And that svcks.
The Elder Scrolls series is all about roleplaying. Genuine roleplaying. Not just making an Argonian, naming him "BOB LIZARDFACE" and then concerning yourself about level-ups and skills and perks. It's roleplaying in the sense of making real characters with personalities. With likes and dislikes. It's about interpreting the living, breathing world around you as if you're really a part of it. As if you are the character in-game and you exist in Tamriel.
The game reflects this notion with very realistic and detailed NPC behavior, dynamic environments, and care-given lore. Sure, some players are perfectly fine playing as Bob Lizardface, and if they enjoy that style of gameplay, then more power to them, but for those of us dedicated to the deep roleplaying experience, an MMORPG hinders that. Immersion is broken left and right by things like players standing in the center of the most popular town shouting "Selling Daedric longsword, 10K!!!! PST!!!!!"
And before you suggest "just join the roleplay-dedicated server," I've done that in other MMORPGs, and roleplay servers are no different than regular servers. I played World of Warcraft for a year on a roleplay server, and I only ever saw a handful of people roleplaying.
So while I'm very excited at the idea of The Elder Scrolls Online, I can't help but feel like the same multiplayer aspect that sells this game will also be the same aspect that kills roleplaying. Am I wrong about this? Are there MMOs out there that preserve immersion and roleplaying? What can TESO do to maintain a semblance of the series' previous levels of immersion?