From the people who are on these forums waaaaay too much
Comes a ANOTHER new RP
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Stars in the Night Sky
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Based off of the canon of the Amulet of Daedra's Call and Dreams of the Fire RP threads.
And, for those not familiar, this is a Roleplaying and Q&A thread. There will be lots of roleplaying, humour, over the top drama, contrived plots, and pretty pretty colours.
THE CANON
(we must worship its mightiness!)
I SAID WORSHIP IT!!!
For those familiar with our style of Role Playing
http://www.gamesas.com/index.php?/topic/1224224-help-me-mold-my-character/
http://www.gamesas.com/index.php?/topic/1224652-help-me-mold-my-character-thread-2/
http://www.gamesas.com/index.php?/topic/1226496-the-amulet-of-daedras-call/
http://www.gamesas.com/index.php?/topic/1245869-dreams-of-the-fire/
This RP is set after the coming of Alduin. It is a time of great change in Tamriel. The Empire has entered its final death throws in the Heart of Tamriel, while the fringes of the great land fall into chaos. An ancient leader of the Dunmer has returned to restore his people to their rightful place as rulers of Morrowind, and the Daedric Princes are starting to take sides.
But that is not all of the story, for an old thief who long ago left his adventuring days has had his child stolen from him. Now, with the help of an old friend, they shall seek to find his son.
And stuck in the middle is an Imperial slowly being corrupted by both the power of Mephala, the Webspinner, and a strange old Altmer who recently sent a manifesto to the gods.
Go away, we no longer need you.
This is a time of hardship and chaos.
A time of Heroes and Villains.
This is not an adventure solely on Tamriel.
No.
Now even the STARS IN THE NIGHT SKY have become a part of this war.
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Oh, and we really don't like to follow these rules, so if you don't like rules, but like to RP, then this is a great place to come.
*Well, okay, we do have SOME limits, thought those really only come down to the Forum's limits and regulations.*
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So, without further Ado, let those who wish to join be known, and I shall put you up here. No theoretical limit on number of participants, but if I and the other Senior Rp's here think it is too crazy, we will block out new sign ups. If anyone wants to add any secondary characters up here, you can, just PM me. I already have put some of my secondary characters up here for easy reference. If we vote that that is stupid, I will remove them.
I am on as much as I can be, but what with College, modding S.T.A.L.K.E.R., playing S.T.A.L.K.E.R., and being depressed since my girlfriend broke up with me because I have played WAY too much Skyrim and S.T.A.L.K.E.R., that is not as much as I would like, so I apologize in advance if I don't respond immediately to PM'ss.
Anyway, I hope we all have fun, and I hope you enjoyed my life story in a paragraph or less.
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THE CHARACTERS
Belan Indarys: speaking in Light Cyan.
Gender: Male
Race: Dunmer
Age: 247
Birthsign: The Lady
Bio: Belan is the former Prince of Morrowind, and the Nerevarine. For two hundred years he has wandered the world seeking forgiveness for what he did to the people that he had fought to protect. Ever since his father, Hlaalu, died in the frozen lands of Solstheim, he has sworn he would find a way to restore his people.
Belan Indarys is old, but he is not helpless. He is a blademaster, and even at the advanced age of 247, he can still wield his Daedric Katana with amazing grace. Still, he must walk with a staff, but there is a fire in his eyes, especially whenever he speaks of Morrowind, longing to see Mournhold, the city of light, once again.
He is, well, a realist. Two centuries of hardship have tempered his spirit, and he knows the world is not a friendly place.
He has white hair tied in a long braid that stretches down to his shoulders tied at the end by a string with two feathers. His face is very wrinkled, but you can still see the tattoo of the Urshilaku Ashlanders, and though he is beginning to go blind, and his eyes are turning a milky white, you can still see that his eyes once shown a brilliant red.
He fights with only one sword, and wears little armor, preferring to stay on the offense than count on pieces of metal on his chest. All he wears is a tattered, ash-stained cloak, and a once finely made robe that has faded with age.
Even after all this time though, he still believes in honor in battle.
Now he has reclaimed his throne, and is he leading the Dunmer in a war to reclaim Morrowind.
