is there a mod to make the animals less offensive?

Post » Sun May 20, 2012 2:45 pm

hello!

is there a modto make the animals less offensive? For example,the wolves have an instinct almost suicidal into this game.



thx for help, bye!
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LuCY sCoTT
 
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Post » Mon May 21, 2012 1:13 am

Search the nexus, I think there's a cowardly wolves mod.
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xxLindsAffec
 
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Post » Mon May 21, 2012 12:40 am

Hi brawl8! If you do not want to be attacked by animals you can use a trick. Ysne 58 gave me the hint to "open the console an type in tcai which toggles the combat feature off and on. This would prevent surprise attacks." I use it when i play with my kids.
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Gavin boyce
 
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Post » Sun May 20, 2012 11:55 pm

Off topic but i need to ask: What possessed you to use a dark font on a dark site? Are using the white theme or something?
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Marine Arrègle
 
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Post » Sun May 20, 2012 8:48 pm

If you go to the bottom of the page, you can change the theme. There's a light colored theme. :)
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K J S
 
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Post » Sun May 20, 2012 9:44 pm

Search the nexus, I think there's a cowardly wolves mod.
thx -a lot- it looks really cool: http://www.skyrimnexus.com/downloads/file.php?id=2590

and for other angry animals I will gently use the Kyne's Peace now I will not shout every 50 meters lol! http://elderscrolls.wikia.com/wiki/Kyne


I wish if the Elder Scroll they would introduce the culture and the respect for animals like some kind of Native Americans culture!
why bethesda directors use wolfs like if they were trolls or some bad creature? it is not realistic, and a very bad message to other human beings! I do not approve your choice I'm really sorry, I wish not to tell anything beacause the game looks perfect so I am ashamed to criticize. sorry!! :biggrin: bye!

I hope bethesda one day will introduce a culture like this in theyrs games!.
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ijohnnny
 
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Post » Sun May 20, 2012 4:04 pm

p.s. I hope you can watch this move to understand this meaning!

hope to be helpful! is this feeling and respect for fauna that I mean!

bye friends!!!!!! ^_^

http://www.youtube.com/watch?v=nyqq87u4GPw
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josie treuberg
 
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Post » Sun May 20, 2012 4:18 pm

This is one of the reasons i dont like my eleven year old daughter to see the violence (not only against animals) in skyrim. And indeed, a wolf would not attack without reasons. And personally i dont like killing bees and butterflies, but i like the game too. I am grown up and see the difference between the game and real life. In reality i would prefer more respect for nature. Flora and fauna. Look at the rain forests and the rude methods of fire clearing (hope this is the right word, the dictionary says so).
I understand your position.
Have a nice day. :turtle:
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Josephine Gowing
 
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Post » Sun May 20, 2012 8:01 pm

I'm getting a bit sick of being attacked by wolves every four seconds myself.. Thanks
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trisha punch
 
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Post » Sun May 20, 2012 4:20 pm

This is one of the reasons i dont like my eleven year old daughter to see the violence (not only against animals) in skyrim. And indeed, a wolf would not attack without reasons. And personally i dont like killing bees and butterflies, but i like the game too. I am grown up and see the difference between the game and real life. In reality i would prefer more respect for nature. Flora and fauna. Look at the rain forests and the rude methods of fire clearing (hope this is the right word, the dictionary says so). I understand your position. Have a nice day. :turtle:
I'm really glad to read it! have a nice day you too, thanks!

p.s.
I wish try to write some things about the cultural vision of the nature to share my little personal point of view with the community and the directors as possible.

I think that if anyone share his point of view we can let grow the cultural vision of the nature in the videogames media (wich is alost really poor about this point today)!

