Innovative? Where did that come from? I hope it fails so they realize that gamers WANT innovation, and not yet another MMO based on WoW's mechanics.
-No quest hubs - dynamic content in an explorable world.
-Combat that involves dynamic blocking, sprinting, CC breaking, combo chains - all based on an edurance pool that you have to manage
-Persistent PVP zone in which 3 factions vie for many capture points: farms, towers, keeps, cities
-No more holy trinity: any group of 5 decent players can handle content
-No 'aggro' mechanic - mobs behave with intelligence and use strategy against groups
I could go on, but really, just exercise some reading comprehension and you can see that these guys have some great ideas, and the game started devleopment in 2007. Don't tell me it isn't innovative.