[RELZ]Tamriel Travellers 1.39 TravelingMerchantsofCyrodiilan

Post » Fri May 27, 2011 10:51 am

I just noticed something. I have two Alfheds in my game. Look the same, talk the same, same inventory. What I sold to one, the other now has also. They have the same amount of coin, and both are just hanging out within maybe 50 meters of each other south of Imperial City. Is there a way to fix this, dear Corepc?

OK, two Llaala Garanos are walking together down the road, too. Have I clicked too many boxes in my load order for this mod? I saw two of someone else, also, but I was otherwise fleeing for my life at the time. Can someone help me out here?
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Vahpie
 
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Post » Fri May 27, 2011 9:49 am

Have I clicked too many boxes in my load order for this mod? I saw two of someone else, also, but I was otherwise fleeing for my life at the time. Can someone help me out here?


One too many TamrielTravellers.esp activated.I see that you fixed got it fixed in your otherhttp://www.gamesas.com/bgsforums/index.php?showtopic=975013&hl=
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casey macmillan
 
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Post » Fri May 27, 2011 6:31 am

I love your mod, btw. I wouldn't want to play without it! :foodndrink:
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Chrissie Pillinger
 
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Post » Fri May 27, 2011 2:18 am

From 1.36 Thread..

Im sure Ill be able to fix the problem if I can find out what mod introduces weapons such as "impure daedric war axe" and other weapons with "impure daedric" at the beginning since these are the only items ive found with an issue and Ive only found them on these merchants who either have missing texture issue or their gaurds do.



Thanks for the help. I think Ive found the issue now though. I didnt think to just turn off mods until the items on the merchant lists disapeared. Now ive narrowed it down to war cry and loths blunt weapons. Once I find out which of those it is Ill be able to get the textures/meshes im missing


Either Loth Blunt Weapons if so then download and http://www.tesnexus.com/downloads/file.php?id=12939 or

there was a mod that changed all vanilla items to have name like impure etc..was made by Ravida but the mod can no longer be found..
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Lew.p
 
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Post » Fri May 27, 2011 1:29 am

Very sorry to take up a moment of your time, but I just wanted to double check that I have picked the correct files to work with FCOM (as well as cobl, Item Interchange and of course SI). I want TT Nps to be safe, and to have the items from Oblivion and SI on them.

TamrielTravellers.esm
TamrielTravellerAdvScript.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsNPC.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
ShiveringIsleTravellersFriendlyFactions.esp
FCOM_TamrielTravelers.esp
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Matthew Aaron Evans
 
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Post » Fri May 27, 2011 11:14 am

Very sorry to take up a moment of your time, but I just wanted to double check that I have picked the correct files to work with FCOM (as well as cobl, Item Interchange and of course SI). I want TT Nps to be safe, and to have the items from Oblivion and SI on them.

TamrielTravellers.esm
TamrielTravellerAdvScript.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsNPC.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
ShiveringIsleTravellersFriendlyFactions.esp
FCOM_TamrielTravelers.esp


II already covers the functionality of TamrielTravellersItemsCobl.esp, so it's not necessary to use that module. As in: I'd advise against it, or you might get Cobl-heavy inventories.

Vac
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Megan Stabler
 
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Post » Fri May 27, 2011 1:18 am

Ah, thank you very much Vacuity!
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Mari martnez Martinez
 
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Post » Fri May 27, 2011 4:56 am

Hey Corepc,

I've recently started playing through Shivering Isles so I can finally add new window colors for my AWLS pack for you. Quick question though, I ran into Edrial Arenim traveler and noticed he had an infinite/unchanging 1200 gold. I thought your other travelers in Cyrodiil all had lowish dynamic gold amounts to avoid spam-selling, but maybe I'm wrong? I personally I dislike my merchants to have infinite gold due to realism/exploit issues.

He also had 30 lockpicks for sale. Lockpicks I generally find unbalancing if I can buy a whole lot of them. I don't remember running into this before but perhaps I just haven't found enough travelers in Cyrodiil.

