This game is what TESO should be

Post » Mon May 14, 2012 12:25 pm

You know.... im not entirely sure if i hate this game or not.
From the leaked information, it sounds like a fun themepark with some sandbox elements.... it might be cool..

But it doesn't sound like a TES game...

TESO won't have housing because "it's too difficult".... this made me cringe.. especially when there is an MMO being developed where you can build:

Houses
Towns
Castles
Ships
Airplanes
Catapults and siege towers

In ArcheAge... you can build a ship and have naval warfare with other players



You can have your own FARM, with pigs and chickens....
You can cut a tree.... or plant one...

You can build a castle with your guild

There are no pre-defined classes......
No instancing of any kind...
No instanced battlegrounds or instanced dungeons with "heroic" mods
No gear grind...
Player made factions... yes you can start your own faction of merchants... or maybe pirates? how about escorting caravans with crafting materials? (yes you need to transport those, if you die while carrying them on your back... you drop them, no full loot though)

If ArcheAge didn't had standard MMO combat and third person view.... it would be perfect.
I mean...


Hell... THERE IS EVEN A FRIGGIN JAIL, WHY TESO DOESN''T HAVE A JAIL?



Oh and CryEngine 3... no Hero engine crap.....

Sorry... but if a game can have 0 instancing, house, town, ship and castle building... there is no reason for not having those features in an Elder Scrolls MMO.

I can't post any links on this forums... but you are free to search all this features on youtube... the game is in closed beta but it doesn't have an NDA... players can upload whatever they want about the game.
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Gisela Amaya
 
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Post » Mon May 14, 2012 9:48 am

Sounds terrible. Good thing TESO won't be anything like it.
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Charlotte Henderson
 
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Post » Mon May 14, 2012 2:22 pm

Sounds terrible. Good thing TESO won't be anything like it.

No YOU are amazing!

:D
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Elizabeth Lysons
 
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Post » Mon May 14, 2012 8:29 pm

Sounds terrible. Good thing TESO won't be anything like it.
Yeah... good thing TESO won't be anything like an Elder Scrolls game.
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u gone see
 
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Post » Mon May 14, 2012 5:06 pm

You know.... im not entirely sure if i hate this game or not.
From the leaked information, it sounds like a fun themepark with some sandbox elements.... it might be cool..

But it doesn't sound like a TES game...

TESO won't have housing because "it's too difficult".... this made me cringe.. especially when there is an MMO being developed where you can build:

Houses
Towns
Castles
Ships
Airplanes
Catapults and siege towers

In ArcheAge... you can build a ship and have naval warfare with other players



You can have your own FARM, with pigs and chickens....
You can cut a tree.... or plant one...

You can build a castle with your guild

There are no pre-defined classes......
No instancing of any kind...
No instanced battlegrounds or instanced dungeons with "heroic" mods
No gear grind...
Player made factions... yes you can start your own faction of merchants... or maybe pirates? how about escorting caravans with crafting materials? (yes you need to transport those, if you die while carrying them on your back... you drop them, no full loot though)

If ArcheAge didn't had standard MMO combat and third person view.... it would be perfect.
I mean...


Hell... THERE IS EVEN A FRIGGIN JAIL, WHY TESO DOESN''T HAVE A JAIL?



Oh and CryEngine 3... no Hero engine crap.....

Sorry... but if a game can have 0 instancing, house, town, ship and castle building... there is no reason for not having those features in an Elder Scrolls MMO.

I can't post any links on this forums... but you are free to search all this features on youtube... the game is in closed beta but it doesn't have an NDA... players can upload whatever they want about the game.

ArcheAge still has standard MMO style combat/gameplay and not real-time combat/gameplay and if you go by 90% of the qq's that was what 99% of TES games were about. (go figure i thought it was about the world/lore/storys)
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Patrick Gordon
 
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Post » Mon May 14, 2012 3:08 pm

Sounds terrible. Good thing TESO won't be anything like it.

?_?
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mishionary
 
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Post » Mon May 14, 2012 5:41 pm

Yeah... good thing TESO won't be anything like an Elder Scrolls game.

