This is how I plan on playing Skyrim

Post » Fri May 11, 2012 3:14 am

good luck with this
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Megan Stabler
 
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Post » Fri May 11, 2012 6:11 am

That seems hardcoe but I only like the eating part,sleeping part and turning of the compass seems like a good idea other then that I can just throw all those crazy other rules out lol. But that is very hardcoe good luck. PS I like the journal idea im thinking of doing the same but I find it hard not to use the map in game in less there are landmarks and signs we will see
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Chris Cross Cabaret Man
 
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Post » Fri May 11, 2012 5:50 am

ill do everything but delete the character.
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Andrea Pratt
 
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Post » Fri May 11, 2012 3:56 pm

More tedious to you, more entertaining to others. That's the beauty of TES games, you play as you want to.
This I agree with whole heartedly, but the thing I could never wrap my head around is people playing re-runs for the want of a better term, in Skyrim there is no second chance when creating your character, so it means you have to go through the tutorial every time you start a new character, that would very quickly get old for me personally, and I'd throw my keyboard at the monitor if I just lost a 100 hour character.
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Aman Bhattal
 
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Post » Fri May 11, 2012 3:03 pm

I've gathered these ideas from http://www.gamesas.com/index.php?/topic/1242490-hardcoe-role-play/ and http://anearthlinginskyrim.wordpress.com/the-rules/ about how to make the game more hardcoe/realistic and made some modifications. This is supposed to be the ultimate immersion experience.

So I set these 7 rules of engagement to fully enjoy TES v: Skyrim.

1 - Everytime I die I'll roll a six sided dice. The first time this happens I must roll 2-6 to survive. If I roll 1 it means I'm permanently dead and have to delete the character. The second time I need to roll 3-6 to survive and so on till I'm out of "lives". Also if I roll the minimum value required for survival then it means I barely escaped and have to drop all my equipment and money.

2 - I need to eat at least twice a day. Otherwise I'll be weak therefore I can't run (I hope there's a toggle walk button) and I will only be able to use the main (right) hand. So before I go into the wilderness I must make sure I have enough food with me (or do a Bear Grylls and eat some worms).

3 - I need to sleep at least 6 hours a day if outside or 4 hours in a bed. Otherwise the same rule for starvation applies: I will be too weak to run and I can only use the main (right) hand.

4 - I need to wash at least once a week. If I sleep inside I'll assume there's a tub and that I was able to wash myself and my clothes. If I'm out in the woods I'll have to look for a river or lake. Then I'll strip off all my clothes and leave them by the shore before taking a bath. If I don't wash for more than a week I'll have to eat 3 times a day instead of two to prevent getting sick. If I don't wash for more then two weeks I'll have to eat 4 times a day and so on.

5 - I will turn off the compass, quest markers and never use the in game map. I'll only orient myself using the sun, the stars (I'll have to learn that), road signs and a physical map. I'll make notes and draw maps in a journal to keep track of places I've been. Also I'll try and make notes of the quests I've been given so I won't have to use the in game quest book. I'll also make entries to the journal to keep track of time using this calendar. http://www.uesp.net/wiki/Lore:Calendar

6 - I'll try and behave like I would in RL. I don't talk to every person I come accross in the street in RL, I don't knock on every door or storm random houses. I don't do whatever ppl ask me to do even if it's putting my life in danger. I migh do it if there's good money in it for me tho or I'm being asked by a pretty lady.

7 - I'll only take quests that offer good risk/reward ratio because due to rule #1 dying could have harsh consequences. Going out on quests will require some serious preparation. As for the main quest, I'll take on it naturally as the game progresses and only when I feel I'm ready for it.

So what do you think? Any other ideas that could make this more realistic/hardcoe/fun?


Edit: Changed rule #1 regarding equipment lost and #5 to allow the use of physical maps.


:wink_smile:
if you can stick to those rules then you might just have a really
amazing time in Skyrim. go for it.
i always bathe in rivers and streams in Oblivion, lol.
it will be hard on you though, but you kno that full well, that's what you're
looking for. goodluck and enjoy !!