Anyway, obviously you can make your mod any way you wish, and I'm very thankful for all your hard work. If most of the travelers do have infinite gold, then I'll either have to disable or edit the mod but I'm not entirely sure how to edit. Is there a way to make a limited gold version (and only a few lockpicks per merchant or something) of the mod or something for users who prefer more realism? Thanks for your time and let me know if I'm wrong about the details here. :)
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Phoenix Draven
 
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Post » Fri May 27, 2011 5:13 pm

Hey Corepc,

I've recently started playing through Shivering Isles so I can finally add new window colors for my AWLS pack for you.

Quick question though, I ran into Edrial Arenim traveler and noticed he had an infinite/unchanging 1200 gold. I thought your other travelers in Cyrodiil all had lowish dynamic gold amounts to avoid spam-selling, but maybe I'm wrong?

He also had 30 lockpicks for sale. Lockpicks I generally find unbalancing if I can buy a whole lot of them. I don't remember running into this before but perhaps I just haven't found enough travelers in Cyrodiil.

Anyway, obviously you can make your mod any way you wish, and I'm very thankful for all your hard work. If most of the travelers do have infinite gold, then I'll either have to disable or edit the mod but I'm not entirely sure how to edit. Is there a way to make a limited gold version (and only a few lockpicks per merchant or something) of the mod or something for users who prefer more realism? Thanks for your time and let me know if I'm wrong about the details here. :)


AWLS for SI looking forward to it..

Nope none of the travellers in cyrodiil/si have dynamic gold.

They will always be 1200 and it would never change.. unless you use something like living economy which works only with those in cyrodiil itself will not affect SI Travellers.

I have been trying to get basic dynamic gold system working for them that is based on your lvl. But my attempt to do this are not working right. But this is something that I would love to add in and will see if I can't figure something out.

Lockpicks, Edrial Arenim is a Dark Elf / Rogue so they usually sell more lockpicks than other travellers would.

Changing all 70+ Merchant npc to not have infinite gold, would take a while to do. you would have to edit each one individually and change it that way.

Lockpicks once again amount is based on type of Merchant they are themselves. And only Dark Elf (30) / Wood Elf sell them (5)..
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Greg Cavaliere
 
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Post » Fri May 27, 2011 5:19 am

Sorry for the SPAM but I jut wanted to stop by and say hello and thank you once more for sharing your wonderful work with the Community. Tamriel Travellers is a must have in any of my characters. It makes so much sense...
Cheering you up to continue enhancing your mods. I have not find any bug so far in the latest release playing with 150+ mods!
Cheers!
:foodndrink:
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Allison Sizemore
 
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Post » Fri May 27, 2011 3:43 am

I've got the following order:

TamrielTravelers.esm
TamrielTravelers.esp
TamrielTravelersAdvScript.esp
ShiveringIsleTravelers.esp
TamrielTravelersItemsNPC.esp
TamrielTravelersItemsCOBL.esp

My problem is that TamrielTravelersItemsCOBL.esp lists in orange on Wrye. All my other mods show up in green, and I have no problems with COBL or COBL-based mods.

Does anybody know how I might fix this, or why it's happening? Does it have anything to do with the fact that TamrielTravelersItemsNPC.esp loads through my Bashed Patch?
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Mr. Ray
 
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Post » Fri May 27, 2011 8:50 am

AWLS for SI looking forward to it..

Nope none of the travellers in cyrodiil/si have dynamic gold.

They will always be 1200 and it would never change.. unless you use something like living economy which works only with those in cyrodiil itself will not affect SI Travellers.

I have been trying to get basic dynamic gold system working for them that is based on your lvl. But my attempt to do this are not working right. But this is something that I would love to add in and will see if I can't figure something out.

Lockpicks, Edrial Arenim is a Dark Elf / Rogue so they usually sell more lockpicks than other travellers would.

Changing all 70+ Merchant npc to not have infinite gold, would take a while to do. you would have to edit each one individually and change it that way.

Lockpicks once again amount is based on type of Merchant they are themselves. And only Dark Elf (30) / Wood Elf sell them (5)..

