The Blackhole sun

Post » Tue Nov 20, 2012 9:19 am

I think I've explained enough to make my point. Believe what you will.

Well what I took from your last post was:

"If the enchantment is not a constant across every game it's been featued in its lore means nothing because it's obviously wrong."

And that's what I'm saying, the items don't fit the lore.
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Carlos Rojas
 
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Post » Tue Nov 20, 2012 7:02 pm

...
I could go on but do I need to? I know lore is lore for a reason but when the reward comes nowhere near matching it I become a little disappointed.
Ah...I see, I see. I admit, I was more than a little underwhelmed when I finally got my hands on the Razor, only to see that the insta-kill only pops 5% of the time "at best". I still use it sneaking or off hand with Molag's mace, but ....yea. The Rueful Axe was another good example. Stamina damage? Really? That's it?
So I can see what you're saying and at least in part concede your point. The rewards don't quite match up with the lore expectations.


No where does it say they directly corrupt the bow, it's through the blood of a vampire of cold harbour on the arrow that changes it's abilities.
I was under the impression, as I played through the MQ line, that it was their blood on the bow that would corrupt it's power. The way the Snow Elf and Harkon were talking about it led me to believe that the corruption would be permanent, but Serana and her mother seemed to think that the "prophecy" (or whatever) could be interpreted another way, and that by corrupting the bow it would end the world. If anything I just wrote was remotely accurate, then this left a lot of leeway as far as "game mechanic interpretations" go. It appears now, in hindsight, that no one really knew what was going to happen. :) The scrolls were too ambiguous.
So arguing bow vs arrow corruption is a moot point. *shrug* :)

Just another case of Reward not matching up to the provided lore I guess. Awesome results to be sure, just maybe over hyped and a bit underwhelming.
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Big mike
 
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Post » Tue Nov 20, 2012 5:35 am

The prophecy actually states a "pure blood vampire". It doesnt say Serana, or her mother specifically. In fact its more likely any pure blood vampire would be able to do the same with the arrows. Serana is just the closest pure blood at hand.
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Mason Nevitt
 
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Post » Tue Nov 20, 2012 4:48 am

If just corrupting the arrows were it and Serana and her mother thought it would end the world I would hardly believe that she'd be willing to hand over 20 blood cursed arrows.
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Monika Fiolek
 
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Post » Tue Nov 20, 2012 2:02 pm

The prophecy actually states a "pure blood vampire". It doesnt say Serana, or her mother specifically. In fact its more likely any pure blood vampire would be able to do the same with the arrows. Serana is just the closest pure blood at hand.

Where would one find a pure blood vampire? One that hasn't contracted Vampirism? Isn't that what the "Daughters of cold harbour" are? Vampires Directly created/turned by Molag bal? I could be totally wrong, just want to clear it up if I am.
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Emma Parkinson
 
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Post » Tue Nov 20, 2012 10:57 am

Snip.

Honestly at this point who knows.. not to be a 'hater' as I've loved Bethesda's games since I started playing them I just feel this one wasn't put together too well, cool and all but.. It might just be that this is first DLC and I was expecting a lot more.
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Stace
 
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Post » Tue Nov 20, 2012 10:29 am

Blackhole sun, won't you come...
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Paula Ramos
 
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Post » Tue Nov 20, 2012 7:05 am

Blackhole sun, won't you come...

Glad someone got that..
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XPidgex Jefferson
 
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Post » Tue Nov 20, 2012 3:46 pm

..."Daughters of cold harbour" ... Vampires Directly created/turned by Molag bal? ...

This is correct, as I remember it. Serana and Fam were directly created by Molag, thus they are pure bloods. You're correct, those that were turned by any other means would be "lesser bloods".

I do think that you and the others in the castle would also be counted among the pure bloods since your gift came purely from Harkon...but that point is debatable.
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Krista Belle Davis
 
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Post » Tue Nov 20, 2012 4:44 am

This is correct, as I remember it. Serana and Fam were directly created by Molag, thus they are pure bloods. You're correct, those that were turned by any other means would be "lesser bloods".

I do think that you and the others in the castle would also be counted among the pure bloods since your gift came purely from Harkon...but that point is debatable.

[edit: Hail Godsmack, lol :smile: ]

I think it comes down to how you obtained the strain.
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Maria Garcia
 
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Post » Tue Nov 20, 2012 6:04 pm

Pretty sure Serana's mum calls you a half blood in the soul cairn.
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Jennifer Rose
 
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Post » Tue Nov 20, 2012 3:29 pm

Blackhole sun, won't you come...
oh u beat me to it you s.o.b.
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Scotties Hottie
 
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Post » Tue Nov 20, 2012 9:14 am

It should just last until you fire one of those light arrows at the sun to turn it back on.
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Andrew Perry
 
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Post » Tue Nov 20, 2012 9:58 am

It should just last until you fire one of those light arrows at the sun to turn it back on.

