The witcher 2 vs The elder scrolls 5

Post » Mon Aug 22, 2011 5:42 am

The Witcher 2 is mainly an RPG, and Skyrim is shaping up to be mainly an adventure game. Being an adventure game isn't a bad thing, in spite of what you'll hear in the complaints of people who still pay attention to Bethesda hoping for a game that's a deep RPG instead of what they clearly prefer to make instead. If you want exploration, Skyrim is the "better" game, if you want an RPG, the Witcher 2 will likely be the "better" game. If someone buys Skyrim thinking it's going to be some revolutionary RPG then they weren't paying attention, to the pre-release info or Bethesda's history.

If I want an RPG I'll get Skyrim over The Witcher 2. I'll add that the Witcher 2 is probably going to have a better story but you can do that when you have a predetermined character unlike Skyrim where I don't have a predetermined character (Outside of being Dragonborn) but I have a much better game and better RPG as well.
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Elea Rossi
 
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Post » Sun Aug 21, 2011 10:07 pm

They're drastically different games and each does something well that the other one failed at or omitted entirely so I voted that BOTH are the ultimate RPG of 2011.
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Elea Rossi
 
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Post » Mon Aug 22, 2011 7:03 am

If I want an RPG I'll get Skyrim over The Witcher 2. I'll add that the Witcher 2 is probably going to have a better story but you can do that when you have a predetermined character unlike Skyrim where I don't have a predetermined character (Outside of being Dragonborn) but I have a much better game and better RPG as well.


If you want a sandbox you can steer a puppet through, then Skyrim is the game for you. If you want an RPG where choices aren't confused with options, get The Witcher 2. As nice as the word "freedom" rings, there is no such thing as real, full freedom. Choices come with consequences, and a real person has to live with them. While I'd love The Witcher games to have a few more options at some points in the decision tree (such as in the first game, where I found both sides so fanatical that neither joining one nor ignoring them was really an option for me - I'd preferred to knock some sense into them both), it is an actual world in which you have to cut deals, don't always get the choices you want, and have to live with the effects of the decisions you make. Conversely, I get the feeling that Skyrim is so bent on giving everyone the option to do everything that what is actually done loses purpose and meaning, because you just can't feed the consequences back into the game anymore without disappointing people.
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Heather M
 
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Post » Mon Aug 22, 2011 5:45 am

I'm not really a fan of choice making RPG's. But I haven't played The Witcher's yet so I can't really say what's going to be better. Though Skyrim, if judging from Bethesda's history, will more or less be my type of game. A free form medieval game where I can do all the sorts of stuff that one would like to in a medieval fantasy world. Also roleplaying for me is to be able to jump into my character and act as I would in real life (eating, sleeping, needing certain necessities etc) with that hint of what I would do if I was in that time period/fantasy environment.
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Nancy RIP
 
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Post » Mon Aug 22, 2011 7:34 am

For me, no contest. The Witcher 2.
reason: Skyrim carries an online DRM infection, something that The Witcher 2 is free from.

Jenifur Charne


And you get free dlc on top of that. And the collector's edition had everything but a kitchen sink in it, still it was like 2/3 or in some places half as cheap as Skyrim's CE. These fellows of CD Project are so nice they don't need draconic DRM. Anyone even considering doing something illegal would die of remorse. Or they should anyway. :stare:

Yeah, that alone is already enough to make The Witcher 2 come out on top for me. I bought The Witcher 2 on release day because of it, and because I enjoyed the first game so much, but I still haven't found the time to play it. And considering Oblivion, Fallout 3 and what news of Skyrim has been released so far, I am almost certain that The Witcher 2 will be the better game as well.
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Mariana
 
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Post » Mon Aug 22, 2011 7:53 am

If you want a sandbox you can steer a puppet through, then Skyrim is the game for you.


Worded in a less cynical way, this is pretty much what fans want, or rather, have played if they played Bethesda's past games. I loved Fallout 3 and Morrowind, but there are very few things you can do that will have a lasting effect on the world. And some of those choices, such as blowing up Megaton, were there for the sole purpose of saying the game features such a big choice, and there were only a small number of consequences resulting from it. And I'm fine with that. I play Bethesda games to explore, and to enjoy the modest RPG elements, such as collecting loot, earning experience and doing quests. It's a unique combination, as most "pure" RPGs don't give you nearly as detailed, large and, most importantly, open world as Bethesda does, and most games that do are rarely RPGs (such as Just Cause 2). You're criticizing Skyrim by taking it's main feature, exploration, and making that seem less attractive than it really is ("steering a puppet through a sandbox" vs "exploring a large, hand-crafted open world"). If you don't like it, that's fine, but if you keep expecting things from Bethesda they've never seemed to care about implementing in their previous games, you'll keep being disappointed and you'll keep finding reasons to not like them for not doing things you shouldn't have expected them to do.
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Liii BLATES
 
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Post » Sun Aug 21, 2011 7:57 pm

The Witcher 2 looks like a great game. I haven't found the time yet to get it yet though. I was wondering for anyone that has played the game, does it include spears and levitation? Because if not I can't see how it could be a good game.
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Budgie
 
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Post » Mon Aug 22, 2011 7:41 am

The Witcher 2 looks like a great game. I haven't found the time yet to get it yet though. I was wondering for anyone that has played the game, does it include spears and levitation? Because if not I can't see how it could be a good game.