Quirinus Latartus: Speaking in Light Green
Gender: Male
Race: Imperial
Birthsign: The Lady
Grew up on the harsh, unforgiving streets of late Third Age Imperial City. From an early age, he learned how to manage himself, and he learned that good and evil are sometimes hard to distunguish. In 3E 427, he was arrested and sent to Morrowind to help the blades defeat Dagoth Ur. However, on a mission to Ilunibi, he got Corprus, and fell to Dagoth Ur's power, and became one of his servants. Quirinus swiftly rose in the service of his new master, eventually becoming the Later that year though, the Nerevarine destroyed the Heart of Lorkhan, killing all of Dagoth Ur's minions as well as himself.
Azura spared Quirinus though, seeing that he could be useful to her. So, she cursed him with immortality until he could forever put his mark on Tamriel.
At first, Quirinus was happy with this curse, believing it to be a blessing. Still though, he tried to do good to redeem himself for the evil he had done while working for Dagoth Ur. That is how he came to be arriving to Anvil on a fateful day, and met a raving lunatic that set him on a path that would culminate in him becoming the Divine Crusader. However, as he did this, he was overshadowed by Caraulus, the Champion of Cyrodiil, and Hero of Kvatch. Because of this great hero, no one ever remembered Quirinus' brave stand with the Emperor and the Champion at Bruma, or how he lead the Knights of the Nine to victory against Umaril the Unfeathered.
After the fall of the Empire, Quirinus faded out of all history, retiring to a rural farm in Hammerfall, to spend an enternity farming and living, hoping for the day that fate would look his way.
He fought for Chancellor Ocato in the Imperial City as Titus Mede announced himself the new Emperor, and when the infernal Isle arrived, he was one of the many heroes trying to defeat it.
However, each time he tried to gain fame and save the day, someone else always did. Titus Mede won the day in Imperial City, and Prince Attrebus defeated the Infernal Isle.
Now, he is a wandering Crusader who, along with his faithful knights, are assisting Belan to liberate Morrowind.
Charon - Speaks in Medium Blue
Name: Charon.
Age: Unknown, estimated to be in late twenties.
Race: Imperial
Class: Night Blade Assassin
Birth Sign: Thief
Hair: Shoulder length, black
Eyes : Dark blue almost charcoal
Weapons: From his past travels (in previous RP threads) he has Gold Brand and Ebony Mail. He also has a black steel wakazashi that he uses for close stealth kills and dual wielding with Gold Brand. He has a bow and quiver that he keeps on his back as well as few throwing knives.
Spells: As for spells I had a knack for alteration, illusion, destruction and a little restoration. I'm no mage but if used in the right ways the most basic spells can be handy. My main ones I use are invisibility, chameleon, fire, water breathing, night eye, basic healing (just enough to help with minor cuts, stabs, and other injuries so don’t ask me to put your intestines back in and seal it shut, I'm not that good), and some stamina and fatigue fortification for a pick me up during the long tracks and battles.
Bio: I am Charon, I was orphaned at a young age of 6 when my parents were killed by a clan of vampires. We were setting up camp when we were attacked. My father tried to fend them, actually killing a few of them, but he fell to a blade through the chest. My elder brother was helping him in the fray and managed to kill a couple himself. But they soon swarmed him and as they left him and came for me and my mother I saw his limp body torn and broken upon the ground. My mother set me just inside the tent that they had just set up and began to charge up fire in her hands. she managed to kill three of the 10 remaining but they decapitated her only a few feet from me. As they turned towards me I could see them and the endless hunger in their eyes, I knew I was going to die, and then something in me seemed to awaken. I don’t remember much after that, after the realizing something within me had changed but when my memory picked up again I was surrounded by a band of gypsy traders who were in complete shock. I looked at my hands, and then my arms and body, and then all the way to my feet. There didn't seem to be a spot on me that wasn't covered in ash or blood.
As they travelled to the nearest town they're trackers returned in disbelief. They wouldn't let me listen in but from what I could gather they had tracked me back to the camp I came from, which was about 2 days from where they had found me. All that remained of the camp were the tree's everything else was burnt to an ash. Even my family was barely there.
