is there a mod to make the animals less offensive?

Post » Mon May 21, 2012 12:33 am

In oblivion there was a mod in which you got a blessing and then the wild animals are calm and leave you in peace. Only the hellhounds and demonic creatures like that still were attacking you. I had loved this mod. It was nice to stand in the wilderness and some wolfs standing just in the near and you can take a wonderful screenshot.
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Adam
 
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Post » Mon May 21, 2012 12:22 am


Anyhow, one must remember that this *is* a game, and most players want to get their hack-n-slash-n-burninating on, so they need some valid targets to sate that appetite for violence. I would also add, this is a bit of a pet theory of mine, and I don't know if it actually stands up to psychological scrutiny, but I suspect that giving people a fantasy video game setting to enact violence maybe helps them to be less violent the rest of the time. (This would, I suppose, vary a lot from person to person as almost any such dynamic does, but I think it could be true for a lot of people - give them an outlet for their aggression and rage that's more satisfying than punching pillows).

You are right. A lot of people use games to abreact. But why with animals? Are the draughers, trolls, bandits, falmers and other beasts not enough?
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Megan Stabler
 
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Post » Mon May 21, 2012 1:46 am

P.S. I HAVE seen Bears and Wolves just stand there growling indicating fro you to back off, but most of the time they just attack
It's distance-based. If they spot you while you're far enough away, they'll stare you down and growl, but once you get closer they'll attack. The issue is that the aggro range seems to be rather large, so often you'll stumble too close before they've actually spotted you, or you've spotted them. Having a smaller aggro range would likely help. Doesn't help when they're placed so close to the roads, though.

I make it a habit to use Kyne's Peace a lot. Also, if you read the tablets leading up to High Hrothgar, one of them (it seems to be random) will give you an ability that makes wildlife passive until you attack one (or maybe it's just a really long time, and it happened to wear off when I needed to kill a spider).
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[ becca ]
 
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Post » Mon May 21, 2012 2:48 am


I make it a habit to use Kyne's Peace a lot. Also, if you read the tablets leading up to High Hrothgar, one of them (it seems to be random) will give you an ability that makes wildlife passive until you attack one (or maybe it's just a really long time, and it happened to wear off when I needed to kill a spider).

If i remerber it right it is 24 hours ingame.
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chloe hampson
 
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Post » Sun May 20, 2012 7:09 pm

Correct me if I'm wrong, but don't Sabrcats already have some form of ignore, warn, attack AI feature depending on player distance.
I ask because when I was very low level, my Char ran into one when trying to get to the Grey Beards. It was laying on the ground up a hill, as I approached it stood and looked at me, backing off and it would lie down again. Getting too close caused it to attack, and consequently kill me in 2 swipes!
I have considered it a special/unique cat forcing the player to walk the long way round via Riften, but since then I've been high enough level kill them and have attacked 1st!

This doesn't apply to wolves tho, obviously
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Minako
 
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Post » Mon May 21, 2012 5:09 am

I use both cowardly wolves and skeever as linked early on in this thread. Sorts the problem. Esp at night when on a horse, and stumbling over these all the time having to get off horse to kill, get back on again. I think its was pretty silly that they attack so much.

I would welcome the "Passive" mod, as it would be nice to have them around.

What I like about cowardly versions is you hear them skurrying away and howling in the distance at night, which adds to the atmos (esp when using a light mod so dark is blackout) and still makes you twitchy if they are close and then dart off growling. Also its a good test for archery to hunt them when you know they will run from you, more sporting when hunting for wolf pelts :)

Sabres & bears I think should stay as they are though as they arent as frequent and would be a bit more agressive.
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helen buchan
 
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Post » Sun May 20, 2012 2:12 pm

Correct me if I'm wrong, but don't Sabrcats already have some form of ignore, warn, attack AI feature depending on player distance.
I ask because when I was very low level, my Char ran into one when trying to get to the Grey Beards. It was laying on the ground up a hill, as I approached it stood and looked at me, backing off and it would lie down again. Getting too close caused it to attack, and consequently kill me in 2 swipes!
I have considered it a special/unique cat forcing the player to walk the long way round via Riften, but since then I've been high enough level kill them and have attacked 1st!

