The Blackhole sun

Post » Tue Nov 20, 2012 2:53 pm

When I first saw the DG trailer I was totally under the assumption that we would scorch the sun from existence (Ironic). Little did I know, I was wrong. Dun dun duuuuuuun!

When I first shot the sun with a bloodcursed arrow I was surprised, surprised it turned back into a regular sun.. Am I to believe Harkon intended to create a "Designated sun shooter" to shoot at the sun with a bloodcursed arrow every five minutes? Oh wait.. you'd run out of arrows very quickly seeings as harkon intended on killing his daughter (But I'm sure if he killed her in some other way it TOTALLY would have made the arrows SUPER strong).

I feel like Skyrim really buffs up the lore then in turn the rewards seem lack luster (to me atleast).

Anyone else feel this in the slightest?
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Silencio
 
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Post » Tue Nov 20, 2012 3:04 pm

I don't think he would have killed her. I think he would have killed you and kept her around to farm blood. Also I think this should probably go in the spoiler section.
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Robyn Lena
 
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Post » Tue Nov 20, 2012 5:48 pm

Just submitted a report, but honestly, who's looking through the Dawngaurd forums expecting they won't have anything spoiled. :blink:
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Adam
 
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Post » Tue Nov 20, 2012 5:27 am

Harkon says in the trailer that he seeks to "End the tyranny of the sun"
the fact that he could have possessed a weapon that could blot out the sun for 5 minuets (5 Hours lore time) means that he could have done just that.
If you possess something that can blot out the sun for any amount of time that means that the sun no longer holds absolute sway.
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Quick Draw III
 
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Post » Tue Nov 20, 2012 2:40 pm

It lasts for 12 in game hours, after that night comes. I have 300 something arrows so I could block the sun out for a year. Maybe if they made a dwemer machine to fire a arrow at a certain time it could work that way.
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Emilie M
 
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Post » Tue Nov 20, 2012 1:39 pm

I think the idea was that if he killed Serana and poored her blood over the bow and maybe the arrows then the bow would have been capable of blotting out the sun permanently.
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jaideep singh
 
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Post » Tue Nov 20, 2012 4:09 pm

Or remember the statue of molag bal in the chapel. You could have put her blood in the there, and you would dip your arrows in it.
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Hope Greenhaw
 
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Post » Tue Nov 20, 2012 2:36 pm

Harkon says in the trailer that he seeks to "End the tyranny of the sun"
the fact that he could have possessed a weapon that could blot out the sun for 5 minuets (5 Hours lore time) means that he could have done just that.
If you possess something that can blot out the sun for any amount of time that means that the sun no longer holds absolute sway.

I guess I could look at that as me saying I've found a way to stop becoming fatigued, I call it sleep and I have to do it once every twenty-four hours.

And I see the logistics in keeping Serana as a blood mule but when I handed over the bow he sure looked like he intended to kill us both.

Also, this is more so about lore not matching up with rewards; not the logisitcs on how Harkon would proceed to make 36,500 arrows for the next 100 years of his life.
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Love iz not
 
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Post » Tue Nov 20, 2012 3:19 pm

I think the idea was that if he killed Serana and poored her blood over the bow and maybe the arrows then the bow would have been capable of blotting out the sun permanently.

This ^
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Noraima Vega
 
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Post » Tue Nov 20, 2012 4:58 pm

This ^

Well the only real problem I have with that is how does Molag Bal's shrine make her blood any different than it normally is.
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Kelli Wolfe
 
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Post » Tue Nov 20, 2012 7:24 am

It lasts for 12 in game hours, after that night comes. I have 300 something arrows so I could block the sun out for a year. Maybe if they made a dwemer machine to fire a arrow at a certain time it could work that way.

This.

