The choice for you to kill them should present itself. Bad game design is forcing you to kill a boss for a quest period.
The problem with free for all pvp is that it turns off the majority of players. When MMO's offers FFA servers these servers are usually the lowest populated ones and have a much larger attrition rate. I personally like FFA PvP, but from a developer stand point I would not implement it because it would turn off a huge part of the player base and MMO's are about keeping as many people playing every month.
If you want free for all PvP in a seamless world with a "lose it all" loot system and grind. Go play Darkfall Online. Or rather, wait for them to release Darkfall 2.0
If you want free for all PvP in a seamless world with a "lose it all" loot system and grind. Go play Darkfall Online. Or rather, wait for them to release Darkfall 2.0
Oh, and naval battles.
TES single player games have always been full loot pvp games ( well PvNPC but still full loot) so any true TES online game would be full loot pvp just with TES laws and jail system .
TES single player games have always been full loot pvp games ( well PvNPC but still full loot) so any true TES online game would be full loot pvp just with TES laws and jail system .
Yeah I shouldnt have to do PvP to complete a PvE part of the game, that is even worse game design.
Why not? If you hide the pvp inside silly minigames like the battlegrounds in wow you are just left with a boring crappy singleplayer game to run around in.
Why not? If you hide the pvp inside silly minigames like the battlegrounds in wow you are just left with a boring crappy singleplayer game to run around in.
Who says they would be hidden?
TES Online turned the entire provice of cyrod into a giant three way battle arena.
TES single player games have always been full loot pvp games ( well PvNPC but still full loot) so any true TES online game would be full loot pvp just with TES laws and jail system .