the most dissapointing thing in skyrim

Post » Sun May 13, 2012 1:43 pm

@ Calender, then apparently you aren't looking in the right places. I've been in several dungeons that took me weeks of game time to go through and I came out several levels higher than I went in. And none of them had anything to do with the main quest or faction quests even.. And the nature of the 3D map makes the land look small. It is, in fact, similar in size to Cyrodiil. It is a fact. Have you tried horseback-riding or walking across the length of it? It takes me a heck of a lot longer to go across the map than it did in Oblivion...

But anyway, @ OP, my biggest disappointment is in the companion followers. They are awful. No personalities and buggy as hell, and they can't ride horses so they end up being accidentally left behind or killed by bears or something...

I don't know about the main-quest areas as I haven't started the main quest yet. I'm 45 hours into my gameplay and have visited three cities so far. All I have been doing is wondering around finding things on my own, I don't play with the hud on and don't do quests of any sort. When I find a fort or a cave I go into it and clear it out. And the ones I've been to, and my map is dotted all over, have almost all been very small compared to the ones in Oblivion. Perhaps you have found a couple that take weeks and weeks of in game time, in which case that would really be amazing, but I haven't found them yet, and kind of find that hard to believe. If I do ever find it I will become a believer I guess. And no I haven't used horses, I don't see the point to them for my gameplay style.

In Oblivion I could travel around for the time I've spent so far and not run across anything similiar the whole time, I've passed by the same caves now three or four times already. This game map is much smaller. Again, I didn't say it was a bad thing per se, but there is no comparison. You are wrong on this point, eventually you will see the error of your ways in this matter.

ETA: The average time it takes for me to clear through most forts and caves I've been to is probably an hour or so (ETA this is in game time not real time)...a lot less the the weeks and weeks of these so called non-quest dungeons you've been to.
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Alister Scott
 
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Post » Sun May 13, 2012 12:37 pm

The size of the map. They said it was comparable to Cyrodil, but I find this to be a gross over exageration. I believe it is more of the size of Shivering Isles, maybe a little bigger but not much. Oh, and the mountains? They don't make the map size comparable with Cyrodil, not that that necessarily a bad thing, but it's not as big as people say it is.

Oh and the dungeons and caves? Every one I have been in are small. And I mean very small. Run in, look around two or three rooms and wham bam done. In Oblivion I could spend easily an hour in a lot of Aleid ruins and forts and even some caves. The ones here are so so small in comparison.
Uh, how long have you been playing?
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A Dardzz
 
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Post » Sun May 13, 2012 3:53 pm

Uh, how long have you been playing?

I've probably logged a thousand hours or more in Oblivion. In Skyrim about 45 hours so far. I don't know which game you were referring to, thus the two references. If you want to use that as proof that it is as big, you can't. I could easily spend 100 hours in Shivering Isles before coming back out to Oblivion Cyrodil in the game Oblivion. I have a very good feel for these things, I've spent long enough in those game worlds to know how Skyrim feels in comparison. When I walk by the same giant camp three times in the same day just wandering around because the way the mountains are built they lead me in that direction, I feel more restricted in my game play, and can tell how small the game world is in comparison to Oblivion.
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Avril Louise
 
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Post » Sun May 13, 2012 3:05 pm

Skyrim is 16 square km, the same size as Oblivion. I'm not sure what you passing by the same area has to do with anything.
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Lalla Vu
 
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Post » Sun May 13, 2012 11:37 am

Wrong. The most disappointing thing in Skyrim is the horrible, horrible looking shadows.
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Multi Multi
 
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Post » Sun May 13, 2012 6:15 pm

Skyrim is 16 square km, the same size as Oblivion. I'm not sure what you passing by the same area has to do with anything.