:wink_smile:
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Jarrett Willis
 
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Post » Fri May 11, 2012 5:31 pm

This I agree with whole heartedly, but the thing I could never wrap my head around is people playing re-runs for the want of a better term, in Skyrim there is no second chance when creating your character, so it means you have to go through the tutorial every time you start a new character, that would very quickly get old for me personally, and I'd throw my keyboard at the monitor if I just lost a 100 hour character.
That is exactly why I got so addicted to DID characters. Its the hart pounding excitement I get from close calls, knowing it could all end. It brings the game to a whole new level. You get deeper into it than normal and pay closer attention to what you are doing. You actually THINK before you just run into a cave willy-nilly. You plan more and play better. It took just one time, for me to get hooked. This was playing FONV, where I had been several time over. I'm currently going through Oblivion with one.

Hell, we even have a thread, with a graveyard, listing all the fallen characters of players.http://www.gamesas.com/index.php?/topic/1250157-the-oblivion-dead-is-dead-thread-ii/ Still, I have been through Oblivion again and again. Playing DID, in a game you know by heart, fails in comparison to going through a new game completely blind. I can't wait.

Was I upset when I lost my first character? Damn right I was. But it was due to my own stupidity. After that, if I tried to continue any character, it made me feel dirty. Like I was using an exploit. The character lost all it's meaning, and I lost all interest in continuing.
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tannis
 
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Post » Fri May 11, 2012 3:13 am

Why would you try to play a game that has [censored] dragons and magic in it... realistically?
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Kyra
 
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Post » Fri May 11, 2012 2:00 pm

Why would you try to play a game that has [censored] dragons and magic in it... realistically?


Cuz I can
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Sophh
 
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Post » Fri May 11, 2012 5:16 pm

For anyone interested there are the details of my hardcoe character:

Name: Fenrick
Race: Breton
Age: 31

Ulfgar was an old nordic warrior who roamed the land of Tamriel as a soldier for hire. During one of his travels through VVardenfell he met a young Dunmer wench whom he fell in love with. To live with his beloved elf, Ulfgar decided to settle in the Dark-Elven province and forsake his mercenary days. Shortly after his marriage the Red Mountain erupted destroying most of the province and killing his wife along with thousands of residents. Emotionally destroyed, Ulfgar wandered the lands of Tamriel once again trying to run from his sorrow and leave his sad memories behind him. Taking sustainance from what nature provided he no longer cared about his future.

His travels led him to Camlorn, High-Rock, when he realised his old body could no longer stand the life in the wilderness and so he became a beggar in the streets of the big city. Not that it was any easier to survive there than in the wilds but at least he didn't have to hunt or avoid being hunted by savage beasts on a daily basis.

The year was 4E 170 and while roaming the crowded streets of the "Jewel of West", Ulfgar entered a dark alleyway in search for a quiet place to take a nap. When he was almost falling asleep he heard the sound of what seemed to be a baby crying near a pile of barrels and wooden crates. Upon checking closely he found a newborn baby boy. The image of that defenseless little child left to his own fate broke the old man's heart. Ulfgar took the baby as his own and raised him as best as he could. He named the boy Fenrick wich means wolf in an ancient Nordic dialect. It was hard enough to find food and shelter for himself, let alone a baby but he did his best to protect his adopted son.

Ulfgar told Fenrick about all the adventures he had during his travelling days, often exaggerating a little and also taught the boy how to defend himself. During the harsh winter of 4E 164 Ulfgar died leaving young Fenrick completely alone in this world for the second time in his life.

Fenrick decided he no longer wanted to live in the streets and left Camlorn to search a new life in the outskirts of the big city. There he met Cienne, a young and beautiful lady that shared with him a common past of street life. She told him about a group of thieves who lived in the woods and robbed merchants coming in and out of Camlorn. She said they were a nice bunch and would give her food and coins for valuable information about things going on around the city. Cienne took Fenrick to the thieves where he asked to join them. At first they laughed at him but as soon as he disarmed two of their members with a swift strike of this blade they decided to give him a chance. Fenrick not only joined the group of thieves but he became their leader after a few years. Robbing from rich merchants and noblemen they almost never employed violence, usually getting in and out of the crime scene undetected. Even though their actions were famous in a large region ranging from Daggerfall to Wayrest noone could tell who they were or where they hid.

That was till one day when one of the group members betrayed them for money telling a nobleman who was their next victim about what was about to happen. The guards set up a trap and all of the group was killed except for Fenrick who managed to escape. When he went back to their hideout he found the place torn apart and guards waiting for him. He decided that staying in High Rock was too dangerous now that his identity was no longer a secret and so he fled to Skyrim, the homeland of his father Ulfgar. For the third time in his life, Fenrick was completely alone.

