» Wed Aug 18, 2010 10:22 am
- A number of AI fixes and improvements (single-player campaign) (Still some problems)
- Improved anti-cheat protection (never seen anyone cheat, only heard about it)
- Fix for missing and corrupt sounds (Still have sounds in MP that sound like they're coming from the walls)
- Fix for music tracks repeating when they shouldn’t, and two different tracks occasionally playing at the same time (I turned off my music so I wouldn't know)
- A range of networking improvements, including fixes to host migration (Fixed)
- Fix for Capture the Relay where the CELL team would occasionally not be able to pick-up the relay in the second round (Never played CTR yet, but it sounds fun)
- Addressed a bug with the “Show All” radar option when players would intermittently not be shown (????)
- Ammo crates now disappear from tactical hints when they’re emptied (single-player campaign) (Fixed)
- Fix for a number of After-Match Awards not being correctly allocated (Fixed)
- Fix for inaccurate audio being played during the kill replay camera (Still somewhat weird)
- Smoothed the transition into and out of the kill replay camera (Fixed)
- Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information (Fixed)
- Fix for the Deflection bonus staying permanently active if held by a player at the end of a round (????)
- Fix for menus scrolling continually if a direction is held on the left anolog stick during load (Fixed)
- Various Skill Assessment fixes so stats are tracked correctly (Fixed)
- Leaderboard fixes for data occasionally being shown in the incorrect column (Don't check leaderboards)
- Fix for an issue with shadow rendering (Haven't noticed)
- Fix for crouch and zoom being on the same button in one of the alternate control schemes (Fixed)
- Added additional announcer signposting when approaching the score limit in game modes (Done)
- Fix for players of rank 50 being shown as rank 51 in-game (Fixed)
- Improved ledge grab transition speed (Haven't noticed)
- Reduced lag when switching weapons (Haven't noticed)
- Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would sometimes drag players along behind that opponent instead of performing the kill (????)
- Fix for explosions occasionally not rendering in the kill replay camera (Fixed, but the audio seems buggy)
- Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon (Haven't noticed)