[RELZ]Tamriel Travellers 1.39 TravelingMerchantsofCyrodiilan

Post » Fri May 27, 2011 4:53 pm

Okay, but am I right about the guide? It should be that way for the majority of mods? And a mistake on my part, I just added my FCOM in and BOSSed, and realized I dont even use the TT.esp (LOL) BOSS is a life saver...
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Greg Swan
 
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Post » Fri May 27, 2011 7:04 am

Okay, but am I right about the guide? It should be that way for the majority of mods?


Mods like Frans, OOO, MMM, FCOM, TT, Armamentarium, etc..you should never clean, but instead report so that we can look into it..

Otherwise you should follow the guide and majority of mods should be looked at..but not neccessairly cleaned ..but that depend on the mod after all..Better to always ask first..

Corepc
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Margarita Diaz
 
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Post » Fri May 27, 2011 4:22 pm

I see my mistake in obmm script I did not give you a option to say no to these ..or option to skip those..I will update the omod script and repost on first page the update script once I figure it out..for now just deactivate in load order those plugin's..

Fixed Omod script..Added in Advscript No option and Faction - NoFaction with dontinstallplugin..reposted on first page copy and paste into your tt omod script, right click tt.omod, view script, copy and paste, and hit x tell it yes to save, rerun omod install once again .

Corepc

Bringing your update, up front ;)

Thanks so much for this Corepc! Your creativity with TT's is astounding, bringing a colorful addition of life in the way of many personalities, pets and pack guars (don't forget the pack guars!) :D

Your continued effort and updates are heartily appreciated!
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Tikarma Vodicka-McPherson
 
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Post » Fri May 27, 2011 3:22 pm

Yea! OMOD support at last!

Nice work (again) CorePC! :tops:
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Rebecca Dosch
 
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Post » Fri May 27, 2011 1:17 am

Iv'e been having an odd problem with TT in OBMM. I find the omod deactivated and black If I click on it, I am warned of conflicts and get the message ESP already present. I overwrite & everthing looks fine, use BOSS to reorder mods and do a new bash patch. Everythings apples, or seems to be, but next time I open OBMM the omod is deactivated and black again. I'm now doing as install of the latest version & will see how I go, Thnx In advance for any help or ideas about what might be causing the problem as I have had it with a few other mods as well Regards BB
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Gemma Flanagan
 
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Post » Fri May 27, 2011 1:30 pm

Iv'e been having an odd problem with TT in OBMM. I find the omod deactivated and black If I click on it, I am warned of conflicts and get the message ESP already present. I overwrite & everthing looks fine, use BOSS to reorder mods and do a new bash patch. Everythings apples, or seems to be, but next time I open OBMM the omod is deactivated and black again. I'm now doing as install of the latest version & will see how I go, Thnx In advance for any help or ideas about what might be causing the problem as I have had it with a few other mods as well Regards BB


That sounds like you have a problem with OBMM, rather than a problem with TT if it's doing it with several mods. :shifty:

I've never heard of or seen that problem though...

Vac
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Elizabeth Falvey
 
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Post » Fri May 27, 2011 4:47 am

Iv'e been having an odd problem with TT in OBMM. I find the omod deactivated and black If I click on it, I am warned of conflicts and get the message ESP already present. I overwrite & everthing looks fine, use BOSS to reorder mods and do a new bash patch. Everythings apples, or seems to be, but next time I open OBMM the omod is deactivated and black again. I'm now doing as install of the latest version & will see how I go, Thnx In advance for any help or ideas about what might be causing the problem as I have had it with a few other mods as well Regards BB


I've encoutered this problem with OBMM some time ago. Mods installed with OBMM were marked as black after OBMM CTD. You may have encountered a similar problem where OBMM doesn't save mod data on exit ie. crashes.
From my experience it becomes very unstable with lots of .omod's installed.

Anyway I found BAIN a much better alternative to omod's, maybe You should try it out too.
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Romy Welsch
 
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Post » Fri May 27, 2011 4:07 pm

Does anybody else have any omod error script to report , if not then I plan on reuploading everything once more tonight, so that everyone has correct omod script has needed..will be version 1.39c..only change will be correct omod at this time, unless somebody finds something that I totally messed up on or missed..

Corepc
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Danielle Brown
 
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Post » Fri May 27, 2011 11:33 am

@Corepc: Hopefully i get to you in time before you start uploading. I'm not sure if someone has noticed this but your script dosn't install the FactionALL plugin because it is case sensitive.

In the selectwithdescription part you use "FactionALL"

but in the case you use "FactionAll". Modifing it so they are both the same case allowed the plugin to be installed for me.
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Bee Baby
 
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Post » Fri May 27, 2011 4:01 am

@Corepc: Hopefully i get to you in time before you start uploading. I'm not sure if someone has noticed this but your script dosn't install the FactionALL plugin because it is case sensitive.


