Am I the only one how thinks Skyrim is the better game?

Post » Mon Jun 11, 2012 5:30 am

Pretty much the only thing Skyrim does better is action and visuals. Almosy everything else is worse.

People who disagree most likely:

- Haven't played the previous games properly
- Treat TES games like action-adventure games rather than RPGs, and thus prefer Skyrim for it's action
- Love the setting more than previous games

...or a combination of all 3.

Now I get it!

I prefer Skyrim because I didn't play any prior Elder Scrolls titles (which I still adore) properly! How stupid of me! I was one of the unenlightened, but now I know! Was blind, but now I see! Hallelujah!

Incidentally, are you selling manuals on how to play an open-world RPG where you never have to start the main quest "properly"? I'm sure there will be thousands of people like myself who are interested in finding out just how wrong we were to play these games the wrong way.
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Blessed DIVA
 
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Post » Sun Jun 10, 2012 11:40 pm

So, way back in 2003, I got Morrowind, and lovvvvvveeeed that game. Played it for years. Oblivion comes out. I promptly throw up. It just... ugh, I don't know, I just despise Oblivion, So when Skyrim came out, I wait a little, get some recommendations. People complained it was nothing like Oblivion, which sounded good to me. I buy it, and now Morrowind has lost it's spot as my favorite game.

But now, it seems LOTS of people don't like this game, and that Oblivion was better. I do agree with some of the arguments against Skyrim, (it is a rather shallow RPG, and lack of spellmaking it blah.) but I think it's better then Oblivion.

Thoughts/Agreements/Disagreements?

I hated things about Oblivion but Skyrim is even worse. I'm sure TES VI will be even worse than Skyrim. It won't get better until changes are made at the top.
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Toby Green
 
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Post » Mon Jun 11, 2012 7:18 am

Despite the complains very few people would say Skyrim is a bad game. The majority of people (RPG vets and casuals) all seem to like it in some way.
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FoReVeR_Me_N
 
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Post » Mon Jun 11, 2012 2:56 am

Yes...you pretty much nailed me down on all three there...

Though I guess the first one in my case should be clarified as that I didn't play them very much (except for Daggerfall), I do believe I approached them properly, trying to do what the story and game design was meant for me to do, and found it quite boring...

And...the setting in Morrowind is perhaps equal with Skyrim, I appreciate the non-stereotypical fantasy setting and I don't mind the older graphics...
I joined on The Elder Scrolls series with Morrowind and played it with all kinds of character archtypes and builds, I dabbled with every system in Morrowind threw to Skyrim now.

The setting in Morrowind is equel to Skyrim, I also do not mind graphics, they are both great world for different reasons.
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Isabella X
 
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Post » Mon Jun 11, 2012 2:18 am

I prefer Skyrim as it feels like the best TES game to date. Morrowind would be second then Oblivion. I can't stand Oblivion now despite it being my first TES game and Morrowind just felt like it wasn't mechanically sound. I grew up playing turn based RPGs and for that reason Morrowind used mechanics like chance so terribly that I couldn't stand the combat.

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Samantha Mitchell
 
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Post » Sun Jun 10, 2012 9:27 pm

Despite the complains very few people would say Skyrim is a bad game. The majority of people (RPG vets and casuals) all seem to like it in some way.

I think the number of people who dislike Skryim is more than a very few.
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Terry
 
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Post » Mon Jun 11, 2012 9:11 am

Is Skyrim better than Oblivion? In some ways, yes. In other ways no. Yes, the witing was better in Oblivion (marginally), yes, the quests were (far) better, yes, we still had things like acrobatics, athletics, Mysticism, and Spellmaking as well as classes.

Skyrim is a much more beautifully designed game, level scaling isn't as big of a problem as it was in Oblivion (no more bandits robbing you for pennies, while wearing daedric armor), Skyrim (IMO) is far less buggy than Oblivion was. It aslo has Enchanting, Smithing, duel weilding apells and weapons, and I'm really fond of the changes made to alchemy.


Yes they both have their positives and negatives, saying one is better than another isn't fair to any. they are all good games in their own rights...but are they all good as TES games? Well that's the real question.
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Conor Byrne
 
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Post » Mon Jun 11, 2012 7:08 am

Nope.




Nope.



Nope. I prefer Morrowind as a setting, to be honest.

I prefer Skyrim as a game because:

1) There is combat in it. There wasn't in Morrowind. The sword swung, the game did some invisible number-crunching, and, although there was no rhyme or reason why, it told you that you 'missed.'
So basically you prefer skyrim for it's action style combat, over Morrowind's RPG style combat. :confused: Which proves my point.
2) There is more room character development based on the character, not their stats. I prefer characters to be defined by what they do and why, rather than their power level being over nine thousand.
You cannot have character definition and development without stats. Characters in a video game aren't real. They're not made of flesh and blood. So to simulate life, the game uses numbers. Less numbers = less character definition.
3) It is more realistic. This isn't simply a matter of graphics. If Morrowind was brought up to modern standards it would still be less realistic than Skyrim. Most NPCs don't move, shops always stay open, there were not as many ambient creatures, and there was no interaction with objects in the world other than picking them up. No workbenches, no alchemy labs, no forges, etc.

