This has to be the worst PC game launch ever!

Post » Thu Jan 13, 2011 8:36 am

Come on. We have so many people from all walks of life, I've seen people from teamxbox forums complaining about similar issues that plague this game. Out of all these so-called "fixes" for ONE issue in particular works. It is the save bug http://www.gamesas.com/index.php?/topic/1122859-attention-saves-arent-missing/

We have all of these other threads claiming that they have a solution to the FPS problem, yet they do not produce any results, not even an FPS drop. WTF IS GOING ON?!!!!! FIX THIS CRAP!!!!! PEOPLE WHO BOUGHT THIS GAME WANT IT WORKING AS IT SHOULD!!!! IS THERE GOING TO BE A PATCH OR NOT?!!!!! THE PAYING CUSTOMER DESERVES AN ANSWER!!!!
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Ludivine Dupuy
 
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Post » Thu Jan 13, 2011 11:12 am

If I had to say I wasn't expecting major bugs in any game by bethesda or obsidian I'd be lying. Atleast the port isnt as bad in the frame rate department as GTA4 lol... Anyways feel free to post your problem and your fellow users will attempt to help you out. Believe me we all feel your frustration but please dont make posts that are for the soul purpose of ranting as they wont help fix NV's numerous problems.
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James Hate
 
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Post » Thu Jan 13, 2011 6:55 am

its 3am theirs not goingt to be a patch now, i'm having the same issues, they willl take care of it, maybe we will here something tommorow
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Steeeph
 
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Post » Thu Jan 13, 2011 9:48 am

Every PC game launch is the worst one ever to a certain percentage of people that buy the game at launch. :shrug: I have no doubt the issues will be fixed. I'm doing pretty well so far...I'm getting the FPS drops around NPCs sometimes, but it's not too bad for me. I'd still like to see it fixed, obviously. It seems like some configurations are having worse issues than others.
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Jason White
 
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Post » Thu Jan 13, 2011 8:48 am

Spend fortunes on Voice actors.
Skimp on programming and T&A.
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Emmanuel Morales
 
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Post » Thu Jan 13, 2011 1:26 am

Spend fortunes on Voice actors.
Skimp on programming and T&A.

They skimped on the T&A? Do you mean QA, or are you saying there needs to be more nudity? :laugh:

Sometimes lack of bug fixes before a launch have more to do with time than money. You can't always just throw more people at a problem...sometimes you just need more time. It's likely they know about some of these problems but weren't able to get all of the bug fixes into the final release before their release deadline.
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Catharine Krupinski
 
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Post » Thu Jan 13, 2011 10:01 am

After Alpha Protocol who thought that was a good idea to give new Fallout project to Obsidian ?

I bet the patch will be like 1gb...
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Lew.p
 
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Post » Wed Jan 12, 2011 10:40 pm

Not as buggy as Fallout 3 for me, but I expect a patch in the next week.

I hope.
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Taylor Tifany
 
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Post » Thu Jan 13, 2011 6:24 am

You can't always just throw more people at a problem...sometimes you just need more time.

Oh hey, a [censored] and Ass joke about testing and assessment. Haven't heard that before!

And that implies they actually had people working on it to begin with. ;)
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e.Double
 
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Post » Wed Jan 12, 2011 9:19 pm

They skimped on the T&A? Do you mean QA, or are you saying there needs to be more nudity? :laugh:


I vote for nudity :P

Seriously though... by far not the worse game launch ever but still that most are having to behead the npc's to make it playable or similar editing to the game files is ridiculous. As I said on another thread where someone stated a great fact that we should wait for the GOTY edition and get it all, dlc etc for one low price and mostly bug free... they should make a Collectors Edition of the GOTY edition, not this beta junk.

Does colt sell firearms that explode or jam up? People expect quality from large companies, not garbage.

Considering all the bugs we have to deal with I think anyone that has a pre-release game should get at the lease one DLC free to make up for this bs. OK, I really think we should get more but one little DLC is more than reasonable to ask for dealing with this crap.
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Jeff Turner
 
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Post » Thu Jan 13, 2011 10:29 am

They skimped on the T&A? Do you mean QA, or are you saying there needs to be more nudity? :laugh:

Sometimes lack of bug fixes before a launch have more to do with time than money. You can't always just throw more people at a problem...sometimes you just need more time. It's likely they know about some of these problems but weren't able to get all of the bug fixes into the final release before their release deadline.


What you say is all fine and good, if it was a new engine that was the root of the issues... This engine is very old and has already had one FO game made on it.

It's just a different storyline in a new setting, none of these changes explain why the engine is completely failing with crashes, frame rate, etc. Didn't have these problems with FO3 or Oblivion.

