Greetings! Welcome to my List of Leveled list mods list! I know, it's a mouthful. The purpose of this thread is to list mods that add items to leveled lists in Oblivion. The reason I wanted to add this is because I searched for hours on end for mods that add items to (new or existing) leveled lists in Oblivion. What I found wasn't enough. So I wanted to document them, and hope more people could contribute mods that do that, as well as use these mods in their own game! The more the better, no?
For those of you that don't know what a leveled list is, it's - in simplest terms - a random bag. You add items to a leveled list in the CS, determining what items appear in the list at which level with what percentage, and it affects the game by using those values. It's a great tool for Oblivion to utilize, since it allows for you to find stronger items as you level up, or randomize your dungeon crawling experience (loot wise) a lot more.
There are some fantastic mods out there that achieve exactly what I look for: Seamless integration of new items into leveled lists to Oblivion. So let's get started!
Oh, by the way, these are not alphabetically sorted. Sorry.
==Important note on compatibility==
Due to the nature of mods that affect leveled lists, http://wrye.ufrealms.net/Wrye%20Bash.html is necessary when you want to use these mods with other mods that affect leveled lists. Otherwise, you will not see most, if not all, of the items from some plug ins if the changes in them are overrided by mods affecting leveled lists that load after. If anybody has any other notes on compatibility about the below mods, please let me know so I can add the note here. We'd want to know about conflicting mods, after all. ;D Oh, tell me about bugs, too. I need to know about bugs.
==Overhauls==
- http://www.tesnexus.com/downloads/file.php?id=15256: Oscuro's Oblivion Overhaul. The oldie but goldie. Well, not old since it's still being updated, though. It's hard to sum up what this overhaul does...it does so much. New items, monsters, quests. Much more than just leveled lists. Highly recommended.
"You must be prepared to cast aside your previous notions about Cyrodiil. The world no longer revolves around you, the player. Do not expect to be able to beat every monster or NPC you meet. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. You will probably die a lot more often now. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery!"
- http://www.tesnexus.com/downloads/file.php?id=17784: Martigen's Monster Mod. Brilliant mod, by a brilliant person. It focuses more on combat and features rather than being all around like OOO is, but it's still a brilliant mod. It adds plenty of ingredients to leveled lists, so it qualifies to be here. I've never used MMM as a stand alone overhaul, though, so I'm unsure about it in some areas. Still, it's recommended highly. It brings much, much needed diversity to a bland and lifeless Tamriel.
- http://www.tesnexus.com/downloads/file.php?id=2518: The third of a trio of highly incompatible yet altogether wonderful mods. This one focuses more on...well...creatures and items! It has an optional add-on (http://www.fileplanet.com/hosteddl.aspx?/planetelderscrolls/fms/files/oblivionmods/268/FrancescosOptionalNewItemsCreatures.exe) that expands it even further. I can't tell how much the weapons and armors from this mod would be missed if I remove it. I love them.
"This mod changes nearly all creatures lists to provide a more static, non leveled, experience. At higher levs you will still find very strong stuff but you will often (for example) find normal skeletons and zombies in dungeons, common wolves in the wilderness and so on.. not every NPC will level up with you... some of them will have level caps.. others will be completely static... on the other hand.. at lower levs life will be much harder as, depending on where you will adventure, you will be able to meet high level enemies. Items lists were changed with the same goal, in vanilla Oblivion at say level 20 you used to find only high level armors/weapons and low-mid stuff nearly disappeared from the game, now it will be much harder to find high lev equipment, and low-mid lev one will still be common at high levs (you can also decide between 3 loot systems: normal/hardcoe/extra-hardcoe)."
- http://www.worldofelderscrolls.de/?go=dlfile&fileid=12: This is the smallest of these four overhaul mods, but it adds a very significant amount of weapons and armor to the game, so it pulls its own weight. It also rebalances enemies and existing items, as well as adding its own custom opponents.
"Oblivion WarCry offers more than 250 new items and 150 new opponents, moreover, items and opponents of the original game have been re-balanced. Level scaling has been removed from standard opponents entirely. The settings of weapons and armors have been revised slightly to provide a better balance between existing and new objects."