Neither will ArcheAge be, but you'd rather TESO were like that?
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Sami Blackburn
 
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Post » Mon May 14, 2012 6:12 am

Mortal Online and Darkfall have all this as well, on top of first-person real-time combat.
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Karl harris
 
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Post » Mon May 14, 2012 6:56 pm

Neither will ArcheAge be, but you'd rather TESO were like that?
Of course, ArcheAge is a vritual world.
Teso is a playground.

ArcheAge has much more in common to the TES series than an Elder Scrolls MMO.
And that's just sad.
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Leilene Nessel
 
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Post » Mon May 14, 2012 8:55 pm

Mortal Online and Darkfall have all this as well, on top of first-person real-time combat.
Yeah but those games are indie.... i love both i played them for 2 years.... but they are filled with bugs and the lack of budget really shows.

AA has a budget of 60+ millions
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Soraya Davy
 
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Post » Mon May 14, 2012 6:32 am

Neither will ArcheAge be, but you'd rather TESO were like that?
No, but he said other MMOs can have that, and is questioning why TES:O can't have that.
The question is why do the devs say that it's not possible, since other can have it. There are more examples, of games that have the ability to build/have houses and such.
It's been common in the TES games, so why can't it be included in the MMO?
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Spaceman
 
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Post » Mon May 14, 2012 11:21 am

BTW in not a really devoted fan of AA, i've never played it.

It's just to show how all those things that aren't in TESO because they are "too difficult" to have in an MMO... aren't that difficult at all.
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Sammi Jones
 
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Post » Mon May 14, 2012 7:19 pm

We don't even fully know what TESO will have so this is all moot.
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Michelle davies
 
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Post » Mon May 14, 2012 4:57 pm

Sounds terrible. Good thing TESO won't be anything like it.
Okay, I was doubtful before, but now I know you're a troll.
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Darlene Delk
 
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Post » Mon May 14, 2012 11:19 am

No instancing of any kind...
I can't speak for everyone else, but instancing was created to solve a very real problem.
In the EQ days there was so much drama and frustration because of the lack of instances.
Imagine there is a monster you want to kill. It drops an rare item that everyone wants. So if there wasn't an instance people would just sit there waiting for him to respawn and kill him over and over again. Worse yet competing player would have to share the same monster. "Oh you were here first, I don't give a crap." And still worse the monster only spawns every few hours so you have to have people wasting countless hours staring at the place where it spawn. There have been guilds in the EQ days were everyone had beepers so as soon as a huge raid boss everyone could get the notice to login.

With instances you stop spawn camping. With instance you don't have player competing for the same mobs with no resolution system besides yelling at each other.

TES:O will have public dungeons, but I am guessing most of the end-game stuff will be instanced.
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Claudz
 
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Post » Mon May 14, 2012 7:44 pm

I can't speak for everyone else, but instancing was created to solve a very real problem.
In the EQ days there was so much drama and frustration because of the lack of instances.
Imagine there is a monster you want to kill. It drops an rare item that everyone wants. So if there wasn't an instance people would just sit there waiting for him to respawn and kill him over and over again. Worse yet competing player would have to share the same monster. "Oh you were here first, I don't give a crap." And still worse the monster only spawns every few hours so you have to have people wasting countless hours staring at the place where it spawn. There have been guilds in the EQ days were everyone had beepers so as soon as a huge raid boss everyone could get the notice to login.

With instances you stop spawn camping. With instance you don't have player competing for the same mobs with no resolution system besides yelling at each other.

TES:O will have public dungeons, but I am guessing most of the end-game stuff will be instanced.
Well...what you call a problem... i call great dynamic gameplay.

Dungeons aren't going to be like in WOW but without instancing...
Open world dungeons are going to be like what Lineage 2 has, really big... different areas, multiple bosses, etc.

After playing so many raid games with instanced dungeons for pre-defined rewards..... playing a game with open world dungeons woulb be a breath of fresh air.
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Sophie Miller
 
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Post » Mon May 14, 2012 8:24 pm

Well...what you call a problem... i call great dynamic gameplay.

Dungeons aren't going to be like in WOW but without instancing...
Open world dungeons are going to be like what Lineage 2 has, really big... different areas, multiple bosses, etc.

After playing so many raid games with instanced dungeons for pre-defined rewards..... playing a game with open world dungeons woulb be a breath of fresh air.