I hope that directors will agree that the respect at its root makes things be and look alive. few poligons if narrated in an atmosphere of quiet respect could look alive (look at ICO and Yorda, or Agro and Wanda).
but I think that when they force the nature to look impossibily violent, and nature look as an object used for the purpose, and then it looks really like a "fake chinese rubber plant" (cit.).
because all this is no cultural for ad advlt mind. and also for a children I belive they also see this like immature and not natural because the truth about nature is written in us.
so I do not understand why cant we evolve under this cultural depth?

thanks a lot for reanding byeeeeeeeeeeeeeeeeeee!
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DeeD
 
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Post » Sun May 20, 2012 10:36 pm

I agree with the posters in this thread and I don't think there have been a single fantasy game that haven't depicted wolves as evil. It has always annoyed me.
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Raymond J. Ramirez
 
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Post » Sun May 20, 2012 6:37 pm

totally agree... was starting to feel really bad about destroying the nature ins skyrim somehow, knowing it wasnt real but still, i mean im neither a guy who just murders an NPC for his glasses, i might steal em but not kill for it... but all those slaughtered bears, wolves, tigers, funky glowing bugs and stuff... all those flowers i picked clear that wont reproduce now and so on... its as if im the only person living ins skyrim, and im solely resposible for destroying that world (the nightshade in front of the brotherhood sanctuary still didnt grow back after a month :( )

in oblivion you had the kynareth shrine quest which was a tiny bit like that "keep the nature intact" ideal, not attacking the fersome creatures around you for they are just trying to stay alive too... loved it...

wish there was some kind of reward for not taking apart wildlife, flora and fauna, like special perks for not picking a flower for a week or so

@wolves
well many rpgs also have nice wolves... that you can summon or that help you
but lets face it, a medival society having destroyed most of the natural landscape and hence habitats of the wolves will have them rauaging villages and farms to find food and in a result it will come to conflicts, the wolf has always been our closest rival in the fight for survival... but also our closest ally at the same time if domesticated and dogs are the oldest domesticted animals (prolly a reason why they understand us so well and we them)
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Bek Rideout
 
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Post » Mon May 21, 2012 2:28 am

I'd agree to the agressive nature of the wolves in the harsh enviroment that is Skyrim, accept it's not a place where they'd go hungry with all the elk, goats and rabbits running around, wolves don't waste energy or risk injury unless they are threatened or need food, I'd like to have seen aggro radius implemented more, this way they do not attack unless you get too close.
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laila hassan
 
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Post » Sun May 20, 2012 7:03 pm

I'd agree to the agressive nature of the wolves in the harsh enviroment that is Skyrim, accept it's not a place where they'd go hungry with all the elk, goats and rabbits running around, wolves don't waste energy or risk injury unless they are threatened or need food, I'd like to have seen aggro radius implemented more, this way they do not attack unless you get too close.
I'm also annoyed that they'll just run from deer to deer rather than killing one and eating it. I watched a bear kill an entire group of Horkers just yesterday.
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Bloomer
 
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Post » Mon May 21, 2012 4:39 am

is there a modto make the animals less offensive? For example,the wolves have an instinct almost suicidal into this game.

As soon as i saw the thread i was going to joke and ask which wolf insulted you, but you quickly clarified what you meant. No fun. However I do agree that wolves are poorly portrayed in this game (and a lot of others). Either make the wolves far tougher, or make them more cowardly, or increase their numbers to the size of a true wolf pack. actually with skyrim's new engine, i bet you can really rewrite wolf AI to make closer to RL (attack/hunting pattern, day/night cycle, etc). it will be interesting to see how much more can be changed when the CK comes out... I hate waiting for the CK.
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abi
 
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Post » Sun May 20, 2012 5:08 pm

I'm also annoyed that they'll just run from deer to deer rather than killing one and eating it. I watched a bear kill an entire group of Horkers just yesterday.
In Fallout NV I was impressed by a mother coyote protecting her cubs, if you got within a certain distance she would take up a threatening posture but not attack, this is how it would be in reality, her extinct is to protect them, but she also knows it's a risk and could leave the cubs without any protection if she got killed, any attack would be a last desperate measure.
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Ladymorphine
 
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Post » Mon May 21, 2012 1:11 am

I will see about adding a Passive Creatures since it actually requested alot..

Only have to change a few settings on wolves and bear and sabrecat's after all..to make them defend only..