This doesn't apply to wolves tho, obviously
They all have that wolves, bears, sabrecats and even horkers. However overall the range for attacking is reasonably large, meaing you can round a bend or walk over a hill and already be attack by them while neither of you saw eachother.
Only Horkers have a very small distance.

Best way would be for the attack distance to be shortened quite a bit so that animals not attack until you are close. And for them to try get visual contact/line of sight before threathening and attacking. Perhaps a timer on their threats, so that if you don't respond to their intimidation they attack.
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Marie Maillos
 
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Post » Sun May 20, 2012 6:05 pm

I have tryed now this mod for few days and I can say this is my favorite skyrim mod until now, it's very useful!

Is there any mod like this but for bears? they really hate anyone, I wish to see something much more natural!

thx for help!
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Chica Cheve
 
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Post » Sun May 20, 2012 7:35 pm

Any mod that changes this would be wise to include additional prompts for attack to balance it out or it will be even less realistic.

For example, while Bears don't attack large mammals for food (except in unusual circumstances) if startled and with cubs the bear will definitely go on a rampage that would wipe out an entire group. I could tell you a story about Elk hunting on horse back and the Grizzly that charged the group a half a dozen times when startled, each time attacking a different mounted hunter.

Wolves would be unlikely to attack a mounted person on horseback on a road, but I can certainly see them attacking a sleeping human in the exposed wilderness. Especially true in the more barren areas of Skyrim. A mod could up the aggression in those areas and it would be pretty good.

But people who think these animals never attack unless provoked are just as misinformed as the people who previously tried to wipe out all the wolves etc.
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Petr Jordy Zugar
 
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Post » Sun May 20, 2012 1:25 pm

Three words for you all....

KAAN DREM OV

That is all.
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Ridhwan Hemsome
 
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Post » Mon May 21, 2012 12:30 am

I always thought it was ridiculous that animals in games like this always just attack you in a suicidal rage every time they see you. I always went for the animal friend perk in Fallout and used the Boots of the Crusader (I think) in Oblivion to make the animals more normal. What I would really like to see is the animals have some realistic AI. It would be cool if most of the time they would run from you like most wild animals do, but if you did something like approach a bear's den they would get defensive and attack. For wolves, they would rarely attack you, but when they did they would behave like an actual wolf pack; hunting you as a group, stalking and surrounding you. It would be pretty intense being preyed upon by wolves at night, or trying to recover a quest item that takes you a little too close to a bear den. I've always wanted to see an RPG do this, but it's probably extremely difficult to pull off. STALKER came the closest in my opinion; the blind dogs only became really aggressive in large groups, and they attacked by circling you and biting at you as they ran. It was way more convincing.
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Elizabeth Lysons
 
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Post » Mon May 21, 2012 4:42 am

I think they need more randomness in their aggressiveness levels. It feels like they all have a -100 disposition toward the PC, and an aggro radius of a 1000 feet. It would be nice if they had a multi tiered aggro radius, and a few variable, random stats to decide if and when they attack. I'd expect to have an occasional hungry animal attack.


And, sort of on topic, I think the number of bandit spawns needs to be reduced, and the re-spawn timer lengthened. I'm fairly sure there are more bandits in Skyrim than there are normal NPC's.
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Daniel Brown
 
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Post » Sun May 20, 2012 12:51 pm


And, sort of on topic, I think the number of bandit spawns needs to be reduced, and the re-spawn timer lengthened. I'm fairly sure there are more bandits in Skyrim than there are normal NPC's.

Yes, i think you are right. There are much more bandits than others.
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Trish
 
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Post » Sun May 20, 2012 2:05 pm

Three words for you all....

