It does, I don't think any creature in the entire game can survive a sneak attack to the head from .308 sniper rifle loaded with hand loaded rounds.
For now. There is talk of "nerfing" the weapon.
I wouldn't want to shoot an elephant or rhino at close range with a .308, whether I could hit it in the head or not. A .308 round is vastly insufficient to hunt elephants.I don't think you understood my point about this being a game. It's not Call of Duty or Medal of Honor, it's an RPG. The damage is not supposed to be realistic.To make a .308 sniper rifle kill anything in one shot, you would also have to make every gun that uses the same or larger rounds kill anything in one shot, including the brush gun, hunting rifle, this machine, and Ranger sequoia.Please explain why a sniper rifle deserves a 5x critical chance when other weapons mostly have 1x. You say snipers don't have to take second shots, but when a sniper shoots someone the target is not aware he's being shot at, so in game that's represented by the sneak attack critical (which would be the same whether they had a 1x or 5x modifier).
I wouldn't want to fire a weapon at a Elephant or Rhino at
close range either. But 250 yards isn't exactly close range. The .308 Winchester is the commercial version of the military 7.62x51mm NATO center-fire cartridge. Basically the same round as used in the PSG-1 and various other high power, high accuracy weapons. A weapon that can easily kill a large land animal with a center head shot. In fact a skilled marksman could probably take down a Rhino with a M16 (5.56x45mm NATO). When I was in the ARMY I could place 3 holes in a quarter at 50 yards and I wasn't a sniper

. As I said...I realize that almost any firearm will kill in a single shot to a human and therefore a balance must be reached within the game world. Sniper weapons are a special circumstance. The whole philosophy (yes there is a sniping philosophy) is based around only needing a single shot to accomplish the task at medium-long ranges when handled by a skilled sniper team. By weakening this fundamental truth of sniping, they are essentially reducing the sniper weapon to a scoped .22. It matters not if "game balance" is at issue. If they wish to include a rifled weapon and insist upon labeling it a "Sniper Rifle" then they (and everyone else) should respect the basic premise of that title. Also...no weapon has a 1x multiplier in game. That would be a critical error of mathematics. Any number multiplied by 1 is the original number (1 x 1 = 1, 2 x 1 = 2, 3 x 1 = 3) and so to assign a 1x multiplier would be the same as not applying a bonus at all. I think you meant that most weapons have a crit of 1.25x - 1.5x. In my post I suggested that a crit of 2.25x - 2.5x would be the best possible stat for the weapon. Any less defeats the purpose of a sniper weapon and any more simply overpowers even the hardest of targets. Finally..when I am referring to the sniper rifles crit I am
not talking about crit
chance, I am talking about the crit damage multiplier. No weapon should have a higher
chance for a crit than any other weapon. Body locations
should have varying crit
chance though. A headshot is probably going to be critical, a leg shot...probably not.