TES V Ideas and Suggestions # 148

Post » Thu Oct 01, 2009 1:20 pm

Welcome to TES V Ideas and Suggestions # 148

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
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Wayne Cole
 
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Post » Thu Oct 01, 2009 5:54 am

Well, according to the interview on kotaku, people say that Todd said that they want to put more setting-intensive culture stuff in the next TES. I I the only one who is absolutely elated to hear that?

Oh by the way, what did he mean by revamping the engine or whatever?
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Red Bevinz
 
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Post » Thu Oct 01, 2009 6:38 am

Well, according to the interview on kotaku, people say that Todd said that they want to put more setting-intensive culture stuff in the next TES. I I the only one who is absolutely elated to hear that?

I'm quite happy as well.

Oh by the way, what did he mean by revamping the engine or whatever?

They're redoing large parts of their basic technology.
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Kieren Thomson
 
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Post » Thu Oct 01, 2009 4:35 am

They're redoing large parts of their basic technology.

Sounds like a good thing to do, Oblivions engine was lacking at quite a few points. Possibly tweaking it to integrate Umbra, hopefully to integrate Lightsprint and "would be awesomely" to integrate Euphoria.
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Verity Hurding
 
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Post » Thu Oct 01, 2009 1:51 pm

I'm quite happy as well.


They're redoing large parts of their basic technology.


Again? Is it going to limit TES V's depth, variety, and gameplay?
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Maria Garcia
 
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Post » Thu Oct 01, 2009 6:47 am

I have multiple ideas. (and most if not all of this has probably been said before).

(1.) Fallout 3's crippling system.
(2.) Dismemberment system. Say, if you were to fight an enemy you knew was stronger than you, what would you want to do. Dismembering would be a bet because you could slash say their right arm (more on that later) and their weapon would go flying and they would go get it, and all while bleeding (more later), they would still have you to deal with.
(3.) Body Based damage. If I were to cut someone's stomach as opposed to their head, less damage should apply. Imagine turning a ranged attack's 3x multiplier into a (Critical level multiplied by 4 for head shot) 12x damage hit.
(4.) Life Blood. If someone is being cut to chunks I should hope they would bleed to death.
(5.) Hand dominance. I should be able to choose if I'm left or right handed, and have weapons affected by choice thereof. If I cut someone's dominant hand off, they should fight with their other with less proficiency. And it could be a skill so I can be (level 50 master) ambidextrous, and for (level 100 master)maybe (6.)dual wield.
(7.) Better performance on Ps3.
(8.) Free expansions. Hey, I bought the game, and although I don't mind shelling out 10-20 bucks for a massive increase of content, why not throw some new stuff to us occasionally.
(9.) Put the all of the weapon/armor (skill and class) types from Morrowind/Oblivion in and make new ones.
(10.) Weapon bonus for appropriate armor where applicable. Now if I'm going to hack away with a sword I'll need a touch of flexibility, but if I'm going to use a bow I'll need LOTS of flexibility.

That is all.
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Kari Depp
 
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Post » Thu Oct 01, 2009 2:10 pm

They're redoing large parts of their basic technology.

...how large is large? Like "we won't recognize it as the same thing" large or "large parts will be improved but on the whole it'll be the same?"

Anyways, here's a suggestion, Fallout 3 did it again. Remember A: The Mages Guild Leyawiin reccomendation quest from Oblivion and B: Finding vault 112 in Fallout 3? Whjat those quests have in common is that the dialogue says THAT there is a location, but not where (in the first case even giving you the fact THAT there is a location IN A [censored] RIDDLE) but in both cases the quest compass points you right there immediately.

Don't do that again please?
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Gaelle Courant
 
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Post » Thu Oct 01, 2009 8:21 am

I have multiple ideas. (and most if not all of this has probably been said before).

(1.) Fallout 3's crippling system.
(2.) Dismemberment system. Say, if you were to fight an enemy you knew was stronger than you, what would you want to do. Dismembering would be a bet because you could slash say their right arm (more on that later) and their weapon would go flying and they would go get it, and all while bleeding (more later), they would still have you to deal with.
(3.) Body Based damage. If I were to cut someone's stomach as opposed to their head, less damage should apply. Imagine turning a ranged attack's 3x multiplier into a (Critical level multiplied by 4 for head shot) 12x damage hit.
(4.) Life Blood. If someone is being cut to chunks I should hope they would bleed to death.
(5.) Hand dominance. I should be able to choose if I'm left or right handed, and have weapons affected by choice thereof. If I cut someone's dominant hand off, they should fight with their other with less proficiency. And it could be a skill so I can be (level 50 master) ambidextrous, and for (level 100 master)maybe (6.)dual wield.
(7.) Better performance on Ps3.
(8.) Free expansions. Hey, I bought the game, and although I don't mind shelling out 10-20 bucks for a massive increase of content, why not throw some new stuff to us occasionally.
(9.) Put the all of the weapon/armor (skill and class) types from Morrowind/Oblivion in and make new ones.
(10.) Weapon bonus for appropriate armor where applicable. Now if I'm going to hack away with a sword I'll need a touch of flexibility, but if I'm going to use a bow I'll need LOTS of flexibility.

