"Sword of freezing" "Ring of sneaking" "

Post » Sun Dec 11, 2011 2:38 am

Yup, unfortunately this isn't Morrowind 2: Electric Boogaloo, as much as I wish it were so.
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lucile davignon
 
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Post » Sat Dec 10, 2011 1:58 pm

It just feels like there's no incentive to want to go into dungeons. Sure they look awesome, Bethesda did an amazing job building them. But lackluster loot and repetitive enemy types makes it all very underwhelming.

You actually need incentive? Wtf? I go into dungeons to kill stuff. That's where the fun is at. Loot is secondary.
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Jade MacSpade
 
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Post » Sat Dec 10, 2011 2:18 pm

Remember that random dungeons are gonna have random, generic loot compared to quests and the like. You should expect the reward from The Incredible Quest To Save The Princess Florb And Kill The Evil Troll-King Splurp-Fozzle Who Imprisoned Her to be more unique than the loot from Underground Dungeon 45.4R-732J. In one you get The Grisly Spiked Boots Of Nut-Kicking, forged for the mighty warrior Herpa-Derp the Portly, and in the other you get Random Magic Item #74621.
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Travis
 
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Post » Sat Dec 10, 2011 3:06 pm

I think there comes a point where you level up to a status that the loot doesn't level with you.

I was rolling through dungeons and scoring gear that I went "Oooo...aaaah....the magic 'whatever' of 'whatever'...and coin! Woweee!", now I'm at the level where I pick open or simply will open a chest, and I picture my character rustling through it going "cr*p...cr*p...health potion...coin...more cr*p...ancient nord cr*p thingy, mmmm, nuh...." and I've walked out of dungeons thinking "Well, the word was nice..."


rofl... I do the same think. Is it bad when you take a health potion over the enchanted item in a chest because you dont want to weigh your self down with worthless crap?
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Charlotte Lloyd-Jones
 
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Post » Sat Dec 10, 2011 3:39 pm

I picture my character rustling through it going "cr*p...cr*p...health potion...coin...more cr*p...ancient nord cr*p thingy, mmmm, nuh...."

Haha, this is exactly what I imagine my character doing as well. "Worth 900 gold? Nah... Potion... Crud... Rubbish... Expensive enough to warrant selling... Nah... Oh, I can disenchant this... Worthless... OK, dungeon complete, lets go."
There's just too much loot that's supposed to be powerful, so in the end you feel like it's all just pointless crap that's not even worthy of being carried to the vendor.
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Tessa Mullins
 
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Post » Sat Dec 10, 2011 10:21 pm

Thing is, I'm pretty sure nearly all of these artifacts are connected to a quest, not found randomly at the bottom of a random dungeon.

Only exception would by Dyvath Fyr's tower though that's kind of special.

Quite a few of the items, Like the Dragonbone cuirass, or the Staff of Hasedoki, are found randomly in dungeons, and aren't tied to any quests. Also, even if some of the artifacts are rewards for quests, I'd rather get a unique item for a quest as opposed to being rewarded with some random leveled item.
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josh evans
 
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Post » Sat Dec 10, 2011 10:20 pm

Haha, this is exactly what I imagine my character doing as well. "Worth 900 gold? Nah... Potion... Crud... Rubbish... Expensive enough to warrant selling... Nah... Oh, I can disenchant this... Worthless... OK, dungeon complete, lets go."
There's just too much loot that's supposed to be powerful, so in the end you feel like it's all just pointless crap that's not even worthy of being carried to the vendor.

The worse part is that Bethesda keeps telling us we're amazingly awesome all throughout the game, but provides us with absolute crap. Why would a Dragonborn Arch-Mage, wearing a full set of Daedric gear, venture into a dungeon to find loot he or she could just buy from a vendor? This is Skyrim. The lore and mystery surrounding its past could easily beat out what Morrowind offered.. and yet they just dumbed things down and provided us with scaled items and boring quests that are over in a blink of an eye.
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Victor Oropeza
 
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Post » Sat Dec 10, 2011 7:11 pm

Lets wait for the Creation Kit before we start judging. I've found quite a few unique weapons so far. Unique armor not so much.
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neil slattery
 
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Post » Sat Dec 10, 2011 9:16 pm

With everyone complaining about balanced leveling a kill all dagger would stuff up the game donchathink?

Crawling through dungeons get your stats up, lets you discover words and is,... fun.
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jess hughes
 
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Post » Sat Dec 10, 2011 10:00 pm

I think even the unique weapons are leveled. My friend and I found Chillrend and they both have different damage outputs. Lame..



Ok now that is crappy. Unique weapons should have unique stats.
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BRAD MONTGOMERY
 
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Post » Sat Dec 10, 2011 2:33 pm

Another thing I'd like to add: some people say that they dislike super powerful unique items because once you know where they are, you can just go back there on a new character and get them at the start of the game. However, Bethesda could do something similar to the radiant quests.

For example, let's say that Bethesda wanted to include 20 unique items (not leveled, and not just a re-texture) into the game. At the start of the game, the radiant system would place each of these items into a dungeon at random. Throughout your travels, you could come across one of these items, but where you found it would be different between characters. Perhaps when you asked an innkeeper about rumors, they could say that they heard of some powerful item hidden away in X dungeon.

This is something that could probably be added to the game quite easily, and it would give us interesting unique items that you couldn't just run and get at the start of the game.
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joseluis perez
 
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Post » Sat Dec 10, 2011 4:48 pm

Leveled loot is the worst. Something that could have been awesome forever is useless because you found it too early.


Sheesh...that's one of the things that made me leave WoW...Cool looking weapons, that are OK for 3 or 4 levels, then you might as well vender em, cause they'll never be useful again.

Ah, you found Stormbringer! Too bad you're only level 5...you can svck the soul out of a Kobold, but not an orc!
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My blood
 
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