The Main Quest - Is It Worth It ?

Post » Thu Jun 14, 2012 1:24 pm

The title says it all, post your opinions on this subject

















___________________________________
i apologise if this subject is posted repeatedly, I just want to know ...
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Fri Jun 15, 2012 12:57 am

I think it's well worth the effort, I will probably end up doing it again for the 3rd time. Not anytime really soon though.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Thu Jun 14, 2012 7:04 pm

Yeah sure it's not that exciting if you've done it before, but it's worth it for all the dragon souls and free shouts and summons you don't have to go to any real effort to get. And the side-perks: The elder scroll sells to the merchant at the college for 2k when youv'e finished with it. Blackreach is a massive soul gen mine, and once collected all the "noisy red weeds" and returned to a nirnroot farmer on the surface you gain the chance to make two potions when doing alchemy, this coupled with the "green thumb" perk and other perks that make your potions worth a lot of gold will keep your character rich. Not that you really need money at all in skyrim once you've got a house and full daedric, only really need it to keep buying lock-picks and to bribe people in quests just 'coz it's easier.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Thu Jun 14, 2012 5:53 pm

Apart from the anticlimix ending, it was fun. I was looking elsewhere when it happened so I missed it.

It would be more fun if WE were the one
Spoiler
who was defeated and ran away, just to come back later and save the day.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Thu Jun 14, 2012 9:29 pm


Spoiler
who was defeated and ran away, just to come back later and save the day.

That Rhymes
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Thu Jun 14, 2012 11:07 pm

Uh, personally, I don't think it is. But this is something I've felt in every Elder Scrolls game, and it's why I like my ES Main quests to be a little slower paced (Morrowind).

I love to do parts of the Main quest, but I usually only finish it once or twice. In the case of Morrowind, you get to meet some interesting characters, and Cauis's dialogs help you connect better with the world in both a Tutorial sense, and an RP sense. (Few people in the same situation as The Prisoner in Morrowind, are going to ignore the only direction they have just for sake of ignoring it)

In the case of Skyrim, I can't really see myself in any situation that game presents, as just being like "Well, I totally don't want to figure out why I can shout people 30ft into the air". In these regards, Bethesda does successfully nudge player characters along the main quest, but such "Nudging" I have always felt was inappropriate for all Elder Scrolls games. This is part of the reason I don't like Oblivion very much. Causing the world to end before the official tutorial dungeon is even over was perhaps the worst pacing mistake in RPG's I've witnessed. Combine that with a perpetually-burning town and you have a problem you can't ignore.

Skyrim is (Ironically) more subtle. Sure, Helgen gets wiped off the map at the start of the game, but huge monsters in Skyrim, laying siege to settlements isn't exactly unprecedented (The Companions are even fighting a Giant outside Whiterun). The reappearance of the Dragons is more an issue than their actual power. This angle works well for the most part, but once Esbern starts talking about "The literal end of the world", it kind of forces the player's hand. It now comes off as kind of Selfish to do anything but the main quest at this point, which is a feeling that's pretty hard to RP out of. The fact that Paarthurnax is the coolest character any Elder Scrolls game has really done further complicates this. He's the real reward of the Main quest.

I'm probably alone in this, but (And this stretches as far back as Morrowind too) the idea that I can just "Keep playing the game" after becoming the "Hero of the world" just doesn't make sense. Once the great conflict is removed, anything else seems petty, even pointless. I killed Alduin, and you're sending me to take down a skeever in someone's house? I've walked the mists of Sovengarde and now I'm finding books for you? I saved the world, and Brynjolf is telling me I haven't "Earned" a single septim? The events of the game just seem to loose weight when you've already solved the biggest problem.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Fri Jun 15, 2012 2:48 am

Apart from the final battle with is pretty lackluster, I liked the main quest.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Thu Jun 14, 2012 11:52 pm

It is worth it because there are some pretty nice rewards (like one of the previous posters mentioned... not only at the very end of the quest, but throughout). For that alone, I would definitely do it.

Edit: And I liked the main quest storyline, especially some parts that I won't mention to avoid spoiling the game.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Fri Jun 15, 2012 5:08 am

Could've been better with more of an epic ending, but it's still enjoyable.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Thu Jun 14, 2012 1:31 pm

Add the option "Maybe Once, but that's it"


...from now on I'll live another life.
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Thu Jun 14, 2012 5:17 pm

I enjoy it, but it's not the sort of questline I'd do for every character. I think tht can be said for ALL main questlines though - they only suit certain characters, and you only really enjoy them once, twice, maybe three times.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu Jun 14, 2012 11:41 pm

I agree with other's. It's much like Oblivions, when you've done it once, you know exactly what's coming.