That is all.


What do you mean by number 8? Oblivion runs better on the ps3 than it does on the 360.
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Carlos Rojas
 
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Post » Thu Oct 01, 2009 3:24 am

What do you mean by number 8? Oblivion runs better on the ps3 than it does on the 360.

If im not mistaken, fallout 3 was worse on ps3.
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Mariaa EM.
 
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Post » Thu Oct 01, 2009 5:05 am

Again? Is it going to limit TES V's depth, variety, and gameplay?

Their tech guys are redoing the engine. Not the artists, writers, etc. Don't correlate redoing parts of the engine with lack of depth. It was decided by Bethesda to "dumb down" Oblivion. They've learned from that.

...how large is large? Like "we won't recognize it as the same thing" large or "large parts will be improved but on the whole it'll be the same?"

We don't know for sure, but during the podcast, when Todd Howard said large, he emphasized it very much. He said, "LAARGE parts of our basic technology".
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Felix Walde
 
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Post » Thu Oct 01, 2009 10:46 am

1. Bring back Daggerfall's court system.
2. Bring back the variety of waiting and sleeping options(3 of them) that are present in Daggerfall.
3. Bring back the law about sleeping outside in a city.
4. Bring back levitation. If cities are to be separate from the world map in TES V, then make an invisible barrier to prevent people from trying to levititate into cities.
5. Add a lot of new lore and books.
6. Bring back the old books. I've found many in Daggerfall that are just missing in Oblivion.
7. Bring back Daggerfall's variety of weapons, armor, and clothing.
8. Increase the number of slots available for armor and clothing. I want left pauldrons, right pauldrons, right gauntlets, left gauntlets, greaves, left boots, right boots, cuirasses, helmets, shirts, pants, and capes to all be separate.
9. Allow us to combine capes and armor as well as other types of clothing and armor, as mentioned in number 8.
10. Allow us to actually summon Daedric Princes, like in Daggerfall.
11. Bring back non-Daedric artifacts, especially for characters who don't trust the Daedric Princes. The Crusader items in Oblivion were a good step in that direction. Daggerfall has some non-Daedric artifacts, so bring back those.

What do you mean by number 8? Oblivion runs better on the ps3 than it does on the 360.

Fallout 3 was, but that was after the DLC came out and I am talking about Oblivion(an Elder Scrolls game), not Fallout 3. Oblivion ran better on the ps3. It had better graphics, a greater draw distance, and shorter loading times than the 360.
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Laura Hicks
 
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Post » Thu Oct 01, 2009 9:31 am

1. Bring back Daggerfall's court system.
2. Bring back the variety of waiting and sleeping options(3 of them) that are present in Daggerfall.
3. Bring back the law about sleeping outside in a city.
4. Bring back levitation. If cities are to be separate from the world map in TES V, then make an invisible barrier to prevent people from trying to levititate into cities.
5. Add a lot of new lore and books.
6. Bring back the old books. I've found many in Daggerfall that are just missing in Oblivion.
7. Bring back Daggerfall's variety of weapons, armor, and clothing.
8. Increase the number of slots available for armor and clothing. I want left pauldrons, right pauldrons, right gauntlets, left gauntlets, greaves, left boots, right boots, cuirasses, helmets, shirts, pants, and capes to all be separate.
9. Allow us to combine capes and armor as well as other types of clothing and armor, as mentioned in number 8.
10. Allow us to actually summon Daedric Princes, like in Daggerfall.
11. Bring back non-Daedric artifacts, especially for characters who don't trust the Daedric Princes. The Crusader items in Oblivion were a good step in that direction. Daggerfall has some non-Daedric artifacts, so bring back those.

Wow... You just said just about everything else I would have said except...

(11.) Don't make me pay 5 dollars for "30 New types of grass and foliage" and put 1 of each.
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Marine Arrègle
 
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Post » Thu Oct 01, 2009 3:23 pm

Fallout 3 was, but that was after the DLC came out and I am talking about Oblivion(an Elder Scrolls game), not Fallout 3. Oblivion ran better on the ps3. It had better graphics, a greater draw distance, and shorter loading times than the 360.

But Fallout 3 ran on Oblivion's engine if I'm not mistaken.
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Erika Ellsworth
 
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Post » Thu Oct 01, 2009 12:47 am

Wow... You just said just about everything else I would have said except...

(11.) Don't make me pay 5 dollars for "30 New types of grass and foliage" and put 1 of each.


