Todd's DICE Keynote - "Game Jam" - Holy crap.

Post » Tue May 22, 2012 5:27 am

Bethesda should release those ideas, ssao, giant mudcrabs, spears, mounted combat. AS mods on the steam workshop. Like they did with the texture pack.

Ps. SSAO.

PS. S S A O

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Anna Kyselova
 
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Post » Tue May 22, 2012 3:30 am

Yeah, lets spend a week playing around instead of figuring out how to make Skyrim work on the PS3. Then, lets make a video to brag about how we had an "extra" week of nothing else important to work on.

Thanks for rubbing it in, Todd.
I lolled

I thought Todd said in their "Game Jam" that anything they came up with was to be included in the game, but obviously none of the things they came up with that week made it in... did I hear it wrong?
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Janette Segura
 
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Post » Mon May 21, 2012 9:44 pm

Holy. Poop. I wish I didnt watch it, now Im going to anticipate the DLC to come and.... I CANT TAKE IT!
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Jessica Phoenix
 
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Post » Mon May 21, 2012 2:46 pm

I'm hoping most of it is patched in.

Spears should have been in the game right from the start, they havea been in previous elder scrolls games.

Those water arrows are straight from thief, and the stealth developer worked on thief.

A lot of the other things are things I would expect in a core game that comes out in 2011.

Hopefully some things can be put in with the construction set but I'm betting some of it will need to be hard coded into the game engine,
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Melissa De Thomasis
 
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Post » Mon May 21, 2012 9:12 pm

I hope they just release them. Come Bethesda RELEASE THEM. PLEASE. GOD. DO IT.
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Casey
 
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Post » Mon May 21, 2012 9:00 pm

If they made all that in a week why wasn't it included in the first place....

Probably a lot of reasons. That stuff could have been as buggy as hell given only a week's development time, unbalancing to the overall game, only possible with high end systems or maybe Bethesda just cut it out to make $ later by incorporating it as future DLC.

The spears and horse combat looked like lots of fun and needs to be released to players RIGHT NOW :woot: The ambient occlusion was impressive but if it's anything like forcing AO through the Nvidia software, it will just murder performance on anything but the best gaming rigs.

Overall, great speech. Thanks for the Gamespot link.
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Danny Warner
 
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Post » Tue May 22, 2012 5:41 am

When I saw that part of the video, I found that I had conjured game jam in my pants.
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Sara Lee
 
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Post » Mon May 21, 2012 5:39 pm

SPEARS! SEASONS! SPELL COMBINATIONS!

(╯°□°)╯︵???s

My [censored]! It is being flipped!
SO MUCH AGREEMENT. DO WANT ALL OF WHAT WAS IN THAT GAME JAM! D:
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Theodore Walling
 
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Post » Mon May 21, 2012 4:00 pm

the flowing water shader.... that's something i certainly would love to see in the game.
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krystal sowten
 
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Post » Tue May 22, 2012 2:42 am

Internal SSAO always performs 1000% better than forced ssao. Enb series/Nvidia forced = Hack methods.

Ssao in oblivion was VERY CHEAP due to the oblivion graphics extender being optimized.
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sarah simon-rogaume
 
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Post » Mon May 21, 2012 7:32 pm

... so bethesda did great stuff like snowprint, waterflow, mounted combats (all stuff we all expected from one of the best 2011 games) but they released an "HD" texture pack that is almost useless and full of bugs... Thanks!!

Oh well better than nothing I guess :D
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Solina971
 
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Post » Mon May 21, 2012 7:15 pm


I lolled

I thought Todd said in their "Game Jam" that anything they came up with was to be included in the game, but obviously none of the things they came up with that week made it in... did I hear it wrong?

I understand the jam video only showcased ideas that were ignored. The week probably delivered several ideas that made it in as well. For all we know, stuff like Slow Time or flammable oil or raising actual people as zombies or marriage might have come from there.

Also, I get that some of these ideas were not ignored because of time or technical constraints (though some certainly were, like SSAO), but probably because they were not relevant enough to game play in a spotlight mindset. As an example, "what's the point" of riding dragons when fast travel and horses already exist and there is no possibility of aerial encounters or locations anyway? Why would there be werebears when werewolves are already in and their game play impact is minimal already? Why bother with implementing spears and all the assorted animations and AI, spears with which you would probably have to approach combat in a completely different mindset than with swords, axes or maces, when the latter already fill the melee niche?