Make sure you download the 1.08b patch if you use this mod.
- http://www.tesnexus.com/downloads/file.php?id=12249: How can I leave it out? It blends the above four overhaul mods perfectly. Of course, it's not without its downsides. It's not the easiest mod to install, but it allows for compatibility with plenty of mods, many of which are mods that utilize leveled lists for Oblivion. More info http://devnull.sweetdanger.net/convergence.html A good idea is to RTFM with this mod. It wont be pretty if you don't. Oh, also, this is REQUIRED if you are going to use all four of the above mods. They affect too much individually to be blended easily with just a few minutes in TESEdit. I applaud the makers of FCOM for their hard work.
"FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes direct support for Bob's Armory, Loth's Blunt Weapons, Cobl, Tamrielic Ingredients, Knights of the Nine, and many other popular mods.
FCOM provides complete unification of MMM and OOO. It brings all of the numerous new creatures, NPCs, and items added by those mods into a consistent and balanced structure. It also integrates Francesco's vast collection of items and named NPC bosses, as well as items and creatures from WarCry.
To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the Bashed Patch feature of Wrye Bash. FCOM also provides many other compatibility patches for a wide range of other popular mods."
* Note: Due to the conflicting nature of FCOM because of its massive size, there are numerous compatibility plug-ins for FCOM that integrate mod added leveled lists. They can be found http://devnull.sweetdanger.net/fcomoptions.html There are links to the mods mentioned on that page here, at least the ones that affect leveled lists.
- Cyrodiil Upgrade Overhaul: I can't supply a link to the mod, as I do not have one. The author has no wish for his mods to be anywhere but on his own personal site, so I will honor his wishes. Still, his mod does what this list is about, so it's listed here. Taken from the Readme (though I'm not sure if it's current or not)...
"My intention here is to make the whole game feel more realistic but at the same time keep it challenging. One of the ways to ensure the player will always be put under pressure is to randomize the appearance of bad guys that are very capable of kicking the players ass. This randomness works in my favour because a hero type can appear at any time so the player naturally becomes more careful and prepares better.
I am sure you have all drawn your sword and charged in to ruins thinking "I am invincible, ARGH!!!", well if you try it here it might work a few times but sooner or later you will meet a character or creature that disagrees with you and the ARGH part will be your death."
It makes enemies more static, heavily modifies enemies and does a variety of other things, like changing weapon values or added new items and armor. Unfortunately, this mod is highly incompatible with FCOM, and the author does not wish to allow a compatibility patch for the two mods. You CAN use them together by utilizing Wrye Bash, but depending on how you load the mods, you'll get either nearly no FCOM material, or nearly no CUO material. Until someone makes a patch (which may never happen), do not use it with FCOM.
- Waalx Animals and Creatures: A large mod by Waalx that adds new items (it comes with complete Real Swords integration along with even more items), creatures and animals to the game. It's pretty massive in size (over a gig uncompressed), and is made in a way to minimize incompatibilities with other mods. It's modular to a sense to keep it even more compatible. Definitely worth taking a look at. However, you can only download the mod by registering at the RealSwords forums located http://waalx.com/RealSwordsForum/index.php. It's currently in beta, but looks promising.
* A note on overhaul mods: These mods can be very demanding on your computer. FCOM was an fps killer for me because my processor svcks, so be warned! They are so massive that the sheer size may be too much for some people!
==Large mods (but not overhauls)!==
* Note: This section is for sizeable mods that affect leveled lists. I'd love to expand this section with more, so please let me know if you know any others.
- http://www.tesnexus.com/downloads/file.php?id=18417: An absolutely stunning mod. It adds over 900 new armor and weapons to the game (not counting differently enchanted weapons). It may not be to some tastes, but it greatly increases the variety of items encountered in the wilderness. Hell, the awesome creator of the mod even released a patch for http://www.tesnexus.com/downloads/file.php?id=25309 so that you can find the Artifacts items in the wild too!
