Answers in bold.And those who say "the way I want it to be." Nope, I only exaggerated some points, that is true, but the problem is TESO won't be anything innovative, new or true to TES franchise (Take Gothic, the newest gothic was so horrible it flopped). It doesn't matter if the creators aren't Beth, its a TES game, and will be judged as one. Needless to say, the brand value will sink down the drain.
My question to you then if this is a proven system, why haven't we seen it in more MMORPGs?
Perhaps I'm wrong about this, but it seems like you want a player-driven TES sandbox. That being said, most MMORPGs of this type tend to be PvP-oriented and not really offer anything else. They certainly don't have any substantial PvE content most of the time. I expect you would essentially want players to have the role to do anything and more or less run the society and civilization of the game.
Bounty systems are nothing new to MMORPGs for one. It is a system that has been done before and ultimately has had mixed results. Bounty systems are also nothing new or innovative, so not really sure what point you are trying to make here. If they were so popular, more MMORPGs will still have the system today. However, just like dedicated crafting, it was a niche and ultimately has been tossed aside to the dustbin of outdated MMO concepts.
Who's to say the factions will be a three-way death match? You can not predict this anymore than I can. RvR will be completely player-driven and it will be up to the guilds in those factions who dictate the agenda. I expect more alliance-building and compromises more so than anything else for people to get what they want. You also don't have to technically participate in the RvR if you are so against faction-based PvP. It's completely optional.
The point again is first person does not work well for MMORPGs. How well tab targetting functions is ultimately up to the developer and how they create it. We can't say one way or the other as ESO has no previous MMOs on their porfolio that they have built before as a team.
Lets be honest. Third person wasn't really a viable option in Morrowind or Oblivion. You certainly could do it, but it was more frustrating than anything else. It wasn't until Skyrim (even though I still think it's bad) that third person really even became an option. TES games have been and possibly will always be first person dominated games.
DAoC has arguably the best PvP system ever to be produced in a MMORPG. That's a major reason why we are seeing the system return in ESO. We also can't make judgments about the game of how themepark or sandbox it is. Right now it is incorporating a lot of themepark elements into many of the systems, but it also has sandbox systems as well (RvR, weapon expertise, synergy, exploration-based questing, etc.). We still don't know about crafting, auction house, and other systems that are crucial for a sandbox.
I can't comment on server types as we do not currently know. All we can go off of is what DAoC offered (it had FFA PvP, PvE, and RvR). Only the RvR was really viable as FFA PvP led to unorganized and meaningless PvP and the PvE removed RvR with open faction borders and no faction identity.
The market for sandbox games is not huge. If that were actually true, sandbox games wouldn't have become a niche in the past ten years. All sandbox games have proven is that they only attract a small, dedicated fan base whereas themeparks can attract millions of casual players. The closest thing there is to a current gen AAA sandbox MMO is EVE and it only houses about 400,000 subscribers. Those are not the kinds of numbers ZeniMax wants for an Elder Scrolls MMORPG.
I'm not even really talking about SWTOR. In regards to its story though, it was actually well done. The reason why the game has declined is because of its endgame, but that's another matter. Again, this really depends on how ESO approaches there being thousands of heroes. We haven't played the game so we can't really judge one way or the other if it works or not.
There is no evidence for this. You are merely making an assumption that you hope would be true. If sandbox MMOs could generate large communites and money, there would be A LOT of them. They just don't and no game to this day has proven otherwise. Arch Age is a underground sandbox I guarantee you most casual MMO players haven't even heard of. Lets not forget that it is also a Korean MMORPG and we know how those games generally always turn out. The only major MMORPG gamers probably even know about coming in the future is ESO.
MMORPG developers used to follow that mentality a decade ago, but they have sense moved on. Whether wrong or right, developers are against punishing players in any situation. This is why you have largely seen gear decay disappear, death penalties disappearing, as well as other systems that could be considered punishing to the player. You will only generally find such systems in a niche MMORPG created by an Indy developer.
The true goal here shouldn't be for ESO to just do something new. If anything, ZOS should try to make ESO into a great and fun game that TES fans and MMORPG fans alike can enjoy. I personally would much rather have a fun game that I can enjoy and have a great time in than end up with a Final Fantasy XIV which was "new," but inevitably failed because it wasn't fun and people did not enjoy it. Now Final Fantasy XIV is going to be "more of the same" in order to try and regain a footing on the MMO market.
People typically tend to define TES differently for what they believe it means. I like to look at what BGS stated about TES: "Going wherever you want and doing whatever you want." As long as that principle is largely maintained in ESO it will be the TES game people have been wanting to play with their friends for a long time. It doesn't need to be a Skyrim clone to be a "true" or "new" TES experience.
Again, you make use of assumptions to try and elevate your own personal interests. If anything, ESO will merely elevate the TES franchise to new heights, gaining a larger fan base, and taking future BGS titles the games haven't gone before. If ZOS were to take your advice and make a sandbox and "new" TES MMO, that would likely do nothing for the franchise and would more than likely lose ZeniMax a lot of money and confidence.