I shot the sun in Whiterun as soon as it crested the horizon and the effect lasted all day. I actually didn't know that it lasted only for one day until I looked it up to be sure. I originally thought it was a permanent game change and that if you shot another NPC with the bloodcursed arrows they would do the opposite of the Sun arrows when fired. Something like strengthening undead or mutating them into something horrible, freakish and would be a nightmare to fight. Frankly I would have preferred that.
BUT! I still like the "1 day and that's it" rule. From a purely game play stand point it gives you total control over the effect.

Side Note: BTW, the first time I blacked out the sun, a pack of Ancient Vampires ambushed me in the plains of Whiterun. Turns out the blacked out sun makes them crazy strong too, because they wiped the floor with me :tongue: I wasn't ready for that, lol.
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Mrs Pooh
 
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Post » Tue Nov 20, 2012 4:15 am

Well the only real problem I have with that is how does Molag Bal's shrine make her blood any different than it normally is.

What? I'm talking about corrupting Auriel's Bow... Corrupting the bow should blot out the sun permanently.
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Albert Wesker
 
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Post » Tue Nov 20, 2012 6:08 pm

What? I'm talking about corrupting Auriel's Bow... Corrupting the bow should blot out the sun permanently.

Lore, and the MQ state that it's the arrows that change the effect.
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Russell Davies
 
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Post » Tue Nov 20, 2012 7:21 pm

This.

I shot it in Whiterun as soon as it crested the horizon and it lasted all day. I actually didn't know that it lasted only for one day until I looked it up to be sure. I originally thought it was a permanent game change and that if you shot another NPC with the bloodcursed arrows they would do the opposite of the Sun arrows when fired. Something like strengthening undead or mutating them into something horrible, freakish and would be a nightmare to fight. Frankly I would have preferred that.
BUT! I still like the "1 day and that's it" rule. From a purely game play stand point it gives you total control over the effect.

Don't get me wrong, I like it too, a lot really.

All I'm saying is that In Skyrim I find Rewards don't do the Lore justice. (Atherium for another example)
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Mark Churchman
 
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Post » Tue Nov 20, 2012 11:42 am

Lore, and the MQ state that it's the arrows that change the effect.

Lore supports the Corrupt-Bow theory more and yes, you have to corrupt an arrow as well.. But why keep the bow normal? Corrupting it would truly do it.

I've talked to that Snow Elf about the bow and he did mention that the bow's power is drawn from the sun.. Corrupting the bow will corrupt this power and prolly will make the corrupted arrow's effect permanently than temporarily.
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He got the
 
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Post » Tue Nov 20, 2012 7:13 am

Lore supports the Corrupt-Bow theory more and yes, you have to corrupt an arrow as well.. But why keep the bow normal? Corrupting it would truly do it.

I've talked to that Snow Elf about the bow and he did mention that the bow's power is drawn from the sun.. Corrupting the bow will corrupt this power and prolly will make the corrupted arrow's effect permanently than temporarily.

I believe he said that using a corrupted arrow would in turn corrupt the power of the bow? Unless I'm mistaken he doesn't talk about actually being able to corrupt the bow nor was it mentioned when reading the elderscrolls.

But again, I'm more so talking about how rewards don't fit the lore, not the logistics of keeping the sun blocked.
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Mariana
 
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Post » Tue Nov 20, 2012 6:48 am

I believe he said that using a corrupted arrow would in turn corrupt the power of the bow? Unless I'm mistaken he doesn't talk about actually being able to corrupt the bow nor was it mentioned when reading the elderscrolls.

But again, I'm more so talking about how rewards don't fit the lore, not the logistics of keeping the sun blocked.

Eh. They fit the lore from what I've seen.
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mimi_lys
 
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Post » Tue Nov 20, 2012 6:37 am

I think the bow's power may be corrupted, but it may only be the power being channeled to a cursed arrow that is corrupted?

This might seem like splitting hairs, but I think that's how it works from what i've seen. The bow itself isn't corrupted, but the power is corrupted through the Vampiric blood all over the arrow.