These would all have been super cool. They would have added detail and choice to the game, sure. But would have they added enough to justify spending time tweaking and balancing and debugging them? And would they have connected well with everything else that was already there or planned? Maybe not.
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Tinkerbells
 
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Post » Mon May 21, 2012 8:22 pm

Todd did say they might patch it in, release as part of a dlc. Seasonal changes, waterflow shaders, ssao. People with multi-thousand dollar systems don't care if something costs 5fps here, 10fps there. It's better than enb's 99% performance hit. Due to it being made with nividia hardware.

People with ATI don't even HAVE the option of ssao. Releasing these things as optional mods, would be one extra show of good faith on bethesda's behalf. Sure. They already have given us a texture pack and the brilliant 1.4 patch. However, adding these options as official mods, or mini dlc's would be the last convincing act that would convert me towards them being a supremely rewarding developer.
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no_excuse
 
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Post » Tue May 22, 2012 4:57 am

I'd like to see the reason proper flowing water or seasonal weather wasn't in the final release, them 2 alone make the game much more immersive, my jaw literally dropped from start to finish of game jam, especially at the massive mudcrab.
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Anna Watts
 
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Post » Tue May 22, 2012 3:24 am

If they made all that in a week why wasn't it included in the first place....

Bingo too
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Myles
 
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Post » Mon May 21, 2012 9:47 pm

As they said at the end of the game jam video, "it was one of the most productive and creative weeks". I wouldn't be surprised if they accomplished so much by crunching real hard to finish it in time to show it off. It's implausible to work at maximum pace during the entirety of development, so don't judge them by this week.

And as others have pointed out, these features were implemented, but each feature needs weeks of refinement and testing to be implemented properly.

That said, I really, REALLY hope these things make it as mods or DLC. Hopefully mods, since that way they'd be free and they wouldn't feel the need to be 100% professional and thematically relevant with them.
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Manuela Ribeiro Pereira
 
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Post » Tue May 22, 2012 2:10 am

Holy crap, faith in Bethesda just raised.


I understand the jam video only showcased ideas that were ignored. The week probably delivered several ideas that made it in as well. For all we know, stuff like Slow Time or flammable oil or raising actual people as zombies or marriage might have come from there.

Also, I get that some of these ideas were not ignored because of time or technical constraints (though some certainly were, like SSAO), but probably because they were not relevant enough to game play in a spotlight mindset. As an example, "what's the point" of riding dragons when fast travel and horses already exist and there is no possibility of aerial encounters or locations anyway? Why would there be werebears when werewolves are already in and their game play impact is minimal already? Why bother with implementing spears and all the assorted animations and AI, spears with which you would probably have to approach combat in a completely different mindset than with swords, axes or maces, when the latter already fill the melee niche?

These would all have been super cool. They would have added detail and choice to the game, sure. But would have they added enough to justify spending time tweaking and balancing and debugging them? And would they have connected well with everything else that was already there or planned? Maybe not.
Well said, but I think Todd said Skyrim was finished by the time of this video. Also I think I should quote this every page. To get the point across so other, members don't read the last few posts and complain about how such and such feature was not included. But that would be considered spam.
Valve does a similar thing, that is how Weatley was developed. There is a video on youtube called "Two Bots, one wrench" if anyones interested.

I think that spears, the stealth enhancements(water arrows :drool: ), and the new magic would be appropriate for DLC, each style of play, combat, stealth, and magic, has their own little focus
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chloe hampson
 
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Post » Mon May 21, 2012 8:34 pm

Giant Mudcrab boss battle needs to happen.
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Stephanie Nieves
 
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Post » Tue May 22, 2012 5:25 am

Hopefully mods, since that way they'd be free and they wouldn't feel the need to be 100% professional and thematically relevant with them.

This. I truly hope the texture pack was a trend and that some of these ideas come to life through the steam workshop/mods. (I personally prefer nexus, however I am happy to download betheda mods through the workshop)

Plus, if I was a Bethesda employee, this would be a dream task. I imagine a lot of them look at all the mods for oblivion, morrowind, and skyrim, and wish they had more of a hand in things. Plus labeling them as mods allows people to receive them as mods.Not initially perfected content And this benefits us so much more than waiting for something that every single player will demand absolute perfection from as a DLC.
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Jarrett Willis
 
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Post » Mon May 21, 2012 9:44 pm

Giant Mudcrab boss battle needs to happen.

