The Footlocker at the End

Post » Fri May 27, 2011 8:47 pm

Gameplay-wise i appreciate Obsidian's reasoning behind the chest, and i admit it did warm my heart when it was given to me but from a story perspective it's odd that Daniel and Graham would go "hey let's leave our clothes for him, i bet he'll appreciate that"
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Alex Vincent
 
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Post » Sat May 28, 2011 4:37 am

I just wish the chest was put somewhere less noticable. Putting it in the middle of the road just screams "HERES YOUR GAME REWARD! HAPPY NOW?"
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cosmo valerga
 
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Post » Fri May 27, 2011 10:44 pm

Personally, I love that Obsidian did that. Sure, it didn't make the most sense story wise, but they can just retcon it that the chest was never there for all I care. It's a nice thing for them to do, and stopped me from having to dig around for exploits to obtain every item that way.
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Jynx Anthropic
 
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Post » Sat May 28, 2011 1:34 am

I like it, but I think it's little out-of-place.



Yes and no.

The New Canaanites are presented as being incredibly generous and thankful, so it's not outrageous that you get those things as gifts from them. Daniel will even address preparing "supplies" for your journey back to the Mojave as a thank you right before you begin the evacuation quest.

If we were to get something like that from Dead Money or perhaps an Old World Blues setting, then yeah, I'd say it'd feel very out of place.
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Invasion's
 
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Post » Sat May 28, 2011 10:28 am

Since you can return to the DLC after finishing it, can't you just stuff items you want into a container somewhere, return to the Mojave, dump it into your "house" there, and go back to the DLC to grab the stuff? Or does that not work/do items in containers disappear each time you leave the DLC. I'm not sure, since I'm on PC and cheat my weight limit by 3x or so (yes I know, how terrible of me). :P


The three duffle bags at the initial ambush site on your arrival don't seem to reset (tested it by emptying them and placing a single brass cassing into each). Also the corpses of Happy Trails caravan members don't despawn so you could use those as well I suppose.
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Kelvin
 
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Post » Fri May 27, 2011 9:52 pm

True, but I'm a hoarder. I have a dresser at the Lucky 38 just filled with tons of clothes, some with as little difference as being a "Brotherhood T51-b Power Armor" as opposed to a "T51-b Power Armor". Never used either one.

Lol thats the same thing i do if i think its a just a bit unique i take it and keep it forever or give it to my companions to wear.
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Mario Alcantar
 
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Post » Fri May 27, 2011 6:28 pm

If you don't feel like going all the way back to zion to get your gear, you can apparently make the 2 week journey whilst over-encumbered.

So just take the (excrutiatingly slow) walk back to that Happy-Trails crate near the entrance to Zion from the Mojave.
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Hannah Barnard
 
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Post » Sat May 28, 2011 6:01 am

The locker is there as a gift from Daniel, Follows Chalk and Graham for aiding Zion. If you chose the "Chaos" path by killing everyone, no footlocker, you have to kill for the items. The devs did it so us peaceful types don't have to spend hours reverse pickpocketing power armor, ballistic fists and AMRs to get the stuff,

Actually you get the footlocker no matter which ending you choose. Personally I don't consider the Joshua Ending to be "Chaos" at all. To be honest I feel that is the best ending overall for both the Zion Tribes and the New Canaanites and the Happy Trails Company. The only one to come off badly is Daniel and, frankly, he comes off badly with either ending.

It's odd that both Daniel and Joshua are religious zealots, one supposedly good and one supposedly bad. Joshua repents and is seemingly redeemed and Daniel is forever a tortured soul filled with self loathing and doubt.

I played both the Daniel ending and the Joshua ending. The Daniel ending (and there are two depending on how you treat Salt-In-Wounds) left me a little cold and feeling I had accomplished very little (even worse if you let S-I-W go.) The Joshua ending (again there are two) is hopeful and uplifting.
Oh? I didn't consider that aspect. I'll admit I thought the chest thing was a bit cheesy, but that explanation would make sense. I personally don't generally run around killing for gear + I don't reverse pickpocket much, so yeah, I guess I wouldn't have gotten most of those items without the chest until later plays, where I will sometimes get "mean." ;D So thanks devs, nice gift.

I think the chest idea is a little clumsy, but given that most players would be into the cut scenes and back in the Mojave without the good loot, it is an acceptable compromise. It is also convenient for players without modded Carryweights to get loot back to the Mojave.

I took the time to go back and discover every POI that I missed in the play-through (there were only a couple) and there was no loot worth the effort. All-in-all this DLC was long on story but short on loot and the Perks were lame. The extra levels did let me bump some skills up to 100 so I don't need to read magazines any more :liplick:
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Dawn Porter
 
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Post » Fri May 27, 2011 8:34 pm

Actually you get the footlocker no matter which ending you choose. Personally I don't consider the Joshua Ending to be "Chaos" at all.


