuration perks which hints at the ability to increase armor defense values outside of the HA and LA. Put all these together, I believe LA can easily hit the defense cap.

We don't know how damage and armour will work yet. There wasn't a cap in MW although the formula used meant armour never provided 100% protection.
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Nikki Lawrence
 
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Post » Sun May 13, 2012 11:45 pm

I agree that they're different and that the differences are important, but doesn't Light Armor also have a 25% bonus matching set perk?

It is all percent based however, which means the actual numeric increase will always be lower the smaller the starting number is. This means if both armours are increased by the same percent, heavy would get a bigger numeric increase than light because of its higher starting value, putting it even further ahead than it was without perks.

Alright, I admit I didn't do the math or thought of it alot, just semed to be like that by the look of the perks.

Still, I don't think light armor perks should focus on defense, same about the heavy armor who focuses on agility.

When im im heavy armor - I want to feel HEAVY. Its something called immersion. Same about light armor, I want to feel agile but easy to cut through.

Thing is, they are both ARMOUR. So it seems natural that they both focus on defence to some extent. I understand the want for a distinct feel between the two, and I want that as well, but nothing so far seems to say there will not be. The perks for HA regarding stamina seem to draw it closer to the base line (as if not wearing armour), while the perks for LA take it beyond the base line, actually improving the character.

And of course, you do not have to take the non encumbered perk if you do not want to :P


There is a defense cap, usually 85. Depending on the ease at which the cap can be achieved, your theory on heavy armor being always more defensive than light armor might not hold.

We have also not yet looked into enchanting, smithing and conjuration perks which hints at the ability to increase armor defense values outside of the HA and LA. Put all these together, I believe LA can easily hit the defense cap.

I was thinking about this. I made a thread in the normal forums pointing out that if all the HA perks give 125% greater AR (armour rating) and there is a cap at 85 then the base level of HA must be 38ish, otherwise the perks would be useless when you get the highest rated armour. I.e. if it is over 38 you would not need all the HA defence perks to get a max rating which makes them totally useless.

As such, I presumed there may be another method in play in SR. Someone else pointed out it might be that the 20% armour increase it a total of 20%, (i.e. 4 ranks for 5), though I'm not sure on that. Either way, if there is once more a glass roof for us to hit, I find it hard thinking that Smithing + maxing out an armour perk tree would not be needed in reaching it.

We don't know how damage and armour will work yet. There wasn't a cap in MW although the formula used meant armour never provided 100% protection.

As I said above, I think they will probably take another method regarding armour than what we saw in OB. Chances are it may be like MW, or even FO:NV with its damage threshold. :) I've no idea.
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stacy hamilton
 
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Post » Mon May 14, 2012 7:19 am

Stupid perks indeed... heavy armor should slow you down and perks bring you more protection as you will be in CQC and light armor perks should bring you more agility and speed and stealth bonuses. Ho wait they ditched attributes and limited the options... crap.
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Kelsey Hall
 
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Post » Mon May 14, 2012 8:07 am

[quote name='Udey' timestamp='1320275311' post='19026893']


I was really really hoping for a maybe 5-10 percent movement increase, like in F-NV. The stamina increase is ok, but we really don't have an idea of how stamina works after level 1

Expansion perks my friend. I'M hopin for more perks wit the confirmed dlc..

exactly as was done in fallout..
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Ian White
 
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Post » Mon May 14, 2012 7:25 am

Still, I don't think light armor perks should focus on defense, same about the heavy armor who focuses on agility.
+1
"Heavy armor weighs nothing and doesn't slow you at all" is just ridiculous. Such a perk could have be done for Light Armor, but it's totally missplaced for heavy.

I don't know, if there's the same perk for light armor, but if not, then heavy armor will actually be lighter than light armor in the end. -.-
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Christine Pane
 
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Post » Mon May 14, 2012 10:04 am

The Heavy Armor perks are good, except for the one that completely removes Heavy Armor encumbrance. It would have been better to make that a Tiered perk, reducing encumberance by 20% over 5 ranks, instead of the +20% Armor over 5 ranks.

The "Less Stagger" perk is really great for heavy armor, because it encourages immobility in combat, since you don't need to worry about dodging attacks as much (In Oblivion, the best armor in the world wouldn't do jack if you were perpetually stunlocked). You can shrug off blows with it.

The halving Fall Damage, as silly as it sounds, is also great for Heavy Armor, since Heavy Armor is about mitigating damage instead of outright avoiding it.

And the 10% damage reflection is awesome.

Light armor perks... I wish there weren't so many "Increases Armor" perks... the stamina, unencumbered, and Deft Movement perks are good (Except for my beef with the stamina and Deft Movement's requirement that you wear ALL light armor... can't be unarmored), and a few Armor-increasing perks are useful.

Actually, I think it would have been better if they made Deft Movement the Light Armor tiered perk instead of the +20% Armor Bonus.
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Shannon Marie Jones
 
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Post » Sun May 13, 2012 10:20 pm

Perks for armor skills dont make sense anyway. If two people wear the exact some set of armor, its seems stupid that one of them could magically get more protection just because they've been wearing it more. Armor should have a fixed value. Its ridiculous that someone could be more protected wearing leather armor compared to something like steel just because they're more "skilled" in light armor.
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saharen beauty
 
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Post » Mon May 14, 2012 5:09 am

Light Armour has the same % increases as Heavy (20% ranked, 25% if all light/heavy/matching)..... THEY ARE PERCENT BASED however. Which means since Heavy starts at a higher level, it will always provide more protection, and when both are fully perked out will in fact provide more. Here, watch:

100 v 600 -- a difference of 40, both increased by 100% = 200 v 120, a difference of 80. Oh my. So no, Heavy Armour will always be better than Light and in fact get better the more perks you put in. Also, while HA gets to the point of no longer slowing you down, LA actually allows your to run and fight for longer because of the increased stamina. So there is more to separate them.

You, Sir, have not been thinking it seems.
This, 600 is really 60
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mike
 
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Post » Mon May 14, 2012 2:57 am

Perks for armor skills dont make sense anyway. If two people wear the exact some set of armor, its seems stupid that one of them could magically get more protection just because they've been wearing it more. Armor should have a fixed value. Its ridiculous that someone could be more protected wearing leather armor compared to something like steel just because they're more "skilled" in light armor.
BULL [CENSORED]! Read Hallgard's Tale.

Furthermore, there's a reason armors are a skill in the TES series: A person skilled in light armors knows how to move and deflect blows far more effectively than a rookie in a metal can. Skill in armor is important, because armors aren't equally protective in all points.
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Amelia Pritchard
 
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Post » Sun May 13, 2012 9:22 pm

Also I don't even want perks to be "realistic".
What a bad idea ... this would only give unnecessary limitations. I want good gameplay, not necessarily realistic one.

That said .. the perks in general could be much better and more meaningful.
It could be worse, but I expected more.
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Vicki Blondie
 
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