4) More NPC depth. In Morrowind, some NPCs had a lot to say. In Skyrim, NPCs have their own routine, house, and schedule - unlike many of the encyclopedia NPCs that populated Morrowind's towns, who just simply stood there 24/7.
Skyrim's AI is better than Morrowind's (it damn well should be after nearly a decade), but still fairly poor. NPCs have very simplistic routines in Skyrim, and most spout the same three lines over and over. I'd hardly call that more depth. As for NPCs in Morrowind just being generic encyclopedias, that's complete nonsense started by morons who probably took one look at the dialogue in Morrowind and thought "tl:dr". NPCs in Morrowind actually have a lot to say about themselves, and many are far more memorable than any character in Skyrim.
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Melis Hristina
 
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Post » Mon Jun 11, 2012 1:28 am

I think the number of people who dislike Skryim is more than a very few.

From posting on this forum for around a month I can look at the avatar of someone and know if they dislike the game. It's much more difficult to do the same for those who like the game as those who like the game are always turning up while those who dislike it tend to be consistent.

Skyrim's AI is better than Morrowind's (it damn well should be after nearly a decade), but still fairly poor. NPCs have very simplistic routines in Skyrim, and most spout the same three lines over and over. I'd hardly call that more depth. As for NPCs in Morrowind just being generic encyclopedias, that's complete nonsense started by morons who probably took one look at the dialogue in Morrowind and thought "tl:dr". NPCs in Morrowind actually have a lot to say about themselves, and many are far more memorable than any character in Skyrim.

Actually throw away characters have been persistent throughout TES. In Morrowind there are many characters who just tell you their name then recite the same exact line that everyone else recites about a certain subject. It was like asking a child who they were "I'm Bob Blandy and I'm 5".

While Skyrim isn't perfect it can be seen that it has taken steps, albeit very smalls steps, to creating more diverse characters, even if they're throwaway.

As a whole much of the problem comes from prioritizing what characters are important and that stems from the games they create. There is a reason Dragon Age and Mass Effect have such memorable characters and that's because you have companions who are with you the whole game (who have high priority) and you also have a much more confined and focused world.
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Rachel Cafferty
 
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Post » Mon Jun 11, 2012 9:46 am

I can't really grasp Oblivion wanting to make you "throw up" and despising it. Maybe it's just that you wanted more Morrowind?

Personally I think with some mods Oblivion is the better of the three games (TES III, IV, V), with Skyrim second.
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Michael Korkia
 
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Post » Sun Jun 10, 2012 7:02 pm

At the moment i am taking a big break from Skyrim. I just don't have so much fun with it as with Oblivion. No idea why, and i didn't even finished the Main Quest. I went back to New Vegas at the moment. Maybe i will return to Skyrim again, but not in near future.
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Verity Hurding
 
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Post » Mon Jun 11, 2012 5:55 am

I can't really grasp Oblivion wanting to make you "throw up" and despising it. Maybe it's just that you wanted more Morrowind?

Personally I think with some mods Oblivion is the better of the three games (TES III, IV, V), with Skyrim second.

It is easy to think Cyrodiil looks nice when sitting amongst the ashes of Kvatch. "Oh, fellow Imperial! Current Imperial can see Imperial City Skingrad. Sure does look nice and not destroyed."
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Everardo Montano
 
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Post » Mon Jun 11, 2012 3:02 am

At the moment i am taking a big break from Skyrim. I just don't have so much fun with it as with Oblivion. No idea why, and i didn't even finished the Main Quest. I went back to New Vegas at the moment. Maybe i will return to Skyrim again, but not in near future.

At some point TES games as a whole will become boring for me because it'll become the same formula. I don't play Final Fantasy games anymore because they've just become boring to me, the same goes for Zelda games. At some point even new games lose their freshness.
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Jeffrey Lawson
 
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Post » Mon Jun 11, 2012 9:19 am

At the moment i am taking a big break from Skyrim. I just don't have so much fun with it as with Oblivion. No idea why, and i didn't even finished the Main Quest. I went back to New Vegas at the moment. Maybe i will return to Skyrim again, but not in near future.
I would have done that as well, but I've played both of them to death (heavily modded) and can only deal with them in small doses now. I like Skyrim as a game, but as a TES game, it leaves a bit to be desired.
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RObert loVes MOmmy
 
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Post » Sun Jun 10, 2012 10:26 pm

At some point TES games as a whole will become boring for me because it'll become the same formula. I don't play Final Fantasy games anymore because they've just become boring to me, the same goes for Zelda games. At some point even new games lose their freshness.