KAAN DREM OV

That is all.
ihihihihi! :smile:


in "Drem" we "Ov"! :biggrin:
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Megan Stabler
 
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Post » Sun May 20, 2012 11:11 pm

I will see about adding a Passive Creatures since it actually requested alot..

Only have to change a few settings on wolves and bear and sabrecat's after all..to make them defend only..



I'm using Cowardly Wolves and Skeevers now and would definitely download a mod that added bears and sabres too. Cowardly or passive; either one would make me happy.
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Madison Poo
 
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Post » Mon May 21, 2012 3:17 am

Bears are too aggressive in Skyrim. I've seen them chasing rabbits. Very odd behavior.
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neen
 
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Post » Sun May 20, 2012 7:46 pm

Bears are too aggressive in Skyrim. I've seen them chasing rabbits. Very odd behavior.
I'm not sure why you find that odd. Bears dig into rabbit holes and chase rabbits all the time. Bears are omnivores.
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-__^
 
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Post » Sun May 20, 2012 11:24 pm

those skyrim bears seems like similar to giant running evil zombies, because if they see "brains" they "go"... can't stop it! ihihihihi!

with the shout "kyne's peace" they are peaceful outwardly, but if you go near and look them close in the eyes they seems to "think" how to kill the character with massive damage after the shout effects ends!!! only one of them one time ago did some real purr to me and that was really sweet!

I think the defensive attitudes of the bears would be enough to make them scary (without run after skyrim people any time): http://dreamcurrents.com/wp-content/uploads/2010/11/bear-jungcurrents.jpg also because the player "know" that if he is really hungry he could be fatal if approached.
could be interesting this article: http://www.grizzlybay.org/LearnMore/DoGrizzlyBearsEatPeople.htm

they are really wonderful beings, honey (wich they like also and is also present in skyrim) and scary if they need to. I wish to se this duplicity (honey/scary) for many leaving beings in skyrim.


http://www.youtube.com/watch?v=sW6NdfIJJlQ


http://collectingtokens.files.wordpress.com/2008/02/brown_bear_3.png
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Alisha Clarke
 
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Post » Sun May 20, 2012 6:46 pm

This should not take that long ..I was thinking of this

Unaggressive - does not start combat
and cautious "Will avoid/flee from threats unless I am stronger than them."

for all wolves, bears, sabrecat, skeever, horkers, mudcrabs..

let me clean it up and test it out..
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BaNK.RoLL
 
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Post » Mon May 21, 2012 5:03 am

This should not take that long ..I was thinking of this

Unaggressive - does not start combat
and cautious "Will avoid/flee from threats unless I am stronger than them."

for all wolves, bears, sabrecat, skeever, horkers, mudcrabs..

let me clean it up and test it out..
If I guess right, do you mean that they attack only if they are much more strong than the main character? is it like that? I like it a lot! (my english is not that good to write/understand, sry).
I wish if mudcrabs attack peoples or other leaving beings only when theyr victims lifes are ending. as when the victim was wounded and dying. because they are like the street sweepers of the nature. if they see some animal that is going next to die, they could go and eat it alive.
also they can search for dead bandits corps to eat them (if they die next to the water).

also I wish that sabercats use this tecnique, if the main character have few line of lives, and he is alone, the sabercat could decide to hunt... beacuse is really hungy!

imagine that the main character is strong, level 40. but he or her forgot to drink the healt potion after exiting the mega dungeoun.... the character have less than 25% of lives. he/her do not notice that, he forgot, and start running free in the forest when... he feel the sabercat runnig really fast as hell behind... that do the critical hit x6: killing him/her.

maybe could be possible to do the sabercats running really fast (50% more?) only when the main character have less than the 20% of lives remaning. and let them do a critical hit x6 (could the beast do critical hit ?).

this could make the duality of their IA. they can be unaggressive or lethal also if the hero is level 50.
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Annick Charron
 
