Doesn't seem all too powerful to me, except for gaining relatively small boosts to some obscure skills. Some of these boosts can be attained by drinking fortify restoration potions. Some of these boosts are also better obtained through enchanting alone.
Comparing an obvious looping exploit with being a vampire and simply spending one point in Necromage doesn't seem fair. With that logic of yours
none of the perks are powerful since you can have a million HP and oneshot everyone even without any gear and perks with the dumb looping exploit.
No one seems to have pointed out that this 'trick' also boosts the effect of negative 'spells' thrown at your character, making fire spells even more effective against yourself.
No.
In order for a effect to be increased by a +25% magnitude and/or +50% duration it has to comply with
BOTH of the following conditions:
- Be cast by you.
- Be cast on you. (Translation: it has to show up in the "active effects" list.)
Magelight vs Candelight is a good example. Candlelight is the ball of light that hovers above you and it shown in the active effects list, thus gains a +50% increased duration. Magelight is the ball of light you cast at a specific location. It is
not shown in the active list and only lasts for the
original duration.
Enemy spells obviously aren't cast
by you, thus are not being increased. The +25 stamina blessing on Whiterun does get increased by 25% to a total value of 31. Since you're the one actively touching the blessing it counts as you casting it apparently.
So far the only exception to this rule I've seen is the +25% to the vampire dis-benefits to stamina/health/magicka. For some reason it must count as you casting it as well, but the +100% frost resist (and -100% fire) are not, and thus not increased. It would make more sense if they fall into the same category. The only reason I can think of why the game developers decided otherwise is because the stat reduction is daytime/nighttime specific unlike the +/- resists so it is less permanent is needs to change more often. They probably threat it like a blessing.
The positives seem very minor, so I won't go down this route. Plus it'll probably be patched soon now that everyone's talking about it.
You're obviously biased because you either can't or don't want to use this new discovery. The
fact remains that it's the
strongest effect a single perk can give you. They are not minor at all, and using "Bethesda will fix this soon" as an argument won't do you any good I'm afraid.