To be continued when I find out how TES V begins...
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suniti
 
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Post » Fri May 11, 2012 3:16 pm

Problem with DiD compared to a single-player game is that everything that once was, is completely lost. If you die in say... a D&D session, you can create a new character to join in with your comrades around the table. That flavor of death is a lot more fun for most (different strokes for different folks) and actually helps the group grow more veteran, I suppose.

"Yeah, I remember Cecil Whiterun. You should've seen what was left of him after we were ambushed by two Earth Giants. We were in some marshlands, so I'm sure you can figure why he was left behind. Today he's left there unburied and forsaken by the rest of the world except the rest of us in Vinewood Mercenaries."
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Dalley hussain
 
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Post » Fri May 11, 2012 2:48 am

Sounds like you took a great game and turned it into a chore.

If someone could figure out a way to turn a chore into a great game, perhaps by adding achievements or magic, I would buy it.

[indent]"Vacuum the Living Room Zombie Hordes"

"Wash the Dishes of Destruction"[/indent]
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Josh Sabatini
 
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Post » Fri May 11, 2012 2:24 pm

#4 is highly OCD... I do what I please, when I please, how I please and as mood dictates. No strict rules, just fun!
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Samantha Wood
 
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Post » Fri May 11, 2012 5:01 pm

That is pretty much how I will be playing as well, except I will remove perma-death completely. I will however ( if I die ) make the dice-rolls to see how many days I need to rest, that's a great idea. Otherwise you pretty much summed up how I will roleplayin Skyrim as well.






I am going to use a map; I am going to draw a map of my own- and I can only use what my character sees to make it. So it will be slightly inaccurate ( just as maps were back in the days of lacking technology and science ) but still be very helpful.



There is a thing called falling unconscious. The dices will simply tell wether he actually dies or just faints from injuries- the more he falls the weaker his body becomes. Eventually it is most likely he has already died after 6 defeats.
And that is how it's realistic.
but he could also get stronger and more resiliant depending on the injuries
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Nany Smith
 
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Post » Fri May 11, 2012 7:04 am

I hate 'primary needs' .... to waste time eating and sleeping. This is a game, not real life. I'll take my quicksave to avoid your battle death situations, too. I don't have 50 hours to replay a character from scratch. Games should be able to deal with time constraints of real life by not having penalties like these.
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Helen Quill
 
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Post » Fri May 11, 2012 2:54 am

Sounds like you took a great game and turned it into a chore.
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Ellie English
 
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Post » Fri May 11, 2012 9:25 am

I've gathered these ideas from http://www.gamesas.com/index.php?/topic/1242490-hardcoe-role-play/ and http://anearthlinginskyrim.wordpress.com/the-rules/ about how to make the game more hardcoe/realistic and made some modifications. This is supposed to be the ultimate immersion experience.

So I set these 7 rules of engagement to fully enjoy TES v: Skyrim.

1 - Everytime I die I'll roll a six sided dice. The first time this happens I must roll 2-6 to survive. If I roll 1 it means I'm permanently dead and have to delete the character. The second time I need to roll 3-6 to survive and so on till I'm out of "lives". Also if I roll the minimum value required for survival then it means I barely escaped and have to drop all my equipment and money.

2 - I need to eat at least twice a day. Otherwise I'll be weak therefore I can't run (I hope there's a toggle walk button) and I will only be able to use the main (right) hand. So before I go into the wilderness I must make sure I have enough food with me (or do a Bear Grylls and eat some worms).

3 - I need to sleep at least 6 hours a day if outside or 4 hours in a bed. Otherwise the same rule for starvation applies: I will be too weak to run and I can only use the main (right) hand.

4 - I need to wash at least once a week. If I sleep inside I'll assume there's a tub and that I was able to wash myself and my clothes. If I'm out in the woods I'll have to look for a river or lake. Then I'll strip off all my clothes and leave them by the shore before taking a bath. If I don't wash for more than a week I'll have to eat 3 times a day instead of two to prevent getting sick. If I don't wash for more then two weeks I'll have to eat 4 times a day and so on.