"This mod combines four parts of Armamentarium Series - Armamentarium, Armamentarium - Katanas, Armamentarium - Armor and Weapons, Armamentarium - Staffs, and tools from Farmers Strike Back mod as well. It distributes over 1000 of new items between NPCs through the leveled lists. This version of Armamentarium Complete was designed for vanilla Oblivion and Oscuro's Oblivion Overhaul (+FCOM) and Francesco Version also. All weapons and armors in this mod were balanced for OMOBS (the system which OOO mod uses). Has Well has Artifacts II Weapons and Armor which add 50 new sets of Armor and over 300 More New Weapons has well."
It deserves a quote. It just does. Armamentarium is THAT massive. Plus, it's compatible with FCOM! Imagine that!
- http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1860: "This mod adds 113 new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists. These are not reskinned stock models, or gleaned free content from the net. All are new.
All items, except for one silver flamberge in the Kvatch Oblivion tower top floor and one rusty iron flamberge stuck in the skeleton in the caverns for a new character, are placed into the leveled lists."
I believe that quote sums it up. It's an awesome mod. Period. Well, not period. If you use FCOM, you need to use a compatibility plug in for Bob's Armoury to get the two to work together properly. It's kinda an overhaul mod. I don't think it really is of the scale as OOO, MMM or Frans, though. That's just my opinion, as there are people out there who treat it as an overhaul.
- http://www.tesnexus.com/downloads/file.php?id=21104: Otherwise known as COBL, this mod adds "1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other." It's a very nice little mod that isn't blatantly out there in its presentation. It doesn't scream "I'M A FRICKEN MOD THAT YOU USE AND SEE NO MATTER WHERE THE HELL YOU GO IN THE GAME!". It gently caresses you and whispers in your ear "Remember me? I bet you don't, but I'm still there. And you can't live without me all the same..." It's modular to a degree, so there are many features you can pick and choose from. It has a compatibility plug in for use with FCOM.
- http://www.tesnexus.com/downloads/file.php?id=17557: "I got annoyed at the fact that while many mods add items and ingredients to the game, they generally have very limited integration with the rest of the game. When you're running 200 or more mods you'll often find that you hardly ever see a lot of the stuff available in the game unless the developer consciously decided to add their new ingredients into the vanilla vendor and loot lists, and few do. I decided that I wanted the ingredients from Alive Waters to be available for sale alongside slaughterfish scales. I wanted the MMM daedric ingredients to be found on conjurers along with the vanilla daedric ingredients. I'd particularly like those Tamriel Traveller merchants to carry some unusual ingredients from outside Tamriel, well they are travellers after all; who's more likely to be carrying exotic ingredients from Morrowind?"
Got the basic idea? Utilizing COBL, this mod adds blank leveled lists to the game, then populates them with items added by other mods. It's a process I don't entirely understand, but it works, and works very well. Requires Wrye Bash and COBL v171 or later. No ifs, ands, ors or buts here. Like FCOM, you NEED Wrye Bash for it to work. Oh, it's compatible with FCOM too.
- http://www.tesnexus.com/downloads/file.php?id=25981: MALO is a relatively new mod (uploaded on July 22, 2009) that...well...overhauls the loot system! It adds various new items to the game such as lanterns, staffs, etc. It makes the loot dependent on the location, so you'll find mage stuff in a Conjurer or Necromancer lair, or ancient Ayleid stuff in the Ayleid ruins. It has various compatibility plug ins for different overhauls, like Frans, MMM, OOO and the CUO. If using FCOM, simply use the OOO compatibility plug-in.