Nope have not uploaded it yet, fixed now that part of script ..thanks for reporting..Still learning obmm scripting, had to build this one from scratch, so there was bound to be a few mistake's with complicated mod setup like tt..with all it options after all and combo for such a little mod after all .. :bigsmile:
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 12:03 pm

Did i do something wrong?
I installed TamrielTravellers esm, ShiveringIsleTravellers esp, from the SITravellers folder and TamrielTravellers esp.
I load my game, go to the imperial city with fasttravel, talk to the first merchant from this mod i see. Everything is ok at this point.
Then i use fasttravel to bruma and when the loadscreen appears my game crasht to the destktop and it said my game don't work properly anymore.
I did this twice and always the same outcome.
I only used my timemod to set the game on realtime and this one.

I hope you can found the problem cause i realy like this mod exept the craches offcourse.
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Jinx Sykes
 
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Post » Fri May 27, 2011 11:39 am

Did i do something wrong?
I installed TamrielTravellers esm, ShiveringIsleTravellers esp, from the SITravellers folder and TamrielTravellers esp.
I load my game, go to the imperial city with fasttravel, talk to the first merchant from this mod i see. Everything is ok at this point.

Then i use fasttravel to bruma and when the loadscreen appears my game crasht to the destktop and it said my game don't work properly anymore.

I did this twice and always the same outcome.
I only used my timemod to set the game on realtime and this one.

I hope you can found the problem cause i realy like this mod exept the craches offcourse.


First thanks for posting here has I stated the pes comments are not meant for troubleshooting once again..

Travellers does not affect anything in imperial city, so that would not have mattered..

Bruma there is a travellers stationed there, depending on what time of day and which travellers it is they would be either outside of stables or walking around bruma itself..

Please post your load order so that I can see what other mods you are using?

Did you try just fast traveling to bruma stables do you still get crashes to desktop.

Does it happen with a different character? you should always have a backup character to test with to see if you have the same problem or not..Since sometimes it could be something that is save related itself that causes ctd to happen..

Corepc
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Daramis McGee
 
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Post » Fri May 27, 2011 6:34 am

found another omod script issue..Where once you selected one of the si esp you could not deactivate them..

Broke that part of omod script install down further into

Detect if SI is installed first (checking for dlcshiveringisle.esp), auto check..if no dlcshiveringisle.esp then no si content will added or asked about..

else dlcsi is present ,

then Ask "Do you want Shivering Isle Item" if yes , replace tt.esm with one from si folder,

else it will install SITravellers,

and last Question it ask is SIFriendlyFaction's yes or no..


I think that should solve all the omod script issue..

Does anyone else have anymore omod script bugs..I know lot of option to check after all..that are possible once again..LOL..

Corepc
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Dustin Brown
 
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Post » Fri May 27, 2011 2:34 pm

First thanks for posting here has I stated the pes comments are not meant for troubleshooting once again..

Sorry for that. i did not see the link.

Travellers does not affect anything in imperial city, so that would not have mattered..

I mean the traveller outside at Weyen( where that fischermen is).

Bruma there is a travellers stationed there, depending on what time of day and which travellers it is they would be either outside of stables or walking around bruma itself..

I did not get there with fasttravel.

Please post your load order so that I can see what other mods you are using?

I have the oblivion mod manager so that can not be the case. Just in case i shall post it tomorow( not much time right now).

Did you try just fast traveling to bruma stables do you still get crashes to desktop.

I always fasttravel to imperial city first, i test this tomorow.

Does it happen with a different character? you should always have a backup character to test with to see if you have the same problem or not..Since sometimes it could be something that is save related itself that causes ctd to happen..

I don't have a second character yet, i test this tomorow

Corepc



Thanks for the reply.
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Ryan Lutz
 
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Post » Fri May 27, 2011 9:30 am

Hi Corepc.

BOSS shows this note:

ShiveringIsleTravellers.esp
. Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.

Your OMOD script doesn't take FCOM into account for choices. I'm attempting to change that with my own additions to the script.

Is the BOSS note correct?

Thanks
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Sabrina garzotto
 
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Post » Fri May 27, 2011 5:01 pm

Hi Corepc.

BOSS shows this note:

ShiveringIsleTravellers.esp
. Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.

Your OMOD script doesn't take FCOM into account for choices. I'm attempting to change that with my own additions to the script.

Is the BOSS note correct?

Thanks


Yes the boss note are correct, and omod install is correct, I did not make any option to look for what mods you have installed like MMM, OOO, FCOM etc.

Since normal Tamriel travellers.esp which can be used with anything Frans, OOO, MMM, FCOM..

The Tamrieltravellers4MMM was designed for MMM, but will work with FCOM minus a few faction changes of course..will not work without MMM either..

But The tamrieltravellers4OOO is what is to be used with fcom or OOO..only..and will not work without OOO.esm / OOO.esp installed.

using fcom you want to use tamrieltravellersitemsnpc.esp, if you do not install one itemnpc.esp or itemvendors.esp then items will not be those from fcom but will be vanilla items only for sale..using my leveling scaling from them, and will be unbalanced with fcom..

Everything is right once again boss notes and omod setup once again that everyone is currently using..