Oh ok, well I do use Living Economy which might explain why only the SI Travelers have the 1200 gold. It's good to hear you were thinking about a dynamic system. Well, sounds like manually edited is out of the question since ever update I'd have to do it again. Hmm, I guess I'll just hope you can figure out some dynamic system. :)

And good to know about lockpicks, I figured it wouldn't be too common to find this.
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Charlie Ramsden
 
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Post » Fri May 27, 2011 12:43 pm

II already covers the functionality of TamrielTravellersItemsCobl.esp, so it's not necessary to use that module. As in: I'd advise against it, or you might get Cobl-heavy inventories.

Vac



sorry if this is off-topic, but... Item Interchange renders TTitemsCobl.esp obsolete, correct? is that also true for other .esp files that supposedly only add COBL items to NPCs/creatures inventories? OOO-1.32-cobl.esp and MMM-cobl.esp come to mind ( I'm not 100% sure I spelled their names right but I guess you know which ones I'm talking about ;) ) . thanx in advance for the reply :)
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Dalley hussain
 
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Post » Fri May 27, 2011 7:11 am

My problem is that TamrielTravelersItemsCOBL.esp lists in orange on Wrye. All my other mods show up in green, and I have no problems with COBL or COBL-based mods.

Does anybody know how I might fix this, or why it's happening? Does it have anything to do with the fact that TamrielTravelersItemsNPC.esp loads through my Bashed Patch?


Load COBL.esm before TamrielTravellers.esm and see if that helps any..


Oh ok, well I do use Living Economy which might explain why only the SI Travelers have the 1200 gold. It's good to hear you were thinking about a dynamic system. Well, sounds like manually edited is out of the question since ever update I'd have to do it again. Hmm, I guess I'll just hope you can figure out some dynamic system. :)

And good to know about lockpicks, I figured it wouldn't be too common to find this.


Dynamic gold, once I get it working correctly then it should be a nice addition to Tamriel Travellers..Hopefully soon it will be ready.
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Bloomer
 
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Post » Fri May 27, 2011 2:19 pm

Load COBL.esm before TamrielTravellers.esm and see if that helps any..


It did. Thanks for the suggestion!
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Mel E
 
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Post » Fri May 27, 2011 8:16 am

thanx in advance for the reply :)

Answered (hopefully) in the II thread (which would be the ideal place to ask the question :whistle: ).

Vac (uses more parentheses than general text)
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Alister Scott
 
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Post » Fri May 27, 2011 1:02 am

what does TamrielTravellerAdvscript.esp do exactly? I'm not using it right now cuz I couldn't understand very well what it does by reading the readme file...
If I understood it correctly though ( re-reading it right now ) it just changes them so that they are killable instead of essential, respawn after 3 days and explode when killed, plus they yell when hit to tell the player to watch out unless they want to be blown to pieces as well. :D is that everything or am I missing something? just trying to make sure that everything is working as it is supposed to :)
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Amy Melissa
 
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Post » Fri May 27, 2011 6:56 am

what does TamrielTravellerAdvscript.esp do exactly?


Advscript only changes their script so that if 1) you hit them a message is displayed in upper left corner "Hey Watch Out" 2) Changes so that if they die in combat they will explode in fire death and causing damage to all those in area of effect..I will tidy up that readme section..
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Matt Bigelow
 
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Post » Fri May 27, 2011 8:37 am

thanx for explaining. it looks like that additional .esp file is not for me, I wouldn't like to see them burst in flames :D
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Stephanie Kemp
 
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Post » Fri May 27, 2011 5:51 am

thanx for explaining. it looks like that additional .esp file is not for me, I wouldn't like to see them burst in flames :D


Well, flaming merchants on death do have an advantage, if they are killed by another npc, that npc has a chance to burst into flame has well..So they can be used has a weapon if needed..LOL..

------------------

And Now for another unique Travellers Feature.. Finally got it working.. :thumbsup: to me and my limited scripting skills..

1.40 Alpha - Tamriel Travellers Advscript.esp - New Feature Player Leveled BarterGold

Since creating a true dynamic gold system is too complicated for my scripting skills.

I created an alternate system that works and should add another unique feature to Travellers.

Basically, for every level you gain, the travellers bartergold will increase by 100, at lvl 1 = 1200, at lvl 3 = 1400, all the way up to lvl 20 the max Bartergold would be 3200 that Travellers will have to barter with.