This must be including unsurpassable landscape such as high mountain peaks as well, that's the only way I can see them justifying this claim, which is rather cheap if you ask me, because a lot of that is vertical, not horizontal, and is not playable anyway.
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SiLa
 
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Post » Sun May 13, 2012 11:46 pm

As for the lack of under water combat, from another poster, I agree. Being struck by slaughterfish, what can you do but run?

for what it's worth, i've managed to kill two.. :) it took me a while to figure out what was attacking me since the water was only about knee-deep, but once i saw those evil fish i thwacked away at them with my mace until they were dead dead dead! i wasn't aiming too well, so i'm not sure if they were difficult to hit because they kept darting backward out of range or if being above-water vs. underwater made a difference... or i could just svck at 3rd-person melee aiming.... but at least they were dead! :flamethrower:

now that i've mostly fixed my shadows i'm not too disappointed in anything other than the overall lack of time that went into the PC UI... too many darn clicks!

oh, and the companions' lack of personalities, but dragon age: origins definitely set that bar very high... it's kinda sad that the only comment she has to make regarding days of running around is the occasional yawn.... :confused:
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Kari Depp
 
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Post » Sun May 13, 2012 10:24 am

Oh here are a couple more things that pop to mind.

I found a huge waterfall and am thinking, I'll just jump down into the base there. If you've been to the bases of huge waterfalls you know there is plenty of room to jump into them from high up, this is a no-brainer, in real life that is. So I jump, and not even from that far, and land in knee-deep water and die from the fall. Totally lacking reality there. The pool of water at the base of that water-fall should have been much deeper, enough for me to have safely jumped into it.

And here is a glitch that got me very upset. I had finally saved up enough gold to buy the house in Solitude because I love the city. I was relived to finally have a place to store all the books I had been saving as I was loosing room for anything else. So I don't have enough money to buy the upgrades but I do buy the house. And I go and see there isn't much in it just one little drawer to store things, and I was relieved and put my books into it, a lot of books I didn't count.

So finally I get enough money to buy the upgrades, or at least a few, and when I get back to my house the container I had my books in was replaced it was GONE and ALL my books with it, and other things I had stored in it. I was very mad and frustrated at this. I thought I was supposed to keep my things in my house safely.

This is a huge bug in my opinion. Just horrible.
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electro_fantics
 
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Post » Sun May 13, 2012 10:52 pm

Rain STILL falls though objects.

That was the last think on my list of complaints from oblivion I was hoping they would address.
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Shannon Lockwood
 
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Post » Sun May 13, 2012 8:36 pm

The size of the map. They said it was comparable to Cyrodil, but I find this to be a gross over exageration. I believe it is more of the size of Shivering Isles, maybe a little bigger but not much. Oh, and the mountains? They don't make the map size comparable with Cyrodil, not that that necessarily a bad thing, but it's not as big as people say it is.

Oh and the dungeons and caves? Every one I have been in are small. And I mean very small. Run in, look around two or three rooms and wham bam done. In Oblivion I could spend easily an hour in a lot of Aleid ruins and forts and even some caves. The ones here are so so small in comparison.

At least all the dungeons aren't all copy pasta'd like in Oblivion
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joseluis perez
 
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Post » Sun May 13, 2012 4:43 pm

Magic in general doesn't have enough spells. It's an unacceptably low number in Skyrim, and I can only hope they add a bunch of new magic in DLC.
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Chelsea Head
 
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Post » Mon May 14, 2012 12:32 am

I'm really sad that here is no co-op option in this game!! It would be so awsome to play this game with a friend!!!
(I have a PC copy, cause of the "beter" graphics but all my friends play on the 360, so I'd even buy a console version if there was co-op in this game!)
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katie TWAVA
 
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Post » Mon May 14, 2012 12:52 am

At least all the dungeons aren't all copy pasta'd like in Oblivion

I agree with this.

One thing to note, if you notice in some of the caves, and even some of the rock formations out in the open it looks as if the textures are low-grade for some reason. I did a lot of modding in Oblivion making my own world, in fact it was a sizeable world, pretty huge in fact, I spent six months making it so I learned TES Editor pretty good. What the game creators were doing were taking objects that were created for a certain size and made them bigger (there is an expand/shrink function that works on any ingame object, trees, people, creatures, items, etc...everything) than they should be thus making the texture quality look poorer. I did that all the time so I know what it looks like. I've noticed they did that in a lot of the caves, and noticed it on a few of the rocks in the mountains I've been too. It's no big deal to me, but I can see how some can wonder why one texture looks detailed and then right next to it it looks a lot worse.
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Emily Rose
 
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Post » Sun May 13, 2012 10:23 am

the fact that if i tag all my quests, half of them dont even show up on my compass, and if i make a blue marker it often ends up behind the white one
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Monique Cameron
 
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Post » Sun May 13, 2012 2:35 pm

I got depressed when my favorite in game characters DIED ON ME.

