On this note one of the mods I would like to see is a mod that makes your enemies in general size you up before they try to take you on... I hate seeing bandits attempt to take on a level 50+ in full legendary dragon armor... Shouldnt they be running for their damn lives at this point?
Well, if bandits and wolves didn't attack you left and right, you might feel guilty about attacking them, and then there'd not be much game left. It is, mostly, a combat game after all (yeah, there's non-combat things to do too). The Elder Scrolls Way has always been, if people attack you first, you can attack them, if they don't attack, you're committing a crime. If everywhere you go, the bandits don't attack you, you couldn't ever clear the bandits (although, honestly, they're bandits/highwaymen - they've been preying upon the weak, even if they don't attack you, so you might have the right to "arrest" them; on that note, ever notice it's not possible to subdue and arrest outlaws? I suppose that is pretty congruous with a loosely medieval setting, though - I don't think they worried much about slaughtering any outlaw).
Anyhow, one must remember that this *is* a game, and most players want to get their hack-n-slash-n-burninating on, so they need some valid targets to sate that appetite for violence. I would also add, this is a bit of a pet theory of mine, and I don't know if it actually stands up to psychological scrutiny, but I suspect that giving people a fantasy video game setting to enact violence maybe helps them to be less violent the rest of the time. (This would, I suppose, vary a lot from person to person as almost any such dynamic does, but I think it could be true for a lot of people - give them an outlet for their aggression and rage that's more satisfying than punching pillows).