Already have the tougher and scaled variants done for wolves, bears, mudcrabs, just not released yet..

or I could adjust the player to wolf faction relationship..
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Trista Jim
 
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Post » Mon May 21, 2012 2:38 am

I'm also annoyed that they'll just run from deer to deer rather than killing one and eating it. I watched a bear kill an entire group of Horkers just yesterday.
I had a pack of wolves (one of the few with more than two in it) just go around an island slaughtering Horkers, yet none of them engaged in a feeding animation.
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Marie
 
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Post » Mon May 21, 2012 4:37 am

On this note one of the mods I would like to see is a mod that makes your enemies in general size you up before they try to take you on... I hate seeing bandits attempt to take on a level 50+ in full legendary dragon armor... Shouldnt they be running for their damn lives at this point?
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flora
 
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Post » Mon May 21, 2012 12:18 am

Apart from skeevers scurrying away, I think it would be good to have them rat sized too.
I had Oblivion modded so that rats were always ankle-height, and they would often hug the walls in the darkness like rats actually do, without attacking. It made sewer environments all the more immersive.
Since theres no rats in Skyrim, I think skeevers should be like this instead.
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KiiSsez jdgaf Benzler
 
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Post » Sun May 20, 2012 10:12 pm

I will see about adding a Passive Creatures since it actually requested alot..

I'm just about ready to stop playing until the CK comes out because of this. I can't make it over two hills without being attacked by wolves and the sabre cats and bears seems to follow me forever if I run from them. I'll kill them if I have to but I like to let them live if at all possible.
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sophie
 
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Post » Sun May 20, 2012 2:11 pm

Yeah, the crazy aggressive animals bother me as well. One should think that Skyrim had experienced a sudden outbreak of airborne rabies.

I was actually toying around with the idea of changing the Bosmer perk to make animals friendly instead of the one animal ally per day power. Thanks for the link to the wolf improvement. Looking forward to seeing what corepc comes up with.
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Horse gal smithe
 
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Post » Sun May 20, 2012 6:56 pm

On this note one of the mods I would like to see is a mod that makes your enemies in general size you up before they try to take you on... I hate seeing bandits attempt to take on a level 50+ in full legendary dragon armor... Shouldnt they be running for their damn lives at this point?

Well, if bandits and wolves didn't attack you left and right, you might feel guilty about attacking them, and then there'd not be much game left. It is, mostly, a combat game after all (yeah, there's non-combat things to do too). The Elder Scrolls Way has always been, if people attack you first, you can attack them, if they don't attack, you're committing a crime. If everywhere you go, the bandits don't attack you, you couldn't ever clear the bandits (although, honestly, they're bandits/highwaymen - they've been preying upon the weak, even if they don't attack you, so you might have the right to "arrest" them; on that note, ever notice it's not possible to subdue and arrest outlaws? I suppose that is pretty congruous with a loosely medieval setting, though - I don't think they worried much about slaughtering any outlaw).

Anyhow, one must remember that this *is* a game, and most players want to get their hack-n-slash-n-burninating on, so they need some valid targets to sate that appetite for violence. I would also add, this is a bit of a pet theory of mine, and I don't know if it actually stands up to psychological scrutiny, but I suspect that giving people a fantasy video game setting to enact violence maybe helps them to be less violent the rest of the time. (This would, I suppose, vary a lot from person to person as almost any such dynamic does, but I think it could be true for a lot of people - give them an outlet for their aggression and rage that's more satisfying than punching pillows).
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Keeley Stevens
 
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Post » Sun May 20, 2012 1:11 pm

Well, if bandits and wolves didn't attack you left and right, you might feel guilty about attacking them, and then there'd not be much game left.

Very true, I only kill things that attack me, if Wolves, Bears and Saber Cats didn't attack me, the only leather I'd ever have would be what I find laying around.
I reloaded a game once, because two wolves attacked me and I accidentally killed a fox that was running away from fight and accidentally got in the way.

P.S. I HAVE seen Bears and Wolves just stand there growling indicating fro you to back off, but most of the time they just attack,
i killed one bear when I was'nt being attacked because he was on a wanton horker slaughter-rampage-thing
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Emma Copeland
 
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Post » Sun May 20, 2012 6:54 pm

I would like to see a simple version of this (less aggressive animals, defensive animals, etc). It just seems kind of, umm, "unnatural" to have everything be so mad all the time. It's like "Aggro Skyrim."

I could do without Skeevers entirely, but that's another issue. I'd like a "Skeevers are less like one-hit biological weapons" mod, also a separate issue.

I think a couple of people have mentioned taming certain wild animals, that would be cool too.

It would just be *nice* to skirt around wolves and not have them attack, because they don't *need* to.
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Euan
 
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