5 - I will turn off the compass, quest markers and never use the in game map. I'll only orient myself using the sun, the stars (I'll have to learn that), road signs and a physical map. I'll make notes and draw maps in a journal to keep track of places I've been. Also I'll try and make notes of the quests I've been given so I won't have to use the in game quest book. I'll also make entries to the journal to keep track of time using this calendar. http://www.uesp.net/wiki/Lore:Calendar

6 - I'll try and behave like I would in RL. I don't talk to every person I come accross in the street in RL, I don't knock on every door or storm random houses. I don't do whatever ppl ask me to do even if it's putting my life in danger. I migh do it if there's good money in it for me tho or I'm being asked by a pretty lady.

7 - I'll only take quests that offer good risk/reward ratio because due to rule #1 dying could have harsh consequences. Going out on quests will require some serious preparation. As for the main quest, I'll take on it naturally as the game progresses and only when I feel I'm ready for it.

So what do you think? Any other ideas that could make this more realistic/hardcoe/fun?


Edit: Changed rule #1 regarding equipment lost and #5 to allow the use of physical maps.



Ha, I look forward to some of these rules being broken when the dragons keep roasting your [censored]? Good idea in principle though.
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Add Meeh
 
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Post » Fri May 11, 2012 5:16 pm

I don't get this dead-is-dead stuff. I don't know why you would ever want to do that. But I guess anyone can play however they want, but that would just frustrate me. I die in games and have to re-do a 10 minute section, I rage really hard and don't play that game for a few days.
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Timara White
 
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Post » Fri May 11, 2012 3:31 am

Everyone is entitled to play the game as he wishes, but I'd not even pick it up with those rules. It'd be like throwing enjoyment out of the window since some of your points would limit your experience tremendously, especially 6 and 7.

The dead is dead boasting, no matter which variation you invent? I don't buy it. People talk tough on boards all the time, but I don't believe a single thing that you will delete your 100hour character after a failure in a dungeon or a failed dragon battle. As far as the previews go, dying seems to be a pretty big part of the game, unless you set the difficulty on the lowest setting, which is hardly enjoyable to begin with, nor does it really compute with the whole RP shenanigans.
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Sheeva
 
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Post » Fri May 11, 2012 7:54 am

I'm not asking anyone to believe me. If you don't, it's ok. But I didn't set this rules because I'm some sort of masochist, I did it because the game is fun for me this way. Why would I break the rules I set myself to make the game more fun? It doesn't make sense.

I don't know why some ppl sound like they are offended by my play style as if I was trying to prove I'm better than them or something. I'm not, I'm just enjoying the game my way and I'm totally aware that I'll have my A.S.S. handed to me on a silver plate more than once, but that's part of the fun.
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Mariana
 
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Post » Fri May 11, 2012 8:22 am

I totally get what the OP is saying, and I'd love to follow these rules too, but whether I really play DiD will really depend on how I feel at the moment I die. I could see myself cheating the rules a little. what I do plan on doing is playing it on the hardest difficulty possible right from the beggining. I love really hard games, the frustration just makes the victory so much better, and it drags out the main quest.
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Astargoth Rockin' Design
 
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Post » Fri May 11, 2012 6:53 am

don't forget drink water or potion
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Jeremy Kenney
 
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Post » Fri May 11, 2012 11:50 am

I like 1 and 5.

1 is definitely a 'Dead is Dead' light version :D

edit: ...well... if you rolled a 1 I guess you'd just be dead... :shrug:
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Horse gal smithe
 
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Post » Fri May 11, 2012 4:13 am

The dying forever part seems harsh (if you want to be afraid of dying, just lose your equipped weapon or something), but besides that try it if it makes your experience more enjoyable, ill be playing the game how its meant to be played.
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Ricky Meehan
 
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Post » Fri May 11, 2012 9:05 am

The dying forever part seems harsh (if you want to be afraid of dying, just lose your equipped weapon or something), but besides that try it if it makes your experience more enjoyable, ill be playing the game how its meant to be played.


The way a TES game is "meant to be played" is however you like :thumbsup:
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Eileen Müller
 
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Post » Fri May 11, 2012 10:59 am

I generally try to make a point of being prepared anyways, so I rarely end up dying (compared to the way I've seen friends play). If these rules are fun for you, then more power to you. But like a few other people have said on here, I wouldn't play like this. I have way too many other things to do in my life. As is, I already know that Skyrim is going to mess up my work habits for a loong time. (it already is, and it isn't even out yet. I'm supposed to be writing a paper right now)
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Sian Ennis
 
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