They broke something that worked and either didn't know it from lack of testing or chose to ignore it instead of delaying release, it's truly that simple. Not good business practices either way.
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T. tacks Rims
 
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Post » Thu Jan 13, 2011 9:56 am

What you say is all fine and good, if it was a new engine that was the root of the issues... This engine is very old and has already had one FO game made on it.

It's just a different storyline in a new setting, none of these changes explain why the engine is completely failing with crashes, frame rate, etc. Didn't have these problems with FO3 or Oblivion.

They broke something that worked and either didn't know it from lack of testing or chose to ignore it instead of delaying release, it's truly that simple. Not good business practices either way.


No, the worst gaming launch has got to be WWII Online back in 2001. The Devs had to have the game out on June 6th (D-Day) and it was released so broken it's hard to describe.

But yes, this is pretty bad. Same bs with FO3.
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Elisha KIng
 
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Post » Thu Jan 13, 2011 1:24 am

The main problems are graphical errors. Unless you count a spastic Black Powder Gang member flying all over the place throwing invisable dynamite, which was so funny I entered "tgm" and watched it for 5 mins. But the point is this may be "botched" but there have been worse.

Check these out: http://www.1up.com/do/feature?cId=3166996
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Sandeep Khatkar
 
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Post » Wed Jan 12, 2011 10:58 pm

Obsidian is not looking so good. They released a very buggy, unpolished lackluster experience in Alpha Protocol which had the potential to be a much better game than it was. Now they release a buggy and unpolished sequel which is really just a giant mod of FO3. Really Obsidian? Maybe the creator(s) of Oscuro's Oblivion Overhaul should have made Fallout: New Vegas, they might have done a better job. It's sad when modders do a better job making stuff than acutal developers.

Unfortunately this game will probably be judged on its success in terms of sales and not game performance and I'm sure it sold well enough. I wonder if F:NV will ge the same kind of "patch" treatment that Alpha Protocol did. I can't bring myself to buy anything that Obsidian makes anymore afterr this.
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Sarah Bishop
 
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Post » Thu Jan 13, 2011 8:21 am

Was this game Not beta tested?

I am very disappointed! I just spent 50 bucks when times are really tough here - only to buy a game that lags and crashes!

I was SOO looking forward to playing this game. I have been stashing money away for ages so I could afford to buy Fallout New Vegas - only to have it NOT work!
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Victoria Vasileva
 
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Post » Thu Jan 13, 2011 10:15 am

This release has nothing on FFXIV. I mean honestly you can't compare it. This release is understandable being a PC game and all. Bethesda engine always has been a tad glitchy but I'll take the glitchy considering how good vegas looks. (For a wasteland anyway)
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Cayal
 
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Post » Thu Jan 13, 2011 10:27 am

Silent hunter 5 was the worst game I can remember. Released so badly broken the developer ran away and told the community it was responsible for fixing it themselves. Aside from that I would go with bc3000.
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Peter lopez
 
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Post » Thu Jan 13, 2011 6:20 am

They skimped on the T&A? Do you mean QA, or are you saying there needs to be more nudity? :laugh:


LOL. I recommend all Q/A phases of development be replaced by T/A
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Katy Hogben
 
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Post » Thu Jan 13, 2011 3:38 am

Not really. This kind of thing always happens with PC games.
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Tamara Dost
 
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Post » Wed Jan 12, 2011 11:46 pm

Oh hey, a [censored] and Ass joke about testing and assessment. Haven't heard that before!

And that implies they actually had people working on it to begin with. ;)

Yeah, cheesy joke...I was just trying to lighten the mood. :D Anyway, I've never heard it referred to as testing and assessment. Every software shop I've worked in refers to it as quality assurance or quality control. :shrug:

After Alpha Protocol who thought that was a good idea to give new Fallout project to Obsidian ?

I bet the patch will be like 1gb...

Did you play Alpha Protocol or are you just going on rumors? I'm on my third play-through of Alpha Protocol and I'm yet to hit any major bugs. Besides, Bethesda (Game Studios) was co-managing the project and Bethesda (Softworks) as the publisher was setting the deadlines. They could have demanded more testing and bug fixing if they thought Obsidian was ignoring it.

What you say is all fine and good, if it was a new engine that was the root of the issues... This engine is very old and has already had one FO game made on it.

The engine having been used before doesn't mean a whole lot when it comes to bugs. User-created mods can cause nasty bugs and they don't alter the game engine.

It's just a different storyline in a new setting, none of these changes explain why the engine is completely failing with crashes, frame rate, etc. Didn't have these problems with FO3 or Oblivion.

Again, user-created mods cause crashes all the time without altering the game engine. A lot of people did have a ton of crash issues with Oblivion and Fallout 3, so there's plenty of anecdotal evidence to counter that comparison.

They broke something that worked and either didn't know it from lack of testing or chose to ignore it instead of delaying release, it's truly that simple. Not good business practices either way.