Are you referring to the new trend that game developers are following with DLC?

Also, I want DLC for the ps3 this time as well. I agree that they messed Fallout 3 up for us ps3 players, and I hope that the ps3(or ps4?) version of TES V will run well, will get all the DLC, and will not be ruined by that DLC.
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Emma
 
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Post » Thu Oct 01, 2009 1:06 pm

Are you referring to the new trend that game developers are following with DLC?

Also, I want DLC for the ps3 this time as well. I agree that they messed Fallout 3 up for us ps3 players, and I hope that the ps3(or ps4?) version of TES V will run well, will get all the DLC, and will not be ruined by that DLC.

Yes that, and more or less the horse armor. And it angers me when developers make me pay for content made before the game was released. And I'm the kind of person that will buy every piece of DLC if I like a game. (Megaman 9, Final fantasy CC MLAAK). And I did.
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Haley Cooper
 
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Post » Thu Oct 01, 2009 8:04 am

But Fallout 3 ran on Oblivion's engine if I'm not mistaken.


It did, but the bugs had nothing to do with the engine. Fallout 3 worked fine on the ps3 before Bethesda released the DLC for Fallout 3 and the GOTY edition. They turned the game into a bug-filled mess. It wasn't because of the game engine, it was because Bethesda hastily made the DLC for the ps3. They didn't seem to have tested the DLC and it came out in an unplayable form. Trust me, Oblivion runs great on the ps3.
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Evaa
 
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Post » Wed Sep 30, 2009 11:45 pm

1. Bring back Daggerfall's court system.
2. Bring back the variety of waiting and sleeping options(3 of them) that are present in Daggerfall.
3. Bring back the law about sleeping outside in a city.
4. Bring back levitation. If cities are to be separate from the world map in TES V, then make an invisible barrier to prevent people from trying to levititate into cities.
5. Add a lot of new lore and books.
6. Bring back the old books. I've found many in Daggerfall that are just missing in Oblivion.
7. Bring back Daggerfall's variety of weapons, armor, and clothing.
8. Increase the number of slots available for armor and clothing. I want left pauldrons, right pauldrons, right gauntlets, left gauntlets, greaves, left boots, right boots, cuirasses, helmets, shirts, pants, and capes to all be separate.
9. Allow us to combine capes and armor as well as other types of clothing and armor, as mentioned in number 8.
10. Allow us to actually summon Daedric Princes, like in Daggerfall.
11. Bring back non-Daedric artifacts, especially for characters who don't trust the Daedric Princes. The Crusader items in Oblivion were a good step in that direction. Daggerfall has some non-Daedric artifacts, so bring back those.


I agree with everything except the illegal resting thing. It was really annoying in Morrowind, and it didn't add a feeling of realism so much as it was just frustrating. It's more realistic to sleep on the street than to break into someone's house and sleep in their bed, or to walk into a guild hall I'm not even a member of and sleep there.
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Sylvia Luciani
 
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Post » Thu Oct 01, 2009 10:33 am

It did, but the bugs had nothing to do with the engine. Fallout 3 worked fine on the ps3 before Bethesda released the DLC for Fallout 3 and the GOTY edition. They turned the game into a bug-filled mess. It wasn't because of the game engine, it was because Bethesda hastily made the DLC for the ps3. They didn't seem to have tested the DLC and it came out in an unplayable form. Trust me, Oblivion runs great on the ps3.

I was more or less getting at the fact that game developers are usually too lazy to program for Cell and they take out HDR and or Bloom-bleach it. and I wouldn't know how oblivion runs on ps3 because I got it for PC and then found out my computer svcks.
(12.) Become a werewolf.
(13.) Just about everything from daggerfall (but definitely not random generation) and everything from morrowind.
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matt oneil
 
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Post » Thu Oct 01, 2009 4:30 am

As mentioned before there should be larger overworld structures, I'd really like to see a ruin stretch over the area of a town and have several open areas you coud also enter through alternative points. Like abandoned castles where you can climb into it through a broken window or use a grappling hook to scale a wall and get into the inner areas. Just so it doesn't feel like you're a mole all the time.

Another thing about "ruins", please actually make them look like what they're supposed to be. I mean, all the fort ruins are, as the name says, supposed to be FORTS. So why isn't there a single armory, no mess hall, no sleeping chambers, infirmaries, kitchens... all they where was a series of long, winding, underground tunnels which occasionally lead into useless rooms.
The Elven ruins where either supposed to be towns or necropols but they looked like neither, again most of the time long, winding tunnels leading into useless rooms.
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Smokey
 
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Post » Thu Oct 01, 2009 4:01 am

As mentioned before there should be larger overworld structures, I'd really like to see a ruin stretch over the area of a town and have several open areas you coud also enter through alternative points. Like abandoned castles where you can climb into it through a broken window or use a grappling hook to scale a wall and get into the inner areas. Just so it doesn't feel like you're a mole all the time.