Regardless, the lasting all day effect is really nice. Makes Skyrim nice and creepy. :D
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butterfly
 
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Post » Tue Nov 20, 2012 6:35 am

Lore supports the Corrupt-Bow theory more and yes, you have to corrupt an arrow as well.. But why keep the bow normal? Corrupting it would truly do it.

I've talked to that Snow Elf about the bow and he did mention that the bow's power is drawn from the sun.. Corrupting the bow will corrupt this power and prolly will make the corrupted arrow's effect permanently than temporarily.

That.

I also thought I heard somewhere that Serana's mother was also a candidate for sacrificing to corrupt the bow.
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Tessa Mullins
 
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Post » Tue Nov 20, 2012 6:19 am

Eh. They fit the lore from what I've seen.

Yes, those Atherium items were amazing. Seeings as they brought an entire Race to start a civil war over a crown that allows them to use two standing stones at once.

Auriels sheild absorbing the damage of every hit blocked and then dishing out maybe a tenth of the damage is just great!

The Ruefull axe, I haven't had a single thought in my brain pretaining to "I rue ever taking this axe!".

Mehrunes Razor, It has the ability to crush an empire, so long as the 1-5% chance 'Insta kill' comes up everytime.

I could go on but do I need to? I know lore is lore for a reason but when the reward comes nowhere near matching it I become a little disapointed.
That.

I also thought I heard somewhere that Serana's mother was also a candidate for sacrificing to corrupt the bow.

No where does it say they directly corrupt the bow, it's through the blood of a vampire of cold harbour on the arrow that changes it's abilities.
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dell
 
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Post » Tue Nov 20, 2012 5:35 am

....

*Facehoof* I just.. Wow.. I'm just not going to explain how ignorant this sounds.. Sorry but very pathetic..
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John N
 
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Post » Tue Nov 20, 2012 4:00 pm

*Facehoof* I just.. Wow.. I'm just not going to explain how ignorant this sounds.. Sorry but very pathetic..

Hmm, yet you cite lore that doesn't exist.
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Melly Angelic
 
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Post » Tue Nov 20, 2012 2:21 pm

Hmm, yet you cite lore that doesn't exist.

I said what is possible and what I heard. I never said it was 'correct' and 'official'. What you are doing is truly ignorance... You are ignoring the fact that Enchantments are GamePlay Techs which =/= lore... The only lore thing about enchantments is what is truly official about them and what is common.

Mehrunes Razor, as an example. The correct/official lore about the Razor's enchantment is "Chance to Instant Kill"... However, that Number is NEVER true cause the % is different in each game. (Example of Common)

An Example of an Official Enchantment is Auriel's Bow Enchantment.. Cause that Snow Elf mentions that the bow has the power of the sun thus the bow should have some sort of sun damage enchantment.. And it does.

Also, some items NEVER have a common, official, enchantment.. Such as Auriel's Shield; that shield never did had an official enchantment.. Always been different... At least from what I remember. Been awhile since I played Arena, Daggerfall, and Morrowind.
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Abel Vazquez
 
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Post » Tue Nov 20, 2012 10:42 am

Snip.

I don't believe that just because they decided to change the percent at which Mehrunes razor gets an instant kill takes away from the fact it none the less has a chance to preform an instant kill (Neat Ability) just as Auriels bow has sun damage, that fact wouldn't be any less true if it was a scaled weapon, I still think it falls short of the lore around it.
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Louise Dennis
 
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Post » Tue Nov 20, 2012 9:16 am

I don't believe that just because they decided to change the percent at which Mehrunes razor gets an instant kill takes away from the fact it none the less has a chance to preform an instant kill (Neat Ability) just as Auriels bow has sun damage, that fact wouldn't be any less true if it was a scaled weapon, I still think it falls short of the lore around it.

I think I've explained enough to make my point. Believe what you will.
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Roanne Bardsley
 
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