Is that a joke?
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GEo LIme
 
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Post » Mon Aug 22, 2011 4:31 am

Isn't The Witcher more similar to Dragon Age than TES?
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Lexy Dick
 
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Post » Sun Aug 21, 2011 8:54 pm

Isn't The Witcher more similar to Dragon Age than TES?

The gameplay is different than Dragon Age, but they both require more strategy than TES.
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Chloe Lou
 
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Post » Mon Aug 22, 2011 7:37 am

Worded in a less cynical way, this is pretty much what fans want, or rather, have played if they played Bethesda's past games. I loved Fallout 3 and Morrowind, but there are very few things you can do that will have a lasting effect on the world. And some of those choices, such as blowing up Megaton, were there for the sole purpose of saying the game features such a big choice, and there were only a small number of consequences resulting from it. And I'm fine with that. I play Bethesda games to explore, and to enjoy the modest RPG elements, such as collecting loot, earning experience and doing quests. It's a unique combination, as most "pure" RPGs don't give you nearly as detailed, large and, most importantly, open world as Bethesda does, and most games that do are rarely RPGs (such as Just Cause 2). You're criticizing Skyrim by taking it's main feature, exploration, and making that seem less attractive than it really is ("steering a puppet through a sandbox" vs "exploring a large, hand-crafted open world"). If you don't like it, that's fine, but if you keep expecting things from Bethesda they've never seemed to care about implementing in their previous games, you'll keep being disappointed and you'll keep finding reasons to not like them for not doing things you shouldn't have expected them to do.


Funnily enough, they did seem to implement things in their previous games, such as providing a main character with a past, with traits, talents and disabilities. And they also did implement effects on the world - e.g. in Morrowind, where you stood in terms of the Thieves' and the Fighters' guild made quite a difference, as depending on which quests you took on when, the two guilds could give you conflicting goals. They could have introduced even more severe repercussions, as some conflicting goals did not have major consequences, such as when you stole from the Mages Guild or were supposed to steal from one Mage for another, but there were conflicts nonetheless. And there was the chance to kill Vivec and complete the main quest nonetheless - just as some counterexamples concerning the world. As for the character, you had to make choices right at the beginning what his fortes were and what his underdeveloped areas would be, in the form of birthsigns signifying the influence of fate, and in the form of classes, signifying upbringing and educating. Yet people yell "They limit freedom". I call BS on that. They limit the freedom to be a mannequin and force you to think about who and what that person is. Tell you what, there's people in P&P games who write pages upon pages about the history of their character before the first session even starts - because it's important to think about who your character is as a person.

You speak of "exploring a large, hand-crafted open world", but I say that's not true. In a world, exploring constantly means getting into an observer effect situation. Exploring, finding out, means interacting, means having some effect. In a real world, people will react to your exploring (or "snooping around" as some of them might call it). That's why I call it steering a puppet through a sandbox: The world doesn't behave like a world, more like a diorama. And the puppet you explore it with is stiched together from more and more coarse modules. It doesn't help if there's gazillions of them if they are coarse, and especially if some of them are stitched onto a system that was originally created to work fine without them. Again the contrast is The Witcher, with a system that was designed to combine skill levels and skill trees from the get-go. There's a huge number of ways to dress up Lego figurines, or Playmobil, if someone knows that. Doesn't change the fact that they're still a far cry from a real person, and most importantly, you can plug and play and plug and play without it hurting the figurine in any way that you switch modules on the run.
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brian adkins
 
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Post » Sun Aug 21, 2011 4:58 pm

The Witcher 2 looks like a great game. I haven't found the time yet to get it yet though. I was wondering for anyone that has played the game, does it include spears and levitation? Because if not I can't see how it could be a good game.


Oh you... :wink_smile: Well there's a pole arm or two, can't remember the exact name of it though.

No levitation though. Given how CDR adds as opposed to taking away maybe in a Third Witcher. Perhaps something Triss can do.
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benjamin corsini
 
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Post » Mon Aug 22, 2011 4:09 am

The Witcher 2 is good... but it's not even close to being in the same league as a TES game. It might excel at certain things, but overall, it's tiny in comparison.
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Sarah Bishop
 
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Post » Mon Aug 22, 2011 7:23 am

The Witcher 2 is good... but it's not even close to being in the same league as a TES game. It might excel at certain things, but overall, it's tiny in comparison.


