I agree.
While it's a "smaller" scale issue, it does make really zero logical sense.
The game is supposed to be about immersion and exploration, labeling game containers as "empty" removes the inspection process that folds itself into immersion and exploration.
While it's a "smaller" scale issue, it does make really zero logical sense.
The game is supposed to be about immersion and exploration, labeling game containers as "empty" removes the inspection process that folds itself into immersion and exploration.
If you want to feel immersed you do have to turn off the HUD imo, and then the empty label isn't a problem also.