Indeed. Bonus points if he has a weak spot we can hit for MASSIVE DAMAGE.
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Shianne Donato
 
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Post » Tue May 22, 2012 7:07 am

DUDE THAT WAS SO AWESOME
made the whole thing worthwile

so like: if that is all already coded and made---- why make the mod community re-make it all from scratch (in probably inferior ways)?? RELEASE ALL DAT as mods! just throw it on as user mods maybe? doesnt even have to be official content or DLC if beth is debating on it. just throw it out there! we WANT !

I think you've got it backwards there.

And all I seen in that vid was stuff other games have done for years already, including Bethesda's own games like the Fallout games with spears/javelins, "magic" slo-mo kills ( just substitute "magic" for bullets, same thing, it's just a projectile ). Let's see, how many years ago did "Thief" bring us water arrows and guards relighting the torches? lol

Everything there should have been in the game to start with, especially since they could accomplish ( supposedly, I'm not really buying the story ) all of it "in a week". Like Todd even asks in the video "What if we worked like that all the time?". The answer would be "You'd have a better rep.".



And this benefits us so much more than waiting for something that every single player will demand absolute perfection from as a DLC.

Maybe they ought to call all their projects "mods" rather than "games" then, because I sure as hell haven't seen them ever come even remotely close to "perfection" with either their games or their DLC.
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Shannon Marie Jones
 
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Post » Mon May 21, 2012 3:38 pm

Werebear? Vampire Lord? Combining spells? Ugh, I want all of it ingame.
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Nicole Mark
 
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Post » Mon May 21, 2012 5:42 pm

Bethesda I hope you can hear me and I guess I speak for almost everyone...

I NEED ALL OF THIS IN THE GAME NAO!!!
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Marlo Stanfield
 
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Post » Mon May 21, 2012 6:08 pm

Everything there should have been in the game to start with, especially since they could accomplish ( supposedly, I'm not really buying the story ) all of it "in a week". Like Todd even asks in the video "What if we worked like that all the time?". The answer would be "You'd have a better rep.".

You underestimate how difficult and time-consuming game development is. Sure, in a week a person can add spears, for example... but integrating it into the game and releasing it on time is a hugely different thing. Spears, for example: beyond what was added in that one week, on top of that they'd have to design, model, implement, and distribute 8 types of spears (one for each material type) and then do the same for a few unique special spears. They also have to develop, code, etc. an entire perk tree that revolves around spears and spear-based abilities (the current 2-handed perk tree is designed around slashing and swinging motions, and could not be used for spears). New lines would have to be recorded that refer to spears, and NPC-specific spear-using code would have to be devised. Kill animations for spears would need to be added.

And every bit of that has to be debugged and balanced, which takes at least twice as long as the actual implementation. We're talking months of work to add a single weapon type.

So, no. You should not expect everything in the video to have been included in Skyrim on release.

Don't mean to pick on you specifically, as there are a lot of people voicing similar opinions in this forum. But it's something I had to get off my chest.
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Cash n Class
 
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Post » Mon May 21, 2012 4:10 pm

I've been watching this video between smokes. KillAnim for arrows? Magic? Seasonal foliage? SPEARS. THERE IS AN ANIM THEY MADE, even if they didn't GIVE IT UP! Killcam magic? Screw you all, I LIKE killcams. They're fun.I feel like I f'd someone the f up :smile: Same to the ranged.

WOW. They lightened up dungeons a metric ton. :(

Adoption? Build your own home? BUTLER? Skeleton? Train follower?

No, wait, This is kinda important. Combo spells? Flame plus Skeleton Conjure == flame atronach? Fear+Healing == drain? COMBO SPELLS

... mounted combat fail

haha, kinect shouts. too bad, so sad.

Snow footprints...

AOE arrows

Werebear.

This either needs a goddamned DLC or a mod. This is a completely different game with tons of awesome [censored] :/ That they CODED. That makes me cry.

ed FLY ING VAMP LORD. No, I mean, wat?

ED GIANT MUDCRAB WAT
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rebecca moody
 
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