I was soon adopted by a Lord in Cyrodiil who had his own personal band of assassins, from what I learned, he had picked up and adopted and were trained from a high ranking Dark Brotherhood defector. Though we were assassins we learned many different arts. Everything from archery, to hand to hand combat, to swordsmanship, to studies of magicka and how to wield various spells. Our leader believed it was best to know a little of everything so to best be utilized in any situation.
Maximillian: Speaking in Orange
Gender: Male
Race: High Elf
Birthsign: The Mage
Sorceror, Wizard, Necromancer
Maximillian wears the robes of a high ranking Psijic Mage and has short, brown hair. He is very well groomed, but has a small beard. His eyes are a very strong golden yellow.
Abandoned on the Artaeum in 3E 325, the high elf Maximillian (last name unknown even to himself) was raised as a Psijic wizard, and by 3E 390 had become one of the most powerful wizards of the order. However, it was around this time that Maximillian began to research the forbidden art of Necromancy, fascinated by the incredible powers harnessed by the Worm King Mannimarco.
Maximillian managed to sit out the darkness of the Imperial Simulacrum in his safe position as a member of the Psijic order, but he was supremely interested in the methods that Jagar Tharn used to imprison Uriel Septim. After the Dragon Break in Hammerfall and High Rock, Maximillian was reportedly, "disheartened" by the disappearance of Mannimarco.In 3E 420, he was discovered, and was cast out of the order, and declared an exile from the lands of the altmer. Shortly afterward, as he drank away his sorrows in a bar in Anvil, he was arrested by Hannibal Traven, a young and up and coming wizard trying to find a way of becoming the head of the Anvil Mage's Guild.
For the next seven years, he rotted in the Imperial Prison, formulating escape and revenge schemes.Then, in 3E 427, a break! Maximillian was set free and sent to Morrowind with orders to see Caius Cosades.After burning the note in his hands after leaving Seyda Neen, Maximillian quickly joined the Telvanni, the only magical faction that had no qualms with necromancy, and other decidedly dark arts. Maximillian swiftly rose through the ranks of the Telvanni, due to his Machiavellan political strategies. After barely three months in the Great House, he was appointed the Mouth of Master Aryon, and after the next two, was made a Master of the Telvanni.
Around this time, a Maximilian heard of a mysterious Dark Elf named Belan Indarys, and immediately took interest. This Dark Elf was apparently trying to fulfill the Nerevarine Prophecy, and was, against all odds and reason, actually succeeding.
When Belan Indarys came to Sadrith Mora to adress the council, Maximillian arranged a private meeting with this young hero. While no one knows what these two future greats discussed in this meeting, the results were undeniable.The next day, Gothern was in a pool of his own blood, Maximillian was Archmagister, and Belan Indarys had been appointed Hortator.This alliance between the Nerevarine and the Archmagister would continue to flourish as both grew in power.By the end of 3E 427, Maximillian had assasinated Duke Dren and the head of the East Empire Company, replacing them with with pro-Telvanni puppets, survived several assasination attempts, established four new Telvanni settlements, created a Telvanni consolate in Ebonheart, and helped Belan Indarys, now revealed as the illegitimate son of King Helseth, become the new Prince of Morrowind.
Now with official government support, the Telvanni managed to take over all of Vvardenfall, placing Maximillian in the odd position of having more power than the Duke of Vvardenfall. For 5 years, he held this post, until Frathen Drothan staged a military coup with the help of his Drothmeri Army.After Frathen left for Cyrodiil with fancies of conquest, Maximillian regained control of the Telvanni, and began to rebuild the ruins of Vvardenfall following the Oblivion Crisis, becoming the shadow ruler of the entire island.
A few months before the red year, Maximillian foresaw the impending destruction and conquest of Morrowind, and moved his tower's personnel to a strange, vacant tower in the Jerall Mountains. Here, he maintains a massive shadow empire that extends across all of the former empire. His tendrils have been in every major event, Daedric and none, for the past 200 years. He has fought wars with Daedra Princes, and won. He is a dangerous, ambtious, and heartless man who has plans in the future of expanding not only in Tamriel, but perhaps even invading and conquering a Daedric Realm.
Now, he has ascended to CHIM (a form beyond gods and mortals) and has not taken much of an interest in mortal affairs, but that can easily change...