That's why this time, as soon as I escaped Helgen, I travelled to Winterhold to study the Arcane. I haven't touched the main quest, apart from visiting the Jarl of Whiterun, because I accidentally picked up the dragonstone and couldn't drop it anywhere
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Thu Jun 14, 2012 7:11 pm

Uh, personally, I don't think it is. But this is something I've felt in every Elder Scrolls game, and it's why I like my ES Main quests to be a little slower paced (Morrowind).

I love to do parts of the Main quest, but I usually only finish it once or twice. In the case of Morrowind, you get to meet some interesting characters, and Cauis's dialogs help you connect better with the world in both a Tutorial sense, and an RP sense. (Few people in the same situation as The Prisoner in Morrowind, are going to ignore the only direction they have just for sake of ignoring it)

In the case of Skyrim, I can't really see myself in any situation that game presents, as just being like "Well, I totally don't want to figure out why I can shout people 30ft into the air". In these regards, Bethesda does successfully nudge player characters along the main quest, but such "Nudging" I have always felt was inappropriate for all Elder Scrolls games. This is part of the reason I don't like Oblivion very much. Causing the world to end before the official tutorial dungeon is even over was perhaps the worst pacing mistake in RPG's I've witnessed. Combine that with a perpetually-burning town and you have a problem you can't ignore.

Skyrim is (Ironically) more subtle. Sure, Helgen gets wiped off the map at the start of the game, but huge monsters in Skyrim, laying siege to settlements isn't exactly unprecedented (The Companions are even fighting a Giant outside Whiterun). The reappearance of the Dragons is more an issue than their actual power. This angle works well for the most part, but once Esbern starts talking about "The literal end of the world", it kind of forces the player's hand. It now comes off as kind of Selfish to do anything but the main quest at this point, which is a feeling that's pretty hard to RP out of. The fact that Paarthurnax is the coolest character any Elder Scrolls game has really done further complicates this. He's the real reward of the Main quest.

I'm probably alone in this, but (And this stretches as far back as Morrowind too) the idea that I can just "Keep playing the game" after becoming the "Hero of the world" just doesn't make sense. Once the great conflict is removed, anything else seems petty, even pointless. I killed Alduin, and you're sending me to take down a skeever in someone's house? I've walked the mists of Sovengarde and now I'm finding books for you? I saved the world, and Brynjolf is telling me I haven't "Earned" a single septim? The events of the game just seem to loose weight when you've already solved the biggest problem.

Trading Paarthurnax for the ability to have your followers recruited as blades... still not sure if it was a good move, but I didn't really like the way the conversation went cold after I asked him about the blades. Brilliant for his strong character but..

And in regard to your last paragraph I completely agree with you. Once I was the champion of various areas (and the world) for various reasons I was like... hmm, still got to go get the bards to recognize me huh...
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Thu Jun 14, 2012 1:26 pm

It's called MAIN for some reason...
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Thu Jun 14, 2012 7:27 pm

it's worth it only for the greybeards :smile:
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Thu Jun 14, 2012 1:22 pm

Add the option "Maybe Once, but that's it"


...from now on I'll live another life.

Depending on the type of build you want, it may be worth it to do it more than once (not for the story, mind you) because of the rewards you get (shouts, instant levelling, etc.). I'm thinking about doing it over again with my mage even though I'm not looking forward to replaying the story line just because I want some of the uber powerful shouts that come with it.