- Realswords: This mod comes in various parts for 8 different races in Oblivion. They are http://www.tesnexus.com/downloads/file.php?id=11208, http://www.tesnexus.com/downloads/file.php?id=11056, http://www.tesnexus.com/downloads/file.php?id=23150, http://www.tesnexus.com/downloads/file.php?id=11107, http://www.tesnexus.com/downloads/file.php?id=11698, http://www.tesnexus.com/downloads/file.php?id=12365, http://www.tesnexus.com/downloads/file.php?id=13370, and http://www.tesnexus.com/downloads/file.php?id=15708. In total it adds around 80 new weapons to the game if you use all the plug ins. Great mod, and highly recommended. Note: Unless you use FCOM, you will not see these items in the leveled lists. By itself it just adds items to stores. Also, do not use the .esp files from these 8 mods with FCOM. It's completely integrated into it. (Correct me if I'm wrong.) This mod is also integrated into an optional add-on to Waalx Animals and Creatures along with even more armor and weapons.
==Smaller mods!==
- http://www.tesnexus.com/downloads/file.php?id=13360: This mod add several amulets for sale at the vendor in the Red Diamond Jewelery store in the IC. In order for you to see them in loot lists, you'll have to download http://www.tesnexus.com/downloads/file.php?id=24432 It includes several new meshes and textures. I recommend it, especially because it's compatible with FCOM (with a patch).
- http://www.tesnexus.com/downloads/file.php?id=11483: This mod adds 10 sets of armor and 8 helmets to Oblivion to be found on monsters and as loot. It's a nice mod with a couple of decent looking armors. For someone as obsessed with variety as I am, it's a must have. Has an FCOM compatibility plug in.
- http://www.tesnexus.com/downloads/file.php?id=15411: This mod adds 12 new weapons, one suit of light armor and one suit of heavy armor to the game, meant to be used with Fransesco's mod and balanced for level 30 weapons. I believe most, if not all, are weapons and armor taken from other modelers (he gives credit, don't worry), except retextured. Very nice to have in the game. Recommended. Requires Francesco's Leveled Items & creatures ver. 4.5b. Works with FCOM. (As far as I know.)
- http://www.tesnexus.com/downloads/file.php?id=24320: Hey look! A safe-for-work mod by Slof! This mod, by Alienslof, is a piece of art of itself. It is a robe replacer as well as a mod that adds new robes to the game. Most (if not all?) vanilla Oblivion robes have been upgraded significantly into a much more beautiful piece of work. Each robe is carefully crafted, beautifully done and of high demand. Very, very highly recommended. However, you need FCOM to utilize these mods in the leveled list. Having this mod by itself will beautify existing robes, but you need the FCOM optional plug in to add the new items to the loot lists. In all honesty, this is the mod that made me install FCOM.
- http://www.tesnexus.com/downloads/file.php?id=5065: A realism mod more than anything, I guess. It's still very nice. What it does is add a chance to find moldy ingredients in the Oblivion food lists that have negative side effects on them. I am unsure about it's level of compatibility with overhaul mods, however. Use at your own discretion.
- http://www.tesnexus.com/downloads/file.php?id=12939: Yet another mod to add variety to the game! This mod adds several blunt weapons to the game. This mod adds items to leveled lists by itself, however, if using it with FCOM you need the compatibility patch provided in the FCOM Convergence download. Great for people who like blunt weapons.
- DLCSpellTomes: I can't give anybody a link to this, since it's the property of Bethesda, but I will still make a note of it here. It adds a bunch of new books to the game that (when you read them) you are granted new spells. The most common books are least powerful, and the rarest could make you a force to be reckoned with. Many people consider this mod to be unneeded or not useful, but I still like having it in my game. To run across a Spell Tome once in awhile is a quite likable experience. There is an FCOM compatibility plug in for this mod.
- http://www.tesnexus.com/downloads/file.php?id=20371: This mod is large by itself, but the only point of interest in it that has to do with this mod list is a single plug in that it comes with. The optional plug in is a pseudo-spelltomes deal that adds new spells to you if you read the notes you come across on your travels. The spells are much more unique than the DLCSpellTomes, however, and I prefer them over what Bethesda did (don't ban me!).
- http://www.tesnexus.com/downloads/file.php?id=9412: A classic mod from Exnem. What it does is add a bunch of RuneSkulls to the game. They act like sigil stones and are scattered throughout Tamriel in Loot Lists for you to find and wield. It's a great mod and highly recommended. The Runeskulls may seem over powered if you aren't using a mod like OOO that makes the game harder. FCOM also has a compatibility plug for this mod.