Agreed, i would much rather have a huge seamless world with open dungeons instead of instanced dungeons and closed zones anyday. Something Like Vanguard.
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Etta Hargrave
 
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Post » Mon May 14, 2012 2:20 pm

Agreed, i would much rather have a huge seamless world with open dungeons instead of instanced dungeons and closed zones anyday. Something Like Vanguard.

I would rather have a game that I dont have to sit in lines for hours waiting for bosses to respawn.
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Lady Shocka
 
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Post » Mon May 14, 2012 7:31 am

I would rather have a game that I dont have to sit in lines for hours waiting for bosses to respawn.


There is much more to games than the Boss's, go try some of that.
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Neko Jenny
 
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Post » Mon May 14, 2012 10:20 am

I would rather have a game that I dont have to sit in lines for hours waiting for bosses to respawn.

I remember doing that in Final Fantasy XI.

Dear God did I hate it.

If I got with a group of people in TESO and had to wait around camping a Dragon Priest while five other groups camped it... it would not be fun.
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Chris Jones
 
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Post » Mon May 14, 2012 4:27 am

There is much more to games than the Boss's, go try some of that.
Unfortunatly if you dont wait in line someone takes you place only making the time you have to wait even longer.

Having a quest for that you arent able to complete becuase of Boss respawn times, when they could have put it in an instance and thus made it completable within a reasonable amount of time, is poor game design.
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Rachel Briere
 
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Post » Mon May 14, 2012 10:27 am

Unfortunatly if you dont wait in line someone takes you place only making the time you have to wait even longer.

Having a quest for that you arent able to complete becuase of Boss respawn times, when they could have put it in an instance and thus made it completable within a reasonable amount of time, is poor game design.

Kill them. It has FFA PVP. If you don't want someone else there, kill them and hope that no one loots the blood and turn it in for evidence or you can end up in jail.

Also, why have quests? Why not go in the route of GW2 and have dynamic events that just happen?
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Alex Vincent
 
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Post » Mon May 14, 2012 2:53 pm

Unfortunatly if you dont wait in line someone takes you place only making the time you have to wait evern longer.

Having a quest that you arent able to complete becuase of Boss respawn times, when they could have put it in an instance and thus made it completable within a reasonable amount of time, is poor game design.


Yea i been there done that got the screenshot, was a huge Eq fan for years and played just about every mmo out since then and Eq/vanguard/darkfall are my 3 farvorite mmorpgs so i know how it goes and still stand by my comment.
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Christina Trayler
 
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Post » Mon May 14, 2012 2:44 pm

Kill them. It has FFA PVP. If you don't want someone else there, kill them and hope that no one loots the blood and turn it in for evidence or you can end up in jail.

Also, why have quests? Why not go in the route of GW2 and have dynamic events that just happen?

Yeah I shouldnt have to do PvP to complete a PvE part of the game, that is even worse game design.

Also according to the GI scans the game does have some randomish dynamic events.
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Da Missz
 
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Post » Mon May 14, 2012 6:39 pm

I can't speak for everyone else, but instancing was created to solve a very real problem.
In the EQ days there was so much drama and frustration because of the lack of instances.
Imagine there is a monster you want to kill. It drops an rare item that everyone wants. So if there wasn't an instance people would just sit there waiting for him to respawn and kill him over and over again. Worse yet competing player would have to share the same monster. "Oh you were here first, I don't give a crap." And still worse the monster only spawns every few hours so you have to have people wasting countless hours staring at the place where it spawn. There have been guilds in the EQ days were everyone had beepers so as soon as a huge raid boss everyone could get the notice to login.

With instances you stop spawn camping. With instance you don't have player competing for the same mobs with no resolution system besides yelling at each other.

TES:O will have public dungeons, but I am guessing most of the end-game stuff will be instanced.
Even more fun is no instances and world PvP, so even if you are in an group who is large enough to kill the boss you might be killed by an stronger enemy group who is camping.

WOW currently has an area for an end game grind area, you use it for grinding reputation to buy some good gear while waiting for dungeons or raids. Problem is that it's pretty tiny and just one entrance, now the problem with PvP is that you would get killed going where if the other side is stronger or you are weak. Yes you can take friends however everybody use it as an solo area waiting for group activity.

World dungeons work well at lower level, wow has plenty of them for quests, for an real kick do them some horde player if you are alliance on an PvE server :o)
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dav
 
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