The more I play fallout 4 the less i like it.

Post » Tue Jan 12, 2016 8:07 pm

On the surface this game seemed like an okay RPG. The entire starting section of with the vault all the way up to concord where you rescue preston, Mama Murphy and the rest seemed like it was really building up to an exciting game.



But instead what happened later was repeatable quest and very bad writing. The dialogue wheel is such a joke



Its like they put in way to much effort to appeal to a larger crowd, which is very smart from the point of a developer. The more people that buy your product the better right, but its also a way to alienate everyone eventually.



Many people will also call me a bit of a hypocrite because I have played the game so extensively. But this point I feel like maybe Bethesda pulled alittle trick on people by making the beginning of the game so good and because of this were able to market it.



But considering development time its just an allround bad product from my perspective.



The functions on the game work very well but the writing is just plain bad. I just dont feel any love has been put into that part the game.



If Todd Howard wants to cater to the minecraft crowd / fps casuel crowd he should do so with an IP he invented himself.



There are some good moments in the game but they are overshadowed by all the [censored] like repeatable quest.

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Lucie H
 
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Post » Tue Jan 12, 2016 8:55 pm

I just don't repeat quests I don't want to do, the fact they are in your pip boy is not an obligation to do it.



I think the writing is as good if not better than Fo3.

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Natalie Harvey
 
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Post » Tue Jan 12, 2016 7:43 pm

No, if he wants to cater to a specific crowd he can do it with one of the ip's Bethesda owns, and Fallout is one of them.

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Lalla Vu
 
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Post » Tue Jan 12, 2016 6:20 pm

Todd Howard is going to do what's best for the company, until he quits or gets fired. Players like to feel as if a favorite IP is some sort of collective property because we carry chunks of it around in our heads...but that doesn't make it so. It sold, and continues to sell, very well. People like it. Some people like it so much that they burn out on it. "Familiarity breeds contempt."


I don't think the writing is actually poorly executed, but I think the sense of player agency is pretty illusory. The dialog trees tend to be slightly more nuanced versions of "which grunt would you like to make today?" and all responses lead to pretty much the same NPC actions, if not the same dialog. I haven't run into anything yet in the writing or dialog that was anywhere near as memorable or arresting as some of the visuals and still-life scenes have been, (although one particular companion has some one-liner responses to events and places that I find pretty endearing) but that's about what I expected going in. Tolstoy isn't working for Bethesda, unfortunately.


Anyway, I've got about 100 hours in at this point myself...deciding *now* that I didn't actually like the game this whole time would be completely laughable, or very, very sad. After that much gameplay when you're not getting paid for it, you either need to admit that you got your moneys worth and move on, or spend some quality time with an addiction specialist.

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Penny Flame
 
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Post » Tue Jan 12, 2016 3:47 pm


This is a bit difficult because repeating Radiant Quests are Dominating here.

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yessenia hermosillo
 
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Post » Tue Jan 12, 2016 2:32 pm

Yeah I've pretty much given up on trying to enjoy it. Maybe when mods are available for consoles later on I will return to see if some creative modder can make the game worth playing, may also return if the DLC is good...but as it stands right now I have literally no reason to make more than 2 characters. Compared to my 100+ characters in F3 and NV this is a very depressing realization.


Everything is just so bland. Every play though is relatively the same, choosing a faction doesn't really change the questline in any enjoyable way, dialogue is absolute garbage and the voiced protagonist could not have been a dumber decision, lore-hate is a skill that very few can master but Beth is the best it seems, unneeded limitations on things for no reason annoy me to no end, and the settlement system is too wonky and super limited without godmode to be worth using...
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rebecca moody
 
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Post » Tue Jan 12, 2016 10:55 pm

I'm starting to get burned out from this game too, but "only" after 48 hours of non-stop playing. I'm certain that with mods and DLCs, I will feel overwhelmed with content like I do with Skyrim.



I'll be back, though, and I enjoy the writing far more than Fallout 3's. No cringey moments so far. B)

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Sammygirl500
 
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Post » Tue Jan 12, 2016 1:52 pm

Synth.

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Killah Bee
 
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Post » Tue Jan 12, 2016 12:45 pm

If you don't like it go play Witcher 3 instead.

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Dan Stevens
 
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Post » Tue Jan 12, 2016 11:03 pm


I played the Witcher 3 and the more I played it the less I liked it :wink_smile: (enjoyed the game, but I've no plans for a second playthrough).



*shrug* I just finished the main story on my main playthrough of Fallout 4, so I'll probably have a break after playing it for a couple of months without a break but unlike Inquisition or Witcher 3 I'm actually looking forward to more playthroughs.

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Eric Hayes
 
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Post » Wed Jan 13, 2016 1:57 am

Getting burnt out by a game, never seen that before.



It's funny that you mention you think the early part of the game is the best. I personally find it's the most boring and can't wait to get away from the vault/sanctuary/concord to do some exploring.