This is what differentiates Skyrim from the other Elder Scrolls games. Oblivion gave you NPCs singing the same song out of tune and a new set of armor that wasn't that amazing, Morrowind gave you some cool loot. But Skyrim's gives you some extra shouts and the ability to level quick (and expose some other sidequests at the same time). After completing Skyrim's main quest, yes, I'll agree, it has the same feel of the other titles in the sense that it's not "attractive" enough to want to replay it for the story alone. But the rewards are great.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Thu Jun 14, 2012 8:21 pm

I think it's all in the way that you look at it. Other than the one character that I did only the MQ with the other characters I ran through it with, did it with other questlines, they had their own agenda's. I didn't do MQ, then another questline, I did them at the same time. I think that's why I happen to like it. I don't get that "who are you" feeling because they already know who I am. With Oblivion I only did the MQ 2 times and it took a long time to do it the second time, after Martin was gone it just seemed like everything else was a gaint let down. I don't get the same feeling after the MQ in Skyrim, I do understand that others might. I guess it's the Empathy with Martin that I really didn't get with anyone else in the MQ ( one exception but he doesn't die unless you choose that course) That's my take on it anyway.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Thu Jun 14, 2012 11:06 pm

lol this thread has been brought back up? D_O_V_A_K_I_N was my old account.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Thu Jun 14, 2012 2:52 pm

While the mainthread is okay I really think the strength of the game is found in the side quests. I have run one character through the mian quest and the rest have just been side quests and I must say they have been more fun.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Thu Jun 14, 2012 2:00 pm

I'm not a big fan of it. Don't really like the idea of being Dragonborn. I pretty much avoid it as much as possible.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Thu Jun 14, 2012 3:14 pm

I quite like the Main Quest line. It's not too well written, but it has a number of epic moments.

Main Quest spoiler below

Spoiler
Like when you fight Alduin on the Throat of the World with Paarthurnax, and of course when you fight Alduin in Sovngarde.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Thu Jun 14, 2012 9:43 pm


I'm probably alone in this, but (And this stretches as far back as Morrowind too) the idea that I can just "Keep playing the game" after becoming the "Hero of the world" just doesn't make sense. Once the great conflict is removed, anything else seems petty, even pointless. I killed Alduin, and you're sending me to take down a skeever in someone's house? I've walked the mists of Sovengarde and now I'm finding books for you? I saved the world, and Brynjolf is telling me I haven't "Earned" a single septim? The events of the game just seem to loose weight when you've already solved the biggest problem.

I kind of agree. What doesn't help here is that the communication system is kind of skewed: on the one hand, everyone knows you're the champion of the world, and on the other hand, they don't believe you enough to not put you in their guild at the lowest level.

MW was slightly different, as to complete the main quest you had probably entered quite a few guilds and things beforehand. Sometimes it worked - I remember doing the Imperial Cult quests after finishing the MQ, and it was (for me) like "Ok, you're quite the hotshot, but you don't know anything about our group, so while you're finding out, can you rescue some people for us?" So it didn't matter that I was the saviour of the world at that point, so much.

The Fighters Guild - well, that's another story. The best I could do was see them as disbelieving you about having done the MQ, and it was up to you to prove them wrong.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Thu Jun 14, 2012 11:43 pm

Spoiler
Like when you fight Alduin on the Throat of the World with Paarthurnax, and of course when you fight Alduin in Sovngarde.
Spoiler
The Alduin fight in Sovngarde didn't do much for me. Especially since you're stuck with that one character who is voiced by Todd Howard's wife and subsequently sounds like a donkey-
oops Dawnguard delayed three months thanks to me.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Thu Jun 14, 2012 9:02 pm

Depending on the type of build you want, it may be worth it to do it more than once (not for the story, mind you) because of the rewards you get (shouts, instant levelling, etc.). I'm thinking about doing it over again with my mage even though I'm not looking forward to replaying the story line just because I want some of the uber powerful shouts that come with it.

This is what differentiates Skyrim from the other Elder Scrolls games. Oblivion gave you NPCs singing the same song out of tune and a new set of armor that wasn't that amazing, Morrowind gave you some cool loot. But Skyrim's gives you some extra shouts and the ability to level quick (and expose some other sidequests at the same time). After completing Skyrim's main quest, yes, I'll agree, it has the same feel of the other titles in the sense that it's not "attractive" enough to want to replay it for the story alone. But the rewards are great.

Let's just say that if Morrowind's MQ had you unite the Ashlanders and Great Houses by sitting at a table for 5 minutes, I would be just as disappointed. Skyrim's MQ is feels rushed to it's conclusion, like it's missing 1/3 of what should be there.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Thu Jun 14, 2012 7:28 pm

Let's just say that if Morrowind's MQ had you unite the Ashlanders and Great Houses by sitting at a table for 5 minutes, I would be just as disappointed.
I would've preferred that, actually. What an obtuse quest.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Next

Return to V - Skyrim