Hah! funny that you should say that! Before I read up on it I thought that firing a sun arrow might undo it. That would have been a better mechanic than the timer, imo.

....but on second thought it makes sense that it wouldn't work, seeing as how the sun is obscured. :P So maybe Beth knew what they were doing after all, lol.
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Daniel Brown
 
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Post » Tue Nov 20, 2012 12:25 pm

Bethesda were going to make it last forever, but the game would lag like crazy.
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Patrick Gordon
 
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Post » Tue Nov 20, 2012 12:56 pm

When I first saw the title, I thought you were talking about that glitch I have in Morrowind.
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Lance Vannortwick
 
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Post » Tue Nov 20, 2012 3:01 pm

"If the enchantment is not a constant across every game it's been featued in its lore means nothing because it's obviously wrong."

That wasn't my point. My point is Enchantments are GamePlay Techs and changes a lot with the GamePlay and should never truly count as lore. The Artifacts themselves do count as lore and are fully correct but the enchantments are never truly correct unless it is common or officially said by an NPC in the game (Unless that NPC is truly just there to be stupid)
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Stacyia
 
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Post » Tue Nov 20, 2012 6:59 pm

Blackhole sun, won't you come...
...and wash away the raaain

I love Soundgarden.
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Jodie Bardgett
 
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Post » Tue Nov 20, 2012 5:41 am

That wasn't my point. My point is Enchantments are GamePlay Techs and changes a lot with the GamePlay and should never truly count as lore. The Artifacts themselves do count as lore and are fully correct but the enchantments are never truly correct unless it is common or officially said by an NPC in the game (Unless that NPC is truly just there to be stupid)
Right. Bethesda is too concerned with fitting the artifacts' enchantments into the current TES iteration. Instead, they should try to mold them around lore. Otherwise, you end up with a bunch of legendary artifacts that just aren't consistent with lore. This is what malkdrinker is saying. The enchantments don't measure up to the lore (because they're built into the gameplay, but who cares why?). ENCHANTMENT!
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Andres Lechuga
 
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Post » Tue Nov 20, 2012 7:12 am

Right. Bethesda is too concerned with fitting the artifacts' enchantments into the current TES iteration. Instead, they should try to mold them around lore. Otherwise, you end up with a bunch of legendary artifacts that just aren't consistent with lore. This is what malkdrinker is saying. The enchantments don't measure up to the lore (because they're built into the gameplay, but who cares why?). ENCHANTMENT!

From what I've seen, the majority of Artifacts don't really have official enchantments except for Daedric Artifacts, mainly.... And the only Daedric Artifact they messed up in Skyrim was "Staff of Corruption" which is suppose to clone the target, not do some stupid damage..
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brenden casey
 
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Post » Tue Nov 20, 2012 2:40 pm

Right. Bethesda is too concerned with fitting the artifacts' enchantments into the current TES iteration. Instead, they should try to mold them around lore. Otherwise, you end up with a bunch of legendary artifacts that just aren't consistent with lore. This is what malkdrinker is saying. The enchantments don't measure up to the lore (because they're built into the gameplay, but who cares why?). ENCHANTMENT!

No way.. isn't that What I've been saying?! The Items don't fit lore.

And Jusey1, I'm not sure what you're saying with this "official" shenaynays, it says right on my weapons what the effects are. I think that's pretty official.
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carla
 
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Post » Tue Nov 20, 2012 2:42 pm

And Jusey1, I'm not sure what you're saying with this "official" shenaynays, it says right on my weapons what the effects are. I think that's pretty official.

I'm saying that most artifacts don't have an official enchantment. Most artifacts normally has a different enchantment in each TES game they are in, or at least slightly different. And yet almost all artifacts still fit the lore.
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Greg Cavaliere
 
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Post » Tue Nov 20, 2012 10:09 am

it should have been blotted out forever, thats the impression i had, this only 12 hour business is lame.
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Sylvia Luciani
 
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Post » Tue Nov 20, 2012 8:24 pm

I think the idea was that if he killed Serana and poored her blood over the bow and maybe the arrows then the bow would have been capable of blotting out the sun permanently.

Tell me what part of this concept is too hard for you to grasp!! I thought it was the basis of the whole story, the fact that you can get some arrows and blot out the sun for a few hours is great but it's just a side bit and NOT what the whole storyline was about.

Where's a wall I think I'll go bash my head against it!!!!!!!!!
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Kitana Lucas
 
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Post » Tue Nov 20, 2012 2:45 pm

Personally, I don't see why they didn't just make the two varieties of arrows act as on/off switches for the sun rather than put a time limit on it.

Want the sun off? Shoot the off arrow at it. The sun is gone until you reactivate it.

Want it back on? Shoot the on arrow at it. Things return to how they were before you decided to play god.
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Nick Swan
 
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