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joseluis perez
 
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Post » Tue Jan 12, 2016 12:34 pm

I think a big issue lies in the new dialogue system. Don't mind a voiced protagonist, but I do not like the dialogue wheel. This is not mass effect. (And my brother who actually played it and FO4 says it did it better). I don't intended to start a flame war, but while the gameplay is exhilarating in comparison, the narrative still falls short to my experience in New Vegas.



Fallout has been pretty good at giving https://www.youtube.com/watch?v=j0RFoGvkQfs, the problem this game is poor at https://www.youtube.com/watch?v=45PdtGDGhac. TL;DW, The problem isn't the amount of choice the player gets in fallout 4, but rather the game does a poor job at making your choices feel like they matter. Well, that's the reason I don't like the story telling in fallout 4 as much as the previous two I played at least.

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Matt Bee
 
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Post » Tue Jan 12, 2016 2:45 pm


Maybe I expressed myself wrong.



What I meant was that it seemed like the most developed part of the game. With the scripted scene and the deathclaw coming up out of the sewer and the stages are more elaborate.

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Cagla Cali
 
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Post » Tue Jan 12, 2016 5:47 pm


Yeah I see your point. I keep getting sent to the same place for radiant quest, like over and over.



I think one of the problems is that when you do a radiant quest for the first time, it's not always clear that is is indeed a radiant quest that you are doing, until you get the same one again straight away.



Apart from some of the minutemen quest or the settlement kidnapping situations, I try to avoid the radiant quests, although some of them are good the first couple of times.

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Alada Vaginah
 
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Post » Tue Jan 12, 2016 5:27 pm

I'm burned out as well but after over a 100 hours of playing. I haven't played more than 30 minutes in a week. This is a very good game but the fastest I put down a Bethesda game.

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Samantha Jane Adams
 
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Post » Wed Jan 13, 2016 2:14 am

Well, I love the game. Well spent sixty bucks.
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Javaun Thompson
 
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Post » Wed Jan 13, 2016 2:27 am

Once I realized that FO4 was a FPS and not really a RPG, I was able to enjoy it more. It *IS* incredibly shallow (particularly when compared to FO:NV) but the shootie bits are fun and I expect great things from mods once the GECK comes out.



edit: My daughter got Disney:Infinity 3.0 for Xmas. It has pretty much the same leveling system as FO4. LOL! The building stuff is pretty much the same, too...................

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Carys
 
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Post » Wed Jan 13, 2016 12:09 am

The dialogue system is the obvious weak part of Fallout 4 and the part who has gotten most critic all over.

In short its an weak implementation of an bad system.


The full dialogue patch solves lots of problems as its not only who grunt anymore but but make all the placeholder dialogue choices to get 4 very visible.



The other issues are smaller, mostly too much reliance on radiant quests, minutemen and the constant refilling queue is main issue here, the others let you select quests to do.

Also weak handling of settlement attacks and directing settlers, last is probably also hit by dialogue system as you need 4 fixed options.

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Mark
 
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Post » Tue Jan 12, 2016 6:56 pm

Yes, because there are only two games in the world at the moment. Fallout 4 and The Witcher 3. I heard they removed all the other games!

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Avril Louise
 
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Post » Tue Jan 12, 2016 5:07 pm

Thats funny op the more I play this game the more I like it.
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CHARLODDE
 
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Post » Tue Jan 12, 2016 3:46 pm

SetoKaiba no! You were the chosen one, you were meant to play the game, not put it down!

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Calum Campbell
 
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Post » Wed Jan 13, 2016 3:59 am

There is still a lot of things I haven't done in Fallout 4 and even after beating the main story at almost 50+ hours I'm still enjoying it. As for "appealing" to certain crowds. Refining a game's mechanics to actually be fun like gun mechanics or adding in a building mechanic that makes a lot of sense to the world and offers modders something really big to expand on (something modders are already doing) are both smart ideas. Guns felt boring to use in 3 and NV, they had a lot of problems that I feel 4 expanded on, the AI also got a well needed expansion so they act like how people would in a gunfight by hiding behind cover and actually being smart about it instead of taking a step to the side or rushing forward.

Fallout 4 is a good game, in fact I'd say it's a GREAT game.
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stevie critchley
 
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Post » Tue Jan 12, 2016 9:05 pm

I read this in Obi-Wan Kenobi voice.

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YO MAma
 
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Post » Tue Jan 12, 2016 10:21 pm

I like watching my friends play it and showing them how to find stuff, its interesting how differently they play the game, like one of my friends loots litteraly everything he finds and shoves it all in a box back at his base instead of only taking ammunition and junk I need for crafting like I do.
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Markie Mark
 
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Post » Wed Jan 13, 2016 4:43 am

Honestly cant bring myself to finish it. Its a good game, just not FNV good. I spent hours in NV role playing different toons, collecting everything. And it never really got old. Only stopped playing because my my Xbox broke. FO4 is just a lot of empty space. There are more quests sure, but they're short meaningless ones aside from a handful of good ones. The dialog is crap. They could have honestly removed the SPECIAL system and I would never have noticed, I wish I was joking. Its no longer an rpg. Its beths attempt at making Fallout an FPS/Minecraft hybrid

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Daniel Lozano
 
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