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Post » Sun May 20, 2012 8:20 pm

If I guess right, do you mean that they attack only if they are much more strong than the main character? is it like that? I like it a lot! (my english is not that good to write/understand, sry).
I wish if mudcrabs attack peoples or other leaving beings only when theyr victims lifes are ending. as when the victim was wounded and dying. because they are like the street sweepers of the nature. if they see some animal that is going next to die, they could go and eat it alive.
also they can search for dead bandits corps to eat them (if they die next to the water).

also I wish that sabercats use this tecnique, if the main character have few line of lives, and he is alone, the sabercat could decide to hunt... beacuse is really hungy!

imagine that the main character is strong, level 40. but he or her forgot to drink the healt potion after exiting the mega dungeoun.... the character have less than 25% of lives. he/her do not notice that, he forgot, and start running free in the forest when... he feel the sabercar runnig really fast as hell behind... that do the critical hit x6: killing him/her.

maybe could be possible to do the sabercats running really fast (50% more?) only when the main character have less than the 20% of lives remaning. and let them do a critical hit x6 (could the beast do critical hit ?).

this could make the duality of their IA. they can be unaggressive or letal also if the hero is level 50.

I like your idea, especially the part with the mudcrabs.
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Micah Judaeah
 
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Post » Sun May 20, 2012 1:55 pm

Skyrim Creatures Alive Passive Animals Beta

http://www.4shared.com/archive/0CoNinkc/Skyrim_Creatures_Alive_Passive.html

If I guess right, do you mean that they attack only if they are much more strong than the main character? is it like that? I like it a lot! (my english is not that good to write/understand, sry).

Correct that should be the behavior for all Animals using this plugin -

Affect all Vanilla Creatures that not quest related or under spriggan control

- Skeever, Bears, Wolves, Mudcrabs, Horkers, SabreCat's -

Behavior should be this

- If Creature is greater than you will attack you
- If Equal to you should challenge you
- If weaker than you should flee or avoid you

from my testing..

Need Feed Back

also this contains a few more changes has well you can read about those changes here

http://www.gamesas.com/topic/1261525-wipbetarelz-skyrim-creatures-alive/
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oliver klosoff
 
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Post » Sun May 20, 2012 10:25 pm

wow really thanks you it's wonderful compliments! this is a very nice news! today I'm going to test and report feedback to you!
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Jade Payton
 
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Post » Mon May 21, 2012 2:37 am

wow really thanks you it's wonderful compliments! this is a very nice news! today I'm going to test and report feedback to you!

Thanks, keep me posted. I tried all types of various settings and this seemed to work the best. Has making them passive was not a option without modifying the faction relationship itself versus the player. Which I cannot do at this time.

My other thought why not just make a Constant ring of Kyne Peace..
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Steph
 
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Post » Mon May 21, 2012 1:53 am

I asked this too before and discovered there are no mods. The cowardly wolves mod only addresses wolves and Skeevers; which IMO, Skeevers, aren't a threat at any level.

I too find the fact that wolves and bears attack without provocation. The creatures I'd expect to be inherently on the offensive are not. Horkers, Mudcrabs won't attack you unless you linger too long. I've been chased by wolves and bears though. Sabre cats I don't lump into this because I expect them to attack on sight.

I would love to have Wolves and Bears less hostile to the PC.

Here's my thread from eariler: http://www.gamesas.com/topic/1324145-req-hostile-animals-not-so-much/page__p__19910579__hl__hostile%20animals%20not%20so%20much__fromsearch__1#entry19910579

I'm probably going to look at the CK when it's released and see if I can change the wolves and bears. I'm not looking for a kid friendly version, I don't care that the PC gets attacked by bears and wolves what I'd like however is that they do it less frequently and not chase you down. I find it immersion breaking when I'm walking around the wilderness and then get chased down by a bear or a pack of wolves that are quite literally no where near me.
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Laura Mclean
 
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