Another thing about "ruins", please actually make them look like what they're supposed to be. I mean, all the fort ruins are, as the name says, supposed to be FORTS. So why isn't there a single armory, no mess hall, no sleeping chambers, infirmaries, kitchens... all they where was a series of long, winding, underground tunnels which occasionally lead into useless rooms.
The Elven ruins where either supposed to be towns or necropols but they looked like neither, again most of the time long, winding tunnels leading into useless rooms.


This would be a so called "Must Fix" for Bethesda. I really......REALLY want to see forts actualy LOOK like real forts and whatever new type of ruins we will every see, MAKE THEM BELIAVEBLE!
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Sarah Evason
 
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Post » Thu Oct 01, 2009 6:31 am

I'd like to see more underground structures. Old cities are built on top of previous buildings. Check out http://www.tesnexus.com/downloads/file.php?id=13692, it doubles the size of the Imperial City by adding an entire underground city. I really like that layered feeling, like with the Vivec city cantons and Ald Under-Skar.
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Natalie J Webster
 
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Post » Thu Oct 01, 2009 1:01 am

I'd like to see more underground structures. Old cities are built on top of previous buildings. Check out http://www.tesnexus.com/downloads/file.php?id=13692, it doubles the size of the Imperial City by adding an entire underground city. I really like that layered feeling, like with the Vivec city cantons and Ald Under-Skar.

Well BOTH over and underground structures then. I agree having a old underground city system would be nice, like some buildings in Rome where you go down 3 floors to reach what was ground level back then, there could actually tunnels connecting the old buildings for smuggler routs.
Though still i'd like to see more overworld structure. A while ago i played a mod for Morrowind that added a abandoned Castle on a small island which really had a courtyard and some internal structures instead of just being a entrance with everything being below it.
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Svenja Hedrich
 
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Post » Thu Oct 01, 2009 1:37 am

I was more or less getting at the fact that game developers are usually too lazy to program for Cell and they take out HDR and or Bloom-bleach it. and I wouldn't know how oblivion runs on ps3 because I got it for PC and then found out my computer svcks.
(12.) Become a werewolf.
(13.) Just about everything from daggerfall (but definitely not random generation) and everything from morrowind.


Well, Morrrowind itself was also a little dumbed down. Some things from Morrowind were dumbed down versions of stuff from Daggerfall. Morrowind's variety of terrain should be present in the next game, but adapted for the setting of the next game. There are no volcanoes in Skyrim, so there shouldn't be a copy of the Ashlands, but the terrain should be varied, like Morrowind. Morrowind definitely had the most varied terrain of TES games, so that example should be followed. Overall, I many things from Daggerfall should return while only some thing from Morrowind, as Morrowind didn't really have many advantages over Daggerfall. Oblivion is my favorite games, but I dislike many things about it. I still play it and it introduced me to the series, so I love it, but too many things are missing from it and it is a flawed game that sometimes spits in the face of TES fans. Did Oblivion really sell an better than Morrowind, which followed Daggerfall's style pretty closely? I see no reason to dumb down TES series. Even Oblivion is still an RPG, and only RPG players would really like it. Oblivion doesn't attract FPS players, it only attracts RPG players and those seeking to experience a free world, the one that all Elder Scrolls games provide, even if some are casual players. There are no consequences in Oblivion though. An Altmer mage in a robe can easily become a master swordsman in heavy armor. The player character can become the leader of all the game's factions. There are no consequences at all. How can any member of the Dark Brotherhood become the Divine Crusader? It makes no sense. Surely the Nine know that individual's true identity, and people don't just change like some people role-play their characters do in order to complete that quest. I like the way one can buy houses in Oblivion and I want to see that in future games though. Oblivion is still my favorite game, but partly because it is my first Elder Scrolls game and it feels like home to me.
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Dewayne Quattlebaum
 
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Post » Thu Oct 01, 2009 2:02 pm

I would like a more vertical approach to the landscape, it has a huge impact on your perception of scale when you can't see to the other side of the map. Skyrim seems to have a mountain like terrain, this is excellent to give the feeling of huge scale.
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candice keenan
 
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Post » Thu Oct 01, 2009 2:20 am

I would like a more vertical approach to the landscape, it has a huge impact on your perception of scale when you can't see to the other side of the map. Skyrim seems to have a mountain like terrain, this is excellent to give the feeling of huge scale.


Speaking of which, I'd also like to see deep valleys. And I don't mean gently sloping terrain, I want deep valleys surrounded by sheer cliffs, and for there to be only a few safe routes that can be taken to get down there. It would add a lot to the diversity of the terrain.
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Sierra Ritsuka
 
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