When I come up to an item in a dungeon and I`m about to check it and it says `Empty` I feel my time is more wasted than if I`d open the thing and saw it was empty in the first place. What was the point? Why was that chest or vase even there if I can already see it has nothing in it before even touching it?
It might as well have never been there.
Y`see, an object potentially has something in it before you look in it and part of the act of exploration and discovery is not knowing whether that item is empty or has something in. To go to a vase and see it`s already empty magically with no logical reason how I knew it was empty is downright counterintuitive and illogical.
I don`t even like things I`ve already looked into being labelled `empty`. I remember it`s empty or don`t. It`s like everything is done to stop the Player from even using his brain slightly just to recall something is empty and if he can`t remeber just look again, it takes a one-two button click! However an opened chest or lid off would be ok.
Some of you will say it`s `No fun opening something and there`s nothing inside, it`s a waste of my time`, but don`t you understand that the fundamental element of gameplay is sometimes finding something and sometimes not?
This is just one way in how not to make a game immersive, along with FT, GPS and no wear and tear.
Yea, Todd and you never dumbed down the game, I believe you. wish I could meet Todd so I could seriously tell him what he`s doing wrong and how his game would still be a success if he kept realistic elements in.
Because I don`t like to run up to something and somehow know it`s already empty.