No, it's not that simple. Are you basing this statement on all of your professional game development experience or are you just speculating? Typically when a game is released with a lot of bugs it's because the developers run out of time for bug fixes. A lot of the time the developer asks for an extension of their release deadline and the publisher says, "no, patch it later." I find it funny that people think that a game dev shop would actually just decide not to do testing. Do you really think that's what's going down? Really?

Obsidian is not looking so good. They released a very buggy, unpolished lackluster experience in Alpha Protocol which had the potential to be a much better game than it was. Now they release a buggy and unpolished sequel which is really just a giant mod of FO3. Really Obsidian? Maybe the creator(s) of Oscuro's Oblivion Overhaul should have made Fallout: New Vegas, they might have done a better job. It's sad when modders do a better job making stuff than acutal developers.

It's funny, because "Oscuro" was on Obsidian's dev team for New Vegas. True story. Modders doing a better job? How would we know...nobody has ever made a mod as ambitious as New Vegas. Reality check time. Also, a lot of people liked Alpha Protocol. Yes, it felt a little unfinished, but the U.S. reviews were obsessed with graphics and shooter mechanics. It really wasn't that bad.

Unfortunately this game will probably be judged on its success in terms of sales and not game performance and I'm sure it sold well enough. I wonder if F:NV will ge the same kind of "patch" treatment that Alpha Protocol did. I can't bring myself to buy anything that Obsidian makes anymore afterr this.

Opinions. So far I'm not finding NV to be more buggy than Fallout 3, plus so far the setting, characters, and story are much better. Again, Bethesda co-managed production on this game. If they thought it needed more testing and bug fixing before release it was 100% within their power to say so. Obsidian didn't develop this game in a vacuum and then turn it over to Bethesda when it was done.

Anyway, I'm not defending any game being released with bugs. I think the trend in the software and electronics world of just releasing broken things and fixing them later stinks. I'm just saying that the assumptions being made about why the bugs are there aren't realistic. When developers and publishers (typically it's more the publisher's decision) decide on a release date it's typically very expensive for the publisher to change it. That's why games developed by 3rd-party developers for a publisher tend to be released with more bugs than games developed by shops that can self-publish or have a lot of pull with their publishers like Bethesda, Valve, Bungie, Blizzard, etc. Those companies have the authority to say, "it's done when it's done." Smaller dev shops like Obsidian are given a date to be done by, and if they're not finished with bug fixes and such they're oftentimes forced to release their games anyway and release a patch later. If we want to criticize Obsidian for anything it should be that they agree to unrealistic timelines or aren't good at time management. All bugs are fixed given enough time and money.
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Ludivine Poussineau
 
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Post » Thu Jan 13, 2011 12:22 am

Worst PC launch ever was Shadowbane, 2004ish. Eesh. Not that most people here remember or have even heard of it, but it was the most anticipated game (mmo) for like 5 years, then it came out and literally everyone who bought it was amazed at how buggy and crappy it was.
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Katharine Newton
 
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Post » Thu Jan 13, 2011 2:54 am

For the record, I think the Worst PC Game Launch Ever award still goes to Pools of Radiance: Ruins of Myth Drannor by Ubisoft.

The game was broken, with multiple CTD bugs. The gameplay was atrocious. The graphics were mediocre yet required a top of the line rig to run without serious performance problems.

And the kicker, if you tried to uninstall it, the game destroyed your registry, forcing you to reformat your computer because Windows could no long load.

So all things considered, FO3, not really that bad.
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Ymani Hood
 
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Post » Thu Jan 13, 2011 1:04 pm

I think worst launch goes to Daikatana.

It was such a bomb that it basically ended John Romero's career.
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Chloe :)
 
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Post » Thu Jan 13, 2011 11:36 am

I'm going to have to agree that GTAIV is the worst PC launch ever. That game still runs like crap on modern hardware. Ironically the dev's of GTAIV said at the time that the higher settings were for future systems, yet the video cards of today with >1GB RAM and 6GB+ system RAM being common actually cause problems for that game for whatever reason. That and it hates hyperthreading. I'm sure NV will be patched in no time and run just fine. If you have nvidia, roll back the driver and you don't have to use the water 'fix', and turn off AA because it has problems right now. And enjoy the game
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Joie Perez
 
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Post » Thu Jan 13, 2011 4:15 am

I think worst launch goes to Daikatana.

It was such a bomb that it basically ended John Romero's career.


This is definitely the worst launch *I've* been a part of. Completely lost faith in this companies. I mean really, if they game isn't ready to be released don't do it! For god's sake spend another month or two on polish and making it worth the customer's money. As it is, I've given these guys a good chunk of money for a faulty product. Not only are you pissing off current customers you are making them second guessing buying your future products. Stupid.
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Rachel Tyson
 
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