thanx for explaining. it looks like that additional .esp file is not for me, I wouldn't like to see them burst in flames

Well, flaming merchants on death do have an advantage, if they are killed by another npc, that npc has a chance to burst into flame has well..So they can be used has a weapon if needed..LOL..
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And Now for another unique Travellers Feature.. Finally got it working.. :thumbsup: to me and my limited scripting skills..
1.40 Alpha - Tamriel Travellers Advscript.esp - New Feature Player Leveled BarterGoldSince creating a true dynamic gold system is too complicated for my scripting skills.
I created an alternate system that works and should add another unique feature to Travellers.
Basically, for every level you gain, the travellers bartergold will increase by 100, at lvl 1 = 1200, at lvl 3 = 1400, all the way up to lvl 20 the max Bartergold would be 3200 that Travellers will have to barter with.
This is basic forumla and works during my testing.
It does not take into account price of item and subtract it from bartergold, etc, or add gold back to travellers. Just increase their bartergold has you go up in level. So do not ask for this feature too complicated for me to program at this time.
It does not take into account fame&infamy&skills etc. I could try and add these checks in at a later time,
but at this time, I just want to make sure that these features work correctly. and keep the script simple and easy to understand for me.
Tech: Script checks when travellers wander package's are started, (Onpackagestart) and these wander package's are shared among all travellers including those on horseback, and those in Shivering Isle has well.
Replace your current travellersadvscript.esp with this one, please report any bugs: aka travellers not working correctly after talking to them, them not leaving at certain times, etc..
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http://www.4shared.com/file/84848755/a265a7de/TamrielTravellerAdvscript140Alpha.html
Enjoy
Corepc