Later, I'll post somewhere what my fears and hopes are, but I am still not ready for that, as I think I need some more time to state them in a proper way, avoiding useless flaming and whining, and nailing down precise key points.
Anyways, hopes and fears aren't what I would like to discuss here. I'd like to share something that striked me. It seems that what underlied the very crafting of TES:O is the adaptability of TES to the MMO mechanics. Somehow, I feel it's a wrong paradigm.
My stance originates in the way I perceive and apprehend the TES series and, more genrally, fictional worlds. I personnally consider that there is some "fictional reality" underlying fictional works, to which fictional works refer. It's probably a strange and bold stance, and I am unfortunately not skilled enough in philosophy to substantiate or defend it, but I state it because I feel this way. Maybe an argument in this direction would be that if there was nothing to underlie the games, then it wouldn't make sense to consider that any information gathered in an Elder Scrolls game pertains the understanding of the events depicted in another Elder Scrolls game. By behaving as if something was common to all the games of the franchise, I think we implicitly assume that there exists something beyond the individual games, which is what I call here the fictional reality.
But if such a fictional reality exists, it obviously exists outside our universe, outside our physical grasp. So how can we claim we know anything about it? Here come the books, the video games, the concept arts. I consider the video game as both an art and a media. As a media, it is intermediate between us and this fictional reality. It provides us with an epistemic access to Nirn or in other words, through them, we can gather knowledge about Nirn (and about other realms as well). This is the purpose of the games in my opinion : they are there to let us discover a world. The specificities of gameplay, the statistics, the user interface... all these aren't central. What really matters is the discovery of a world. The experience of it.
And here comes my point. My opinion is that trying to adapt TES to the MMO gameplay doesn't even make sense. Rather, one should try to adapt the MMO mechanics to TES world. If one wants to acquire knowledge about an object, one does not change the object so that it is more suited for some specific measuring tool. Rather, one adapts the tool to the task which needs to be performed.
So, what do you think about it? Shouldn't they have sought to adapt the MMO mechanics to TES world, rather than trying to adapt TES to the usual contingencies presumably dictated by the MMO gameplay?