Oh hey, a [censored] and Ass joke about testing and assessment. Haven't heard that before!
And that implies they actually had people working on it to begin with.

Yeah, cheesy joke...I was just trying to lighten the mood.

Anyway, I've never heard it referred to as testing and assessment. Every software shop I've worked in refers to it as quality assurance or quality control. :shrug:
After Alpha Protocol who thought that was a good idea to give new Fallout project to Obsidian ?
I bet the patch will be like 1gb...
Did you play Alpha Protocol or are you just going on rumors? I'm on my third play-through of Alpha Protocol and I'm yet to hit any major bugs. Besides, Bethesda (Game Studios) was co-managing the project and Bethesda (Softworks) as the publisher was setting the deadlines. They could have demanded more testing and bug fixing if they thought Obsidian was ignoring it.
What you say is all fine and good, if it was a new engine that was the root of the issues... This engine is very old and has already had one FO game made on it.
The engine having been used before doesn't mean a whole lot when it comes to bugs. User-created mods can cause nasty bugs and they don't alter the game engine.
It's just a different storyline in a new setting, none of these changes explain why the engine is completely failing with crashes, frame rate, etc. Didn't have these problems with FO3 or Oblivion.
Again, user-created mods cause crashes all the time without altering the game engine. A lot of people did have a ton of crash issues with Oblivion and Fallout 3, so there's plenty of anecdotal evidence to counter that comparison.
They broke something that worked and either didn't know it from lack of testing or chose to ignore it instead of delaying release, it's truly that simple. Not good business practices either way.
No, it's not that simple. Are you basing this statement on all of your professional game development experience or are you just speculating? Typically when a game is released with a lot of bugs it's because the developers run out of time for bug fixes. A lot of the time the developer asks for an extension of their release deadline and the publisher says, "no, patch it later." I find it funny that people think that a game dev shop would actually just decide not to do testing. Do you really think that's what's going down? Really?
Obsidian is not looking so good. They released a very buggy, unpolished lackluster experience in Alpha Protocol which had the potential to be a much better game than it was. Now they release a buggy and unpolished sequel which is really just a giant mod of FO3. Really Obsidian? Maybe the creator(s) of Oscuro's Oblivion Overhaul should have made Fallout: New Vegas, they might have done a better job. It's sad when modders do a better job making stuff than acutal developers.
It's funny, because "Oscuro" was on Obsidian's dev team for New Vegas. True story. Modders doing a better job? How would we know...nobody has ever made a mod as ambitious as New Vegas. Reality check time. Also, a lot of people liked Alpha Protocol. Yes, it felt a little unfinished, but the U.S. reviews were obsessed with graphics and shooter mechanics. It really wasn't that bad.
Unfortunately this game will probably be judged on its success in terms of sales and not game performance and I'm sure it sold well enough. I wonder if F:NV will ge the same kind of "patch" treatment that Alpha Protocol did. I can't bring myself to buy anything that Obsidian makes anymore afterr this.
Opinions. So far I'm not finding NV to be more buggy than Fallout 3, plus so far the setting, characters, and story are much better. Again, Bethesda co-managed production on this game. If they thought it needed more testing and bug fixing before release it was 100% within their power to say so. Obsidian didn't develop this game in a vacuum and then turn it over to Bethesda when it was done.
Anyway, I'm not defending any game being released with bugs. I think the trend in the software and electronics world of just releasing broken things and fixing them later stinks. I'm just saying that the assumptions being made about why the bugs are there aren't realistic. When developers and publishers (typically it's more the publisher's decision) decide on a release date it's typically very expensive for the publisher to change it. That's why games developed by 3rd-party developers for a publisher tend to be released with more bugs than games developed by shops that can self-publish or have a lot of pull with their publishers like Bethesda, Valve, Bungie, Blizzard, etc. Those companies have the authority to say, "it's done when it's done." Smaller dev shops like Obsidian are given a date to be done by, and if they're not finished with bug fixes and such they're oftentimes forced to release their games anyway and release a patch later. If we want to criticize Obsidian for anything it should be that they agree to unrealistic timelines or aren't good at time management. All bugs are fixed given enough time and money.