Well it is a nice new game, and has some really good new features but also is missing a lot of stuff i liked in Oblivion. Also some Quests are kinda boring. All the time you go into a Cave and get an Item or kill some Bandits. I miss so many nice things from Oblivion.
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Josephine Gowing
 
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Post » Mon Jun 11, 2012 10:38 am

So basically you prefer skyrim for it's action style combat, over Morrowind's RPG style combat.

If by action-style combat, you mean combat-style combat, then, yes, totally. If I swing a sword at something that is within range, it hits. Wailing on an enemy for a couple of minutes and doing no damage just catches, kills, and bins immersion.

You cannot have character definition and development without stats. Characters in a video game aren't real. They're not made of flesh and blood. So to simulate life, the game uses numbers. Less numbers = less character definition.

You can simulate life by simulating life. You don't need numbers to do it. What this character should do in this situation and why is what determines how I play them, not whether they've reached a particular skill level. Morrowind's number-crunching 'spreadsheety' approach was too formulaic for playing characters: it felt like I was playing a machine.

As for NPCs in Morrowind just being generic encyclopedias, that's complete nonsense started by morons who probably took one look at the dialogue in Morrowind and thought "tl:dr".

You're casting accusations as though they mean something. Almost all of the generic topics - 'Imperial,' 'Morrowind,' 'Empire,' etc. - had the exact same response no matter who you asked, important NPCs excluded, and for many of the walking directories (which is what many NPCs amounted to) this was all they had.
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Chris Guerin
 
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Post » Mon Jun 11, 2012 6:13 am

No, you're not the only one who thinks so.

You're also not the only person I disagree with.
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Claudz
 
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Post » Mon Jun 11, 2012 6:40 am

I think :tes: is progressively getting better.
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Jeneene Hunte
 
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Post » Mon Jun 11, 2012 7:34 am

From posting on this forum for around a month I can look at the avatar of someone and know if they dislike the game. It's much more difficult to do the same for those who like the game as those who like the game are always turning up while those who dislike it tend to be consistent.
that is why it is here.

We are asking for improvements to the series we like so much.
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Allison Sizemore
 
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Post » Mon Jun 11, 2012 3:33 am

Oblivions quests were a lot better. not to mention a lot more of them
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xxLindsAffec
 
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Post » Mon Jun 11, 2012 5:52 am

If by action-style combat, you mean combat-style combat, then, yes, totally. If I swing a sword at something that is within range, it hits. Wailing on an enemy for a couple of minutes and doing no damage just catches, kills, and bins immersion.
Combat in an RPG should be about the character's own abilities, not player skill. Just because you the player can hit something every time doesn't mean your character can. :confused: The only real issue with Morrowind's combat is the poor animations. There should be some kind of dodge/miss animation to show that your character has missed.


You can simulate life by simulating life.
:confused:

You don't need numbers to do it. What this character should do in this situation and why is what determines how I play them, not whether they've reached a particular skill level. Morrowind's number-crunching 'spreadsheety' approach was too formulaic for playing characters: it felt like I was playing a machine.
If my character walks upto a rock, what determines whether they can lift it? Numbers. If my character finds an old book written in an ancient language, what determines whether they can read it? Numbers. If my character hits an NPC in the face then speaks to them the next day, how is that NPC going to remember that my character is a bad person? Numbers.

Again, characters in a video game do not have muscles, or a brain to remember. Everything is done using numbers. Those numbers don't necessarily have to be visible to the player, but they're there working behind the scenes.

Without numbers to define them, your character is essentially just an avatar, and you're not playing as them, you're playing as yourself through that avatar.
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Marcus Jordan
 
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Post » Mon Jun 11, 2012 4:47 am

Morrowind is the best game I have ever played.

Level 41 on my first character and Skyrim is closing in fast.
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Chris Jones
 
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Post » Mon Jun 11, 2012 2:44 am

Combat in an RPG should be about the character's own abilities, not player skill. Just because you the player can hit something every time doesn't mean your character can.

If my character can't hit something that they are aiming at and within range of, they either have no depth perception or are operating outside the laws of physics. In real life, if I am close enough to hit a wall and I swing at it, I hit it, whether I'm a master swordsman or a squirrel.

:confused:

:blink:

Without numbers to define them, your character is essentially just an avatar, and you're not playing as them, you're playing as yourself through that avatar.

To an extent, it's impossible to disagree here. The game is based on numbers, that's a fundamental fact. But the level to which you rely on these numbers to decide what the player character can and can't do is not.
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Steve Fallon
 
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Post » Mon Jun 11, 2012 9:10 am

I'm a master swordsman or a squirrel.

Squirrel?! Verminous rodent...
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Far'ed K.G.h.m
 
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Post » Mon Jun 11, 2012 10:37 am

I would hope so.
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Ann Church
 
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