I understand why you made this mistake, but Chaos in Zion is the default quest for players who literally kill everyone; Joshua's quest is different.
If you kill everyone, you presumably have looted all this stuff. Plus, the people who present you with it would be dead.
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Isaac Saetern
 
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Post » Sat May 28, 2011 5:11 am

Actually you get the footlocker no matter which ending you choose. Personally I don't consider the Joshua Ending to be "Chaos" at all.

Grahams ending isn't the Chaos I was speaking of. If you go into Zion and kill friendly NPCs you get a quest called Chaos in Zion, and everything is hostile to you. Your mission is then to explore Zion on your own and kill Daniel for the map back to the Mojave. If you take this path then no footlocker appears.
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Sarah Edmunds
 
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Post » Fri May 27, 2011 7:56 pm

It does sound a littl eout of place, but would be less so if it included a letter of thanks from Dan/Josh saying, here, have these to remember us.


If you don't feel like going all the way back to zion to get your gear, you can apparently make the 2 week journey whilst over-encumbered.

So just take the (excrutiatingly slow) walk back to that Happy-Trails crate near the entrance to Zion from the Mojave.


Just make several trips and pile it up at there, then you can load up and travel back to the mojave.
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Leah
 
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Post » Sat May 28, 2011 7:52 am

I played both the Daniel ending and the Joshua ending. The Daniel ending (and there are two depending on how you treat Salt-In-Wounds) left me a little cold and feeling I had accomplished very little (even worse if you let S-I-W go.) The Joshua ending (again there are two) is hopeful and uplifting.



This is something I give them credit for as writers.

The evacuation ending seems to be the good ending if one sits down and truly thinks things through. The ending slides all turn out decent this way, whereas Joshua Graham's path will always leave one or two "bad" slides. You can even decide it's the correct ending because of the old "violence begots violence," and the fact that Graham is essentially repeating history, following in his own footsteps from before, as well as those of Caesar. With evacuation, you're essentially acting for the people, whereas with Graham, you're essentially focusing on a place.
And yet? When you leave, you have a bad taste in your mouth, as if you could've done better. Whereas with Graham's path? You feel like you got [censored] done and made a good choice.

Quite a frustrating paradox, but a good job on the dev's part.
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Ymani Hood
 
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Post » Sat May 28, 2011 5:03 am

I understand why you made this mistake, but Chaos in Zion is the default quest for players who literally kill everyone; Joshua's quest is different.
If you kill everyone, you presumably have looted all this stuff. Plus, the people who present you with it would be dead.

Grahams ending isn't the Chaos I was speaking of. If you go into Zion and kill friendly NPCs you get a quest called Chaos in Zion, and everything is hostile to you. Your mission is then to explore Zion on your own and kill Daniel for the map back to the Mojave. If you take this path then no footlocker appears.

Ah.... I see :spotted owl:
I was aware of the possibility and the outcome (from reading this forum) but I wasn't aware that it actually triggered a quest. Thanks for explaining this. This is something i would never discover myself because I just don't find playing this way enjoyable—but whatever, many do. when i played Daniel's ending the first time I accidentally turned the tribe hostile and had to reload.

This is something I give them credit for as writers.
The evacuation ending seems to be the good ending if one sits down and truly thinks things through. The ending slides all turn out decent this way, whereas Joshua Graham's path will always leave one or two "bad" slides. You can even decide it's the correct ending because of the old "violence begots violence," and the fact that Graham is essentially repeating history, following in his own footsteps from before, as well as those of Caesar. With evacuation, you're essentially acting for the people, whereas with Graham, you're essentially focusing on a place.
And yet? When you leave, you have a bad taste in your mouth, as if you could've done better. Whereas with Graham's path? You feel like you got [censored] done and made a good choice.
Quite a frustrating paradox, but a good job on the dev's part.

I played the "peaceful" ending (Daniel's) first. I didn't think that any of the results were satisfying."Decent" is a good term and I suppose I could sleep at night if it ended that way. However, when I replayed it and chose to help the Sorrows defend themselves (the "violent" or Joshua's ending) everyone prospered and the White Legs got their just deserts.

While Daniel's ending may seem the "good" one, it points out that running away never solves anything. Even when he gets his way, Daniel is still (rightly so, I believe) tortured by the thought that he was wrong.

it is difficult to discuss this as a morality play without stepping on someones religious toes. Particularly since the writers were so overtly peddling Judeo-Christian history and philosophy (I wonder how the Moderators are going to keep a lid on discussions.) This storyline is very much in keeping with the themes of the base game.
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Tracy Byworth
 
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Post » Sat May 28, 2011 9:54 am

The locker is there as a gift from Daniel, Follows Chalk and Graham for aiding Zion. If you chose the "Chaos" path by killing everyone, no footlocker, you have to kill for the items. The devs did it so us peaceful types don't have to spend hours reverse pickpocketing power armor, ballistic fists and AMRs to get the stuff,


WRONGE. i killed everybody up in dat [censored] nd got the footlocker. :)

it might be a glitch tho... cuz somtimes it disappeared..... nd i redid honest hearts nd went with graham.. nd now its always there.. so.. maybe the last 1 was glitched...
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Rowena
 
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