» Thu Jun 14, 2012 11:07 pm
Uh, personally, I don't think it is. But this is something I've felt in every Elder Scrolls game, and it's why I like my ES Main quests to be a little slower paced (Morrowind).
I love to do parts of the Main quest, but I usually only finish it once or twice. In the case of Morrowind, you get to meet some interesting characters, and Cauis's dialogs help you connect better with the world in both a Tutorial sense, and an RP sense. (Few people in the same situation as The Prisoner in Morrowind, are going to ignore the only direction they have just for sake of ignoring it)
In the case of Skyrim, I can't really see myself in any situation that game presents, as just being like "Well, I totally don't want to figure out why I can shout people 30ft into the air". In these regards, Bethesda does successfully nudge player characters along the main quest, but such "Nudging" I have always felt was inappropriate for all Elder Scrolls games. This is part of the reason I don't like Oblivion very much. Causing the world to end before the official tutorial dungeon is even over was perhaps the worst pacing mistake in RPG's I've witnessed. Combine that with a perpetually-burning town and you have a problem you can't ignore.
Skyrim is (Ironically) more subtle. Sure, Helgen gets wiped off the map at the start of the game, but huge monsters in Skyrim, laying siege to settlements isn't exactly unprecedented (The Companions are even fighting a Giant outside Whiterun). The reappearance of the Dragons is more an issue than their actual power. This angle works well for the most part, but once Esbern starts talking about "The literal end of the world", it kind of forces the player's hand. It now comes off as kind of Selfish to do anything but the main quest at this point, which is a feeling that's pretty hard to RP out of. The fact that Paarthurnax is the coolest character any Elder Scrolls game has really done further complicates this. He's the real reward of the Main quest.
I'm probably alone in this, but (And this stretches as far back as Morrowind too) the idea that I can just "Keep playing the game" after becoming the "Hero of the world" just doesn't make sense. Once the great conflict is removed, anything else seems petty, even pointless. I killed Alduin, and you're sending me to take down a skeever in someone's house? I've walked the mists of Sovengarde and now I'm finding books for you? I saved the world, and Brynjolf is telling me I haven't "Earned" a single septim? The events of the game just seem to loose weight when you've already solved the biggest problem.