Veronica: Speaks in Light Pink
Race: Breton
Class: Berserker
Birth Sign: Warior
Hair: Shoulder length, Honey blond
Eyes : Blue
Appearance - Something like this, but no head band
Weapon - Something like this
Spells - Even though she is a Breton she was raised a warrior. She might not be as talented as other Bretons but she does have natural talent for being a healer. If ranked she would be called a expert in restoration, she is talented in healing and fortifying ones atributes and skills, which is why she has strength that is not her own. Being from the same clan as Charon she was also trained in Illusion, Alteration, and Destruction.
Bio - Orpaned at a early age she was adopted by a traveling Redguard warrior who taught her in the ways of the sword. When she got older (11-12) he would allow her to go on assignments with him instead of sitting in a inn. To their amazement she had a natural affinity for 2 handed blades and showed that she could be just as deadly as any warrior.
When she was 13 he was killed and she was captured but a group of mercs who sold her into bondage. She was bought by a merchant who had tastes for girls of her age. Fortunately she found the knife he hid under his pillow before anything ever happened. She was imprisoned for killing the merchant, who she didnt know had friends in very high places, she was sentenced to death the following week.The day before her execution the guards hooded her and brought her outside where she could here them talking to a man about exchanging her for coin. She knew that she had probably just been sold back into bondage and thought that she would rather the gallows. finally they came to an agreement and coin was exchanged and the guards walked away. The man took the hood from her and pulled out a knife. She looked to the knife and then to the man, "if you get your jollies by cutting up kids your a sick bastard!". He laughed and asked her to hold out her hands. She then realized that he only meant to cut her bindings. After doing so she asked him what intended for her.
It was that night that she was born into the Crimson Assassins. The guards were instructed to claim that she fell ill to the plague and passed that night. Her life was now bound to the order and thus serving it. She has a strong since of duty to the order and especially to Charon.
Name: Drake Cassamir - Speaks in Dark Slate Grey
Name: Drake Cassamir
Gender: Male
Race: Imperial although he has Daedra Blood
Height: 5ft 8in
Age: appears to be in late twenties - very early thirties
Moral Alignment: Chaotic Neutral
Class: Demigod
Skills: Knows how to use both armor types but prefers light armor, he is an excellent swordsman, knows how to fire a crossbow with excellent precision, and he prefers to dodge his attacks rather than block.
Unique Trait: he has been given the "gift" of being able to see fate itself (he recieves visions) while in this state all of the veins in his body begin turning red and buldging throughout his skin and his eyes turn as red as a Dunmer's.
Appearance: Long wavy dirty blonde hair, small scars on his chin and one small scar near his cheek.
Clothing: Wears a darkened steel plate armor that increases his power, but makes him unable to disobey Mephala, without removing the armor.
Equipment:
Primary: Deciet: An Elven Blade that morphs from shortsword to Longsword at the wielders will.
Secondary: A Dwarven crossbow made to puncture through armor.
Miscellaneous Items: Arrows, throwing knives, and other small weapons.
Personality: Has immense bloodlust (most likely due to his daedric blood), tries his best to assist others, power hungry.
Background:
Drake unknowingly was the child of Mephala. He was placed on the realm of mortals where he would be quickly trained by her worshippers in secret so that she could hopefully attack and kill the other Daedra. After his training he had received a vision from Mephala which showed men named Charon and Raize’s accomplishments and he was simply told “find them!” With that he was granted his equipment and would begin his search, and Mephala would finally attempt to accomplish her ulterior goal.
Raize: Speaking in red.
Name: Raize
Gender: Male.
Age: Unknown.
Race: Imperial.
Birthsign: The Thief.
Backstory (short version): He was born in (what used to be) the Imperial City Waterfront to a Breton mother and an Imperial father. Despite children taking after their mother's race in TES, there was some sort of mix-up with Raize, possibly due to high amounts of residual magic in the area of birth.
He grew up an orphan, his mother dying in child birth and his father, an Imperial guard, mauled on the roadside.
He quickly found he was adept as a thief, and was in the Cyrodil Thieves Guild until he was kicked out. After being knocked out and transported to the Skyrim border, he was left for the guards to arrest for trespassing over the border.
Now, Raize has retired alongside his wife Kiva and have several beautiful children.