- http://www.tesnexus.com/downloads/file.php?id=11084: A useful little mod. It adds new items and ingredients to the game. I've never used it, however. So here's a quote! "Tamrielic Ingredients (TI) adds 123 new alchemical ingredients and food items to the Oblivion world. These are from the TES games Daggerfall and Morrowind (including the Tribunal and Bloodmoon expansions). The ingredients are added into the game through the leveled lists and with unique vendor containers for the game's alchemists. All of the new ingredients have their own unique meshes and icons." This mod has a compatibility plug in for FCOM.
- http://www.tesnexus.com/downloads/file.php?id=4387: Although this mod is currently active in my l/o, I've never really taken advantage of it that much. Hence, a quote for you guys! "This mod adds Traveling Traders, Traveling Merchants, with pets / guards covering areas of Cyrodiil. The traveling merchants walk around the wilderness close to towns , inside towns and inns , farms, roads, back roads, shrines,or priory's. They will sell you items - weapons, armor, food, staffs, alchemy ingredients & equip, clothing, lockpicks ( rogues & archers ), spells ( Wizard ) & Potions and if all in stock (%) . Some can repair, recharge, sell spells and Rogues will buy stolen goods. They are a Neutral Faction, and do report crimes committed against them. Guards will fine you now, All Merchant Guards and Pets - Guars have been imported from across the border, will attack back!! " This mod has an FCOM compatibility plug in.
- http://www.tesnexus.com/downloads/file.php?id=10670: A very nice mod that I've come to enjoy in my game. It comes in two versions, loot only and NPC equip. Self explanatory really. This mod adds various circlets to the leveled lists of Oblivion to find on your enemies and NPC's alike! It comes with an FCOM compatibility plug in too, so you can use this awesome mod in an FCOM game!
- http://www.tesnexus.com/downloads/file.php?id=14911: This mod adds 14 new shields to Oblivion's leveled list, and 2 shields to two new, mod added NPC's. The shields are beautifully done and each are very unique. It's perfect for you heavy armor fans, or even those of you who want nice looking light shields with their rangers! Unsure about FCOM compatibility, but should work fine if tagged correctly.
- http://www.tesnexus.com/downloads/file.php?id=25982: A useful mod for an aspect of Oblivion usually left untouched. This mod adds two separate retextures of the Golden Saint Armor and Dark Seducer armor. So with this plug in, you'd have a 1/3 chance of finding normal armor, and a 2/3 chance of finding one of the two new retextured armor pieces on Golden Saint and Dark Seducer NPCs. It also allows for you to loot the previously unavailable Golden Saint and Dark Seducer armor. A welcome addition to my game, and likely for any of yours too. It even comes with EVE compatible meshes!
- http://www.tesnexus.com/downloads/file.php?id=18875: This mod revamps the original mage robe meshes as well as adding around 80 new types of robes to the game. They are distributed into leveled lists as well, allowing for them to be featured on this list. Incompatible (I think) with Slof's Robe Trader unless you download the patch for the two mods http://www.tesnexus.com/downloads/file.php?id=19880. Requires Wrye Bash to work with other mods that affect leveled lists.
==Ending Thoughts==
For one, I need the help of the community. Help me find more mods that add mods to the leveled lists of Oblivion! Here are the things I need for it to qualify to be on this list:
- It adds new items (armors, weapons, ingredients, whatever) to the game.
- It either a: utilizes new or existing leveled lists to add the items to the game or b: has a separate plug in made to distribute the items for the mod. A perfect example is what Armamentarium does to Artifacts with its Artifacts-ArmaCompleteAddon.esp plug-in.
Not much, but that's basically what I want. So, people! Help me document these types of mods! Go forth into the world and bring me back mods that do the above! We can build the ultimate List of Leveled List mods together!
If you wish to have a mod added to this list, pm me or post a comment here. A link would be nice too. I'll look the mod over, and if it qualifies, I'll add it.
Thanks! I hope this list helps!