I was going to marry one of them too...


:cryvaultboy:
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Taylor Bakos
 
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Post » Sun May 13, 2012 2:43 pm

So, some things I am missing? I, as a casual player actually have a lot to complain about. I cared about the little things. I don't typically DO the quests. "How can you enjoy a game about quests without doing the quests?" Well, quite simply, I just really liked the environments in Oblivion, saw they were going to be even better in Skyrim, bought the game first day and even waited 6 hours in line. Yes, a casual player can be a mega fan too. 3erd in line. One of the few girls there.

First thing I noticed was the lack of customization compared to Oblivion for your character. I get it that they didn't want to make the non-human characters look human with a different skin, however, they did cut down considerably on the amount of customization you could do with a humanoid character. I liked being a pink-haired Nord. And even the colors they did provide for hair were unsatisfactory. I wanted PINK for a humanoid character, and I was not given my pink. I also liked having purple hair or some other unreasonable color. I also had a hard time making my Nord attractive. His skin looked so blotchy and I didn't know how to fix it. There was no way to make him look younger. Not that I play in third person or anything... well unless I want a laugh.

The next thing that makes me angry is that I can no longer leap tall buildings in a single bound or build my hand to hand combat to the point where I don't need weapons or build my character in such a way that I can be a packing mule for 1ton + weight. I know it is weird to want to be this super human, but, hey it was fun!

I recently found out from someone else that you are no longer able to ride horses in first person. This... makes me extra sad because I was looking forward to riding on my horse in the various pretty environments as advertised... and yes, I will miss doing this in my underwear.

I don't really like the new way of doing alchemy either. I can deal with that though. At least it isn't gone. Kinda wish the Alchemy kit would go with my everywhere.
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Averielle Garcia
 
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Post » Sun May 13, 2012 6:10 pm

No spellmaking...
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Manuel rivera
 
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Post » Sun May 13, 2012 10:58 am

the dark brotherhood lair wasn't as cool as the one in Oblivion
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Amber Hubbard
 
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Post » Sun May 13, 2012 10:19 am

The recycled combat system and lack of verity in enemies/encounters as well as their behavior in battle.
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Robyn Howlett
 
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Post » Sun May 13, 2012 8:58 am

The recycled combat system and lack of verity in enemies/encounters as well as their behavior in battle.

Is it sad that I noticed that too?
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Suzie Dalziel
 
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Post » Sun May 13, 2012 5:46 pm

1. No companion horses.
2. No horse combat.
3. No traveling kit like a simple campfire and hide to sleep on when you are adventuring.
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claire ley
 
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Post » Sun May 13, 2012 7:24 pm

The size of the map. They said it was comparable to Cyrodil, but I find this to be a gross over exageration. I believe it is more of the size of Shivering Isles, maybe a little bigger but not much. Oh, and the mountains? They don't make the map size comparable with Cyrodil, not that that necessarily a bad thing, but it's not as big as people say it is.

Oh and the dungeons and caves? Every one I have been in are small. And I mean very small. Run in, look around two or three rooms and wham bam done. In Oblivion I could spend easily an hour in a lot of Aleid ruins and forts and even some caves. The ones here are so so small in comparison.

Try exploring some of the Dwemer ruins =P
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Marlo Stanfield
 
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Post » Sun May 13, 2012 11:06 am

no horse combat was particularly disappointing, i thought for sure they would have implemented that.
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Schel[Anne]FTL
 
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Post » Sun May 13, 2012 12:09 pm

The interface, and the streamed graphics sometimes lingering for too long (hello waterfalls)
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Alkira rose Nankivell
 
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Post » Sun May 13, 2012 7:33 pm

Loss of spell abilities mostly. The steady elimination of spell abilities since Daggerfall depresses me. I miss levitation, jump, open lock, etc.

Other than that, I'm happy with everything I've encountered so far.
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Pants
 
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