I've played many an MMO in my time, and I must say, one thing that is very rare to see in MMORPGs is people roleplaying. Obviously it happens, but it's not the norm by any means.
And that svcks.
The Elder Scrolls series is all about roleplaying. Genuine roleplaying. Not just making an Argonian, naming him "BOB LIZARDFACE" and then concerning yourself about level-ups and skills and perks. It's roleplaying in the sense of making real characters with personalities. With likes and dislikes. It's about interpreting the living, breathing world around you as if you're really a part of it. As if you are the character in-game and you exist in Tamriel.
The game reflects this notion with very realistic and detailed NPC behavior, dynamic environments, and care-given lore. Sure, some players are perfectly fine playing as Bob Lizardface, and if they enjoy that style of gameplay, then more power to them, but for those of us dedicated to the deep roleplaying experience, an MMORPG hinders that. Immersion is broken left and right by things like players standing in the center of the most popular town shouting "Selling Daedric longsword, 10K!!!! PST!!!!!"
And before you suggest "just join the roleplay-dedicated server," I've done that in other MMORPGs, and roleplay servers are no different than regular servers. I played World of Warcraft for a year on a roleplay server, and I only ever saw a handful of people roleplaying.
So while I'm very excited at the idea of The Elder Scrolls Online, I can't help but feel like the same multiplayer aspect that sells this game will also be the same aspect that kills roleplaying. Am I wrong about this? Are there MMOs out there that preserve immersion and roleplaying? What can TESO do to maintain a semblance of the series' previous levels of immersion?
How do you get immersed in a game? It's not like it is a pool you can't sink into it.
Your definition of role playing is very narrow minded. I haven't played an MMO in like half a decade or more maybe, but in every MMO I've played I have encountered role players. The least successful and most isolated role players had a very rigid definition of what role playing is and instead of playing their role they'd complain give up and run away from other people and have a very small group.
The best RP'ers would stick to their role maybe set up an event of some sort and keep to their guns when people tried to grief or otherwise ruin their event, and a lot of people would start to play along and sometimes show up to the next rp thing they had going even if they didn't actively do much they would observe and try to participate a little.
Really that guy screaming over and over he's selling a sword for 10k is realistic, from a role play perspective he's a street vendor they aint gonna sit there and wait for you to walk up and start a conversation with them to try and sell something. I've seen it a lot some role players will sit there and get angry that people are acting, if your playing your role you gotta look at how other people are playing/acting and come to a conclusion of what their role is and how you will interact with them. Haven't you run into buskers or hustlers on a street in real life? People act like it just in a game. Maybe you run into the HXCPVPMASTORZ IML33T the guy is pretty much a serial killer in game why not act like it how would your character act toward them?
I played a wizard in one MMO I was really bored one of the big no-nos game wise was for wizards to get drunk it blocked your magical energy but I would get drunk anyway then act obnoxious and arrogant (which I imagined my wizard as being, being drunk just made it worse) then I would convince people in a player hub to follow me to a tavern and gamble. Most of them were not role players but they would still voluntarily pay up when I won at a gambling game even though they could of just walked away and stiffed me. After like a week of that I had enough gold to buy a house lol.
Mostly why I don't play mmo's anymore is because they are balanced terribly. Either you outfit for PVE or you outfit to be a glass cannon pvp type, the challenge of pvp is basically just catching someone after that it is a joke to easily kill them. You can't just adventure around as a role player and expect to be able to quest and kill off some monster and maybe fight off some random person you ran into you gotta gear up specifically for something rather than walk around having random experiences and encounters. Playing an MMO is like a having a really boring specific job and role players are the only thing that really interested me in most MMO's for the ten years or so I played them.