The Bethesda Podcast: Now Seeking Your QuestionsStoriesEtc

Post » Fri May 11, 2012 11:11 pm

Keep the questions coming. We're hoping to do an Elder Scrolls podcast soon. In the meantime, you can listen to our special edition QuakeCon podcast.

http://bethblog.com/index.php/2011/07/28/the-bethesda-podcast-episode-11-quakecon-special-edition-podcast/
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Emmie Cate
 
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Post » Sat May 12, 2012 11:46 am

Just 3 Questions.

1) Will you be able to change your hair style or face paint at any time during the game (like fallout where you can get a haircut)?

2) Will you be able to actually climb things like walls. would that be an animation?

3) Will there be screen shots of any more races before the game releases?
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Shelby McDonald
 
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Post » Sat May 12, 2012 11:47 am

I have two questions for future podcasts/forum replies from the gamesas team -

1. Is fallout 4 in the works? I'm not seeking an estimated release date or any details - I'd just like to know if the team is actively working on coding/content. In other words, is your court battle with interplay/black isle about the mmo rights going to hold up or prevent future development on single player fallout varieties?

2. How is said court battle going? Is there any hope of resolving this soon? I think we'd all like to see a fallout style mmo universe regardless of who does it. I of course, would prefer it to be in bethesda's very capable hands. It's quite obvious interplay is dramatically under funded and we all know what happens to an IP lacking proper funding.
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vicki kitterman
 
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Post » Sat May 12, 2012 12:16 pm

Why does Beth not own fallout?

Why outsorce(sp) your best titles ?

Why no Mac games?
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Gavin Roberts
 
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Post » Sat May 12, 2012 1:47 am

question about Skyrim, in the trailer i saw on youtube it looks like the main character is going to have some history this time, why the sudden change from starting the game as someone from prison (who doesn't even know why hes a prisoner in Oblivion's case) with unknown origins to someone with a legacy?

PS: why did the chicken cross the road?
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Betsy Humpledink
 
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Post » Sat May 12, 2012 4:53 am

Would you please take us through the timeline of game development/production, from the idea to 'going gold'?

Andddd

What are the pluses and minuses of being a game programmer?
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Liv Brown
 
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Post » Sat May 12, 2012 1:03 am

I am a writer and i wondered how interested Bethesda would be in Fallout accurate stories? Taking real game things as skill books and incorporating them into the story... Referring now and again to add-ons and other fallout games.Old and new. The story on its own is very interesting already and it would be too easy to "stick" them all together and create Fallout books out of the whole.. I think people would be more caught into a "i" personality who takes you on a fallout typical journey with her or him.....
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Matthew Warren
 
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Post » Sat May 12, 2012 12:31 pm

I would like to know from Nick, Matt and whoever else is one the next podcast:

Hypothetically If you had a guilt free pass to:

A: pile drive a donkey into a swimming pool full of gummi sweets

Or

B: roundhouse kick a polar bear in the balls with Chuck Norris approved Chuck Norris boots.

Which one would you choose?
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Jerry Cox
 
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Post » Sat May 12, 2012 4:51 am

Is there any chance that Bethesda can reunite their fanbase by not forcing Steam on everybody via Steamworks?
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Jose ordaz
 
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Post » Sat May 12, 2012 1:15 am

Really enjoyed the first Skyrim Podcast, love hearing anything about Skyrim. I really loved the music as well hope it's a sign of things too come in the Skyrim soundtrack.
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Jade Muggeridge
 
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Post » Sat May 12, 2012 10:07 am

Do you think about game theory in more general terms? Do you play or reference pen&paper RPGs, card games, board games?
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ImmaTakeYour
 
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Post » Sat May 12, 2012 12:48 am

How does Todd feel about being a plush toy? :teehee:
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Romy Welsch
 
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Post » Sat May 12, 2012 3:41 am

In PC game development, why is using raw mouse input not the only default mouse behavior for every single game? I truly do not understand why any game would ever use anything else.
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Dona BlackHeart
 
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Post » Fri May 11, 2012 10:16 pm

o

o

o


o

o

o


o

o

o


How long does it take you to connect all 9 dots with only 4 straight lines and NO lifting your pen/mouse off the page, lines must be continuous.
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Robert Jr
 
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Post » Fri May 11, 2012 11:37 pm

Is this clothing company stealing the model of vault-boy? http://www.gamesas.com/index.php?/topic/1309459-kaporal-pipboy/ (It's a link to a thread on the forums, and it is about it)
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Amy Cooper
 
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Post » Sat May 12, 2012 7:33 am

Could you please make more dlc for Rage. I think more maps for Road Rage and/or more Legend missions would be good. Or maybe a quest on the campaign and it could be a surprise unexpected one like one with zombie looking mutants in it (I don't think it would be appropriate to have actual zombies as it doesn't fit the story line) and they could behave like zombies too acting in their usual way staggering slowly towards you. The quest should mostly be in in closed, small environments as the enemy will be slow moving but however not too many corners or dead ends as this can be frustrating for the player as they could be cornered/trapped. The story could be that these zombie mutants actually used to be humans but when the asteroid hit earth, an element came out of it that turned these humans into zombies but however the cause of how these zombie mutants got turned into what they are shouldn't be revealed to the player immediately as part of the quest could be finding out how these mutant zombies were formed and where they came from. Not revealing this key information about how the zombies were formed/where they came from will encourage the player to play on as they will be intrigued to find out this information. There could be survivors that you could save - a scenario for this could be: Your trapped in a room and you need to search for some explosives to open a thick metal sealed door. Once it's been blasted open, there could be humans in the room. One of them could say "I thought that you were gonna be one of those freaks coming in here to get us!". Another could say "We locked ourselves in to keep safe". and then another could say "We are running low on resources and supplies, foods getting scarce, This weapon could come in handy, you would probably make more use out of it than us" You acquire a new gun. Then an older woman (the mum) says: "If you happen to see my daughter, please make sure she's safe". Your objective then updates. You then come out of the room with the people in and then a vent on the bottom of a wall falls open and zombie mutants come crawling out, you kill them and then crouch to go through the vent. This is scripted to happen after you come out of the little room talking to the people. This is also an excuse to exit the place you're currently in as your previous objective was to get through the door assuming that it would lead to a way out. This also makes the player interested to find out what's going to happen next or how they're going to get out as when they blow open the door they then realise that it's not actually an exit. Some time later: There's zombie mutants walking up to a young female human (the daughter) who's facing them slowly stepping back from the oncoming enemies with her hands up just in front of her chest in a defensive stance. You come in on the scene side-on so that the player can clearly see what's going on. You kill the enemies and then walk up to the woman to interact.

I would recomend that a Road Rage map pack and Legend Mission pack would be 800msp £(6.80). And it depends on how big the campaign mission would be but it would either be 800msp (£6.80) or 1200msp (£10.20).
I am the inventer of FRIM (Free Ride Instant Money) for Test Drive Unlimited 2. I posted the idear to Eden Games and they put it on the final game and my name is on the special thanks section of the game.
I am hoping to become a computer games designer.
My e-mail address is: rfreeman259@yahoo.co.uk
My gamertag is: Gymmy Rhys

Let me know guys about what you think of these idEAS!
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lilmissparty
 
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