This is basic forumla and works during my testing.

It does not take into account price of item and subtract it from bartergold, etc, or add gold back to travellers. Just increase their bartergold has you go up in level. So do not ask for this feature too complicated for me to program at this time.

It does not take into account fame&infamy&skills etc. I could try and add these checks in at a later time,

but at this time, I just want to make sure that these features work correctly. and keep the script simple and easy to understand for me.

Tech: Script checks when travellers wander package's are started, (Onpackagestart) and these wander package's are shared among all travellers including those on horseback, and those in Shivering Isle has well.

Replace your current travellersadvscript.esp with this one, please report any bugs: aka travellers not working correctly after talking to them, them not leaving at certain times, etc..

---------------

http://www.4shared.com/file/84848755/a265a7de/TamrielTravellerAdvscript140Alpha.html

Enjoy

Corepc
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sarah
 
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Post » Fri May 27, 2011 3:31 am

trying to give me a good reason to use the advscript plug-in, uh? :P

well, I guess I'll have to try it now :D
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Amanda Leis
 
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Post » Fri May 27, 2011 3:00 am

trying to give me a good reason to use the advscript plug-in, uh? :P


Yep, that was my intention to point out a feature that is useful and also gave me a chance to release the updated version has well with player leveled bartergold.

Which may need some adjusting how much they have, but with a script controlling this, all one has to do is edit the script and change the bartergold value per lvl..so that it can be lower or higher, instead of changing each trader themselves..Brumbek that feature was just for you..

Edit MMPEVT and MMPEVTHorse onpackagestart at bottom the bartergold values in relation to player lvl

PS:Edit forget to edit travellershorse script fixed now..

Redownload Everyone

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Esther Fernandez
 
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Post » Fri May 27, 2011 3:47 am

1.40 Alpha - Tamriel Travellers Advscript.esp - New Feature Player Leveled BarterGold


:thumbsup: to you and your scripting skills...

To be honest, I think what we "really need" is someone to make a Living Economy - SI plugin, as that mod already gives everyone in Cyrodiil dynamic barter gold. Ah well, here's hoping...

Thanks for the improvement in any case!

Vac
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Amber Hubbard
 
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Post » Fri May 27, 2011 12:31 pm

And Now for another unique Travellers Feature.. Finally got it working.. :thumbsup: to me and my limited scripting skills..

1.40 Alpha - Tamriel Travellers Advscript.esp - New Feature Player Leveled BarterGold

Since creating a true dynamic gold system is too complicated for my scripting skills.

I created an alternate system that works and should add another unique feature to Travellers.

Basically, for every level you gain, the travellers bartergold will increase by 100, at lvl 1 = 1200, at lvl 3 = 1400, all the way up to lvl 20 the max Bartergold would be 3200 that Travellers will have to barter with.

---------------

http://www.4shared.com/file/84848755/a265a7de/TamrielTravellerAdvscript140Alpha.html

Tops marks :thumbsup: Thanks for the update.

PS : and thanks for the explanation of the advScript plugin - I never did understand what flaming death meant :)
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LADONA
 
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Post » Fri May 27, 2011 4:30 pm

:thumbsup: to you and your scripting skills...

To be honest, I think what we "really need" is someone to make a Living Economy - SI plugin, as that mod already gives everyone in Cyrodiil dynamic barter gold. Ah well, here's hoping...
Vac


Living Economy SI to work is something that I would not want to try and fix..I would much prefer someone make a obse dynamic gold system instead. But I have not see anything like that.

I have and idead but do not no where to start..Something like this..

But If I could target all package that are flagged has offer services at the time they are loaded, and check to see if they have chest or not, else scan their inventory, and then get value of all item and then add those amount to their bartergold. before you talk to npc at all.It would be nice.

And once item is bought all item cost are subtracted from the value that was stored and once you exit that screen and come back to barter screen it would update itself with new bartergold value's..My idea of dynamic. But beyond my scripting once again.

PS : and thanks for the explanation of the advScript plugin - I never did understand what flaming death meant :)


You are welcome, Flaming death is very useful once again, since it is magical fire anyways and hurts all those in range.. no matter what resistance they have..
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latrina
 
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