Corepc
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Pawel Platek
 
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Post » Fri May 27, 2011 3:29 am

Was 1.39 ever uploaded with the fixed omod scripts? I know you said you found other problems in it
just wondering if everything is fully up to date now
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Marquis T
 
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Post » Fri May 27, 2011 6:04 am

Was 1.39 ever uploaded with the fixed omod scripts? I know you said you found other problems in it
just wondering if everything is fully up to date now


Nope tonight I will reupload 1.39c with fixed omod scripts, I have pretty much tested all install option at this point, and solved all issue with them that I could find..So omod script is good to go I say..

I forget to add the Bard Guard in SI..so will add that..for 1.39c..How about a Beast Race Bard Guard? Argo or Khajiit
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TIhIsmc L Griot
 
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Post » Fri May 27, 2011 10:11 am

Yeah beasties are cool and you haven't used them so far so that would be good.
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Queen
 
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Post » Fri May 27, 2011 5:42 am

Yeah beasties are cool and you haven't used them so far so that would be good.


Umek the Argonian Bard Guard has been Added..

=====

Well during my testing with MMMforSI activated and SI Travellers..

I found my in a situation where travellers where under attack a little too much and where struggling to keep alive against some of new mmm critters that I added..

Since SIFriendlyFaction would break MMMforSI faction Settings. I went ahead and did everyone a favor and created the SITravellersFriendlyFactions4MMM.esp which will keep MMM faction settings intact, and give SI Travellers faction protection at the same time for those that want it..Also once I add a few more travellers this will also prevent my travellers themselves from attacking mmm creatures and npcs..etc..

Yes another TT mod to add to play with..

Added some more option to omod script now to included update SI Faction Settings, if not already covered above..

======

I think I am about done with 1.39c Changes..Omod script option all work now, and Umek is added, along with late addition of SITravellersFriendlyFactions4MMM.esp (boy that is long name even without ShiveringIsle added)..

Uploading in a few..

======

Corepc
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Nicholas C
 
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Post » Fri May 27, 2011 11:11 am

1.39c uploaded to tesnexus..use even more omod fixes version..LOL..

I am going to start removing out older version of Tamriel Travellers since there are now 10 files..

These version in particular..1.37 - 1.39b..

the older version will remain for older version of things like OOO 1.31 and MMM 3.5.5 etc..

1.39 uploaded to planet elder scrolls - need belt addon for body mod's....will add that..oops..I have kept pes very clean compared to tes when it comes to files..since I am able to just update the file there..

1.39c fixes

  • Added Missing Shivering Isle Travellers Bard Guard - Argonian, Umek the Bard Guard..
  • Updated Omod Conversion Data - Script now fully works, thanks to everyone for pointing out the various issue with that..fixed faction sections.added some more details to description also. Added lots more option when it comes to install, put some option in only to install certian type of plugin or no plugin for that section, added check to see if shivering isle is installed, added individual option's for many parts of the mod..
  • New !! Added SITravellersFriendlyFactions4MMM - to fix MMM Npcs and Creatures etc from attacking them and keeping MMM SI faction intact with MMMforSI.esp. Does not Require MMMforSI.esp or MMM.esm, but will not work right without them ..added to omod script and SITravellers folder..
    Since Shivering Isle Faction where already broken up into individual faction's for baliwog,hungers, zealot, etc..MMM just changes the faction relationship to not like each other, and SIFriendlyFactions would break MMMforSI settings, I created this plugin which duplicates MMMForSI faction settings but adds SIRoamingTrader faction protection at same time..
  • Updated Travellers.html Readme for 1.39c notes

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Gaelle Courant
 
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Post » Fri May 27, 2011 2:27 pm

1.39c uploaded to tesnexus..use even more omod fixes version..LOL..

Well... :rolleyes: Manual install worked fine for me :D
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how solid
 
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Post » Fri May 27, 2011 2:07 am

Well... :rolleyes: Manual install worked fine for me :D


well of course manual install always work if you follow the readme that is..the omod support is there for those that do not want to manually have to pick everything and do it the hard way..LOL..
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Matt Bigelow
 
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Post » Fri May 27, 2011 9:28 am

Don't you just love OMOD scripts? Aren't they loads of fun? :)

Anyway, thanks for the update! I clearly need to watch this one more closely since I have been sitting on 1.37 for awhile now.
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Jarrett Willis
 
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Post » Fri May 27, 2011 1:31 pm

Don't you just love OMOD scripts? Aren't they loads of fun? :)

Anyway, thanks for the update! I clearly need to watch this one more closely since I have been sitting on 1.37 for awhile now.


Yes, I hope I do not have to add any more checks to travellers omod script..glad it not that complicated like awls is..shutter to think of how difficult that was..espically brumbek parts..LOL..

I update Travellers almost has much MMM get's updated..if not almost at the same time ..

has the next version that is planned will have bard guard with rumors..unlocking this feature..

SI pets will have new texture so that you can recongize friend from foe..Not sure what color to make the baliwog ..I already have a few in MMMforSI..?

Any suggestion for Baliwog Color, Skinned Hound Color's, and Elytra colors <- this one is going to be hard, the baliwog and skinned hound not that difficult to retexture..

Corepc
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Laura Elizabeth
 
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