Complete nonsenses... :facepalm:
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Mashystar
 
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Post » Mon Aug 22, 2011 12:30 am

TES games are more of an RPG than the Witcher games. This is because in TES you can go anywhere and do anything whenever you want, yet the Witcher is more linear.
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i grind hard
 
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Post » Sun Aug 21, 2011 5:06 pm

TES games are more of an RPG than the Witcher games. This is because in TES you can go anywhere and do anything whenever you want, yet the Witcher is more linear.

Keyword linear, that's what The Witcher 2 is, now their is some flexability as to what you can do and you do have choices that affect where you go but the whole story sequence is Linear, unlike The Elder Scrolls where the only thing that's Linear is the Tutorial and specifc points in the games that need to be linear like when you go fight Mankar Cameron.
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Tasha Clifford
 
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Post » Mon Aug 22, 2011 3:05 am

For me it's allabout the sandbox. As soon as I see "you are Jo Blo ... " I lose interest - I don't want to be Jo Blo! I generally limit myself to TES games because they allow m the freedom to build a character that I want to play and then to play that character in a wide open world. They are far from perfect, but for my interests they are the best out there, and with the ability to mod them I can usually make them close to what I really want.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Aug 22, 2011 7:19 am

Keyword linear, that's what The Witcher 2 is, now their is some flexability as to what you can do and you do have choices that afffect where you go but the whole story sequence is Linear, unlike The Elder Scrolls where the only thing that's Linear is the Tutorial and specifc points in the games that need to be linear like when you go fight Mankar Cameron.

Is linear a bad thing? The story isn't linear btw, the chapters are though.
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SiLa
 
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Post » Sun Aug 21, 2011 6:55 pm

The Witcher 2 is a good game, and definitely one of the best of 2011, but I'm probably going to like Skyrim better.

- I prefer the open exploration of TES over the more "linear" experience of the TW2. Just a personal preference.
- The combat was a little unfair. I got pretty good at it after awhile, and especially later in game I was great, but instead of having actual depth, the game really just throws multiple enemies at you at once and says "good luck." It was supposed to be challenging, but it was really just trial and error.
- Not a big fan of the art style of TW2. Again, this isn't a flaw, just a personal preference.
- I enjoy the lore of TES games a lot more.

Edit: And TES games are by far the best games I have ever played, but that's because they bring in so many other elements. TES games are, to me, any way, equal parts Adventure, Action, Exploration, and Role Play. Saying that is a "pure" RPG is, imo, insulting (in a way) to TES. It's much more than an RPG. And that's what I like about it!
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Elisabete Gaspar
 
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Post » Mon Aug 22, 2011 4:39 am

Well, you come to the Elder Scrolls forums with this poll, there's really only one result. Try this on The Witcher forums, and you'll see a difference there too.

Don't even know why this poll exists because none of us have even played Skyrim yet.
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Dan Stevens
 
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Post » Sun Aug 21, 2011 11:05 pm

Hard to say for obvious reasons but I LOVED Witcher 2 and I don't anticipate Skyrim beating it. It may even be my favourite RPG ever.
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Jessie
 
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Post » Sun Aug 21, 2011 5:03 pm

Asking which one will be better, an Elder Scrolls game on the Bethesda forums. I'm sure it will be Skyrim that wins.
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Lucy
 
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Post » Mon Aug 22, 2011 3:31 am

Asking which one will be better, an Elder Scrolls game on the Bethesda forums. I'm sure it will be Skyrim that wins.

At least The Witcher 2 is putting up a better fight than http://www.gamesas.com/index.php?/topic/1222047-what-are-you-anticipating-more-battlefield-3-or-skyrim/.
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Céline Rémy
 
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Post » Sun Aug 21, 2011 9:28 pm

TW2 was a fantastic game, but it's extremely different from Skyrim. TW2 is more of a cinematic game. Absolutely beautiful, great combat system, strong story and characters, but it's not much of a role playing game. The story branches, but the gameplay is going to be very linear, there's just replay value. You also don't really choose much about your character. Basically, it's a 20-30 hour game.

All previous TES games were almost sandbox games. There's a main quest, which you can ignore for hundreds of hours and not even care. You can be pretty much anything, and do whatever you want at almost any time. We have no idea how strong the plot is, how good the characters are, or how the combat is. But we know it's an Elder Scrolls game, and that's enough to know it will probably be the ultimate RPG of the year.
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Laura-Jayne Lee
 
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Post » Mon Aug 22, 2011 8:18 am

Is linear a bad thing?

No, it's a completely legit design choice IMO. A completely open world is not the ideal design for all RPGs.

That's why I think this is a strange comparison. For Bethesda's games it's all about the open world exploration, and while it is an RPG as well, it's still so different from the more linear and story/choice driven RPGs like The Witcher and Bioware's games that it's hard to compare them.
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Brian LeHury
 
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