Holy crap, faith in Bethesda just raised.
I understand the jam video only showcased ideas that were ignored. The week probably delivered several ideas that made it in as well. For all we know, stuff like Slow Time or flammable oil or raising actual people as zombies or marriage might have come from there.
Also, I get that some of these ideas were not ignored because of time or technical constraints (though some certainly were, like SSAO), but probably because they were not relevant enough to game play in a spotlight mindset. As an example, "what's the point" of riding dragons when fast travel and horses already exist and there is no possibility of aerial encounters or locations anyway? Why would there be werebears when werewolves are already in and their game play impact is minimal already? Why bother with implementing spears and all the assorted animations and AI, spears with which you would probably have to approach combat in a completely different mindset than with swords, axes or maces, when the latter already fill the melee niche?
These would all have been super cool. They would have added detail and choice to the game, sure. But would have they added enough to justify spending time tweaking and balancing and debugging them? And would they have connected well with everything else that was already there or planned? Maybe not.
Well said, but I think Todd said Skyrim was finished by the time of this video. Also I think I should quote this every page. To get the point across so other, members don't read the last few posts and complain about how such and such feature was not included. But that would be considered spam.
Valve does a similar thing, that is how Weatley was developed. There is a video on youtube called "Two Bots, one wrench" if anyones interested.
I think that spears, the stealth enhancements(water arrows

), and the new magic would be appropriate for DLC, each style of play, combat, stealth, and magic, has their own little focus